q3aServ/cpma/hud/arqon.cfg
2021-03-13 13:10:51 +01:00

243 lines
4.1 KiB
INI

!DEFAULT
{
color 1 1 1 1
fontsize 8 12
#font id; textstyle 1
font threewave
}
Console
{
rect 0 0 640 48
#monospace
time 3000
}
NetGraph
{
rect 592 432 48 48
bgcolor 0.25 0.25 0.25 0.25
fill
}
NetGraphPing
{
rect 592 432 48 12
textalign R
}
# the WeaponList has to get a little funky to be able to handle all the legacyhud tricks:
# W and H are the size of EACH weapon, not the total
# and for the horizontal weaponlist (textalign C) X is the point to center around
# setting "fill" on the weaponlist draws any weapon that you have OR have ammo for: very handy in TDM
WeaponList
{
rect 0 80 48 16
color 0.25 0.25 1 0.75
bgcolor 0.25 0.25 0.25 0.75
fontsize 12 16
}
StatusBar_HealthIcon
{
rect 260 420 24 24
model "models/players/mynx/head.md3"
image "models/players/mynx/head_pm.skin"
angles 0 180 0 0
offset -12 -0.5 -3
color 0.25 0.75 1 1
}
StatusBar_HealthCount
{
rect 240 448 48 24
font idblock
fontsize 16 24
textalign R
textstyle 1
}
StatusBar_AmmoIcon
{
rect 312 428 16 16
}
StatusBar_AmmoCount
{
rect 302 448 36 16
font idblock
fontsize 12 16
textalign C
textstyle 1
}
StatusBar_ArmorIcon
{
rect 352 420 24 24
#angles 0 180 0 0
#Draw3D
}
StatusBar_ArmorCount
{
rect 352 448 48 32
font idblock
fontsize 16 24
textstyle 1
}
FPS
{
rect 0 0 640 12
color 1 1 1 0.5
textalign R
}
GameTime
{
rect 0 24 640 16
fontsize 12 16
textalign R
monospace
}
GameType
{
rect 0 32 640 24
fontsize 16 24
textalign C
color 1 1 0.5 1
}
WarmupInfo
{
rect 0 64 640 16
fontsize 12 16
textalign C
}
SpecMessage
{
rect 0 80 640 16
fontsize 12 16
textalign C
}
FollowMessage
{
rect 0 16 640 12
textalign C
}
PlayerSpeed
{
rect 0 12 640 12
color 1 1 1 0.5
textalign R
}
TargetName
{
rect 0 256 640 12
textalign C
time 500
}
TargetStatus
{
rect 0 268 640 12
textalign C
time 500
color 0.5 1 1 1
}
VoteMessageArena
{
rect 0 60 640 16
fontsize 12 16
textalign C
}
VoteMessageWorld
{
rect 0 76 640 16
fontsize 12 16
textalign C
color 1 1 0 1
}
!DEFAULT { textalign R; fontsize 16 20; }
Score_Limit { rect 0 420 32 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
Score_OWN { rect 0 440 32 20; bgcolor 1 1 1 0.5; fill; }
Score_NME { rect 0 460 32 20; bgcolor 0 1 0 0.5; fill; }
!DEFAULT { textalign L; fontsize 8 12; }
Chat1 { rect 0 396 640 12; time 3000; }
Chat2 { rect 0 384 640 12; time 3000; }
Chat3 { rect 0 372 640 12; time 3000; }
Chat4 { rect 0 360 640 12; time 3000; }
Chat5 { rect 0 348 640 12; time 3000; }
Chat6 { rect 0 336 640 12; time 3000; }
Chat7 { rect 0 324 640 12; time 3000; }
Chat8 { rect 0 312 640 12; time 3000; }
# that's all the DM stuff
!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; }
Team1 { rect 0 396 640 12; monospace; }
Team2 { rect 0 384 640 12; monospace; }
Team3 { rect 0 372 640 12; monospace; }
Team4 { rect 0 360 640 12; monospace; }
Team5 { rect 0 348 640 12; monospace; }
Team6 { rect 0 336 640 12; monospace; }
Team7 { rect 0 324 640 12; monospace; }
Team8 { rect 0 312 640 12; monospace; }
!DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; }
PowerUp1_Icon { rect 608 264 32 32; } # also used for the O/D indicator in CTFS
PowerUp1_Time { rect 544 264 64 32; }
PowerUp2_Icon { rect 608 232 32 32; }
PowerUp2_Time { rect 544 232 64 32; }
PowerUp3_Icon { rect 608 200 32 32; }
PowerUp3_Time { rect 544 200 64 32; }
PowerUp4_Icon { rect 608 168 32 32; }
PowerUp4_Time { rect 544 168 64 32; }
FlagStatus_OWN { rect 40 440 20 20; color 1 1 1 1; }
FlagStatus_NME { rect 40 460 20 20; color 0 1 0 1; }
!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font threewave; fontsize 12 16; }
TeamCount_OWN { rect 620 48 20 20; fill; }
TeamIcon_OWN { rect 600 48 20 20; fill; image "models/players/mynx/icon_pm.tga"; }
TeamCount_NME { rect 620 72 20 20; fill; }
TeamIcon_NME { rect 600 72 20 20; fill; image "models/players/sarge/icon_pm.tga"; }