q3aServ/cpma/hud/hud5.cfg
2021-03-13 13:10:51 +01:00

237 lines
3.6 KiB
INI

#this comment is purely for a versioning test
!DEFAULT
{
color 1 1 1 1
fontsize 8 12
font cpma
textstyle 1
}
Console
{
rect 0 0 640 48
#monospace
time 3000
font threewave
}
WeaponList
{
rect 0 80 48 16
color 0.2 0.2 0.7 0.75
font id
fontsize 12 16
}
StatusBar_HealthIcon
{
rect 0 260 24 24
image "models/players/doom/icon_pm.tga"
}
StatusBar_HealthCount
{
rect 30 260 48 24
font idblock
fontsize 16 24
textalign L
}
StatusBar_ArmorIcon
{
rect 0 290 24 24
}
StatusBar_ArmorCount
{
rect 30 290 32 32
font idblock
fontsize 16 24
}
FPS
{
rect 0 0 640 12
color 1 1 1 0.5
textalign R
}
GameTime
{
rect 0 16 640 16
font id
fontsize 12 16
textalign R
monospace
}
GameType
{
rect 0 16 640 24
fontsize 20
textalign C
color 1 1 0.5 1
}
WarmupInfo
{
rect 0 40 640 24
fontsize 16
textalign C
}
FollowMessage
{
rect 0 466 640 12
textalign C
}
SpecMessage
{
rect 0 80 640 16
fontsize 12 16
textalign C
}
FragMessage
{
rect 0 80 640 16
fontsize 12 16
textalign C
time 1500
fade 1 1 1 0.5
}
RankMessage
{
rect 0 96 640 12
textalign C
time 1500
fade 1 1 1 0.5
}
#PlayerSpeed
#{
# rect 0 386 640 12
# color 1 1 1 0.5
# textalign R
#}
ItemPickup
{
rect 24 384 640 16
fontsize 12 16
time 1500
#fade 1 1 1 0.5
}
ItemPickupIcon
{
rect 0 384 16 16
time 1500
# fading an image requires an alpha channel which the icons don't have >:(
#fade 1 1 1 0.5
}
TargetName
{
rect 0 256 640 12
textalign C
time 500
}
TargetStatus
{
rect 0 268 640 12
textalign C
time 500
color 0.5 1 1 1
}
Chat1 { rect 0 372 640 12; time 3000; }
Chat2 { rect 0 360 640 12; time 3000; }
Chat3 { rect 0 348 640 12; time 3000; }
Chat4 { rect 0 336 640 12; time 3000; }
Chat5 { rect 0 324 640 12; time 3000; }
Chat6 { rect 0 312 640 12; time 3000; }
Chat7 { rect 0 300 640 12; time 3000; }
Chat8 { rect 0 288 640 12; time 3000; }
VoteMessageArena
{
rect 0 60 640 16
fontsize 12 16
textalign C
}
VoteMessageWorld
{
rect 0 76 640 16
fontsize 12 16
textalign C
color 1 1 0 1
}
Score_Limit { rect 0 420 32 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
Score_OWN { rect 0 440 32 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; }
Score_NME { rect 0 460 32 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; }
# that's all the DM stuff
!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; }
Team1 { rect 0 372 640 12; monospace; }
Team2 { rect 0 360 640 12; monospace; }
Team3 { rect 0 348 640 12; monospace; }
Team4 { rect 0 336 640 12; monospace; }
Team5 { rect 0 324 640 12; monospace; }
Team6 { rect 0 312 640 12; monospace; }
Team7 { rect 0 300 640 12; monospace; }
Team8 { rect 0 288 640 12; monospace; }
!DEFAULT { bgcolor 0 0 0 0; textalign L; }
# PowerUp1_Icon is also used for the O/D indicator in CTFS
PowerUp1_Icon { rect 608 264 32 32; }
PowerUp1_Time { rect 544 264 64 32; textalign R; fontsize 24 32; }
PowerUp2_Icon { rect 608 232 32 32; }
PowerUp2_Time { rect 544 232 64 32; textalign R; fontsize 24 32; }
PowerUp3_Icon { rect 608 200 32 32; }
PowerUp3_Time { rect 544 200 64 32; textalign R; fontsize 24 32; }
PowerUp4_Icon { rect 608 168 32 32; }
PowerUp4_Time { rect 544 168 64 32; textalign R; fontsize 24 32; }
FlagStatus_OWN { rect 608 400 32 32; color 1 1 1 1; }
FlagStatus_NME { rect 568 400 32 32; color 0 1 0 1; }
TeamCount_OWN { rect 620 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
TeamIcon_OWN { rect 600 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "models/players/mynx/icon_pm.tga"; }
TeamCount_NME { rect 620 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
TeamIcon_NME { rect 600 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "models/players/sarge/icon_pm.tga"; }