webui-aria2/js/libs/dijit/form/_FormWidgetMixin.js.uncompressed.js

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//>>built
define("dijit/form/_FormWidgetMixin", [
"dojo/_base/array", // array.forEach
"dojo/_base/declare", // declare
"dojo/dom-attr", // domAttr.set
"dojo/dom-style", // domStyle.get
"dojo/_base/lang", // lang.hitch lang.isArray
"dojo/mouse", // mouse.isLeft
"dojo/_base/sniff", // has("webkit")
"dojo/_base/window", // win.body
"dojo/window", // winUtils.scrollIntoView
"../a11y" // a11y.hasDefaultTabStop
], function(array, declare, domAttr, domStyle, lang, mouse, has, win, winUtils, a11y){
// module:
// dijit/form/_FormWidgetMixin
// summary:
// Mixin for widgets corresponding to native HTML elements such as <checkbox> or <button>,
// which can be children of a <form> node or a `dijit.form.Form` widget.
return declare("dijit.form._FormWidgetMixin", null, {
// summary:
// Mixin for widgets corresponding to native HTML elements such as <checkbox> or <button>,
// which can be children of a <form> node or a `dijit.form.Form` widget.
//
// description:
// Represents a single HTML element.
// All these widgets should have these attributes just like native HTML input elements.
// You can set them during widget construction or afterwards, via `dijit._Widget.attr`.
//
// They also share some common methods.
// name: [const] String
// Name used when submitting form; same as "name" attribute or plain HTML elements
name: "",
// alt: String
// Corresponds to the native HTML <input> element's attribute.
alt: "",
// value: String
// Corresponds to the native HTML <input> element's attribute.
value: "",
// type: [const] String
// Corresponds to the native HTML <input> element's attribute.
type: "text",
// tabIndex: Integer
// Order fields are traversed when user hits the tab key
tabIndex: "0",
_setTabIndexAttr: "focusNode", // force copy even when tabIndex default value, needed since Button is <span>
// disabled: Boolean
// Should this widget respond to user input?
// In markup, this is specified as "disabled='disabled'", or just "disabled".
disabled: false,
// intermediateChanges: Boolean
// Fires onChange for each value change or only on demand
intermediateChanges: false,
// scrollOnFocus: Boolean
// On focus, should this widget scroll into view?
scrollOnFocus: true,
// Override _WidgetBase mapping id to this.domNode, needs to be on focusNode so <label> etc.
// works with screen reader
_setIdAttr: "focusNode",
postCreate: function(){
this.inherited(arguments);
this.connect(this.domNode, "onmousedown", "_onMouseDown");
},
_setDisabledAttr: function(/*Boolean*/ value){
this._set("disabled", value);
domAttr.set(this.focusNode, 'disabled', value);
if(this.valueNode){
domAttr.set(this.valueNode, 'disabled', value);
}
this.focusNode.setAttribute("aria-disabled", value);
if(value){
// reset these, because after the domNode is disabled, we can no longer receive
// mouse related events, see #4200
this._set("hovering", false);
this._set("active", false);
// clear tab stop(s) on this widget's focusable node(s) (ComboBox has two focusable nodes)
var attachPointNames = "tabIndex" in this.attributeMap ? this.attributeMap.tabIndex :
("_setTabIndexAttr" in this) ? this._setTabIndexAttr : "focusNode";
array.forEach(lang.isArray(attachPointNames) ? attachPointNames : [attachPointNames], function(attachPointName){
var node = this[attachPointName];
// complex code because tabIndex=-1 on a <div> doesn't work on FF
if(has("webkit") || a11y.hasDefaultTabStop(node)){ // see #11064 about webkit bug
node.setAttribute('tabIndex', "-1");
}else{
node.removeAttribute('tabIndex');
}
}, this);
}else{
if(this.tabIndex != ""){
this.set('tabIndex', this.tabIndex);
}
}
},
_onFocus: function(e){
if(this.scrollOnFocus){
winUtils.scrollIntoView(this.domNode);
}
this.inherited(arguments);
},
isFocusable: function(){
// summary:
// Tells if this widget is focusable or not. Used internally by dijit.
// tags:
// protected
return !this.disabled && this.focusNode && (domStyle.get(this.domNode, "display") != "none");
},
focus: function(){
// summary:
// Put focus on this widget
if(!this.disabled && this.focusNode.focus){
try{ this.focusNode.focus(); }catch(e){}/*squelch errors from hidden nodes*/
}
},
compare: function(/*anything*/ val1, /*anything*/ val2){
// summary:
// Compare 2 values (as returned by get('value') for this widget).
// tags:
// protected
if(typeof val1 == "number" && typeof val2 == "number"){
return (isNaN(val1) && isNaN(val2)) ? 0 : val1 - val2;
}else if(val1 > val2){
return 1;
}else if(val1 < val2){
return -1;
}else{
return 0;
}
},
onChange: function(/*===== newValue =====*/){
// summary:
// Callback when this widget's value is changed.
// tags:
// callback
},
// _onChangeActive: [private] Boolean
// Indicates that changes to the value should call onChange() callback.
// This is false during widget initialization, to avoid calling onChange()
// when the initial value is set.
_onChangeActive: false,
_handleOnChange: function(/*anything*/ newValue, /*Boolean?*/ priorityChange){
// summary:
// Called when the value of the widget is set. Calls onChange() if appropriate
// newValue:
// the new value
// priorityChange:
// For a slider, for example, dragging the slider is priorityChange==false,
// but on mouse up, it's priorityChange==true. If intermediateChanges==false,
// onChange is only called form priorityChange=true events.
// tags:
// private
if(this._lastValueReported == undefined && (priorityChange === null || !this._onChangeActive)){
// this block executes not for a change, but during initialization,
// and is used to store away the original value (or for ToggleButton, the original checked state)
this._resetValue = this._lastValueReported = newValue;
}
this._pendingOnChange = this._pendingOnChange
|| (typeof newValue != typeof this._lastValueReported)
|| (this.compare(newValue, this._lastValueReported) != 0);
if((this.intermediateChanges || priorityChange || priorityChange === undefined) && this._pendingOnChange){
this._lastValueReported = newValue;
this._pendingOnChange = false;
if(this._onChangeActive){
if(this._onChangeHandle){
clearTimeout(this._onChangeHandle);
}
// setTimeout allows hidden value processing to run and
// also the onChange handler can safely adjust focus, etc
this._onChangeHandle = setTimeout(lang.hitch(this,
function(){
this._onChangeHandle = null;
this.onChange(newValue);
}), 0); // try to collapse multiple onChange's fired faster than can be processed
}
}
},
create: function(){
// Overrides _Widget.create()
this.inherited(arguments);
this._onChangeActive = true;
},
destroy: function(){
if(this._onChangeHandle){ // destroy called before last onChange has fired
clearTimeout(this._onChangeHandle);
this.onChange(this._lastValueReported);
}
this.inherited(arguments);
},
_onMouseDown: function(e){
// If user clicks on the button, even if the mouse is released outside of it,
// this button should get focus (to mimics native browser buttons).
// This is also needed on chrome because otherwise buttons won't get focus at all,
// which leads to bizarre focus restore on Dialog close etc.
// IE exhibits strange scrolling behavior when focusing a node so only do it when !focused.
// FF needs the extra help to make sure the mousedown actually gets to the focusNode
if((!this.focused || !has("ie")) && !e.ctrlKey && mouse.isLeft(e) && this.isFocusable()){ // !e.ctrlKey to ignore right-click on mac
// Set a global event to handle mouseup, so it fires properly
// even if the cursor leaves this.domNode before the mouse up event.
var mouseUpConnector = this.connect(win.body(), "onmouseup", function(){
if(this.isFocusable()){
this.focus();
}
this.disconnect(mouseUpConnector);
});
}
}
});
});