118 lines
4.2 KiB
Plaintext
Executable File
118 lines
4.2 KiB
Plaintext
Executable File
这里是我为OSP加入的G_LogPrintf()代码。我只公布了调用,所以如果你觉得
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糊涂/需要更明白一些,告诉我,我会把这个文本做的更好。
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-Rhea
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OrangeSmoothie Productions
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rhea@OrangeSmoothie.org
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http://www.OrangeSmoothie.org
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OSP最新的相关中文文本信息你可以在http://www.q3acn.com获得,
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如果有问题请与cat@q3acn.com联系。
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[PS = Player State .. gives player_id, health, armor, and update reason info]
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[PS = 玩家状态 .. 给出玩家代号,健康值,盔甲数,更新动机信息]
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-----------------------------------------------------------------------------
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G_LogPrintf("PS: %i %i %i -1 REGENERATION\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR])
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G_LogPrintf("PS: %i %i %i -1 REGENERATION\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]);
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G_LogPrintf("PS: %i %i %i -1 HEALTH_MAX\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]);
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G_LogPrintf("PS: %i %i %i -1 ARMOR_MAX\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]);
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G_LogPrintf("PS: %i %i %i -1 RESPAWN\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]);
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G_LogPrintf("PS: %i %i %i -1 HEALTH_PICKUP\n", other->s.number, other->health, other->client->ps.stats[STAT_ARMOR]);
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G_LogPrintf("PS: %i %i %i -1 ARMOR_PICKUP\n", other->s.number, other->health, other->client->ps.stats[STAT_ARMOR]);
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G_LogPrintf("PS: %i %i %i %i %i\n", targ->s.number, hlth, targ->client->ps.stats[STAT_ARMOR],
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(attacker && attacker->s.number < MAX_CLIENTS && attacker->s.number >= 0)?attacker->s.number:ENTITYNUM_WORLD, mod);
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(if log_default = 0)
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G_LogPrintf("Kill: %i %i %i: %s killed %s by %s %i\n",
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killer, self->s.number, meansOfDeath, killerName,
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self->client->pers.netname, obit, self->s.weapon);
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G_LogPrintf("Game_Start:\n");
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G_LogPrintf("Game_End: Timelimit\n");
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G_LogPrintf("Game_End: Fraglimit\n");
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G_LogPrintf("Game_End: Capturelimit\n");
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G_LogPrintf("Game_End: Scorelimit\n");
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G_LogPrintf("Resetting back to default settings\n");
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G_LogPrintf("Referee Setting: %s\n", level.voteString);
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G_LogPrintf("Vote Passed: %s\n", level.voteString);
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G_LogPrintf("Vote Failed: %s\n", level.voteString);
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G_LogPrintf("DEMORECORD: j[0]=%d, j[1]=%d\n", j[0], j[1]);
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Referee/Console pausing
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裁判/控制台暂停
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-----------------------
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G_LogPrintf("Pause: %s\n", ref);
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G_LogPrintf("Unpause: %s\n", ref);
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G_LogPrintf("Unpause: Complete\n");
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Timeout/in for teamplay modes
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组队模式的暂停/继续
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-----------------------------
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G_LogPrintf("Timeout: RED team\n");
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G_LogPrintf("Timeout: BLUE team\n");
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G_LogPrintf("Timein: %s team\n", tname[tteam]);
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Timeout/in for 1v1
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单挑模式的暂停/继续
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------------------
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G_LogPrintf("Timeout: %s\n", ent->client->pers.netname);
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G_LogPrintf("Timein: %s\n", ent->client->pers.netname);
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Weapon stats
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武器状态
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------------
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[non-teamplay] Weapon_Stats <p_id> <weap_name:attempts:hits> ... Given:<x> Recvd:<x>
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[teamplay] Weapon_Stats <p_id> <weap_name:attempts:hits> ... Given:<x> Recvd:<x> TeamDmg:<x>
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CA-specific
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CA定义
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-----------
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G_LogPrintf(va("Game_End: Roundlimit - %s wins match\n", nameteam[team_win]));
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CTF-specific
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CTF定义
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------------
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G_LogPrintf("Kill_Carrier: %d\n", attacker-g_entities);
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G_LogPrintf("Defend_Hurt_Carrier: %d\n", attacker-g_entities);
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G_LogPrintf("Defend_Base: %d\n", attacker-g_entities);
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G_LogPrintf("Defend_Flag: %d\n", attacker-g_entities);
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G_LogPrintf("Defend_Carrier: %d\n", attacker-g_entities);
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G_LogPrintf("Flag_Return: %d\n", other-g_entities);
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G_LogPrintf("Flag_Capture: %d\n", other-g_entities);
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G_LogPrintf("Flag_Assist_Return: %d\n", player-g_entities);
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G_LogPrintf("Flag_Assist_Frag: %d\n", player-g_entities);
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G_LogPrintf("Flag_Pickup: %d\n", other-g_entities);
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Viewcam Recording
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viewcam录象
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-----------------
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G_LogPrintf("%d %.3f %.3f %.3f %.3f %.3f\n",
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snapshot_cnt - 1,
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snapshot_pos[snapshot_cnt - 1][0],
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snapshot_pos[snapshot_cnt - 1][1],
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snapshot_pos[snapshot_cnt - 1][2],
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snapshot_view[snapshot_cnt - 1][0],
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snapshot_view[snapshot_cnt - 1][1]);
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if(!g_dedicated.integer && level.numConnectedClients == 1) {
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G_LogPrintf("%d %.3f %.3f %.3f %.3f %.3f\n",
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i,
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snapshot_pos[i][0],
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snapshot_pos[i][1],
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snapshot_pos[i][2],
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snapshot_view[i][0],
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snapshot_view[i][1]);
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} |