243 lines
4.1 KiB
INI
243 lines
4.1 KiB
INI
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!DEFAULT
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{
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color 1 1 1 1
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fontsize 8 12
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#font id; textstyle 1
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font threewave
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}
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Console
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{
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rect 0 0 640 48
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#monospace
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time 3000
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}
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NetGraph
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{
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rect 592 432 48 48
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bgcolor 0.25 0.25 0.25 0.25
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fill
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}
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NetGraphPing
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{
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rect 592 432 48 12
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textalign R
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}
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# the WeaponList has to get a little funky to be able to handle all the legacyhud tricks:
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# W and H are the size of EACH weapon, not the total
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# and for the horizontal weaponlist (textalign C) X is the point to center around
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# setting "fill" on the weaponlist draws any weapon that you have OR have ammo for: very handy in TDM
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WeaponList
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{
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rect 0 80 48 16
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color 0.25 0.25 1 0.75
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bgcolor 0.25 0.25 0.25 0.75
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fontsize 12 16
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}
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StatusBar_HealthIcon
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{
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rect 260 420 24 24
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model "models/players/doom/head.md3"
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image "models/players/doom/head_pm.skin"
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angles 0 180 0 0
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offset 0 0 0
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color 0.25 0.75 1 1
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}
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StatusBar_HealthCount
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{
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rect 240 448 48 24
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font idblock
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fontsize 16 24
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textalign R
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textstyle 1
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}
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StatusBar_AmmoIcon
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{
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rect 312 428 16 16
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}
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StatusBar_AmmoCount
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{
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rect 302 448 36 16
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font idblock
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fontsize 12 16
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textalign C
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textstyle 1
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}
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StatusBar_ArmorIcon
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{
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rect 352 420 24 24
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#angles 0 180 0 0
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#Draw3D
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}
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StatusBar_ArmorCount
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{
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rect 352 448 48 32
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font idblock
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fontsize 16 24
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textstyle 1
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}
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FPS
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{
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rect 0 0 640 12
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color 1 1 1 0.5
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textalign R
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}
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GameTime
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{
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rect 0 24 640 16
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fontsize 12 16
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textalign R
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monospace
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}
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GameType
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{
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rect 0 32 640 24
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fontsize 16 24
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textalign C
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color 1 1 0.5 1
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}
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WarmupInfo
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{
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rect 0 64 640 16
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fontsize 12 16
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textalign C
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}
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SpecMessage
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{
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rect 0 80 640 16
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fontsize 12 16
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textalign C
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}
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FollowMessage
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{
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rect 0 16 640 12
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textalign C
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}
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PlayerSpeed
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{
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rect 0 12 640 12
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color 1 1 1 0.5
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textalign R
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}
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TargetName
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{
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rect 0 256 640 12
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textalign C
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time 500
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}
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TargetStatus
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{
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rect 0 268 640 12
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textalign C
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time 500
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color 0.5 1 1 1
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}
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VoteMessageArena
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{
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rect 0 60 640 16
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fontsize 12 16
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textalign C
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}
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VoteMessageWorld
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{
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rect 0 76 640 16
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fontsize 12 16
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textalign C
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color 1 1 0 1
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}
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!DEFAULT { textalign R; fontsize 16 20; }
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Score_Limit { rect 0 420 32 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
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Score_OWN { rect 0 440 32 20; bgcolor 1 1 1 0.5; fill; }
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Score_NME { rect 0 460 32 20; bgcolor 0 1 0 0.5; fill; }
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#!DEFAULT { textalign L; fontsize 8 12; }
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#Chat1 { rect 0 396 640 12; time 3000; }
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#Chat2 { rect 0 384 640 12; time 3000; }
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#Chat3 { rect 0 372 640 12; time 3000; }
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#Chat4 { rect 0 360 640 12; time 3000; }
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#Chat5 { rect 0 348 640 12; time 3000; }
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#Chat6 { rect 0 336 640 12; time 3000; }
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#Chat7 { rect 0 324 640 12; time 3000; }
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#Chat8 { rect 0 312 640 12; time 3000; }
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# that's all the DM stuff
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!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; }
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Team1 { rect 0 396 640 12; monospace; }
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Team2 { rect 0 384 640 12; monospace; }
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Team3 { rect 0 372 640 12; monospace; }
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Team4 { rect 0 360 640 12; monospace; }
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Team5 { rect 0 348 640 12; monospace; }
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Team6 { rect 0 336 640 12; monospace; }
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Team7 { rect 0 324 640 12; monospace; }
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Team8 { rect 0 312 640 12; monospace; }
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!DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; }
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PowerUp1_Icon { rect 608 264 32 32; } # also used for the O/D indicator in CTFS
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PowerUp1_Time { rect 544 264 64 32; }
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PowerUp2_Icon { rect 608 232 32 32; }
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PowerUp2_Time { rect 544 232 64 32; }
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PowerUp3_Icon { rect 608 200 32 32; }
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PowerUp3_Time { rect 544 200 64 32; }
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PowerUp4_Icon { rect 608 168 32 32; }
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PowerUp4_Time { rect 544 168 64 32; }
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FlagStatus_OWN { rect 40 440 20 20; color 1 1 1 1; }
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FlagStatus_NME { rect 40 460 20 20; color 0 1 0 1; }
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!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font threewave; fontsize 12 16; }
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TeamCount_OWN { rect 620 48 20 20; fill; }
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TeamIcon_OWN { rect 600 48 20 20; fill; image "models/players/mynx/icon_pm.tga"; }
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TeamCount_NME { rect 620 72 20 20; fill; }
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TeamIcon_NME { rect 600 72 20 20; fill; image "models/players/sarge/icon_pm.tga"; }
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