248 lines
3.9 KiB
INI
248 lines
3.9 KiB
INI
!DEFAULT
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{
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fontsize 6 10
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font id
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textstyle 1
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monospace
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}
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NetGraph
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{
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rect 592 432 48 48
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bgcolor 0.25 0.25 0.25 0.25
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fill
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}
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NetGraphPing
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{
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rect 592 432 48 12
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textalign C
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}
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WeaponList
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{
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rect 0 80 60 16
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color 0.25 0.25 1 0.75
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fontsize 12 16
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}
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StatusBar_HealthIcon
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{
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rect 280 440 40 40
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image "models/players/mynx/icon_pm.tga"
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}
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StatusBar_HealthCount
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{
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rect 320 440 40 40
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font idblock
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fontsize 32 40
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textstyle 0
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}
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StatusBar_ArmorIcon
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{
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rect 440 440 40 40
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}
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StatusBar_ArmorCount
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{
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rect 480 440 40 40
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font idblock
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fontsize 32 40
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textstyle 0
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}
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StatusBar_AmmoIcon
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{
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rect 80 440 40 40
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}
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StatusBar_AmmoCount
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{
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rect 120 440 40 40
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font idblock
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fontsize 32 40
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textstyle 0
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}
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FPS
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{
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rect 0, 20, 640, 12
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color 1, 1, 1, 1
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fontsize 12 16
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textalign R
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color 0, 0, 0, 0 # disabled
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}
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GameTime
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{
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rect 0, 0, 640, 16
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fontsize 12 16
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textalign R
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monospace
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}
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GameType
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{
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rect 0, 16, 640, 24
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fontsize 20
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textalign C
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color 1, 1, 0, 1
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}
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WarmupInfo
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{
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rect 0, 40, 640, 24
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fontsize 14
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textalign C
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color 1, 0, 0, 1
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}
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FollowMessage
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{
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rect 0, 64, 640, 12
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textalign C
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}
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SpecMessage
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{
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rect 0, 80, 640, 16
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fontsize 16
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textalign C
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}
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FragMessage
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{
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rect 0, 80, 640, 16
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fontsize 16
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textalign C
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time 1500
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fade 1, 1, 1, 0.5
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}
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RankMessage
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{
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rect 0, 96, 640, 12
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textalign C
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time 1500
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fade 1, 1, 1, 0.5
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}
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PlayerSpeed
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{
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color 0, 0, 0, 0 # disabled
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}
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ItemPickup
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{
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color 0, 0, 0, 0 # disabled
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}
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ItemPickupIcon
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{
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color 0, 0, 0, 0 # disabled
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}
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TargetName
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{
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color 0, 0, 0, 0 # disabled
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}
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TargetStatus
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{
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color 0, 0, 0, 0 # disabled
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}
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Chat1 { rect 0, 372, 640, 12; time 3000; }
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Chat2 { rect 0, 360, 640, 12; time 3000; }
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Chat3 { rect 0, 348, 640, 12; time 3000; }
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Chat4 { rect 0, 336, 640, 12; time 3000; }
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# disabled Chat5 { }
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# disabled Chat6 { }
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# disabled Chat7 { }
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# disabled Chat8 { }
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VoteMessageArena
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{
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rect 0, 60, 640, 16
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fontsize 6
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textalign C
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}
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VoteMessageWorld
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{
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rect 0, 76, 640, 16
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fontsize 6
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textalign C
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color 1, 1, 0, 1
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}
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Score_Limit { rect 0, 420, 32, 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
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Score_OWN { rect 0, 440, 32, 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; color T; }
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Score_NME { rect 0, 460, 32, 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; color E; }
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# that's all the DM stuff
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!DEFAULT { bgcolor 0.5 0.5 0.5 0.25; textalign R; fontsize 8 12; }
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Team1 { rect 0, 372, 640, 12; color T; }
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Team2 { rect 0, 360, 640, 12; color T; }
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Team3 { rect 0, 348, 640, 12; color T; }
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Team4 { rect 0, 336, 640, 12; color T; }
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Team5 { rect 0, 324, 640, 12; color T; }
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Team6 { rect 0, 312, 640, 12; color T; }
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Team7 { rect 0, 300, 640, 12; color T; }
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Team8 { rect 0, 288, 640, 12; color T; }
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!DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; }
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PowerUp1_Icon { rect 608, 264, 32, 32; } # also used for the O/D indicator in CTFS
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PowerUp1_Time { rect 544, 264, 64, 32; }
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PowerUp2_Icon { rect 608, 232, 32, 32; }
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PowerUp2_Time { rect 544, 232, 64, 32; }
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PowerUp3_Icon { rect 608, 200, 32, 32; }
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PowerUp3_Time { rect 544, 200, 64, 32; }
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PowerUp4_Icon { rect 608, 168, 32, 32; }
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PowerUp4_Time { rect 544, 168, 64, 32; }
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# note: team coloring for images needs BGCOLOR alpha to be non-zero
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FlagStatus_OWN { rect 608 400 32 32; bgcolor 1 1 1 1; color T; }
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FlagStatus_NME { rect 568 400 32 32; bgcolor 1 1 1 1; color E; }
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!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font id; fontsize 12 16; }
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TeamCount_OWN { rect 620, 40, 20, 20; color T; fill; }
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TeamIcon_OWN { rect 600, 40, 20, 20; image "models/players/mynx/icon_pm.tga"; }
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TeamCount_NME { rect 620, 64, 20, 20; color E; fill; }
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TeamIcon_NME { rect 600, 64, 20, 20; image "models/players/sarge/icon_pm.tga"; }
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