395 lines
12 KiB
Plaintext
395 lines
12 KiB
Plaintext
|
|
Challenge ProMode Arena: Server Settings
|
|
----------------------------------------
|
|
Date: 11 Jun 08
|
|
|
|
|
|
Recommended dedicated server command-line:
|
|
|
|
quake3 +set dedicated 2 +set fs_game cpma +set vm_game 2 +exec <config>
|
|
|
|
|
|
mode_start <string>
|
|
Specify the game type to start the server with.
|
|
* 1v1 - Duel / "Classic" Deathmatch
|
|
FFA - Free For All
|
|
TDM - Team Deathmatch
|
|
CTF - Capture The Flag
|
|
CA - Clan Arena
|
|
FTAG - FreezeTag (European rules)
|
|
CTFS - Capture Strike
|
|
Or a custom mode: see docs/Modes.txt for details.
|
|
|
|
mode_idletime <minutes>
|
|
how long before idle servers reset to default mode+map (default: 10)
|
|
|
|
server_gameplay <CPM|PMC|CQ3|VQ3>
|
|
Sets the level (speed and strategic depth) of gameplay to use.
|
|
* CPM - Challenge ProMode II (Modern CPM, 2004+)
|
|
PMC - ProMode Classic (2000-2003)
|
|
CQ3 - Challenge Quake3
|
|
VQ3 - Vanilla Quake3 (OSP)
|
|
|
|
server_maxpacketsmin <value>
|
|
Specifies minimum client cl_maxpackets setting (Default = 30,
|
|
0 = no lower limit on client cl_maxpackets).
|
|
|
|
server_maxpacketsmax <value>
|
|
Specifies maximum client cl_maxpackets setting (Default = 125,
|
|
0 = no upper limit on client cl_maxpackets).
|
|
|
|
server_motdfile <filename>
|
|
Defines an external file from which to read MOTD message to
|
|
display to a client. This file will override
|
|
any server_motdX variable setting (defined below).
|
|
(Default = "none" - No MOTD file defined).
|
|
|
|
server_motdX <string> (X = 1 through 8)
|
|
Sets the server MOTD. Each var is used to display a line in the
|
|
MOTD. The message is terminated when the first NULL ("") line is
|
|
encountered.
|
|
|
|
server_optimiseBW <0|1>
|
|
Force the optimiseBW algorithm on for all clients, which greatly
|
|
reduces the amount of unnecessary data sent out.
|
|
Regrettably, this also makes you unable to see players through
|
|
portals, thanks to a bug in the Q3 engine. Regardless, this really
|
|
should NEVER be set to 0 except when on LAN - the difference is
|
|
just staggering.
|
|
0 - Waste huge amounts of bandwidth for no good reason.
|
|
* 1 - Don't. :)
|
|
|
|
server_timenudgemin <value>
|
|
Specifies minimum client cl_timenudge setting (Default = 0,
|
|
no lower limit on client cl_timenudge).
|
|
|
|
server_timenudgemax <value>
|
|
Specifies maximum client cl_timenudge setting (Default = 0,
|
|
no upper limit on client cl_timenudge).
|
|
|
|
server_ratemin <value>
|
|
Specifies minimum client rate setting (Default = 0,
|
|
no lower limit on client rate).
|
|
|
|
server_record <value>
|
|
1 - record demos
|
|
2 - take screenshots
|
|
4 - add server name to demo/screenshot filenames
|
|
8 - add server time when game starts to filenames
|
|
|
|
server_availmodes <string>
|
|
Restrict the server to a subset of supported game types
|
|
(Default: "" - all modes available)
|
|
|
|
server_chatfloodprotect <value>
|
|
Controls max # of msgs per second (Default = 0)
|
|
e.g. server_chatfloodprotect 2 means you can talk every 500ms
|
|
|
|
ref_password <string>
|
|
Sets the password for in-game "referee" (admin) access.
|
|
Setting this password to "none" disables the referee feature
|
|
(default = "none").
|
|
|
|
|
|
========================
|
|
GENERAL Q3 OPTIONS
|
|
========================
|
|
|
|
g_inactivity <seconds>
|
|
Specifies how long a player can idle before being kicked
|
|
from the server. A value of "0" disables this feature
|
|
(default = 0).
|
|
|
|
g_log <logfilename>
|
|
Specifies the name of the file to save all in-game
|
|
information. Setting this to "" disables logging
|
|
(default = "games.log").
|
|
It's worth pointing out that logfiles can get very large,
|
|
and for public servers there's really not much point in
|
|
using them. Anything truly important will be written to
|
|
the admin log instead, which is a separate file.
|
|
|
|
|
|
==============================
|
|
MATCH-RELATED PARAMETERS
|
|
==============================
|
|
|
|
match_mutespecs <0|1>
|
|
Enables/disables spectator chat being displayed to active
|
|
players in the game when a match is in progress (default = 0).
|
|
|
|
match_readypercent <percentage from 1-100>
|
|
Specifies the percentage of in-game players who must be
|
|
"ready" to start a match. This can also be used to get
|
|
a match going on an otherwise long "warmup" period
|
|
(default = 51).
|
|
|
|
match_maxsuicides <value>
|
|
players who /kill more than this many times will be auto-banned
|
|
stops them screwing up TDM games and forcing draws in DA
|
|
(default = 0).
|
|
|
|
match_WinDelayDA (in milliseconds, default 2000)
|
|
controls how long after the kill a winner is actually declared
|
|
so if you rail someone but then their rocket takes you out,
|
|
the round is ruled a draw
|
|
|
|
match_winDelayCA (in milliseconds, default 4000)
|
|
same as match_WinDelayDA, but for Clan Arena games
|
|
|
|
|
|
==============
|
|
TEAMPLAY
|
|
==============
|
|
|
|
team_allcaptain <0|1>
|
|
0 - Traditional captaincy assignments (1 per team).
|
|
* 1 - All players on a team have the ability to invite
|
|
spectators or to call a time-out. There is still
|
|
a single "true" captain.
|
|
|
|
g_teamAutoJoin <0|1>
|
|
* 0 - Places connecting players in spectator mode once they
|
|
have fully connected to the game.
|
|
1 - Automatically places a player on the team with the
|
|
lowest number of players (or score if equal player
|
|
counts) after fully connecting to the game.
|
|
|
|
g_teamForceBalance <0|1>
|
|
* 0 - Allows players to join any team, regardless of player counts.
|
|
1 - Forces players to join the team that has fewer players
|
|
and if equal, then the team with the lower score.
|
|
|
|
|
|
============
|
|
VOTING
|
|
============
|
|
|
|
g_allowVote <0|1>
|
|
0 - Disables all client voting on the server.
|
|
* 1 - Allows clients to vote on server settings.
|
|
|
|
vote_limit <value>
|
|
Maximum # of votes allowed during a map for a non-referee
|
|
(default = 5).
|
|
|
|
vote_percent <1-100>
|
|
Specifies the percentage of accepting clients needed for a
|
|
vote to pass. Note that a player who does not vote is assumed to
|
|
be opposed to the change. This saves players being forced to break
|
|
off actual play simply to "defend" against an unwanted vote.
|
|
|
|
vote_allow_<setting>
|
|
All but a few votes have a corresponding vote_allow_<setting> cvar,
|
|
which enables fine control of players' ability to call votes.
|
|
Note that a referee may change ANY votable setting, regardless
|
|
of its vote_allow control, so you should use vote_allow_referee 0
|
|
as well if you choose to disable any votes.
|
|
0 - Disables a particular vote item.
|
|
* 1 - Allows clients to vote on the item.
|
|
|
|
allcaptain <0|1>
|
|
See team_allcaptain.
|
|
|
|
armor <0-200>
|
|
Specify amount of armor to give players on spawn.
|
|
|
|
armorsystem <0-3>
|
|
Allows different ProMode armor systems to be used.
|
|
0 - Standard (S:5 GA:50 YA:100 RA:150)
|
|
1 - Obsolete (S:5 GA:50 YA:100 RA:200)
|
|
2 - Quake1-ish (S:2 GA:100 YA:150 RA:200)
|
|
3 - Quake2-ish (S:2 GA:25 YA:50 RA:100)
|
|
|
|
dropitems <0-3>
|
|
Ability to drop weapons/ammo/flags
|
|
0 - None
|
|
1 - Weapons and ammo
|
|
2 - Flags
|
|
3 - All
|
|
|
|
fallingdamage <0|1>
|
|
Enables/disables falling damage (duh)
|
|
|
|
flood <value>
|
|
Sets maximum number of chat messages per client per second
|
|
Clients can use this vote to loosen or disable (0) flood control,
|
|
usually in teamplay games where free communication is crucial.
|
|
|
|
footsteps <0|1> *CQ3 only*
|
|
Enables/disables footstep sounds
|
|
|
|
hook <0|1|2>
|
|
Sets hook availability and type
|
|
0 - Disabled
|
|
1 - Offhand (the "newbie" grapple, or "crutch")
|
|
2 - Onhand (the "skill" grapple)
|
|
|
|
instagib <0|1>
|
|
Enables/disables Instagib gameplay
|
|
|
|
items +/-<item>
|
|
Enables/disables items (weapons, powerups, etc)
|
|
MG Machine Gun SG Shotgun GL Grenade Launcher
|
|
RL Rocket Launcher LG Lightning Gun RG Railgun
|
|
PG Plasma Gun BFG Big Effin Gun AMMO Ammunition
|
|
5H Health Sphere 25H Yellow Health 50H Gold Health
|
|
MH Megahealth 5A Armor Shard GA Green Armor
|
|
YA Yellow Armor RA Red Armor
|
|
QUAD Quad Damage SUIT Battle Suit HASTE Haste
|
|
INVIS Invisibility REGEN Regeneration FLIGHT Flight
|
|
MEDKIT Medkit TELE Personal Tele
|
|
Grouped items:
|
|
HEALTH All Health ARMOR All Armor RUNES All Powerups
|
|
ITEMS All Holdables ALL Everything
|
|
|
|
kick <player_id>
|
|
Forces a player to disconnect from the server
|
|
|
|
map <mapid|mapname|!mapcfg>
|
|
Changes to a new map and/or itemset
|
|
|
|
maxdamage <value>
|
|
Sets the maximum damage shots can do to "friendly" players
|
|
(yourself and your teammates)
|
|
0 = no limit: use selfdamage and teamdamage to disable completely
|
|
|
|
maxpackets_max / maxpackets_min <value>
|
|
Both controlled by vote_allow_maxpackets
|
|
See server_maxpacketsmin / server_maxpacketsmax
|
|
|
|
mode <mode_name>
|
|
Loads a standard server configuration.
|
|
Normally used to change game types.
|
|
Note that there is no vote_allow_mode cvar:
|
|
server_availmodes is used instead to give admins more control
|
|
|
|
mutespecs <0|1>
|
|
See match_mutespecs
|
|
|
|
overtime <0|1|2>
|
|
Sets overtime behaviour
|
|
0 - Sudden Death (first score decides)
|
|
1 - Timed Periods (2 or 5 minutes each)
|
|
2 - No Overtime (matches can end in a tie)
|
|
|
|
poweruprespawn <30-120>
|
|
Sets power respawn delay in seconds
|
|
|
|
gameplay <name>
|
|
See server_gameplay
|
|
|
|
prosound <0|1> *CQ3 only*
|
|
Enables/disables ProMode's enhanced sound system
|
|
|
|
random <value>
|
|
Picks a number from 1 to <value>
|
|
|
|
referee <player_id>
|
|
Gives a player additional admin abilities
|
|
These can be removed by an unreferee vote
|
|
|
|
reload <value>
|
|
Sets RG reload time for Instagib games (in ms, normally 1500)
|
|
|
|
scorelimit / limit <value>
|
|
Changes the fraglimit/caplimit/roundlimit/pointlimit
|
|
|
|
selfdamage <0-3>
|
|
Controls your ability to hurt yourself
|
|
0 - None
|
|
1 - Health only
|
|
2 - Armor only
|
|
3 - Health and armor
|
|
|
|
simplemega <0|1>
|
|
Controlled by vote_allow_mhstyle
|
|
Toggles wearoff/periodic MH respawn behaviour
|
|
|
|
startrespawn <0|1>
|
|
For CA/DA, toggles players respawning on round start
|
|
For Freeze Tag, toggles winning team thawing on round start
|
|
|
|
startweapon <value>
|
|
Sets players initial armament on respawn
|
|
Add values together to give multiple weapons
|
|
MG 4, SG 8, GL 16, RL 32, LG 64, RG 128, PG 256, BFG 512
|
|
|
|
teamdamage <0-3>
|
|
Controls your ability to hurt teammates
|
|
Values are as for selfdamage
|
|
|
|
thawauto <30-300>
|
|
Controlled by vote_allow_thaw
|
|
Sets how long players stay frozen if not defrosted by a teammate
|
|
|
|
thawtime <1-10>
|
|
Controlled by vote_allow_thaw
|
|
Sets how long it takes to defrost teammates (in seconds)
|
|
|
|
thrufloors <0|1>
|
|
Toggles splash damage transferring through thin surfaces
|
|
|
|
timelimit <value>
|
|
Changes the game's timelimit
|
|
|
|
timenudge_max / timenudge_min <value>
|
|
Both controlled by vote_allow_timenudge
|
|
See server_timenudgemin / server_timenudgemax
|
|
|
|
warmup <value>
|
|
Sets the duration of the pre-match warmup
|
|
|
|
weaponrespawn <value>
|
|
Sets weapon respawn delay in seconds (0 means weaponstay)
|
|
|
|
|
|
==========
|
|
HOOK
|
|
==========
|
|
|
|
hook_delaytime <milliseconds>
|
|
Specifies the minimum number of MILLISECONDS that a player
|
|
can redeploy a hook after use (default = 750).
|
|
|
|
hook_holdtime <seconds>
|
|
Specifies the maximum number of seconds that a player's
|
|
hook will remain attached (default = 3).
|
|
|
|
hook_range <units>
|
|
Specifies the maximum length of the hook cable (default = 1800)
|
|
|
|
hook_sky <0|1>
|
|
* 0 - Players cannot hook the "sky" surface.
|
|
1 - Players can hook onto any surface (except other players).
|
|
|
|
hook_speed <value>
|
|
The speed at which the hook leaves from the player's position
|
|
and makes contact with a surface on the map (default = 1200).
|
|
|
|
hook_speedpull <value>
|
|
The speed at which a player is pulled along the hook's path
|
|
after it has landed on a valid map surface (default = 700).
|
|
|
|
|
|
|
|
==================
|
|
MAP SETTINGS
|
|
==================
|
|
map_cfgdir <value>
|
|
sets where the maplists etc are read from (default: "cfg-maps")
|
|
|
|
map_delay <value>
|
|
no map voting allowed for this long after a map change
|
|
unless everyone's loaded the new map and is ready to play
|
|
stops one lamer with a fast machine forcing changes to a map
|
|
by voting it in before anyone else has managed to reconnect
|
|
(default: 30)
|
|
|
|
map_rotate <0|1>
|
|
if non-zero and a MODE is enabled, server will rotate to
|
|
the next map in the list for that mode when fl/tl/cl/rl is hit
|
|
map_rotate is ignored if the server is in 1v1 mode
|
|
or is running a multiarena mapnd of each match (default: 0)
|
|
|