webui-aria2/js/libs/dojo/NodeList-fx.js.uncompressed.js

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//>>built
define("dojo/NodeList-fx", ["dojo/_base/NodeList", "./_base/lang", "./_base/connect", "./_base/fx", "./fx"],
function(NodeList, lang, connectLib, baseFx, coreFx) {
// module:
// dojo/NodeList-fx
// summary:
// TODOC
/*=====
dojo["NodeList-fx"] = {
// summary: Adds dojo.fx animation support to dojo.query() by extending the NodeList class
// with additional FX functions. NodeList is the array-like object used to hold query results.
};
// doc alias helpers:
NodeList = dojo.NodeList;
=====*/
lang.extend(NodeList, {
_anim: function(obj, method, args){
args = args||{};
var a = coreFx.combine(
this.map(function(item){
var tmpArgs = { node: item };
lang.mixin(tmpArgs, args);
return obj[method](tmpArgs);
})
);
return args.auto ? a.play() && this : a; // dojo.Animation|dojo.NodeList
},
wipeIn: function(args){
// summary:
// wipe in all elements of this NodeList via `dojo.fx.wipeIn`
//
// args: Object?
// Additional dojo.Animation arguments to mix into this set with the addition of
// an `auto` parameter.
//
// returns: dojo.Animation|dojo.NodeList
// A special args member `auto` can be passed to automatically play the animation.
// If args.auto is present, the original dojo.NodeList will be returned for further
// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
//
// example:
// Fade in all tables with class "blah":
// | dojo.query("table.blah").wipeIn().play();
//
// example:
// Utilizing `auto` to get the NodeList back:
// | dojo.query(".titles").wipeIn({ auto:true }).onclick(someFunction);
//
return this._anim(coreFx, "wipeIn", args); // dojo.Animation|dojo.NodeList
},
wipeOut: function(args){
// summary:
// wipe out all elements of this NodeList via `dojo.fx.wipeOut`
//
// args: Object?
// Additional dojo.Animation arguments to mix into this set with the addition of
// an `auto` parameter.
//
// returns: dojo.Animation|dojo.NodeList
// A special args member `auto` can be passed to automatically play the animation.
// If args.auto is present, the original dojo.NodeList will be returned for further
// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
//
// example:
// Wipe out all tables with class "blah":
// | dojo.query("table.blah").wipeOut().play();
return this._anim(coreFx, "wipeOut", args); // dojo.Animation|dojo.NodeList
},
slideTo: function(args){
// summary:
// slide all elements of the node list to the specified place via `dojo.fx.slideTo`
//
// args: Object?
// Additional dojo.Animation arguments to mix into this set with the addition of
// an `auto` parameter.
//
// returns: dojo.Animation|dojo.NodeList
// A special args member `auto` can be passed to automatically play the animation.
// If args.auto is present, the original dojo.NodeList will be returned for further
// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
//
// example:
// | Move all tables with class "blah" to 300/300:
// | dojo.query("table.blah").slideTo({
// | left: 40,
// | top: 50
// | }).play();
return this._anim(coreFx, "slideTo", args); // dojo.Animation|dojo.NodeList
},
fadeIn: function(args){
// summary:
// fade in all elements of this NodeList via `dojo.fadeIn`
//
// args: Object?
// Additional dojo.Animation arguments to mix into this set with the addition of
// an `auto` parameter.
//
// returns: dojo.Animation|dojo.NodeList
// A special args member `auto` can be passed to automatically play the animation.
// If args.auto is present, the original dojo.NodeList will be returned for further
// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
//
// example:
// Fade in all tables with class "blah":
// | dojo.query("table.blah").fadeIn().play();
return this._anim(baseFx, "fadeIn", args); // dojo.Animation|dojo.NodeList
},
fadeOut: function(args){
// summary:
// fade out all elements of this NodeList via `dojo.fadeOut`
//
// args: Object?
// Additional dojo.Animation arguments to mix into this set with the addition of
// an `auto` parameter.
//
// returns: dojo.Animation|dojo.NodeList
// A special args member `auto` can be passed to automatically play the animation.
// If args.auto is present, the original dojo.NodeList will be returned for further
// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
//
// example:
// Fade out all elements with class "zork":
// | dojo.query(".zork").fadeOut().play();
// example:
// Fade them on a delay and do something at the end:
// | var fo = dojo.query(".zork").fadeOut();
// | dojo.connect(fo, "onEnd", function(){ /*...*/ });
// | fo.play();
// example:
// Using `auto`:
// | dojo.query("li").fadeOut({ auto:true }).filter(filterFn).forEach(doit);
//
return this._anim(baseFx, "fadeOut", args); // dojo.Animation|dojo.NodeList
},
animateProperty: function(args){
// summary:
// Animate all elements of this NodeList across the properties specified.
// syntax identical to `dojo.animateProperty`
//
// args: Object?
// Additional dojo.Animation arguments to mix into this set with the addition of
// an `auto` parameter.
//
// returns: dojo.Animation|dojo.NodeList
// A special args member `auto` can be passed to automatically play the animation.
// If args.auto is present, the original dojo.NodeList will be returned for further
// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
//
// example:
// | dojo.query(".zork").animateProperty({
// | duration: 500,
// | properties: {
// | color: { start: "black", end: "white" },
// | left: { end: 300 }
// | }
// | }).play();
//
// example:
// | dojo.query(".grue").animateProperty({
// | auto:true,
// | properties: {
// | height:240
// | }
// | }).onclick(handler);
return this._anim(baseFx, "animateProperty", args); // dojo.Animation|dojo.NodeList
},
anim: function( /*Object*/ properties,
/*Integer?*/ duration,
/*Function?*/ easing,
/*Function?*/ onEnd,
/*Integer?*/ delay){
// summary:
// Animate one or more CSS properties for all nodes in this list.
// The returned animation object will already be playing when it
// is returned. See the docs for `dojo.anim` for full details.
// properties: Object
// the properties to animate. does NOT support the `auto` parameter like other
// NodeList-fx methods.
// duration: Integer?
// Optional. The time to run the animations for
// easing: Function?
// Optional. The easing function to use.
// onEnd: Function?
// A function to be called when the animation ends
// delay:
// how long to delay playing the returned animation
// example:
// Another way to fade out:
// | dojo.query(".thinger").anim({ opacity: 0 });
// example:
// animate all elements with the "thigner" class to a width of 500
// pixels over half a second
// | dojo.query(".thinger").anim({ width: 500 }, 700);
var canim = coreFx.combine(
this.map(function(item){
return baseFx.animateProperty({
node: item,
properties: properties,
duration: duration||350,
easing: easing
});
})
);
if(onEnd){
connectLib.connect(canim, "onEnd", onEnd);
}
return canim.play(delay||0); // dojo.Animation
}
});
return NodeList;
});