2451 lines
109 KiB
Plaintext
Executable File
2451 lines
109 KiB
Plaintext
Executable File
04 Mar 03 - 1.03a
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=================
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- Fix: "Godmode" exploit
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- Fix: droppable HIs in modes besides FT
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- Fix: reset server_freezetag to 0 for custom modes (prior to execing)
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- Change: server_freezetag is now a serverinfo cvar
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28 Feb 03 - 1.03
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================
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- Fix: turn off showPing in demos
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- Fix: #D doesnt work if the player identified in it is in slot #0
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- Fix: Names can stay greyed out in a match (non-FT)
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- Fix: 0 scores for losing player on spectator views (scorebox)
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- Fix: CA Team overlay
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- Fix: CA player spec issues
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- Fix: CA chat issues
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- Fix: CA multiple team point scoring scenarios
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- Fix: \callvote mode X mapname when the server is already that gametype
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for the mode doesn't change the map.
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- Fix: followprev/next just teleports like a respawn
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- Fix: no inactivity for coaches/refs
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- Fix: (FT) insta-thaw issues in lava/void
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- Fix: (FT) Dead players getting thrown to spec if team was speclocked
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- Fix: various config handling issues (both internal and custom configs)
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- Fix: CTF scores reset if map vote in the middle of a match
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- Fix: Various issues with the HUD
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- Fix: cf_Scores offset issues
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- Fix: Overlay issue with left vertically-aligned weapon list
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- Fix: Various issues with nextmap voting
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- Fix: follow_powerup option and flag carriers. You should now always be
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locked on the current FC even if another PU or Flag is picked up
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- Change: Move from 142->125 (com_maxfps)
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- Change: disable com_maxfps 0 for inet play
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- Change: (FT) team scoring sounds in
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- Change: (FT) OSP FT ammo at 50% on extra pickups
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- Change: cg_drawPing 1 = white, 2+ = color-coded (also changed location)
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- Change: Clamp r_fullbright to 0 for internet play
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- Add: (FT) dropitems set to 1 for FT modes
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- Add: (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
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while a match is in progress will spawn frozen.
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- Add: Add ftv in default server_availmodes
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- Add: ch_recordMessage <0|1> : Toggles the display of "Recording" message
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while a demo is being recorded. Note: the cvar must be set BEFORE
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a recording is started.
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- Add: callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
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- Add: vote_allow_capfps <0|1>: Admin control for capfps callvote
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- Add: flag 0x20 (32) on server_customclient (enables no client fps capping)
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16 Feb 03 - 1.02
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================
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- HOLY COW ITS BEEN A YEAR ALREADY!!!
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- Fix: Late-joiners not getting their stats properly erased
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- Fix: last non-ready leaves the team, and all are ready.. match doesn't start
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- Fix: A couple of minor updates to config voting/handling
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- Fix: Various updates to instagib to ease issues with dynamic configuration
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- Change: No voting allowed for first 20 seconds after a map has loaded
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- Change: Need to set bot_developer 1 now for all bot AI debug messages
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- Change: Default roundlimit in CA switched to 11
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- Change: Upper bound of 142 for com_maxfps for online play
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- Change: Upper bound of 1 for cg_shadows for online play
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- Change: Upper bound of 125 for the server_maxpackets setting
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- Add: cg_drawPing <0|1> - Displays your current ping (just below the
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match timer). Color coding is identical to the format used on the
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scoreboard
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- Add: FreezeTag TDM gameplay mode. For full details on FreezeTag, check
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the osp-q3-FreezeTag.txt doc in the Docs/ directory.
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- Add: server_freezetag <0|1|2>
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* 0 - FreezeTag TDM (FT) mode not in effect
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1 - FT with OSP settings in effect (must be in g_gametype 3)
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2 - FT with vanilla settings in effect (must be in g_gametype 3)
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- Add: 2 new default modes:
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callvote setft (mode 6) -- OSP FreezeTag ruleset
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callvote setftv (mode 7) -- Vanilla FreezeTag ruleset
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- Add: 2 new server_availmodes flags:
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64 - FreezeTag (OSP ruleset)
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128 - FreezeTag (Vanilla ruleset)
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25 Jan 02 - 1.01
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================
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- Fix: Topshots fix
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- Fix: Stats fix
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- Fix: Win/loss fix
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- Fix: Couldn't thirdperson in a demo
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- Fix: Grapple hook skin missing on some maps
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- Fix: Health taken not cleared across games
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- Fix: Several map issues/content
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- Fix: CA maplist tom-foolery
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- Fix: Nick locking issues
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- Fix: Voting in CA (include specs on teams)
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- Fix: tl/fl/cl updates through vote (for proper announcements/hud display)
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- Fix: Small exploit on ban lists
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- Fix: Deadview roll angle
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- Fix: ospca1 not showing up in CA map lists
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- Fix: Broken location repoting for some maps
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- Fix: Colored locations should now work for all CTF maps
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- Fix: New map loads for CA (round start)
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- Fix: wstats for 1v1 after a match is over (win/loss)
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- Fix: #i macro -- you must now be be viewing the item directly
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- Fix: Max # of chat macros (#) limited to 6 per message.
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- Fix: Movers (e.g. platforms on q3dm14) weren't pausing during a timeout
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- Fix: color-code-only names weren't being rejected properly
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- Fix: Timeouts offsets actual player in-game time
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- Fix: Alternate powerup respawn times for promode
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- Fix: Possible erroneous team announce when a ref removes a player.
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- Fix: Various promode irregularities.
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- Fix: 1v1 win/loss counts were being updated improperly on a map vote.
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- Fix: Several aspects of single player play. Yes, OSP works great under single player :)
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- Add: Font from ThreeWave CTF (thx Casey and crew). You can toggle this option
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with: ch_3waveFont <0|1> and ui_3waveFont <0|1>
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- Add: cg_crosshairPulse (0|1) (def=1) for xhair pulse when picking up items
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- Add: Default OSP decals for all OSP maps.. try to find them all! :p
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- Add: "serverversion" command to find out recording information in demos
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- Add: #F macro for naming closest teammate
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- Add: #K macro for nearest available ammo pack
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- Add: #P macro for last item picked up
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- Add: #R macro for nearest available health/armor
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- Add: #W macro for current weapon held (name is abbreviated)
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- Add: cg_NoMOTDDisplayDuringDemo :)
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- Add: Updated demo UI to recognize dm_67 files if under 1.31
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- Add: bottomshots command (analogous to topshots)
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- Add: "select" command for smarter weapon selection (see docs)
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- Add: cg_execVstr - specifies a string to "vstr" upon connect to a server.
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- Add: server_cq3 toggle for CQ3 settings (see Docs/osp-q3-CQ3Info.txt for details).
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- Add: vote_allow_cq3 for enable/disable of cq3 settings.
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- Add: Additional health/armor stats
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- Change: cg_fov clamp raised from 120 to 140
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- Change: #P (powerups held) switched to #U
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- Change: callvote qil replaced with callvote clanbase (for EC5 TDM settings)
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- Change: In 1v1, players can't view their damage/armor/health stats during a match.
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14 Dec 01 - 1.0
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===============
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- Done: Shit in pants, 1.0 is really going it!
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- Fix: Ready up spammage
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- Fix: small vote bug
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- Fix: team_nocontrols 1 would not update serverinfo score information.
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- Fix: Callvoting a mode that is currently active will now properly reset
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the mode's setttings (internal modes only). For example, issuing a command
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of: callvote setctf (while in mode CTF) will simply reset all default CTF
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settings. This is useful for leagues matches where settings may not be
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guaranteed to be default (i.e. through some callvote).
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- Fix: cg_bobup clamped to +/-0.005
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- Fix: cg_fov upper bound clamped to 120, unless +zoom is active. cg_zoomfov
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upper bound clamped to 120 (thin-lightning scripts still work :p)
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- Fix: cg_thirdperson disabled if actually playing in the game
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- Change: roll back to respawn furthest
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- Change: sort topshots <weap> by accuracy percent
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- Change: No big ref announce if kicking a player
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- Change: PU respawn to 60 in CPM
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- Change: All cg_hud_* cpm vars to ch_*
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- Change: Seperate pause and unpause commands explicitly.
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- Change: Seperate team lock/unlock commands explicitly.
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- Update: List of forced settings for each default mode in cfg-DefaultModeReference/
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- Remove: Voting for truelightning and flood protect (also removal of the
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vote_allow_* vars associated with these options)
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- Add: cg_muzzleFlash for flash suppression if cg_drawGun is set to 1
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- Add: Powerup respawn time settings under promode. Server vars:
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----> vote_allow_poweruprespawn <0|1>
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match_poweruprespawn <60|90|120> (120 def under ctf, 60 for all other modes)
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- Add: Weapon drop/pickup stats
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- Add: Stats for armor/health taken
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- Add: Initial UI for OSP. Nothing fancy, just a couple tweaks.
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- Add: List of clamped client settings (documented in osp-q3-ClientReadme.txt)
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- Add: instagib_reload option (server setting + vote) (instagib_reload & vote_allow_reload)
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- Add: option to turn off the seconds portion of the timer
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----> vote_allow_notimer <0|1>
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server_customclient bitmask of 16
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- Add: cpm +fire support
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- Add: cpm "addstr" support
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- Add: cpm +vstr support
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- Add: callvote setffa option
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- Add: chat macros (see osp-q3-ClientReadme.txt for all available macros)
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- Add: .1s for final minutes
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- Add: CPMA's new netcode tweak
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- Add: pro_* and q3tourney6_ctf in default maplists
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- Add: cg_deadbodyfilter option
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- Add: NET stat on TDM scoreboard + some small scoreboard fixes
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21 Oct 01 - 0.99w
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=================
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- Fix: inactivity timer only works to about 30s?
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- Fix: can't press fire to go back to mv if fire once to go in-eyes
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- Fix: in non-osp hud, "following" playername doesnt filter ^X escapes
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- Fix: Bug on wstats where guantlet stats would show "-0.0" accuracy
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- Fix: Incorrect error reporting on max ban list counts (hi Ken-dawg)
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- Fix: Fixed map_restart after a mode was voted in
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- Fix: Several HUD bugs for CTF
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- Fix: Bug on CTF flag held times at end of level
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- Fix: Flag time would not be added if the FC suicided
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- Fix: Spec chatting in 1v1
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- Fix: ^X settings for team overlay in non OSP-HUDs and stats summary info
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- Fix: Average ping calculations on q3comp scoreboard
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- Fix: Truelighting is no longer clamped by the server
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- Fix: Server would try to authenticate GTV as an OSP client
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- Fix: Several coaching bugs that allowed free-floating view
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- Fix: Coaching bug where team overlay isn't updated if in chase mode for
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a player on the team.
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- Fix: r_subdivisions exploit (> 120 bug)
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- Fix: Vote mode (no map) w/vote fail in between
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- Fix: Force map on a cllvote mode during warmup
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- Fix: A successful callvote map during intermission after a map vote doesn't
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load the new map.
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- Fix: stats for players doesnt filter colors properly (in names)
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- Fix: Refs can't seem to speclock/specunlock
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- Fix: Several issues with the autoaction actions
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- Fix: cg_forcecolors wouldn't work dynically
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- Fix: Unref wasn't clearing all referee privilages
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- Fix: Adjust max r_subdivisions to 80
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- Fix: Some pmove issues with vq3 and cpm
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- Fix: Weapon drop stuff (lg:60, pg:30)
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- Fix: Overlay shows static info when following from MV and not a coach
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- Fix: Don't allow console dumps/commands when in a demo
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- Removed: Version detected! msgs (s_record too)
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- Change: change respawn to be random for non-FFA
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- Change: Allow wstats command to show up in demos
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- Change: Listen servers won't have full anti-bot protection, but are at least
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now playable (with some protection) if server_ospauth is >= 1.
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- Change: Scoreboard layout for CA + fixed score sorting
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- Change: CALTDM callvote to QIL/KIT (with proper settings and maps). New default
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maplist for these modes is "maps/qilmaps.txt"
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- Add: Ping values for players under multiview
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- Add: \viewall command for multiview to view all players
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- Add: "settings" command (green for defaults, red for changes from the default
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settings for the current gametype)
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- Add: Added a "Following <player>" during demo playback when in a player's POV
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- Add: "statsall"/"statsred"/"statsblue" command to dump the stats for everyone,
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the red team's stats, and the blue team's stats, respectively.
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- Add: Coaches get stats dump for entire team they are coaching.
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- Add: Stats dump if following a player (and no other autoactions enabled).
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- Add: New autoaction bit settings to allow dump of additional player stats at
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the end of the game:
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1 - Save end-level stats/scoreboard
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2 - End-level screenshot
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4 - Autorecord match
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8 - Dump team's weapon stats
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16 - Dump all players' weapon stats
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- Add: CPMA's ambient stuff: s_ambient enable/disable of speaker entities on
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a map (default=1, enabled)
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- Add: Speedometer option: ch_drawSpeed (defaults to 0) - displays UPS of
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current player (units per second)
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1 - Shows in upper right under time/fps counters
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2 - Puts a smaller, transparent readout just above your crosshair
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- Add: Checks for r_znear and r_showtris
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- Add: "topshots" that gives the best player accuracy for all weapons. If followed
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with a weapon's abbreviation (i.e. RL for Rocket Launcher), this command will
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show the accuracy for all players of the specified weapon (10 shot minimum to
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be included in the list). (thanks arqy :) )
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Supported abbreviations: MG, SG, LG, GL, RL, RG, PG, BFG
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- Add: nomip option for smoke - value 256 under cg_nomip
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- Add: Team overlay and players command is now sorted by nick
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- Add: cg_lightningimpact (from CPM)
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- Add: cg_drawGun 2 (no swing of the weapon while moving)
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- Add: +scores update for demos. Remember, you need to bind a +scores to something
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like F1 thru F12 during demo playback to view scores. Its not the most
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accurate for CTF/CA until the recorded client uses a score request.
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- Add: "callvote mode" by itself now shows current mode, and indicates if the
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current mode deviates from its default settings.
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07 Aug 01 - 0.99v3
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==================
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- Removed: \callvote pure option (QTV is a thing of the past)
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- Fix: Bug for some overlay formats (weapons + statusbar)
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- Fix: Game starts are always going to FFA?
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- Fix: Not filtering ^X for player filters
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- Fix: Customloc positioning was not getting sent out by chatting players who
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didn't have it enabled, giving the default map locations to players who
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DID have customloc enabled. Conversely, when a customloc-using player
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teamchatted, all of his non customloc-using buddies would see just
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numbers for his position. Its all better now, got it? Customloc is
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officially not buggy anymore! (/me knocks on wood)
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05 Aug 01 - 0.99v2
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==================
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- Fix: Force sv_floodprotect to 0 if osp authentication is enabled
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- Fix: Printing of ^^ escapes in the console
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- Fix: ^9 is really light grey now in the OSP HUD
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- Fix: Specs now default models to their cg_enemyModel, if set.
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- Fix: Long strings weren't being printed properly to clients
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(like if a server has a lot of custom modes, anything after
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the 6th or 7th mode listed would be cut off).
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- Fix: ch_weaponswitch 6 didnt show proper information for specs
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or during demo playback.
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- Fix: Various formatting issues with ch_statusbarformat 10
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- Fix: Streamlined stats and wstats commands
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- Fix: Small multiview bug
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- Fix: Blinking name bug
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- Fix: map_restart exploit to bypass the map queue
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- Fix: Removed the no score updates if team_nocontrols was set to 1.
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- Fix: Projectiles are really paused now if a pause is called during
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a match.
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- Fix: Bots now ignore the match_latejoin 0 option.
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- Fix: Names shown during 1v1 countdown now honor OSP string escapes.
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- Fix: Lock minimum setting of com_maxfps to the min_maxpackets setting
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of the server.
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- Fix: Reload and limits on player filters for allow-only access.
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- Fix: Client console messages of team joins and match starts.
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- Fix: Custom locations. Also fixed it to use the default map location info
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in cases where custom locations were enabled and no loc file is found for
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the current map.
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- Fix: Various mode changing bugs.
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- Fix: Client crouch at the end of a match, just before intermission.
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- Change: cg_altlightning is now for utilizing the original lg graphic.
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- Change: New format for cg_enemyColors. Its now exactly the same
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format as the color1 specification: RHBL, except that it applies
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to enemy players.
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- Change: Badlands internal mode now renamed to CAL TeamDM. Its default
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maplist config file is also named: cfg-maps/caltdmmaps.cfg (also included).
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- Add: Sample customloc file for q3dm6.
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- Add: Viewcam definitions for all of the new id-released pro-* maps (thanks
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SHoD!).
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- Add: 1.29g source updates. cg_oldRocket is now an option!
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- Add: cg_lagometer 2 option to place the lagometer in the upper
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right corner, under time/fps readings.
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- Add: Option to use .jpg instead of .tga for autoscreenshots:
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cg_useScreenShotJPEG <0|1> (default = 0 - use .tga)
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- Add: Ability to specify custom team rail colors, cg_teamRails is
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now:
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cg_teamRails 0 - Use each players individual colors (default)
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1 - Use red for red team, blue for blue team.
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2 - Use rail color as specified in the R parameter
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of color1 for teammates, and the R parameter
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of cg_enemyColors for players of the enemy team.
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02 Jul 01 - 0.99v1
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==================
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- Fix: Various model/skin bugs
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- Fix: End-level intermission views
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- Fix: Background shade fading
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- Fix: Bot skill/win info
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- Fix: Join team announcement to the console
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- Fix: ^X formatting/printing
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- Fix: 1v1 scores for in-eyes spectators
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- Fix: Many other cleanup bugs found while testing
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22 Jun 01 - 0.99v
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=================
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- Fix: Respawn on round start for CA.
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- Fix: 1v1 overtime defaults to sudden death.
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- Fix: Mispelling in lgcooldown in vote list.
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- Fix: ^X escape chars showing up in chat/messages.
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- Fix: Terminate player names with ^n for teamchat.
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- Fix: q3comp status bars on socrebox placements.
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- Fix: Muting of specatators.
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- Fix: Flags were being auto-returned during intermission.
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- Fix: Various item respawns when voting out instagib.
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- Fix: IP address banning would sometimes start banning everyone.
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- Fix: Player skin viewing while as spectator.
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- Change: Hooks now redish/bluish for team games
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- Change: CA scoring now adds 1 point for every win that you get
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during a match.
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- Change: CA default settings (25 bullets, 20 shells, 80 rockets,
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15 grenades, 150 lightning, 15 slugs, 100 cells -- first to 5 wins)
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- Change: map_autoload now has 3 options:
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0 - disabled (do not auto-search for maps)
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1 - normal auto-search based on gametype
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2 - Same as 1, except is also adds maps that don't have a properly
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specified .arena file.
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3 - Add all maps found.
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- Update: Fia's match play info document.
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- Add: Player highlighting for viewcam spectating (works only in non-vertex
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lighting).
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- Add: Russian documentation on the README and Client settings. Thanks
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olzah!
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- Add: New 1.29f client features (cg_oldPlasma, cg_oldRail, color1,
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color2 ... "color" is now deprecated)
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- Add: CA-specific maplist (camaps.txt)
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- Add: MATCH STARTING announcement in the client console
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- Add: MOD_SWITCHTEAM -> MOD_SUICIDE for default Q3 logging
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- Add: If spec in CA, shown own stats in +wstats IF you were killed
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and still on a team and are free-floating.
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- Add: g_weaponrespawn now available under CPM (promode).
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- Add: 36 total colors now available for rail/pm skins (0-z). For
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example you can now have: "color1 tf3e" for a pretty nuts color
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scheme.
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- Add: ^8 = orange, ^9 = med gray for non-console text.
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- Add: g_spectatorInactivity for auto-kick of idle spectators. This
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command is the same format as g_inactivity.
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- Add: \callvote weaponrespawn <value> Allows players to vote in new
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respawn times for weapons. (vote_allow_weaponrespawn also available)
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27 May 01 - 0.99u1
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==================
|
|
- Fix: Client was always locking to vertex lighting
|
|
- Fix: Instagib wasn't properly resetting to server settings when
|
|
disabled.
|
|
- Update: Fia's OSP Client Quick-start guide.
|
|
|
|
25 May 01 - 0.99u
|
|
=================
|
|
- Fix: Spectators flying through doors. It was basically impossible
|
|
to get out of a room that had only doors (i.e. t4).
|
|
- Fix: Occassional errant draw of railtrails and items with new
|
|
bot protection.
|
|
- Fix: Lock of views on timeouts.
|
|
- Fix: OSP text commands (^B, ^f, etc.) in names for default scoreboard
|
|
(already worked for the q3comp scoreboard).
|
|
- Fix: Tweaks to autoaction to not do things on voted maps.
|
|
- Fix: The "configmap" option for map lists had some issues. Fixed.
|
|
- Fix: serverinfo team score resets after a round on servers with no
|
|
warmup period.
|
|
- Fix: Display of ammo > 200 problems on CPM HUD #4
|
|
- Fix: specinvite command wouldn't invite legitimate spectators.
|
|
- Fix: More tweaks on event (sound) handling.
|
|
- Change: pmove_fixed 1 has been updated to be more consistant for both
|
|
low and high-end machines (thanks arQon!).
|
|
- Change: Removed some of the default OSP decals on the maps.
|
|
- Change: cg_truelightning settings now in the 0.0 to 1.0 range. A value
|
|
of 2 will be reset to 0.5 for backward compatibility (as it is equivalent).
|
|
- Update: CPM tweaks (double-jumps, grenades, LG cooldown, removed
|
|
backpack model, armor system (new green/jacket armor), countdown timer,
|
|
XXX'd out seconds timer for 1v1, etc.)
|
|
- Add: You no longer need to have cg_drawTeamOverlay set to utilize the
|
|
ch_TeamCrosshairHealth or cg_hud_crosshairTeamInfo variables.
|
|
- Add: Team crosshair health is color coded based on health/armor levels.
|
|
- Add: Head/Body/Legs skin coloring options for baseq3 models!! (via CPM skin
|
|
support). color, cg_enemyColor, and cg_forceColor (ala CPM) support added
|
|
for this option (see client readme for usage information).
|
|
- Add: fastrail switch option for CPM (server_fastrail) with obligatory
|
|
voting (vote_allow_fastrail)
|
|
- Add: LG cooldown switch option for CPM (server_lgcooldown) with obligatory
|
|
voting (vote_allow_lgcooldown).
|
|
- Add: Alternate grenade graphics. cg_altGrenades 0|1 (default = 0)
|
|
- Add: callvote unreferee <player_id> option (elect to remove referee
|
|
abilities for a player).
|
|
- Add: callvote instagib 0|1 -- No more need for seperate instagib configs!!
|
|
(New obligatory server cvars:)
|
|
vote_allow_instagib 0|1 (default = 1)
|
|
match_instagib 0|1 (default = 0)
|
|
- Add: ClanArena rounds can now end in ties (hi toxic :)).
|
|
- Add: Identify coachs/team specs on scoreboard (baseq3 and q3comp
|
|
scoreboards).
|
|
- Add: Announce of ALL CTF scoring events (the only one missing was
|
|
a hurt carrier defend peformed by the flag carrier himself).
|
|
- Add: Announce who called a timeout.
|
|
- Add: cg_drawDecals <0|1> (default = 1) Enables/disables drawing
|
|
of in-game decals.
|
|
- Add: cg_teamRails support [default = 0 (disabled)]
|
|
- Add: Mapname in final console scoreboard dump.
|
|
- Add: Chat balloons and noammo icons are now nomipped.
|
|
- Add: Bot changes from CPMA
|
|
- Add: Mouse "oversampling" from CPMA. Allows for crisper control
|
|
of the mouse, even if pmove is not enabled:
|
|
cg_oversampleMouse <0|1> (default = 0 - OFF)
|
|
- Add: Allow for callvote at map intermission
|
|
- Add: Invis disabled for core CTF config (per CAL/OGL guidelines)
|
|
- Add: More replace_* vars. The whole list is reprinted below for clarity,
|
|
since the mask is no longer weapon_mask:
|
|
|
|
replace_*: <replace_mask>
|
|
Specifies if a weapon is to be replaced with another on
|
|
any map. Defaults are listed below:
|
|
|
|
replace_machinegun (Default: 1 - Machinegun)
|
|
replace_shotgun (Default: 2 - Shotgun)
|
|
replace_glauncher (Default: 4 - GrenadeLauncher)
|
|
replace_rlauncher (Default: 8 - RocketLauncher)
|
|
replace_lightning (Default: 16 - LightningGun)
|
|
replace_railgun (Default: 32 - Railgun)
|
|
replace_plasmagun (Default: 64 - PlasmaGun)
|
|
replace_bfg (Default: 128 - BFG)
|
|
replace_invis (Default: 256 - Invisibility)
|
|
replace_quad (Default: 512 - Quad)
|
|
replace_battlesuit (Default: 1024 - BattleSuit)
|
|
replace_haste (Default: 2048 - Haste)
|
|
replace_regen (Default: 4096 - Regeneration)
|
|
replace_flight (Default: 8192 - Flight)
|
|
|
|
<replace_mask>:
|
|
---------------
|
|
1 - Machinegun
|
|
2 - Shotgun
|
|
4 - GrenadeLauncher
|
|
8 - RocketLauncher
|
|
16 - LightningGun
|
|
32 - Railgun
|
|
64 - PlasmaGun
|
|
128 - BFG
|
|
256 - Invisibility
|
|
512 - Quad Damage
|
|
1024 - BattleSuit
|
|
2048 - Haste
|
|
4096 - Regeneration
|
|
8192 - Flight
|
|
|
|
- Add: Dynamic map lists! With Quake 1.27n or higher, OSP now has
|
|
the capability of auto-generating map lists on the fly, based on
|
|
current game type. The OSP map lists are still useful for forcing
|
|
maps to be available in the case where the auto-generation of the
|
|
map list misses a particular map (i.e. a map's .arena file doesn't
|
|
specify the current active g_gametype). There is also a new map
|
|
entry type:
|
|
|
|
deletemap <mapname>
|
|
|
|
To *remove* maps that are auto-added but are not desired by the
|
|
server admin. To enable this auto-generation of map lists, use
|
|
the following variable:
|
|
|
|
map_autoload <0|1> (default = 1 - ON)
|
|
|
|
Note: OSP will regenerate these map lists on map load and map
|
|
restarts, so for remote administration, all one has to
|
|
do is upload the map .pk3 file to the baseq3/ directory,
|
|
and OSP will automatically pick it up and add it to the
|
|
maplist (if the .arena for the map specifies the map is
|
|
intended for the current gametype). OSP will also weed
|
|
out maps that are specified, but are not located on the
|
|
server (i.e. mapname typos in the map config file).
|
|
|
|
|
|
04 Apr 2001 - 0.99t
|
|
===================
|
|
- Fix: Overtime mode settings for default configs
|
|
- Fix: Lock scores of CA spectators (players knocked out of the
|
|
current round).
|
|
- Change: Reward sounds still play if cg_drawrewards is set to 0
|
|
- Fix: team_noteamready server setting.
|
|
- Fix: lock/unlock are no longer toggle commands.
|
|
- Fix: Font shadows for q3comp scoreboard.
|
|
- Fix: Coaches going to free-float spec if the person they are
|
|
chasing disconnects from the game.
|
|
- Fix: Various statusbar fixes for several statusbars.
|
|
- Fix: Occasional multiview bug that will crash Quake3.
|
|
- Fix: Reward decal placement.
|
|
- Fix: Score updates when match is in overtime.
|
|
- Fix: Badlands warmup mode now starts with 100 bullets.
|
|
- Fix: No suicides allowed during a timeout.
|
|
- Fix: Occasional "jitter" that creeps up on servers.
|
|
- Fix: Compatibility with CPM client "color" format.
|
|
- Change: Grapple is now similar to a white rail trail.
|
|
- Add: Time/date stamp to intermission scoreboard.
|
|
- Add: More anti-cheat measures (read: nopbot thwarting). This
|
|
slightly modifies the server_ospauth variable. Its settings
|
|
are now:
|
|
0 - No security
|
|
1 - Enhanced nopbot protection + authentication
|
|
2 (or higher) - Authentication only
|
|
|
|
- Add: The OSP client now has the ability to automatically
|
|
perform actions at certain points in the game. The client
|
|
variable is:
|
|
|
|
cg_autoAction <option_bitmask> (default = 0)
|
|
|
|
<option_bitmask>:
|
|
1 - Automatically save stats to a local text
|
|
file at the end of a match. Logs will be
|
|
stored in:
|
|
|
|
<osp_root>/stats/<date>/<logname>.txt
|
|
|
|
2 - Automatically take an end-level screenshot
|
|
4 - Automatically record a match (requires
|
|
a full warmup server - g_warmup = 0)
|
|
|
|
- Add: More cg_nomip options. The values are additive:
|
|
1 - Lightning Gun
|
|
2 - Plasma Gun
|
|
4 - Rocket Launcher
|
|
8 - Grenade Launcher
|
|
16 - Bullets
|
|
32 - Railgun
|
|
64 - BFG
|
|
128 - Blood hit marks
|
|
|
|
Note: If you use marks, the marks for each weapon are
|
|
also set to picmip level 0.
|
|
|
|
- Add: \statsdump to dump current stats/scores immediately
|
|
to a log (name as described for the cg_statsdump variable,
|
|
listed above).
|
|
- Add: Upcoming 1.27l cgame changes.
|
|
- Add: Lag reduction for clients on servers running Quake3
|
|
version 1.27l or greater.
|
|
- Add: Stat for total time of flag carried in CTF. OSP also
|
|
now reports how long a carrier had the flag when they die
|
|
or make a cap (good for timing different carrier routes).
|
|
- Add: Flag carriers have highest precidence in follow_powerup
|
|
settings. Once u are on a flag carrier, you will not switch
|
|
automatically unless they are killed or cap the flag.
|
|
- Add: In follow_powerup mode, if the current powerup player
|
|
is killed, you will switch to another powerup carrier, if
|
|
one exists (rather than switching to the killer).
|
|
- Add: Clientside logging option. Set cg_clientLog X (where
|
|
"X" is 1 or higher) to enable logging of messages issued
|
|
during gameplay. Time-stamps included! All entries
|
|
appended to osp/client_logs/clientX.txt
|
|
- Add: Customizable, per-map, server-side decal graphics
|
|
placement within a map. Servers can define up to 32 unique
|
|
decals for each map. For more info, check out:
|
|
|
|
Docs/osp-q3-Decal-Editing.txt
|
|
|
|
This is a handy feature for server-branding, tournaments, etc.
|
|
A full in-game editor for decal placement is also available!
|
|
Note: Only spectators will see these decals. Players will
|
|
NOT be affected by these customizations (shown in warmup,
|
|
NOT shown during the match).
|
|
|
|
Feb 25: 0.99s2
|
|
==============
|
|
- Fix: More fixes to sounds. This should now be pretty complete.
|
|
- Fix: Scores properly reset for joining specs and late-connectors.
|
|
- Fix: Better clearing of buffered announcements on match start.
|
|
- Fix: Gibbing of players on listen servers in certain cases.
|
|
- Change: +wstats command enabled on end-level scoreboard to allow
|
|
removal of stats window to see all scores in 5v5+.
|
|
- Change: +wstats window background now colored based on team.
|
|
- Change: Default FFA mode has map_rotate now set to 1.
|
|
- Change: Small tweaks to q3compScoreboard.
|
|
- Update: Backpack code for CPM (thx arqy)
|
|
|
|
Feb 20: 0.99s1
|
|
==============
|
|
- Fix: Jumppad sounds. Still not perfect, but more consistant.
|
|
- Fix: Suicide stats cleared properly.
|
|
- Fix: Random double loads on startup.
|
|
- Fix: Bot optimization on maps with/without items.
|
|
- Fix: CPM HUD timer during timeouts.
|
|
- Fix: Some older maps used a lot of configstrings, that would
|
|
inadvertantly affect OSP.
|
|
- Add: Badlands message if in badlands mode.
|
|
- Correction: pmove_fixed defaults to 0, not 1, as was stated
|
|
in 0.99s history.
|
|
- Correction: server_availmodes defaults to 59, not 63.
|
|
|
|
Feb 17: 0.99s (0.99striker)
|
|
===========================
|
|
- Fix: \speconly command
|
|
- Fix: sound problems
|
|
- Fix: nopbot protection
|
|
- Fix: Mode rotate back to default after inactivity should now
|
|
work for custom configs as well.
|
|
- Fix: Spec couldnt see server settings with \callvote [option]
|
|
- Fix: Map reloads in 1v1
|
|
- Fix: Buffered announcements playing at wrong times
|
|
- Change: pmove_fixed 1 is now default again.
|
|
- Add: Q3Comp scoreboard courtest of ]R[Papa. Option:
|
|
cg_q3compscoreboard [0|1] (default = 0)
|
|
- Add: Mouse controls for multiview. Move the mouse to select a
|
|
window to listen to, fire to go to in-eyes, fire again to
|
|
return to multiview.
|
|
- Add: callvote initiation sound.
|
|
- Add: option to disable teamready command
|
|
team_noteamready [0|1] (default = 0)
|
|
- Add: picmip 0 option some graphics even if r_picmip > 0
|
|
cg_nomip [flags]
|
|
lightning shaft - 1
|
|
plasma bolt - 2
|
|
|
|
--> Its a bitmask, so 3 will picmip both lg and pg
|
|
|
|
- Add: \credits command. Check it out!!!
|
|
- Add: \callvote badlands for tp.net Badlands TDM settings.
|
|
Works just like settdm, setctf, etc. in terms of usage. Note:
|
|
this mode utilizes a custom map queue that contains maps not in
|
|
the default id map list. Do NOT enable this mode for voting unless
|
|
you have all of the maps. For a list of maps and where to get them,
|
|
visit: http://badlands.teamplay.net. OSP 1.0 will ship with these
|
|
maps (in addition to others -- send me a list of maps you want to see!).
|
|
If you want to start a server in badlands mode, use mode_start 2. This
|
|
gametype has replaced the "FFA Competition" mode in previous releases.
|
|
- Add: Windowed stats option. To view current stats while playing
|
|
or following a player, bind a key to +wstats. A sliding window
|
|
will pop out showing your current game stats. This will also
|
|
show at intermission below the scoreboard for complete match
|
|
summary on a single screen. In multiview, the stats of the player
|
|
of the highlighted window will be displayed.
|
|
- Add: cg_statscrolltime to control the time for the stats window
|
|
to slide out and back in (default = 0.15s = 150ms). Setting
|
|
this to 0 will result in the stats window appearing and disappearing
|
|
immediately.
|
|
- Add: Q3Comp Status bars (ch_StatusbarFormat 9-12)
|
|
- Add: Q3Comp Scoreboard (cg_q3compScoreboard 1)
|
|
- Add: Q3Comp -/+ actions (see client readme)
|
|
- Add: flag carrier's names to the hud (cg_drawFlagNames 0-4)
|
|
|
|
|
|
Jan 28: 0.99r2
|
|
==============
|
|
- Fix: Problems in logging that resulted in wrong log entries and
|
|
can cause a crash.
|
|
- Fix: Default CA now has 60s warmup on Round 1.
|
|
|
|
Jan 27: 0.99r1
|
|
==============
|
|
- NOTE: DO NOT USE 1.27h TO RUN A SERVER. IT HAS VERIFIED BUGS
|
|
THAT ARE SPECIFIC TO 1.27h THAT *WILL* CRASH THE SERVER!!
|
|
- Change: server_customclient no longer reset by internal configs.
|
|
- Fix: Default configs had ".cfg" extension instead of ".txt"
|
|
extention.
|
|
- Update: All default configs have been changed for more convenient
|
|
editing for server admins. RECOMMEND to move to these configs
|
|
for the basis of server config for your own server.
|
|
- Add: Docs on map settings for default modes.
|
|
- Add: Docs on mode settings for default modes.
|
|
- Fix: map_restart after mode change will keep current map if it
|
|
is in the map queue (for default modes only).
|
|
- Removed: All teamvote references.
|
|
- Tweak: On potentially faulty address bans.
|
|
- Add: More admin logging info.
|
|
- Fix: Some default listings in callvote help.
|
|
- Tweaks: More for mode switching.
|
|
- Tweaks: Score_* server info cvar updates.
|
|
- Fix: Countdown does not start until clients fully connected.
|
|
- Fix: Weird cam views in 1v1 for spectators on delayed player
|
|
connects.
|
|
- Fix: Referee callvote help info.
|
|
- Add: "speconly" command for 1v1 to remain permenantly a
|
|
spectator, if so desired.
|
|
- Fix: Some color escapes in \scores command.
|
|
- Fix: [id bug] Lost CTF flags for abnormal client disconnects.
|
|
This will be removed when id fixes the root cause of this bug
|
|
in an upcoming point release.
|
|
- Fix: Referee commands and help wasn't working properly in some
|
|
cases.
|
|
- Fix: Some callvotes were automatically failing if vote_percent
|
|
was greater than 50.
|
|
- Fix: Tweaks on multi-view view removal.
|
|
- Fix: Small tweak to events to remove double/triple sounds.
|
|
- Fix: Shotgun pattern now in sync between client and server.
|
|
- Add: Time/date stamp in game log for convenience of log parsers.
|
|
- Fix: Time debouncers to prevent command flooding that affects
|
|
other clients.
|
|
- Change: End-level custom graphics now sit behind text overlays.
|
|
- Fix: Several client bugs + enhancements.
|
|
|
|
Jan 15: 0.99r
|
|
=============
|
|
- Fix: Team lead score announcements in TDM
|
|
- Fix: Server crashes due to passwords
|
|
- Fix: Filter fixes for weird server states
|
|
- Fix: Teamchat and overlay problems
|
|
- Fix: Crasher with dropped flag pickups and cg_predictitems 0
|
|
- Fix: Useles console error msg when dropping flags
|
|
- Fix: Suicides do not auto-return flags
|
|
- Fix: Multi-view + zoom and high cg_fov
|
|
- Fix: LOUD quad sounds when firing fast weapons
|
|
- Fix: Internal menu warning errors
|
|
- Fix: Falling damage resets on mode changes
|
|
- Fix: Door openings due to splash if thrufloors is 0
|
|
- Fix: Score_* vars cleared if go_doWarmup = 0
|
|
- Fix: Score_Time updated properly for Overtime
|
|
- Change: Removed CPM logo overlay for background and added
|
|
OSP blender graphic on connect and end-level views.
|
|
- Add: \currenttime command to display client's current
|
|
time and date.
|
|
- Add: More options/cleanup of cgame \menu command.
|
|
- Add: Disable of model leaning option:
|
|
cg_showPlayerLean 0|1 (default = 1)
|
|
- Add: Allow the use of old (pre-1.27) CTF sounds:
|
|
cg_oldCTFSounds 0|1 (default = 0)
|
|
- Add: Real time/date stamps for demos/screenshots
|
|
- Add: Real time/date stamps in admin log
|
|
- Add: Gauntlet enable/disable feature. Its added in the
|
|
weapon_have and weapon_start bitfield as 256, but to maintain
|
|
compatibility with older server .cfgs, I've also added a new
|
|
var: gauntlet_disable <0|1>, which defaults to 0.
|
|
- Add: \autoscreenshot command (like \autorecord)
|
|
- Add: Sliding option for MOTD
|
|
- Add: team_nocontrols option for public servers to remove
|
|
captainship, team commands, and score updates
|
|
- Add: console "loadmaps" command to manually reload map queue
|
|
- Add: Team score logging under OSP format
|
|
- Add: motd config file option. If new var (server_motdfile) is
|
|
set to anything beside "none" (the default), the server will
|
|
reload the MOTD after every level load. Note, if this file
|
|
is not specified, then the normal server_motd[1-8] will be
|
|
used instead.
|
|
- Add: Option for custom server-specified graphics. Check out
|
|
the osp-q3-server-gfx.txt for complete details.
|
|
- Add: New mode server specification/voting format. Check out
|
|
osp-q3-mode-info.txt for complete details. This is a radically
|
|
different format, so please check this stuff out. It makes
|
|
adminning OSP servers 10x better!
|
|
- Add: \callvote set1v1/setctf/settdm/setca [map] for standard
|
|
server settings.
|
|
- Add: New server .cfgs to follow new mode setting specifications
|
|
Old reference configs are now in osp/cfg-custom/ directory.
|
|
|
|
Dec 29: 0.99q
|
|
=============
|
|
- Fix: More issues with mode switching
|
|
- Fix: CA warmup ammo loss
|
|
- Fix: VM with game.qvm. Can now run under vm_game 1.
|
|
- Fix: VM with cgame.qvm. Can now use the \menu option again.
|
|
- Fix: Couldn't properly vote client options.
|
|
- Fix: FIRE didnt properly rotate through spec modes.
|
|
- Fix: Suicide damage stats.
|
|
- Fix: Scoreboard layout.
|
|
- Fix: Linux thrufloors splash bug always being on.
|
|
- Fix: cg_drawTeamOverlay 1, 2, 3 now work under OSP hud (just like
|
|
it does under baseq3 hud).
|
|
- Fix: Weapon pushes in warmup for CA.
|
|
- Fix: QTV/GTV clients dont automatically receive record commands
|
|
if the server has them enabled.
|
|
- Fix: Pickup sounds now under cg_predictitems 0 now sound identical
|
|
to item pickups under cg_predictitems 1. No point in using
|
|
cg_predictitmes 1 anymore :)
|
|
- Fix: Vote/ref client kicking now works properly.
|
|
- Tweak: Various colors and message format changes in several areas.
|
|
- Change: New format for client authentication.
|
|
- Add: Can now drop items (in addition to flags) in CTF, if the
|
|
option is enabled.
|
|
- Add: cg_nochatbeep as an option to turn off non-team chat.
|
|
- Add: CPM hud is now available under non-CPM modes. This pushes
|
|
the number of status bar formats up to 8 or 9, and the number of
|
|
weapon status layouts to 6.
|
|
- Add: Weapon status bar and CPM status bars have been added to the
|
|
\menu command under HUD options. Very easy now to properly set up
|
|
your personalized HUD.
|
|
- Add: Server-side MOTD messages. Server ops can specify up to 8
|
|
lines of 64-character per line text. Server vars (for each line)
|
|
are:
|
|
server_motd1
|
|
server_motd2
|
|
server_motd3
|
|
server_motd4
|
|
server_motd5
|
|
server_motd6
|
|
server_motd7
|
|
server_motd8
|
|
---> The first NULL ("") var encountered marks the end of the
|
|
MOTD message displayed for clients.
|
|
- Add: \motd client command to re-view server's MOTD.
|
|
|
|
Dec 18: 0.99p
|
|
=============
|
|
- Fix: pmove_fixed, pmove_msec, and g_smoothClients can now be set
|
|
properly by the server.
|
|
- Fix: Can now utilize OSP-enhanced client features during demo
|
|
playback.
|
|
- Add: "pmove" is now enforced by the server, but can be voted
|
|
on/off by clients (new server var: vote_allow_pmove defaults
|
|
to 1).
|
|
- Fix: Fire button handling if in chase while speclocked from the
|
|
other team now does nothing.
|
|
- Fix: vq3 compatibility (i.e. for demo playback w/o OSP client,
|
|
and baseq3 server spoofing).
|
|
- Update: All server configs now set with proper defaults.
|
|
|
|
Dec 16: 0.99o1
|
|
==============
|
|
- Fix: Flag pickups were crashing the client.
|
|
|
|
Dec 16: 0.99o (0.99"o"lzah)
|
|
===========================
|
|
- Upgrade: Ported OSP to Quake3 point release 1.27. Most every
|
|
feature in 1.27 baseq3 is now also in OSP. This port has a couple
|
|
of notes:
|
|
- Splash-through-floors is still an option in OSP. However,
|
|
I've set the default to OFF to maintain consistancy with
|
|
id's current baseq3 model.
|
|
- Head models are NOT supported
|
|
- Only base3 is support, no TA support yet (no source!)
|
|
- Left most OSP sound code in as it works better :)
|
|
- menu commands for cgame are temporarily disabled (bug)
|
|
- disable_<weaponname> option not included (OSP's is more
|
|
flexible).
|
|
- Variables are getting reset due to improper loading of
|
|
q3config.cfg (quake3.exe problem). This should really
|
|
only affect listen servers presently.
|
|
- Removed 125Hz support as 1.27 supports its own version
|
|
of this option.
|
|
- This version will NOT work with any Quake3 version prior
|
|
to 1.27.
|
|
- I've kept the 1.17-compatible source around in case the
|
|
need arises to create an updated version of OSP for this
|
|
version of Quake3. Just FYI :)
|
|
|
|
** SERVER OPERATORS: **
|
|
Delete ALL cgame.pk3 files in your osp/ directory!! Old versions
|
|
of the cgame will NOT work with this version of OSP. Dedicated
|
|
servers should only have the current cgame.pk3 in the osp/
|
|
directory anyway, but this is an additional warning :) REMEMBER
|
|
TO KEEP THE Z-OSP-EXTRAXXX.PK3 -- DO *NOT* DELETE IT!!! Also,
|
|
be sure to remove ALL files in the osp/paks/ directory.
|
|
***********************
|
|
|
|
- Add: Kill/death weapon stats
|
|
- Add: Gauntlet stats
|
|
- Fix: team_maxplayers and team locking fixed for CA
|
|
- Change: team_weaponrespawn variable to g_weaponTeamRespawn (for
|
|
vanilla quake3 compatibility).
|
|
- Fix: Backpack pickup problems for CPM
|
|
- Fix: CPM fire rate for GL changed to CPM 1.0 setting of 700
|
|
- Fix: Ref "ban" command can now be used (again)
|
|
- Fix: Mode voting more streamlined
|
|
|
|
Dec 05: 0.99n
|
|
=============
|
|
- Fix: Lag from networking overhead. A lot of this is due to server-
|
|
info variables. I've paired down what OSP puts out, but server
|
|
admins also need to limit the size and number of sets variables
|
|
they add to their configs. If your server seems laggy, try to
|
|
eliminate all serverinfo vars.
|
|
- Add: \callvote facility has been seriously revamped. Every votable
|
|
option now has a usage, description, and current setting listing
|
|
assigned to it. Just type: \callvote ? and \callvote <command> ?
|
|
to see all the juicy details.
|
|
- Add: Overtime voting. \callvote overtime for its options :)
|
|
- Clarification: cg_enemyModel and cg_swapSkins were functional in the
|
|
0.99m release.
|
|
- Add: vote_allow_overtime for enable/disable of overtime voting.
|
|
- Fix: server_maxpacketsmax wouldn't get reset if it was changed
|
|
through vote.
|
|
- Fix: .loc support. The main fix is that clients need to use .cfg
|
|
files rather than .loc files. This is to allow clients to read
|
|
location files while connected to pure servers. Location files
|
|
still need to live in osp/locs/, with <map_name>.cfg naming
|
|
convention. Location text markers are cool! Make em with color!
|
|
64 per map!
|
|
- Fix: Switch from multiview to viewcam was broken.
|
|
- Fix: g_forcerespawn times are now correct.
|
|
- Add: \followprev and \follownext while folling individual players
|
|
under viewcam allows easy switching between players.
|
|
- Add: TeamDmg: <x> log entry for teamplay-based games
|
|
- Add: More viewcam files!! Thanks to Gouki for rounding out the ctf
|
|
viewcam definition files, and thanks to Olzah for ztn3dm1.
|
|
- Add: cg_followviewcam: sets the default action of the viewcam, when
|
|
it is used by the client (client cvar).
|
|
|
|
cg_followviewcam 0 - Sets viewcam in dynamic mode, following
|
|
where most of the action is located.
|
|
1 - Sets viewcam to follow only a single
|
|
player (default).
|
|
- Add: cg_followkiller: Auto-switches to killer of chases player.
|
|
(client cvar)
|
|
|
|
cg_followkiller 0 - Do NOT auto switch (default)
|
|
1 - Switch to killer, if havent switched
|
|
recently.
|
|
---> This option while following a player is great for 1v1 matches.
|
|
Using this option while viewcamming a team game is quite nice
|
|
as well.
|
|
- Add: A lot of consistancy has been added when switching spec modes.
|
|
For instance, if you have cg_followviewcam 1 and are in-eyes chasing
|
|
a player, issuing a \viewcam command will automatically switch to
|
|
viewcam follow of the player you were just chasing. Conversely,
|
|
if you type the \follow command when chasing a player with the viewcam,
|
|
you will automatically switch to the in-eyes view of a player that
|
|
you were just following with the viewcam. This allows for easy
|
|
viewing transitions with simple binds and not needing to pull up
|
|
player info to switch spec modes on a particular player.
|
|
- Change: Some clean up of the \players command to view connecting
|
|
players (i.e. for kicking purposes).
|
|
- Add: cg_fov is now used for panels in multiview
|
|
- Add: How to get started under OSP document from Fiafiaga. Thanks man!
|
|
- Add: Ability to rotate through members of the same team in a
|
|
multiview pane:
|
|
\viewcyclenext
|
|
\viewcycleprev
|
|
(works also in FFA/1v1 mode, but cycles through the players)
|
|
- Update: Updated spectool.cfg to include viewcycleprev/next cmds.
|
|
|
|
Nov 12: 0.99m
|
|
=============
|
|
- Fix: QTV/GTV authentication problems.
|
|
- Fix: Some cvars not resetting properly when going from promode->vq3.
|
|
- Fix: Another exploit on callvote command.
|
|
- Fix: Lag spikes on client connects.
|
|
- Add: Time remaining info on \scores command.
|
|
- Add: \coachkick command to remove a coach on your team.
|
|
- Add: Team damage stat for TDM game scores (noted as TD).
|
|
- Change: ch_crosshaircolor is the default variable for changing
|
|
crosshair in all modes of play (cg_hud_crosshaircolor is no longer
|
|
used).
|
|
- Fix: Suicide kick/ban error.
|
|
- Change: Client info streamlined for better network performance
|
|
- Fix: If in thirdperson while in teamplay, player's team symbol
|
|
doesnt appear above head (easier to see).
|
|
- Fix: Update ctf.cfg and ctfmaps.txt files. PLEASE UPGRADE TO
|
|
THESE AS REFERENCE!!!!
|
|
- Fix: The +modif(1-5) commands didnt work properly. +/- commands
|
|
should again work.
|
|
- Add: Optimizations on client cgame for better framerates. Will
|
|
work on server optimizations next. I vow to introduce optimiza-
|
|
tions up until 1.0 :)
|
|
- Add: Admin logging information on banned/illegal player connects
|
|
(stuff that will be logged to admin_log file, if enabled).
|
|
- Add: New spectool.cfg config
|
|
- Add: Totally redesigned help system. \help now just lists available
|
|
game commands. Descriptions of commands can now be found by:
|
|
\command_name ?
|
|
- Add: ? as a command for easy help info.
|
|
- Update: Updated rail-only ctf and teamplay .cfgs
|
|
- Add: Logging-OSP.txt to OSP/Docs directory. Several people from
|
|
the community have asked about some of OSP's extended logging
|
|
format, so this should help budding log parser programmers who
|
|
are interested in adding OSP-enhanced logging support. If you
|
|
add OSP-enhanced logging to your parser, let me know and I will
|
|
pimp your parser in OSP! :)
|
|
|
|
Oct 24: 0.99l
|
|
=============
|
|
- Fix: QTV/GTV connect support
|
|
- Change: Voting for QTV/GTV is now simple, just:
|
|
\callvote qtv (or gtv)
|
|
To automatically call a vote to allow these clients to connect to
|
|
a pure server.
|
|
- Change: Default vote_allow_machinegun 0 and match_matchsuicides 0
|
|
|
|
Oct 24: 0.99k
|
|
=============
|
|
- Fix: Chat for coaches
|
|
- Fix: r_allready and console-based allready commands now work as
|
|
expected.
|
|
- Tweaks: team.cfg, ctf.cfg, 1v1.cfg, clanarena.cfg configs. Please
|
|
update your configs with these as reference!
|
|
|
|
Oct 22: 0.99j
|
|
=============
|
|
- Change: Server configs. Server operators, PLEASE update to the
|
|
provided configs settings (team.cfg, ctf.cfg, 1v1.cfg, clanarena.cfg)
|
|
and osp/modes-cfg/compmodes.cfg. All of these files have been updated
|
|
to facilitate better online match play. The ctf.cfg has been signi-
|
|
ficantly changed such that the original ctf.cfg has been replaced
|
|
with OGL-style match settings. It's previous settings have been
|
|
preserved in ctf-public.cfg. *Please* migrate all configs to these
|
|
settings.. thanks!
|
|
- Fix: Sometimes a player's name doesn't show up when being followed.
|
|
- Fix: Would try to rotate to the viewcam, even if it wasnt enabled.
|
|
- Fix: g_forcerespawn settings wouldn't survive across map loads.
|
|
- Fix: No lagometer in vq3
|
|
- Add: Allow transparency of scoreboard: cg_scoretransparency (default
|
|
= 1.0 -- no transparency). This setting just adjusts the alpha
|
|
channel of the font on the scoreboard. The lower, the more
|
|
transparent the scores will be.
|
|
- Add: Configurable # of suicides before a client is kicked (default
|
|
= 5). A client will be kick/banned for a map that /kill themselves
|
|
the set # of times, or suicide (lava jumping) 2*setting. New var:
|
|
match_maxsuicides <value>
|
|
- Change: If ch_crosshaircolor is set to 0, then the crosshairs
|
|
provided with baseq3 will be used to allow better scaling (though
|
|
you can only have the color of the crosshair set to white).
|
|
- Change: "\callvote ref" without specifying a player will put your-
|
|
self up for referee vote.
|
|
- Add: Show a player's score in multi-view. If TDM, the team score
|
|
is also shown.
|
|
- Add: Color overlay of a player's team in multiview.
|
|
- Fix: Box scores in 1v1 if spectating.
|
|
- Add: Allow the \players command to be issued as a console/rcon
|
|
command.
|
|
- Fix: Lagometer doesnt show up if OSP hud is enabled.
|
|
- Fix: Ammo pickup even if full in CPM mode.
|
|
- Add: Bit for enable/disable OSP hud from the server. Current
|
|
settings for server_customclient are now:
|
|
server_customclient <flags> (default = 8, only OSP-HUD)
|
|
<flags>:
|
|
1 - Enable 125Hz sampling.
|
|
2 - Allow cg_truelightning usage.
|
|
4 - Custom graphics used with cg_altPlasma and
|
|
cg_altLightning is allowed.
|
|
8 - Toggles client usage of OSP-based HUD.
|
|
---> This is also votable with vote_allow_osphud setting.
|
|
- Fix: Another vote loophole.
|
|
- Fix: Problems with "\callvote mapnext".
|
|
- Add: Allow GTV to work like QTV in OSP servers.
|
|
- Add: Allow QTV/GTV to use multiview, if desired.
|
|
- Add: Allow specifying machinegun damage. Can also vote for mg
|
|
respwan ammo and damge:
|
|
mg_damage (default = 7) -- For non-Team DM
|
|
mg_damageTeamplay (default = 5) -- For Team DM
|
|
vote_allow_machinegun (default = 1 - enabled)
|
|
- Add: Force-model/skins (thanks a bunch arQon!) for clients:
|
|
cg_enemyModel <modelname> (default = "" - disabled)
|
|
--> Setting this will force all players on the enemy
|
|
team to appear to have this model. Your teammates
|
|
will retain their models unless you specify
|
|
g_forcemodel 1, which will force all of your
|
|
teammates to your current model.
|
|
cg_swapSkins <0|1> (default = 0 - normal team colors)
|
|
--> Allows you to reverse skin colors as displayed
|
|
on-screen. Note: announcements, overlays, and
|
|
the scoreboard will still maintain your "real"
|
|
server-controlled team color.
|
|
- Change: \speclock is not enforced on referees.
|
|
- Add: Time debouncer to prevent multiple pauses to be issued by
|
|
seperate referees too close together.
|
|
- Fix: Maintaining multi-view viewing across map_restarts.
|
|
- Fix: server_maxpacketsmax/min and server_timenudgemax/min
|
|
weren't updating right to clients.
|
|
- Fix: Player handicap sometimes getting set to -1.
|
|
- Add: \viewfollow on a selected view while multi-viewing will switch
|
|
the viewer into chase mode of the selected player.
|
|
- Fix: Occasional NULL snap error for clients.
|
|
- Fix: g_weaponrespawn settings from being overwritten on map load.
|
|
- Add: Spectator coaching capabilities! This feature is designed
|
|
to facilitate the new "coach" viewing requirements for competitive
|
|
teamplay. A coach can:
|
|
- View and rotate through any single player on the assigned team.
|
|
- Multi-view all players on the team at once.
|
|
- Team chat works just as if the coach is a player on the team.
|
|
- Can issue timeouts, lock/unlock, player invite, teamready, etc.
|
|
like a "captain" team member.
|
|
- Can ONLY multiview or chase players on the coached team.
|
|
|
|
To become a coach, a member of the team to coach must issue
|
|
the invitation: \coachinvite <player_id>.
|
|
|
|
The receiving player can accept with : \coach
|
|
The receiving player can decline with: \coachdecline
|
|
|
|
A player can resign as coach for a team at any time by
|
|
issuing: \coachdecline
|
|
|
|
The \coach command can be used at anytime to resync viewing
|
|
status of the team (which is given when first becoming a team's
|
|
coach).
|
|
|
|
Sep 27: 0.99i
|
|
=============
|
|
- Change: Player IDs in the \players command are not colorized if in
|
|
a teamgame. Also have timenudge in as additional info for each
|
|
player.
|
|
- Add: Clamp r_lodCurveError to curb cheaters.
|
|
- Add: Clamp handicap during a match to curb cheating.
|
|
- Removed: server_125hz variable (replaced with new var below).
|
|
- Fix: Small prediction problem with 125Hz sampling.
|
|
- Fix: dozens of tweaks and bugfixes on client-side hud interface.
|
|
- Add: cg_maxlocationwidth 16, to set maximum locationlength for
|
|
teamoverlay and teamchat when in custom location mode.
|
|
- Add: cf_WeaponName sets weaponname font if ch_weaponswitch is 1.
|
|
- Update: Changed cf_statusbarammo to cf_ammostatusbar.
|
|
- Add: ch_crosshaircolor
|
|
usage: ch_crosshaircainolor 0xRRGGBB|<color>
|
|
color=white, black, red, green, blue, yellow, magenta, cyan, white, grey
|
|
f.i. ch_crosshaircolor 0xFF3377 will yield some nice weird color.
|
|
- Change: ch_crosshaircolor now replaces cg_hud_croshaircolor for custom
|
|
crosshair color in vq3.
|
|
- Add: Server-side control of many of the new client options:
|
|
server_maxpacketsmin <value> (minimum client maxpackets)
|
|
[Default = disabled]
|
|
server_maxpacketsmax <value> (maximum client maxpackets)
|
|
[Default = disabled]
|
|
server_nudgemin <value> (minimum timenudge)
|
|
[Default = disabled]
|
|
server_nudgemax <value> (maximum timenudge)
|
|
[Default = disabled]
|
|
vote_allow_altgraphics [default = enabled]
|
|
vote_allow_maxpackets [default = enabled]
|
|
vote_allow_timenudge [default = enabled]
|
|
vote_allow_truelightning [default = enabled]
|
|
|
|
server_customclient <flags> (default = 0, ALL disabled)
|
|
<flags>:
|
|
1 - Enable 125Hz sampling.
|
|
2 - Allow cg_truelightning usage.
|
|
4 - Custom graphics used with cg_altPlasma and
|
|
cg_altLightning is allowed.
|
|
|
|
Sep 23: 0.99h
|
|
=============
|
|
- Ugh, 1.25 patch breaks everything =( However, I still have some
|
|
goodies for 1.17 admins/players.
|
|
- Fix: Announce message on spectator locking.
|
|
- Fix: Failed map votes would still load the map at the end of the
|
|
round.
|
|
- Add: Check if r_shownormals is NOT 0 when cheats aren't enabled.
|
|
- Change: g_warmup 0 for team.cfg
|
|
- Add: cg_truelightning options for non-CPM modes (settings 1 and 2
|
|
are enabled).
|
|
- Change: followpowerup is now a client option: cg_followpowerup,
|
|
which defaults to 0.
|
|
- Fix: Client crash if using team menu to rotate through teams.
|
|
- Fix: CTF score updates on flag status if cg_enableOSPHUD is set
|
|
to 1 (enabled).
|
|
- Update: New tweaks for 125Hz sampling. There are now TWO options.
|
|
Set with:
|
|
cg_125hz 1 -or-
|
|
cg_125hz 2
|
|
Try each one to see which is better for you.
|
|
- Add: Server-side control of the 125Hz option:
|
|
server_125hz 0 - Disables 125Hz sampling on client (default)
|
|
1 - Allows clients to use 125Hz sampling on the server.
|
|
- Add: Votable option for 125Hz sampling:
|
|
vote_allow_125hz 1 - Enabled (Default)
|
|
- Fix: Player info updates for multi-view. This sorta breaks multi-
|
|
view demos recorded on 0.99g and played back in 0.99h
|
|
- Add: Detection for nopbot quake3.exe hack.
|
|
- Add: New server_record option 16 (refer to variables doc on its
|
|
rather limited use for public consumption).
|
|
- Add: Option to use alternate graphics for plasma and lightning
|
|
that really look better than baseq3 graphics.
|
|
cg_altPlasma 1 (not default)
|
|
cg_altLighting 1 (not default)
|
|
---> This requires the use of the extra.pk3 that
|
|
may or may not be in use on pure servers.
|
|
- Add: alias "qtv" to "pure" vote/ref settings.
|
|
- Add: spectool.cfg for easier management of all multi-view operations
|
|
while connected and utilizing the multi-view facility.
|
|
|
|
Sep 18: 0.99g
|
|
=============
|
|
- Add: Ability for cool floating feature of the scoreboard/scoreboxes.
|
|
cg_float 0 - disables floating (default)
|
|
1 - enables floating
|
|
- Add: 125Hz client sampling feature designed by Alan "Strider" Kivlin.
|
|
This is still experimental, but is showing a lot of promise for
|
|
clients on low-end machines.
|
|
cl_125hz 0 - Disable and use normal Q3 sampling (default)
|
|
1 - Enable 125Hz client sampling
|
|
- Change: \players command now shows cl_maxpackets and snaps informa-
|
|
tion for each client.
|
|
- Fix: Various client messages throughout the game.
|
|
- Add: MULTI-VIEW SPECTATING!!!!!! I have to admit, I am still in
|
|
awe of this new feature. OSP will now allow players to view multiple
|
|
clients on the same screen, with full views of each player's perspecive,
|
|
sounds, armor, health, weapon and ammo. Demos work fine with this,
|
|
capturing the entire multi-screen view taken by the recording player.
|
|
Here are the commands:
|
|
- viewadd <player_id> - Adds in-game player pov to screen.
|
|
- viewremove [player_id] - Removes currently viewed player pov
|
|
that is highlighted. Using the optional
|
|
player_id field selects the specific
|
|
player pov to remove.
|
|
- viewred/viewblue - Adds views of the entire red/blue team. As
|
|
new players join or leave the team, your
|
|
screen will be updated.
|
|
- viewnone - Removes all active views
|
|
- viewnext/viewprev - Moves forward/back through views to select
|
|
which player to listen in on.
|
|
(Note: follownext/followprev alias to these
|
|
commands while in multi-view mode).
|
|
|
|
--> Ideal key mappings for multi-view viewing:
|
|
bind ";" viewprev
|
|
bind "'" viewnext
|
|
bind backspace viewremove
|
|
|
|
Aug 26: 0.99f
|
|
=============
|
|
- Fix: cgame was crashing based on default settings
|
|
- Add: max_packet estimator for clients in the \players command.
|
|
|
|
Aug 25: 0.99e
|
|
=============
|
|
- Add: Initial release of custom OSP client settings!! There is way
|
|
too much info to describe here on all the new features, so check out
|
|
the Docs/osp-q3-ClientReadme.txt for the full scoop. For a quick
|
|
peak without reading the docs, type: \set cg_enableOSPHUD 1
|
|
in the console. The \menu, \menuright options let you change things
|
|
in-game.
|
|
- Add: Initial release of the OSP Config Editor by Shawn "Og" Hampton.
|
|
This is a very cool editor that allows you to configure ALL
|
|
OSP-related (and some default Q3 server) options. I can't believe
|
|
I've added all these options to Q3 =)
|
|
- Add: Lock on client \cl_timenudge setting to prevent too high of a
|
|
setting that is considered cheatable.
|
|
- Fix: Demos/screenshots wont be taken when playing back OSP-based
|
|
demos using the OSP cgame.
|
|
- Add: Mode name to autorecord demos
|
|
- Add: Highlight stats of chased players in \scores list.
|
|
- Add: Tweaks to \scores command
|
|
- Add: Tweaks to \players command
|
|
- Fix: "ready" status in scoreboard
|
|
- Fix: Hit sounds in certain scenarios of client .pk3
|
|
- Change: Allow ^0 as a color option for names.
|
|
- Change: Longer delays between \time calls to prevent accidental
|
|
time-out/time-in in quick succession.
|
|
- Fix: On mode config reset, map queue is now properly reloaded.
|
|
- Fix: Voting bug for spectators
|
|
- Add: Vote info/restrictions while in warmup
|
|
- Add: Ability to chase only red or blue team. Type: "\follow red"
|
|
to rotate through players on the red team and likewise
|
|
"\follow blue" for players on the blue team.
|
|
- Add: Big CPM/Promode announcement when CPM is voted in/out.
|
|
- Add: Dump of current match stats when a map is voted to restart
|
|
(i.e. \callvote map_restart).
|
|
- Add: Fixes on pute vote setting
|
|
- Add: Allow skill levels 1-5 with arbitrary \addbot command.
|
|
- Add: Teams now have the ability to lock out spectators from
|
|
observing their team, which is a decent anti-cheat mechanism to
|
|
prevent specs from relaying info to players on the other team
|
|
through such facilities as Battlefield Commander, TeamSound, etc.
|
|
To enable this:
|
|
\speclock
|
|
Spectators will then be foced to follow only the other
|
|
team or sit in a fixed position on the map. If both
|
|
teams issue the \speclock command, then they cant move
|
|
at all, frozen at some viewcam position or intermission
|
|
point. This command is a toggle, so issuing it again
|
|
will reverse the current speclock setting of the team.
|
|
\specinvite
|
|
This command can be issued to allow a spectator to
|
|
observe a team that has been speclocked.
|
|
|
|
Jul 30: 0.99d
|
|
=============
|
|
- Add: New command "autorecord" for clients that allows them to
|
|
create demos with game-specific naming that is auto-generated
|
|
by the server. Note, this only works for clients who are using
|
|
the OSP cgame.
|
|
- Fix: Picking up dropped backpacks in CPM mode under certain
|
|
scenarios.
|
|
- Fix: "server_thrufloors" now works as documented for vq3.
|
|
- Fix: Hit tones in vq3 modsfacilities e.
|
|
- Add: Damage given/received per player in TDM gameplay mode.
|
|
- Add: Documentation of the "admin_log" variable for servers.
|
|
|
|
Jul 25: 0.99c
|
|
=============
|
|
- Add: Several client cgame tweaks.
|
|
- Add: Complete list of client/server commands.
|
|
- Change: Rename of info files in the Docs/ directory.
|
|
- Add: New .pk3 file: z-osp-extra099b.pk3. This has several
|
|
client-side updates/enhancements to accomodate the ProMode
|
|
add-on.
|
|
- Update: More tweaks on OSP authentication
|
|
- Fix: Referee commands now applicable to captain-only commands,
|
|
even while in spectator mode.
|
|
- Change: Players can now vote for themselves as ref.
|
|
- Fix: Problems with people able to use protected/banned nicks.
|
|
- Fix: No per map vote count for referees.
|
|
- Add: New client variables for smoke puffs for rl, gl, and sg
|
|
(only for promode):
|
|
cg_smokeradius_rl <value> (default = 64)
|
|
cg_smokeradius_gl <value> (default = 32)
|
|
cg_smokegrowth_rl <0|1> (default = 1)
|
|
cg_smokegrowth_gl <0|1> (default = 1)
|
|
cg_smoke_sg <0|1> (default = 1)
|
|
- Add: New graphics for lg and pg when under promode.
|
|
- Add: Setting to limit # of votes a regular player can make per
|
|
map. Referees are not affected. Use a value of 0 to disable
|
|
this limitation. New variable: vote_limit (default = 5)
|
|
- Fix: On "pure" vote to disable, the next client can only be
|
|
a QTV client (and thus forced to spec the entire match).
|
|
- Fix: Voting for a map in 1v1 no longer makes a player a "loser".
|
|
- Add: Tag for servertime in auto-demorecord name for unqiueness.
|
|
Its value is 8 in the server_record bitmask.
|
|
- Change: In-eyes view is now the first change of view from the
|
|
starting "observer" mode (again).
|
|
- Fix: Specs can now freely chat at intermission, even if mutespecs
|
|
is set to 1 (enabled).
|
|
- Fix: ViewCam switching problems if someone is in the process of
|
|
connecting and there are no other players on the server.
|
|
- Fix: Weird voiceovers while in warmup or pause.
|
|
- Fix: Allow switching to a team before the end of a round in CA.
|
|
- Fix: Occasional respawn in teammates bug (id bug)
|
|
- Fix: Drop weapon bug
|
|
- Change: Entire referee (\ref) command interface. Just type:
|
|
\ref
|
|
to see a summary of all commands available.
|
|
- Add: New client cgame variable for the "view" of the lightning
|
|
gun (promode only): cg_trueLightning
|
|
0: Default id (lagged) style.
|
|
1: Lightning graphic displayed on crosshair always.
|
|
2: Good mix between server and client view (default).
|
|
- Add: All CPM cg_hud* client console variables for HUD changes.
|
|
- Add: ProMode (CPM) Q3 playstyle toggle. ProMode is a tweak on
|
|
the basic game elements to facilitate a faster playing style.
|
|
For complete info on the Challenge ProMode style of play, check
|
|
out http://www.challenge-world.com/. Big thanks to Khaile for
|
|
giving out the "reference model" ;) Two new variables associated
|
|
with this new gameplay feature:
|
|
server_promode <0|1> (default = 0)
|
|
vote_allow_promode <0|1> (default = 1)
|
|
|
|
---> ProMode gamestyle can be applied to ALL modes of play
|
|
(FFA, 1v1, TDM, CTF, CA).
|
|
|
|
Jun 08: 0.99a
|
|
=============
|
|
- Fix: Don't allow vote for self as ref
|
|
- Fix: vote_allow_armordamage variable spelled wrong internally
|
|
- Fix: match_dropitems now also applies to CTF and flags
|
|
- Fix: Slight change in client validation scheme to accomodate
|
|
differences in Win32 and Linux server architectures (which IS
|
|
different) (id bug)
|
|
- Fix: CA resetting of scores if match_carespawn is set to 1
|
|
- Add: Updated documentation to reflect accurate info on the
|
|
server_record variable.
|
|
|
|
Jun 03: 0.99
|
|
============
|
|
- Fix: vote_percent of 100 always failed
|
|
- Fix: \r_allready did not work for CA
|
|
- Fix: Small CA stats fix
|
|
- Fix: Bouncing in CA warmup with hitscan weapons
|
|
- Fix: Bot AI "fatal" error
|
|
- Add: Ability to allow OSP to run as "baseq3" for UI server browser
|
|
filtering. This allows server ops to let clients use the in-game
|
|
browser and select their server if the client uses the FFA/1v1/etc.
|
|
filter types. Server variable:
|
|
osp_gamename 0 - Shows up as "FFA/1V1/TDM/CTF/???"
|
|
1 - Shows up as "osp" (default)
|
|
---> Note: To use this properly, you will have to put everything
|
|
(configs, subdirectories, etc.) in the baseq3/ directory, copy
|
|
the "game" .pk3 in the paks/ directory into the baseq3/
|
|
directory and rename it to something like "zzzosp-game099.pk3"
|
|
- Add: Ability for callvote to enable/disable "sv_pure" setting of the
|
|
server. If the server is voted to "sv_pure 0", the server will revert
|
|
back to "sv_pure 1" after a client connects and enters the game
|
|
(ideal for getting a QTV spectator into the game in an easy fashion
|
|
if a server admin is not around).
|
|
vote_allow_pure <0|*1>
|
|
- Add: Any connecting player whose name begins with "QTV" will not be
|
|
allowed to enter the game and will skip client authentication (if
|
|
configured with server_ospauth). Once connected, this player can
|
|
NEVER enter the game nor remove the "QTV" tag from their name.
|
|
- Add: 650ms pause of firing after respawn.
|
|
- Add: Q2 style armor system. Yellow = 100 max. Red = 200 max.
|
|
Armor Shards = 5 and no max. No countdown of armor.
|
|
armor_q2style 0 - Normal Q3 armor system (default)
|
|
1 - Q2 style armor system
|
|
- Add: Ability to drop weapons/ammo/flags. Weapon/ammo drop is
|
|
available ONLY in TDM mode. Flag drop is allowed ONLY in CTF mode
|
|
(and is always available, regardless of server settings).
|
|
Type: \drop for list of items that are droppable:
|
|
vote_allow_dropitems <0|*1>
|
|
match_dropitems 0 - Item dropping disabled (default)
|
|
1 - Item dropping allowed
|
|
|
|
Client command:
|
|
\drop <item_name>
|
|
- Add: Initial client-side cgame for OSP-Q3. This is a very
|
|
barebones client cgame, but it does include functionality for
|
|
auto-demos/screenshots, client-side authentication, and various
|
|
little cleanups of things (like command auto-completion of all
|
|
OSP_specific commands). It is recommended this be included
|
|
on sv_pure 1 servers and to enable the server_ospauth 1
|
|
variable to eliminate aim/radar cheaters.
|
|
|
|
May 20: 0.98
|
|
============
|
|
- Fix: Parser for map/config/filter files. Problems with spaces/tabs
|
|
not getting stripped between tokens
|
|
- Fix: BFG was showing up in warmup items improperly
|
|
- Fix: Tweak on CA player stats between matches sometimes carrying
|
|
over if the server is improperly changed via rcon.
|
|
- Change: No knockback in CA warmup on opposing players. Can still
|
|
RJ in warmup to get to areas quicker, however. This doesn't affect
|
|
normal gameplay.
|
|
- Fix: If match_warmupfire is enabled for CA. Items fired just before
|
|
round start will not do damage once the round has started
|
|
(for example: grenades/rockets/plasma).
|
|
- Change: match_warmupfire now defaults to 1 for CA.
|
|
- Fix: Maps with configs after a map is over
|
|
- Fix: start_armor and start_health documented. They've been there
|
|
for a while, just forgot to comment them =)
|
|
- Change: match_followpowerup is just a default for clients who are
|
|
following. Clients can manually toggle their current setting with
|
|
the client command: followpowerup
|
|
- Tweak: Beginning of performance enhancements: cvar_check
|
|
|
|
May 16: 0.97
|
|
============
|
|
- Add: Merged with 1.17 code base (woo! 2 irrelevant #defines)
|
|
- Change: Chanmged TDM overtime default to unlimited 5 min overtime
|
|
periods.
|
|
- Change: Allow r_kick and r_map at intermission.
|
|
- Fix: Certain starting weapon configurations were hosed.
|
|
- Change: Kick voting now requires > 75% acceptance.
|
|
- Add: Variable acceptance voting percentages:
|
|
vote_percent <value> (Default = 50)
|
|
- Fix: Item banning fixes.
|
|
- Add: Players are banned if they mass suicide (1 map only).
|
|
- Add: # of votes per map limited to 5 per player (excluding refs).
|
|
- Add: r_ban referee command.
|
|
- Add: Console commands: ban, filterlist, filterload.
|
|
- Hack: Small hack to get bots working. Will try to make it less
|
|
"hackish" in next rev.
|
|
- Add: Additional log entries for CTF_specific events.
|
|
- Add: Extensive player filtering capabilities. Check out the
|
|
Doc/Player-filters-q3.txt file for complete information on the
|
|
format and features available for client filtering (yes, it is
|
|
just more than simple address banning). Filter file specification:
|
|
filter_file <filename> (Default = "filters.txt")
|
|
|
|
May 10: 0.96
|
|
============
|
|
- Fix: Invalid voting possible for fl/tl/cl/rl
|
|
- Fix: Spectator "team" chat in FFA mode
|
|
- Fix: \callvote nextmap now works as expected on servers that rotate
|
|
maps. This option does not work on servers that dont automatically
|
|
rotate maps.
|
|
- Change: Timestamp in admin logs
|
|
- Change: Redid external config file parsing (maps, configs, etc.) so
|
|
it should be more stable now with fewer surprises on different
|
|
platforms. Please let me know if any problems arise.
|
|
- Add: New viewcam definition files from VK-Hunter. Thanks man!
|
|
overkill
|
|
q3dm14, q3dm15, q3dm16, q3dm19
|
|
q3tourney1, q3tourney3, q3tourney5
|
|
- Add: (Old undocumented option) Forcing minimum player count before
|
|
a game can start:
|
|
|
|
match_minplayers <value>
|
|
Specifies the minimum # of players that must be in the
|
|
game before they can "ready" up to start the match
|
|
(default = 2). Note, this option is useful only if
|
|
g_doWarmup = 1 and g_warmup = 0.
|
|
|
|
- Add: Ability for a map to load an entire server .cfg file, based on
|
|
what is specified in the map queue. Check the ffamaps.txt file in
|
|
the cfg-maps/ directory for more information.
|
|
- Add: Overtime modes. There are now several ways for OSP to handle
|
|
match overtime periods:
|
|
0 - Sudden Death: Match continues indefinately, first score
|
|
wins (1v1 default -- id default overtime handling)
|
|
1 - Timed overtime: If the match is still tied after x overtime
|
|
rounds, the match will move to sudden death with first
|
|
score to win (Team DM default -- 2 5-minute periods)
|
|
2 - No overtime: matches can end in a tie (CTF default)
|
|
3 - Timed overtime: If match is still tied after x
|
|
overtime rounds, the match ends in a tie (like hockey).
|
|
|
|
----> In the case of timed overtimes, the admin can specify the
|
|
number of overtime periods (0 for unlimited) and the
|
|
length of each overtime period (in terms of minutes).
|
|
|
|
----> See the Docs/server-settings-q3.txt file for additional
|
|
information.
|
|
|
|
May 05: 0.95
|
|
============
|
|
- Fix: r_remove didnt work quite right
|
|
- Add: r_abort referee command. Allows referee to abort a match in
|
|
progress and move all players to spectator mode.
|
|
- Update: Teamplay configs for standard 20min matches.
|
|
- Fix: Various item banning fixes
|
|
- Fix: CTF maps that dont have initial team player spawn points were
|
|
causing weird respawn problems (e.g. japanctf).
|
|
- Add: Ability to not allow players to hurt themselves:
|
|
match_hurtself 0=disabled 1=enabled (default)
|
|
- Add: Administrative logging. This type of logging allows admins to
|
|
see addresses of connecting players, referee attempts and usage,
|
|
votes and their outcomes and other types of events not normally
|
|
found in the game/console logs. To enable:
|
|
set admin_log <filename> (Default is "none", which disables
|
|
administrative logging.)
|
|
- Add: New gameplay config: 1v1-Arena. This is a type of play similar
|
|
to 1v1 rocket arena Quake 1 and Clan Arena mode combined. Its quite
|
|
fun and very fast. Good for practicing up on RL tactics =) Check it
|
|
out!
|
|
arena1v1.cfg
|
|
|
|
---> Note, I've also included 2 maps for use with this mode:
|
|
carnagearena1b and q3arenax. If the author can get with me on
|
|
including it in the official 1.0 release of OSP, I'll feel much
|
|
better =)
|
|
|
|
May 02: 0.94
|
|
============
|
|
- Add: Anti-telefragging feature for respawns. Note, you can still
|
|
telefrag people by moving through teleporters.
|
|
- Add: Forogot to document the vote options for the new CA warmup
|
|
firing and round start respawn features available for players.
|
|
The new vars are:
|
|
vote_allow_ca_startrespawn
|
|
vote_allow_ca_warmupfire
|
|
---> These variables are thoroughly docuemtned in the
|
|
server-settings-q3.txt file in the Docs/ directory.
|
|
- Add: More lerp prevention to provide smoother transitions on
|
|
sudden scene changes (i.e. from cameras, etc.)
|
|
- Fix: Unpausing was problematic under CA.
|
|
- Add: r_unlockred/r_unlockblue referee command aliases
|
|
- Add: 2 new viewcam definition files: q3dm13 (rework) and q3jdm8a
|
|
- Add: Ability for specs to automatically switch to a player who
|
|
picks up an active powerup. The new server variable to toggle
|
|
this feature is:
|
|
match_followpowerup (0 = off, 1 = on [the default] )
|
|
---> This only affects players who are following other players
|
|
and does NOT lock them to the player while the powerup
|
|
is in effect.
|
|
|
|
Apr 30: 0.93b - Pre/During/Post RazerCPL build(s)
|
|
=================================================
|
|
- Wow, it survived RazerCPL pretty well =) Experimented with some
|
|
client-side stuff that *really* helped in demo/screenshot
|
|
collection that turned out to be fairly robust. Thanks Dess!
|
|
- Add: Ref can talk to all, overriding match_mutespecs option, if
|
|
it is enabled.
|
|
- Add: Allow option to shoot during CA warmup period. This doesnt
|
|
take away ammo/health/armor, just helps players get a feel for
|
|
the lag on the server:
|
|
match_cawarmupfire * 0 - Warmup firing disabled
|
|
1 - Warmup firing enabled
|
|
- Add: Allow option to force client repsawn on round start in CA.
|
|
match_carespawn * 0 - Players do NOT respawn on round start.
|
|
1 - Players *DO* respawn on round start.
|
|
- Add: Option to use default id logging format. I may not have it
|
|
all correct, so someone please tell me if there are still any
|
|
inconsistancies.
|
|
log_default * 0 - Use OSP-enhanced logging
|
|
1 - Usae default id logging format
|
|
- Add: More sound bug tweaks.
|
|
- Fix: All chat stuff for all modes (1v1 was especially affected)
|
|
- Change: Rearranged spec mode ordering. Order is now: freefloat,
|
|
ViewCam, and then Follow.
|
|
- Change: Health/Armor info not reported during a CA round in the
|
|
\scores command.
|
|
- Add: q3tourney4 ViewCam definition file.
|
|
- Add: team_weaponrespawn in the server_settings_q3.txt document.
|
|
- Add: replace_* variables in the server_settings_q3.txt document.
|
|
- Change: Hook restrictions are now at 2000/2000 with default
|
|
changed to 1200/950. Have fun =)
|
|
- Add: Client autorecord (Requires OSP client cgame):
|
|
server_record * 0 - Clients do NOT auto-record matches
|
|
1 - Clients have forced demo record.
|
|
- Add: Client-side cgame verification (requires OSP client cgame).
|
|
This option is used in conjunction with the sv_pure settings of
|
|
a server to fight client .exe hacks that bypass "pure" settings:
|
|
server_ospauth * 0 - Client cgame modules are not verified
|
|
1 - Client cgame modules must register
|
|
with the server.
|
|
|
|
Apr 09: 0.92
|
|
============
|
|
- Add: Option to not have viewcam track players and use static
|
|
views. New command is: "\vc_view" to toggle views locking.
|
|
- Add: Use the "USE_ITEM" key (+button2) to toggle cam viewlock.
|
|
- Add: Ping copy option for specs following players:
|
|
server_realping * 0 - Copies the chased player (id default)
|
|
1 - Shows real ping of spec
|
|
- Fix: Player stats not showing in CA at end of match if a player
|
|
has died during the round.
|
|
- Fix: No end-level announcement if a map is voted in.
|
|
- Change: team_allcaptain now defaults to 1
|
|
- Add: Aliased "\pause" to work as the same as "\time" and "\r_pause"
|
|
- Fix: Overhaul of the pausing system to prevent weirdo corner
|
|
cases from occurring.
|
|
- Add: Health/armor/modifier logging:
|
|
log_stat * 0 - Disabled
|
|
1 - Logs all health/armor-related events,
|
|
but no dump to console.
|
|
2 - Logs everything and dumps to console.
|
|
----> This is a LOT of logging. If you are going to use
|
|
it, I advise to use option 1 to avoid slowdowns from
|
|
console updates.
|
|
- Change: Logfile times now in ss.s notation (seconds and tenths of
|
|
seconds).
|
|
- Fix: Line parsing for external file reading tweaked. Should
|
|
address some of the problems Linux users were seeing where the
|
|
last character of a line was being cut off.
|
|
- Add: Logging of player accuracy stats at the end of a match.
|
|
- Add: 2 new console commands:
|
|
pause - Pauses the server
|
|
allready - Readies all players up
|
|
- Fix: Spurious nextmap messages for CA mode that rotates maps at
|
|
match end.
|
|
- Fix: Floating point output for QVM on |values| < 1.
|
|
- Change: Refs can be voted in only if there are 3 players IN the
|
|
game (2 for 1v1).
|
|
- Note: Try to remove any extra linefeeds in viewcam files to prevent
|
|
weird 0,0,0 positions (will fix).
|
|
- Update: More tweaks on Score_* public server cvars.
|
|
- Add: "allcaptians" as a vote option.
|
|
vote_allow_allcaptains (default = 1)
|
|
- Add: "thrufloors" as a vote option to toggle damage through floors.
|
|
vote_allow_thrufloors (default = 1)
|
|
- Fix: The "mutespecs" option now also applies to 1v1 mode as well.
|
|
- Fix: On map rotation in 1v1, loser wouldn't get pushed to spec mode.
|
|
- Change: Hook speeds. Default is now 900/800, max is 1200/900.
|
|
- Change: "Shoot through floors" option now specified as:
|
|
server_thrufloors 0 - Disables splash through floors
|
|
* 1 - Enables splash through floors (id default)
|
|
- Fix: Server crash on rcon'd server changes and a map_restart issued.
|
|
(Thanks ]R[Papa).
|
|
- Fix: Last but *definately* not least: Several fixes to id's internal
|
|
event system. These changes (in conjunction with ]R[Papa and Strider)
|
|
now decrease the likelihood of dropped sounds in Q3A dramatically.
|
|
Its still not perfect, but it is a whole lot better now, for sure.
|
|
|
|
Mar 30: 0.91
|
|
============
|
|
- Add: Many more viewcam definition files. These aren't yet
|
|
set in stone, so if you have alternates or improvements on
|
|
the included viewcam definition files, then by all means,
|
|
send them in! Still missing a few on several of the default
|
|
id maps (hint hint).
|
|
- Change: Voted refs now survive across level loads
|
|
- Add: Shoot through floors option toggle:
|
|
match_thrufloors 0 - No blast damage through floors
|
|
*1 - Default Quake3 behavior
|
|
- Fix: Ref auto-pass votes
|
|
- Fix: Persistant ready info on 1st round of CA
|
|
- Add: Announce people becoming referees
|
|
- Fix: Dont give loss if switching to spec in warmup for 1v1
|
|
- Add: Auto reset of voted parameters on server after 10min
|
|
of inactivity (no clients connected)
|
|
- Add: Viewcam now tracks quad/flag carriers automatically
|
|
- Add: Allow "ref" command in intermission
|
|
- Tweak: Public cvar reduction/changes
|
|
- Fix: Public info on matches was not updating in certain
|
|
circumstances.
|
|
- Cleanup: A lot of small message cosmetics throughout many
|
|
areas of the mod.
|
|
- Update: Some floating point operations in the qvm have
|
|
been enhanced with greater precision (id issue)
|
|
- Change: Voting cosmetics on what has been voted in.
|
|
- Add: OSP URL on opening plug
|
|
- Add: Referee "vote" is now announced as a "referee change"
|
|
rather than a vote to reduce confusion.
|
|
- Add: Ability to specify any bot name in the "addbot"
|
|
command. So, something like:
|
|
|
|
\addbot my_bot
|
|
|
|
Will load a bot without any errors. Just makes it easier
|
|
to add a bot without having to remember all the parameters =)
|
|
The actual bot character and skill is calculated on the
|
|
numeric representation of the name you provide.
|
|
- Add: Ability to load custom bots easily on server start:
|
|
set bot_autoload "bot1 bot2 ... botN"
|
|
This command just acts like you have issued consecutive
|
|
"addbot" commands on server startup.
|
|
- Note: Snapshots are also written to the games.log file in
|
|
case you forget to do a \condump after camming a level.
|
|
- Note: Found that if sv_pure is set to 1 for listen servers,
|
|
strange things can happen on map reload. I've adjusted
|
|
the "cfg-SinglePlayer" configs to reflect this.
|
|
- Add: Additional OPTIONAL paramter on viewcam positions to
|
|
dynamically change the range on a particular position.
|
|
For example, the \snapshot command can dump something like
|
|
this:
|
|
|
|
5 668.980 2338.872 173.705 42.709 -88.748
|
|
|
|
The position for each viewcam can also be augmented with a
|
|
length argument:
|
|
|
|
5 668.980 2338.872 173.705 42.709 -88.748 [length]
|
|
|
|
So to change from the default 450 range to say, 900, FOR
|
|
THIS PARTICULAR POSITION, just change the original line
|
|
(by hand) to:
|
|
|
|
5 668.980 2338.872 173.705 42.709 -88.748 900
|
|
|
|
This is especially helpful for covering wide open areas
|
|
where too many viewcams can get to be confusing and
|
|
cause a lot of quick position changes.
|
|
|
|
Note: NOT specifying a range will just have the position
|
|
default to the normal 450 range.
|
|
|
|
Mar 25: 0.9
|
|
===========
|
|
- Add: Put player IDs in cvars to show who is playing.
|
|
For team-based games:
|
|
Players_Red
|
|
Players_Blue
|
|
|
|
For all others:
|
|
Players_Active
|
|
|
|
The IDs correspond to the player IDs you see given
|
|
in the server's player info fields.
|
|
|
|
- Add: Respawn configuration for items in Team DM:
|
|
team_weaponrespawn (default = 30)
|
|
- Fix: Reset reload time just when a CA match starts.
|
|
- Fix: Don't allow gaunlet damage in CA warmup.
|
|
- Fix: Telefrags now only add 100 points to damage_given stats.
|
|
- Fix: Buffer ref and team timeouts.
|
|
- Fix: Allow auto-map rotation in CA.
|
|
- Fix: Also now removes items that are spawned by triggers if
|
|
the item is banned by the admin.
|
|
- Add: "map_halt" to absolutely prevent the next level/map from
|
|
loading (good for big FFA tourneys.. hint hint =) )
|
|
- Add: Bot load time intervals
|
|
bot_checktime (default = 10)
|
|
- Add: All ALL memebers on a team to have limited captain privys:
|
|
team_allcaptain (default = 0)
|
|
|
|
A refere can also toggle this with:
|
|
r_allcaptain
|
|
|
|
----> The normal "captain" is still assigned and can be the
|
|
only one to remove players. All other players can
|
|
invite and call a time-out.
|
|
- Fix: Small map rotation bug fix for min_players = 0 setting.
|
|
- Add: Ref command for mutespecs option (r_mutespecs)
|
|
- Add: Option for armor during warmup
|
|
warmup_armor (default = 0)
|
|
- Add: Honor server sv_maxrate setting (if set) in \players
|
|
listing.
|
|
- Change: The "Score_Time" server var now properly reflects start
|
|
and end times, and is also updated every 7 seconds. It also shows
|
|
various match-ending info.
|
|
- Add: Play team lead/tied announcement at the end of a team-based
|
|
match.
|
|
- Add: Win by margin mode. This allows the server admin to have a
|
|
match end based on point-spread rather than reaching a particular
|
|
fraglimit. This value, in conjunction with a low fraglimit, can
|
|
help speed up 1v1 matches. Consider it as a "skunked" factor in
|
|
the game. For instance, with a defined point spread of 10 and a
|
|
fraglimit of 15, a 1v1 match could end on a score of 15-10, 11-1,
|
|
or even 6 - -4 =)
|
|
|
|
match_winbyscore (default = 0 [DISABLED])
|
|
|
|
- Change: The FIRE button now cycles through free-float, chase and
|
|
viewcam modes. Use the jump/croutch keys to cycle through players
|
|
in chase/viewcam modes.
|
|
- Updated all relevent documentation.
|
|
- Add: New spectator viewing mode: the ViewCam. This is a home-brewed
|
|
viewing mode that is most like the views seen in the game: Nocturne.
|
|
The viewcam is a cinematic view of the game that gives action cut
|
|
-scenes for a better "feel" for the action. There are several ways
|
|
to use the viewcam. To enable:
|
|
- Type: \viewcam in the console
|
|
- Join: \team vc
|
|
- Cycle through to it when in spectator mode
|
|
|
|
This mode of operation will always locate the most action going
|
|
on in the map. To manually move to different viewcam locations,
|
|
type:
|
|
\vc_free
|
|
|
|
----> This option toggles either manual or automatic viewcam
|
|
positioning.
|
|
|
|
You can optionally track a single player with this mode through:
|
|
\vc_follow
|
|
|
|
To follow a SPECIFIC player, type:
|
|
\vc_follow [PLAYER_ID|PLAYER_NAME]
|
|
|
|
----> Note you can just cycle through to a player using the
|
|
jump/croutch keys as well.
|
|
|
|
The viewcam positions are defined by configuration files that are
|
|
map-specific. Right now, OSP has viewcam definition files only for
|
|
maps: q3ctf1, q3ctf2, q3dm5, q3dm6, and q3dm7. I plan on incor-
|
|
porating these into the mod/maps at some point, but there will
|
|
always be the option to override with .cfg files.
|
|
|
|
Creating new viewcam definition files is pretty easy and kinda
|
|
fun =) All the documentation you will need (+ additional commands)
|
|
is given in the included Docs/Viewcam-info.txt file.
|
|
|
|
If you make viewcam definition files that are not included with
|
|
the OSP distribution, please send them to me and I will include
|
|
them in the next release. Full credits will of course be given.
|
|
Please! For the love of God! Make some new viewcam def files!!
|
|
|
|
Mar 17: 0.8
|
|
===========
|
|
- First official public beta release!
|
|
- Add: Current server setting of a vote option is displayed
|
|
even if its corresponding vote option is disabled when the
|
|
vote is attempted.
|
|
- Add: Blurb in \r_help to referees that vote commands are
|
|
also available as additional "commands".
|
|
- Fix: Potenetial buffer overflows (id bug)
|
|
- Fix: Still showed CA win info even after all players have
|
|
left.
|
|
- Change: Remove maxpackets info from \players command.
|
|
- Change: Keep scores from last CA match in first round
|
|
of next match (during warmup).
|
|
- Merged with 1.16n source
|
|
- Add: Precache weapons if players are configured to respawn
|
|
with them, but they are not available on the current map.
|
|
- Add: The hook! New server vars:
|
|
hook_enable <0|1> (default = 0 (off))
|
|
hook_sky <0|1> (default = 0 (off))
|
|
hook_holdtime <secs> (default = 3 seconds)
|
|
hook_delaytime <msecs> (default = 400 milliseconds)
|
|
hook_speed <value> (default = 600)
|
|
hook_speedpull <value> (default = 600)
|
|
|
|
----> And yes, the model DO croutch when hooking for
|
|
better asthetics. The hitbox is still the same
|
|
as if they were standing, however.
|
|
|
|
Mar 14: 0.71
|
|
============
|
|
- Add: Dump both player stats at the end of a 1v1 match.
|
|
- Fix: (id bug) No spawnpoints on q3tourney3 if in teamplay
|
|
mode. I hacked this fix in the server, so no need for any
|
|
custom q3tourney3 maps to fix this error.
|
|
- Fix: Redid the variable wipe when a config mode vote is
|
|
passed. This should allow for greater server flexibility
|
|
that use both command line args or for listen server
|
|
operators, while still resetting the critical OSP variables.
|
|
- Fix: Bots no longer shoot each other in ClanArena mode.
|
|
- Fix: Bots no longer included in "players ready" count for
|
|
match play.
|
|
- Add: Vote announcement is also center-printed.
|
|
- Add: Configs for single player/bot matches.
|
|
- Fix: Stats were being carried over in FFA mode.
|
|
- Fix: Small bug in config-mode file read (last char was
|
|
getting chopped).
|
|
- Cleanup: Various messages and vote info.
|
|
- Change: "team_damagearmor" to "team_armordamage" in CA mode.
|
|
- Add: 2 new voting options (both default to "ON" (1)):
|
|
vote_allow_armordamage (for armor damage in CA mode)
|
|
vote_allow_falling (for falling damage enable/disable)
|
|
|
|
Mar 11: 0.7
|
|
===========
|
|
- Add: Armor damage for self-inflicted blasts. This is ONLY
|
|
for CA mod:
|
|
set team_damagearmor 0 - No loss of armor
|
|
* 1 - Loss of armor (20% of dmg)
|
|
- Fix: Clear "ready" markers on match start for CA.
|
|
- Fix: No ammo reset if held ammo > 200.
|
|
- Add: Mode "config" voting. This option deprecates the
|
|
previous "gametype" voting with a more flexible ability for
|
|
server ops to specify entire server configurations to be
|
|
voted upon that allow for fine-tuning each mode of play.
|
|
This new format also allows for server ops to specify a
|
|
default config that the server will fall back upon after
|
|
all clients leave for 10 minutes.
|
|
|
|
mode_default <default server config>
|
|
Specifies the server configuration that the server
|
|
will roll back to after 10 minutes of no clients
|
|
connected, while the server is not in the default
|
|
configuration (default = "none").
|
|
|
|
mode_file <mode specification config>
|
|
Specifies the name / config of each server config
|
|
available for voting. The "name" is what clients
|
|
vote for, while the "config" is the server config
|
|
that will be execed if the vote passes. These
|
|
alternate modes of play can be disabled for voting
|
|
if the value for "mode_file" is set to "none"
|
|
(the default).
|
|
|
|
----> The configs that are to be used in the mode config
|
|
voting *must* have a "map" command as the very
|
|
last statement in the config file.
|
|
|
|
----> Server vars are completely erased when a new config
|
|
is voted in, so make sure you have the critical
|
|
variables (like rconPassword and ref_password) set
|
|
in all votable configs for consistancy's sake.
|
|
|
|
----> The included "ffa.cfg" shows an example of the
|
|
correct settings and mode-config .cfg file to enable
|
|
these features.
|
|
|
|
- Removed: All of the "vote_allow_mode*" variables are no
|
|
longer honored as the config voting has fully taken its place.
|
|
If you dont update with the new config files included with this
|
|
release, then please delete these entries in your existing
|
|
server .cfg files.
|
|
- Update: In preparation for an official release, I've reorganized
|
|
the layout of the osp/ directory and freshened all server .cfg
|
|
files to the latest settings. I've also started adding the
|
|
qagame.qvm to a .pk3 for better compatibility with the Quake3
|
|
executable. Please delete the vm/ directory and its contents
|
|
and replace it with this new .pk3. I also HIGHLY advise adjusting
|
|
your server configs with this latest set of config files. Yes,
|
|
this is beta software, and it DOES change, but change is good =)
|
|
|
|
Mar 08: 0.67a
|
|
=============
|
|
- Fix: End-of-level timelimit crash bug (doh!)
|
|
- Change: railctf.cfg format
|
|
|
|
Mar 08: 0.67
|
|
============
|
|
- Fix: No joincode dumped at match start if match_latejoin
|
|
is set to 1 (or higher).
|
|
- Add: Highlight vote messages for better clarity.
|
|
- Note: New beta release (1.16m) require sv_pure to be set
|
|
on the command line (it defaults to 1 on load).
|
|
- Fix: Plasmagun does NOT show up now in CTF warmup if it
|
|
is disabled (i.e. railCTF.cfg).
|
|
- Fix: stats/scores console dump doesnt occur if a map is
|
|
changed during warmup.
|
|
- Fix: Scores and damage scoring residuals would be carried
|
|
over for surviving players in CA mode after a match is
|
|
finished.
|
|
- Fix: "Score" column in CA mode showed damage + kills, not
|
|
damage/100 + kills.
|
|
- Add: "Sudden death" tie in FFA if it is a time-based match
|
|
(i.e. timelimit with no fraglimit) is fixed (id bug). Tie-
|
|
breakers are listed below. Result is that what the order
|
|
shows on the scoreboard is the correct ordering.
|
|
- Add: Frag ties still sort players by additional parameters.
|
|
The format is as follows:
|
|
1. Player score (most)
|
|
2. Player deaths (least)
|
|
3. Player suicides (least)
|
|
4. Damage Given (most)
|
|
5. Damage Received (least)
|
|
6. First player to achieve the higher rank (rare)
|
|
|
|
Mar 06: 0.66
|
|
============
|
|
- Fix: Callvote on item/powerup enable/disable apparently
|
|
triggered some bug in the qvm. It worked in the .dll
|
|
version of OSP-Q3.. I swear!
|
|
- Fix: Callvote map by ID now shows the mapname correctly
|
|
in the vote announcement.
|
|
- Fix: In CA, dead specs shows proper team colors (not all
|
|
red as it used to be).
|
|
- Fix: Honor match_latejoin 0 in FFA if g_doWarmup is set.
|
|
Late-connecting players are forced to spectator mode until
|
|
the end of the match.
|
|
- Change: Referees can vote on ANY vote option (and have it
|
|
pass immediately) even if the server has the vote option
|
|
disabled.
|
|
- Fix: "ready" now works properly under FFA if g_doWarmup is
|
|
set to 1.
|
|
- Add: "READY" shows up for a player on the scoreboard when
|
|
they ready up to start a match. Been meaning to do this
|
|
for a while =D
|
|
- Fix: Can now properly vote-kick players that have a space
|
|
in their name.
|
|
|
|
Mar 03: 0.65
|
|
============
|
|
- Add: Option to specify starting health when a player
|
|
respawns. Server var:
|
|
start_health <value> (default = 125)
|
|
- Change: g_forcerespawn defaults to 10 in 1v1, 20 in all
|
|
other modes.
|
|
- Fix: Stats in 1v1 mode were hosed.
|
|
- Add: Ability to change weapons/ammo on a map:
|
|
replace_machinegun <item_mask> (default = 1)
|
|
replace_shotgun <item_mask> (default = 2)
|
|
replace_glauncher <item_mask> (default = 4)
|
|
replace_rlauncher <item_mask> (default = 8)
|
|
replace_lightning <item_mask> (default = 16)
|
|
replace_railgun <item_mask> (default = 32)
|
|
replace_plasmagun <item_mask> (default = 64)
|
|
replace_bfg <item_mask> (default = 128)
|
|
|
|
----> Note: replacing a weapon for another also
|
|
replaces the ammo for that weapon. The
|
|
<item_mask> setting uses the HIGHEST bit
|
|
in order to specify the weapon. Suggest
|
|
using only exact values for weapons to
|
|
replace with the right weapon.
|
|
|
|
Mar 02: 0.64
|
|
============
|
|
- Change: Added end-level sound (for time-based games) and
|
|
changed time-out sound.
|
|
- Add: Additional logging for special events (votes, timeouts,
|
|
etc.)
|
|
- Add: Per-item vote banning/allowances. New server vars are:
|
|
vote_allow_items <item_mask> (default = 1023)
|
|
vote_allow_powerups <powerup_mask> (default = 255)
|
|
|
|
---> These values are derived from a sum of the the
|
|
values found in the item_mask and powerup_mask
|
|
specifications. Defaults are to allow vote on ANY
|
|
item. Note, for items, only the BFG can be voted
|
|
upon. This DOES work for ent-teams, where a
|
|
powerup can cycle between different powerup types
|
|
(i.e. q3dm10: invis, regen, quad).
|
|
|
|
- Add: Voting for g_forcerespawn variable. New server var is:
|
|
vote_allow_spawn <0|1> (default = 1).
|
|
- Add: Allow for gauntlet damage settings. Server var is:
|
|
gauntlet_damage <value> (default = 50).
|
|
- Fix: No accuracy hits for hitting teammates.
|
|
- Add: Allow \players command at intermission.
|
|
- Add: 3-column output for map listings.
|
|
|
|
Feb 27: 0.63
|
|
============
|
|
- Add: Can now specify map by number in map voting.
|
|
- Fix: Players can't join full teams in CA during intermission.
|
|
- Fix: Stat resets for TDM/CTF/1v1 when matches commence.
|
|
- Fix: More Score_Time cvar enhancements.
|
|
- Fix: 1v1 win tracking.
|
|
- Fix: \team any to join any available team. Anything besides
|
|
standard "r", "red", "b", "blue", "s", or "spectator" puts
|
|
a player in free spec mode.
|
|
- Fix: Joincode msg not showing up when a match starts in TDM/CTF.
|
|
- Fix: More on player removal problems from teams when a map reloads.
|
|
- Fix: Scoreboard not showing when a map is voted while in warmup.
|
|
- Add: "NET" stat for TDM scores console dump. NET is the overall
|
|
contribution a player gives to his/her team. It is computed as
|
|
follows: NET = kills - deaths - suicides - team kills
|
|
- Add: Allow \stats and \scores command during intermission.
|
|
- Change: \stats by a spectator now defaults to statistics on the
|
|
player he/she is chasing (except in CA mode).
|
|
- Add: Per powerup banning. Can now ban powerups on a case by
|
|
case basis. This works even for entity "teams" that rotate
|
|
through several different powerups/items, so you can disable
|
|
one type of powerup without worry of losing the other
|
|
powerups/items in the "team":
|
|
|
|
---> Use: powerup_disable <powerup_mask>
|
|
|
|
powerup_mask
|
|
------------
|
|
* 0 - No powerups diabled (default)
|
|
1 - Quad Damage
|
|
2 - Battlesuit
|
|
4 - Haste
|
|
8 - Regeneration
|
|
16 - Invisibility
|
|
32 - Flight
|
|
64 - Teleported
|
|
128 - Medkit
|
|
|
|
---> as a result, the powerup value in item_disable has been
|
|
removed. Its new values are now:
|
|
|
|
item_mask
|
|
------------
|
|
* 0 - No items diabled
|
|
1 - All armor
|
|
2 - All health
|
|
4 - BFG
|
|
8 - Machinegun
|
|
16 - Shotgun
|
|
32 - GrenadeLauncher
|
|
64 - RocketLauncher
|
|
128 - LightningGun
|
|
256 - PlasmaGun
|
|
512 - RailGun
|
|
|
|
*** MAKE SURE YOU CHANGE YOUR CONFIGS TO REFLECT THIS UPDATE !! ***
|
|
---> All of the shipped configs reflect these latest changes.
|
|
|
|
Feb 25: 0.62
|
|
============
|
|
- Add: Parameter for inter-round countdown in CA. This applies
|
|
ONLY after the first round has been played: match_roundtimer
|
|
(default = 10). Note, u cant set this below 2 or above 20.
|
|
- Fix: Spec muting parameter now fixed to apply ONLY to specs.
|
|
Also did some fixups on 1v1 spec chats as well.
|
|
- Add: Used fraglimit value in CA mode to show the roundlimit
|
|
next to team scores on the player hud. No, u cant set frag-
|
|
limit directly, OSP just uses it to trick the client cgame
|
|
into displaying the roundlimit as the fraglimit.
|
|
- Fix: At end of 1v1, loser didnt get bumped from the game
|
|
properly.
|
|
- Fix: 1v1 map voting
|
|
- Change: Can now cycle maps in 1v1 after the end of each match
|
|
by setting map_cycle to 1 in the server .cfg.
|
|
- Fix: Console scoreboards weren't showing accurate stats for
|
|
players that were chasing other players (mostly applies to CA).
|
|
- Change: CA scoreboard layout. It now always displays the
|
|
winning team last on end of round scoreboard dump to more easily
|
|
see player health/armor status.
|
|
- Add: Clamp maximum delay on end-of-level CA intermission to
|
|
7 seconds.
|
|
- Fix: CA now properly zeros out match info if players leave.
|
|
- Fix: Another attempt at fixing team kicks on level restart
|
|
in CA mode.
|
|
|
|
Feb 23: 0.61
|
|
============
|
|
- Fix: Attempt at fixing a small case where players occasionally
|
|
do not rejoin their team when next round starts in CA.
|
|
- Add: Server/vote option to mute spectators during a match:
|
|
Server: match_mutespecs <0|1> (default = 0 [off])
|
|
Vote: vote_allow_mutespecs <0|1> (default = 1 [on])
|
|
----> This only works for teamplay modes of play, and
|
|
only mutes spectators when a match is in progress.
|
|
They can still talk during warmups between matches,
|
|
for example, in CA.
|
|
- Change: Falling damage is fully a dmflag setting now for CA.
|
|
The dmflag value is 8 for no_falling_damage, which is set by
|
|
default for CA mode of play.
|
|
- Fix: Match stats shown for ALL players now in CA.
|
|
- Add: More "Score_Time" external cval fixups
|
|
- Tweaks: more on button timers for follow/end-level
|
|
- Change: Reformatted CA "\scores" scoreboard
|
|
- Fix: Cases for players dropping items even when weapon_deaddrop
|
|
was disabled.
|
|
- Change: Players can now join a team at match intermission
|
|
(primarily for anxious players in CA).
|
|
- Add: "start_armor" setting. The default is 0 for all modes of
|
|
play, except CA, which defaults to 200.
|
|
|
|
Feb 22: 0.6
|
|
===========
|
|
- Add: New "server-settings-Q3.txt" document that clearly describes
|
|
all new custom variables for OSP-Q3.
|
|
- Change: Redid all config files into a cleaner format.
|
|
- Add: INSTALL.txt info file.
|
|
- Add: New field in maplist format: <roundlimit> at the end. Don't
|
|
worry, if you don't care about this value, it defaults to the
|
|
current server setting. So you dont HAVE to update all of your
|
|
maplist files =)
|
|
- Add: Respawning in warmup gives you all the weapons on the
|
|
CURRENT map to, well, warm up with.
|
|
- Fix: Server will go to the next map even if no clients are
|
|
connected. It is annoying connecting to an empty server, only
|
|
to have to wait the intermissiontime.
|
|
- Change: Level doesnt immediately change when a map is voted in.
|
|
Clients are taken to the intermission first.
|
|
- Fix: Sanity checks on some server variables
|
|
- Add: Can now view stats from previous level until warmup is over.
|
|
Of course, this only works with modes where g_doWarmup is set.
|
|
- Fix: Small 1v1 bug that can cause a match reset
|
|
- Fix: Made following players less difficult by putting in a 1
|
|
second timer between button presses. The original format was
|
|
a bit trigger happy (i.e. 2-3 clients with 1 button press)
|
|
(id bug)
|
|
- Fix: Put a timer debounce on end-level "READY" status, so its
|
|
easier to keep it on a particular state (id bug)
|
|
- Fix: External timer cvar was negative during timeouts.
|
|
- Add: Clan Arena support. This is g_gametype "5" mode of play
|
|
under Quake3. Clan Arena is a basic form of the popular
|
|
Rocket Arena mod, designed for fast pickup teamplay or 1v1.
|
|
It is a match-play mode of play, rather than a strict frag-
|
|
based format. The only real additional server variables
|
|
for this are:
|
|
roundlimit - Specifies the number of rounds a team needs
|
|
to win in order to win the match (default = 7)
|
|
vote_allow_modeCA - Obvious
|
|
vote_allow_roundlimit - Obvious
|
|
|
|
--> A more detailed description of this mode will be described
|
|
later, but suffice it to say the basic rules are this:
|
|
1. You cant hurt yourself or your teammates
|
|
2. No falling damage
|
|
3. Can't hurt others or lose ammo in warmup mode
|
|
4. No respawning when match begins
|
|
5. When you die, you go to spectator mode until the
|
|
end of the round.
|
|
6. A team wins a round when all players on the opposing
|
|
team have been eliminated.
|
|
7. A team wins the match if they have won <roundlimit>
|
|
rounds.
|
|
8. After a match is won, team scores are rest to 0 to
|
|
start again.
|
|
9. *BONUS* You carry all weapon stats throughout the
|
|
entire match!
|
|
10. *BONUS* You get 1 fragpoint for every 100 points
|
|
of damage you inflict!
|
|
|
|
Feb 18: 0.52
|
|
============
|
|
- Fix: Another small map rotate bug that can happen occassionally.
|
|
- Add: External cvar info strings for time remaining in the match.
|
|
It is called: "Score_Time" and fits nicely below the "Score_Red"
|
|
if your cvars are sorted alphabetically (like in GameSpy). This
|
|
shows up for teamplay, 1v1, and FFA matches alike.
|
|
- Fix: CTF team scores now accurately shown in external vars.
|
|
- Fix: CTF scoreboard now shows up in end-level dump.
|
|
|
|
Feb 17: 0.51
|
|
============
|
|
- Fix: Map rotation was seriously hosed in several ways.
|
|
- Fix: The included configs were a bit problematic, look better
|
|
now.
|
|
|
|
Feb 17: 0.5
|
|
===========
|
|
****************************************************************
|
|
- NOTE: I *seriously* recommend that server operators put:
|
|
+cvar_restart
|
|
on the command line when invoking a server. Q3 likes to
|
|
save defined variables in q3config.cfg regardless if it is
|
|
a server or a client. Therefore, if you start playing around
|
|
with settings on one server, and load another server expecting
|
|
defaults, dont be surprised if you see settings that were
|
|
defined on one server but not defined in the other server.
|
|
To safegaurd, add the above-mentioned +cvar_restart command
|
|
during server launch. You CANNOT add this to the config file
|
|
for dedicated servers.
|
|
****************************************************************
|
|
- Add: Made 2 more reference configs: rail.cfg and railctf.cfg
|
|
The original instagib mod (OSP TOurney DM for Quake2) is now
|
|
alive in Q3!! =)
|
|
- Add: External cvars for team scores. They should show up in
|
|
stuff like GameSpy as: "Score_Red" and "Score_Blue"
|
|
- Fix: Small buffer overflow on captains command
|
|
- Fix: Accuracy hits with shotgun/railgun (it was an id bug
|
|
actually)
|
|
- Fix: Specs can chat to players during timeouts on 1v1
|
|
- Fix: map_restart voting. Before it would actually reload
|
|
the map. Now it just rests the match.
|
|
- Add: Switch on wether players drop weapons when they are killed
|
|
weapon_deaddrop (Default: 1 - Players drop weapons when
|
|
they are killed)
|
|
- Add: \scores information for FFA matches. This info includes
|
|
player times and FPH (Frags Per Hour) ratings.
|
|
- Goof: Forgot to comment the map cariables in the last release
|
|
map_file Specifies file containing map info
|
|
(Default = "maps.txt")
|
|
map_queue 0 - Disable using the map queue
|
|
* 1 - Map queue is loaded and enabled (default)
|
|
|
|
map_rotate 0 - Map queue is enabled, but maps arent
|
|
cycled at the end of a match (server stays
|
|
on the same map until the current map is
|
|
voted out).
|
|
* 1 - Maps are cycled at the end of each match.
|
|
(default)
|
|
|
|
map_random 0 - Step through the map list in the order it
|
|
is specified.
|
|
* 1 - Maps are randomly picked in the map queue.
|
|
(default)
|
|
|
|
map_once 0 - No guarantee that a map will not be picked
|
|
more times than any other map (if random
|
|
cycling is enabled).
|
|
* 1 - Guarantees that a map will only be picked
|
|
once in an entire cycling of the map queue.
|
|
(default)
|
|
|
|
map_nocount
|
|
* 0 - Honors the min/max player settings as
|
|
specified by the map queue.
|
|
1 - Ignores player counts and freely selects
|
|
any map in the map queue.
|
|
|
|
- Add: Item banning. Variable:
|
|
item_disable <item_mask> (Default = 0)
|
|
|
|
item_mask:
|
|
----------
|
|
0 - No items diabled
|
|
1 - All powerups
|
|
2 - All armor
|
|
4 - All health
|
|
8 - BFG
|
|
16 - Machinegun
|
|
32 - Shotgun
|
|
64 - GrenadeLauncher
|
|
128 - ReocketLauncher
|
|
256 - LightningGun
|
|
512 - PlasmaGun
|
|
1024 - RailGun
|
|
|
|
---> Note, when a weapon is disabled, its associated
|
|
ammo is also removed.
|
|
|
|
- Add: Initial player weapon inventory. Variable:
|
|
start_have <weapon_mask> (cumulative)
|
|
- Add: Initial player starting weapon. Variable:
|
|
start_weapon <weapon_mask> (most significant bit order)
|
|
|
|
weapon_mask:
|
|
------------
|
|
1 - Machinegun
|
|
2 - Shotgun
|
|
4 - GrenadeLauncher
|
|
8 - RocketLauncher
|
|
16 - LightningGun
|
|
32 - Railgun
|
|
64 - PlasmaGun
|
|
128 - BFG
|
|
|
|
- Add: Initial player ammo inventories. Variables:
|
|
|
|
start_bullets (Default: 50 teamplay/100 all else)
|
|
start_shells (Default: 0)
|
|
start_rockets (Default: 0)
|
|
start_grenades (Default: 0)
|
|
start_lightning (Default: 0)
|
|
start_slugs (Default: 0)
|
|
start_plasma (Default: 0)
|
|
start_bfg (Default: 0)
|
|
|
|
|
|
Feb 15: 0.4
|
|
===========
|
|
- Add: CTF-specific match stats. Stuff like caps, defends, etc.
|
|
This info is dumped at the end of a match, or anytime the
|
|
\scores command is issued.
|
|
- Add: CTF-specific syntax highlighting. Allows one to see
|
|
important messages more clearly:
|
|
Yellow : Something is happening to a flag
|
|
Green : Someone has captured a flag
|
|
Magenta: A flag carrier has been killed
|
|
Cyan : Defense or other bonus award
|
|
- Fix: Small id bug for people who in-eyes another player then
|
|
join the match.
|
|
- Add: Map rotation. This system allows server ops to specify
|
|
what maps to rotate through as well as limit what maps players
|
|
can pick. Not only does this eliminate playing bad maps, but
|
|
it also fixes an id bug in the voting system. This map
|
|
rotation also allows the admin to specify player counts for
|
|
maps to prevent inappropriate loading of large maps with
|
|
small # of players, or vice-versa. Admins also have the
|
|
option to specify fraglimit/capturelimit/timelimit for each
|
|
map when it loads or is voted upon. The sample ffamaps.cfg
|
|
is just a first approximation on decent player counts and
|
|
frag/time limits. I would appreciate feedback on these
|
|
map configurations for more desirable settings. Same goes
|
|
for the team/ctf/1v1 map settings.
|
|
|
|
Feb 12: 0.34
|
|
============
|
|
- Add: "resign" captain command that allows the captain of a team
|
|
to resign his/her captainship and optionally assign it to
|
|
another teammate.
|
|
- Add: Allow voting in of referees. Requires at least 3 people
|
|
on the server to enable the vote (new server cvar is:
|
|
vote_allow_referee Default = 0 (disabled)).
|
|
- Fix: Timelimit vote enable was incorrect.
|
|
- Fix: Losing flags in CTF if a timeout or pause was enforced.
|
|
- Fix: Players cannot pickup flags in CTF if the match is in
|
|
warmup (general id bug).
|
|
- Add: More referee commands:
|
|
r_lockred (locks red team)
|
|
r_lockblue (locks blue team)
|
|
r_putred <player_id> (puts a player on the red team)
|
|
r_putblue <player_id> (puts a player on the blue team)
|
|
r_promote <player_id> (promotes player to captain)
|
|
|
|
Feb 10: 0.32
|
|
============
|
|
- Added "resign" function for teamplay. Allows
|
|
a player to resign captainship either randomly,
|
|
or to another player specifically.
|
|
- Added the ability to vote for referees. It
|
|
requires at least 3 players on the server,
|
|
and is strip after each map load. (New
|
|
server var is: vote_allow_referee)
|
|
- Small fix in allowing timelimit to be voted
|
|
upon.
|
|
- Redid some messages for consistancy.
|
|
|
|
Feb 09: 0.3
|
|
===========
|
|
- Reset client timers after a pause/timeout
|
|
- Fixed some weapon stats info
|
|
- Reorganized some server variable names to not
|
|
confuse with id's semantics.
|
|
- Added "referee" status for admin control of
|
|
matches. Several commands are available for
|
|
use only by the referee (i.e. match pause,
|
|
readyall, change map, remove players from
|
|
teams, etc.). Also, ANYTHING the referee
|
|
votes for WILL immediately pass or fail,
|
|
depending on how he/she votes.
|
|
- Timeouts/pauses now FULLY pause clients
|
|
approriately. Also added sound cues when
|
|
a pause starts and stops. Its pretty cool,
|
|
actually =)
|
|
- Fixed id's "talking-gauntlet" bug.
|
|
- A stab at trying to determine players'
|
|
cl_maxpackets setting. Its in the \players
|
|
command output for now. It may be temporary
|
|
if id decides to provide this information to
|
|
the game server.
|
|
- Added joincodes for players to enter during
|
|
the match without having captains unlock or
|
|
invite them in. Pretty simple with auto-
|
|
generated codes at the start of a match
|
|
(4 letters only).
|
|
- Added sv_floodprotect and capturelimit as
|
|
votable items. Map rotation/selection will
|
|
come in next version =)
|
|
- Various little voting fixes and other small
|
|
enhancements.
|
|
|
|
2000 Feb 05: 0.2
|
|
================
|
|
Initial public release |