!DEFAULT { color 1 1 1 1 fontsize 8 12 font cpma textstyle 1 } Console { rect 0 0 640 48 #monospace time 3000 font threewave } WeaponList { rect 0 64 48 16 color 0.2 0.2 0.7 0.75 font id fontsize 12 16 } StatusBar_HealthIcon { rect 200 448 24 24 image "models/players/mynx/icon_pm.tga" } StatusBar_HealthCount { rect 240 448 48 24 font idblock fontsize 16 24 textalign R } StatusBar_ArmorIcon { rect 420 448 24 24 } StatusBar_ArmorCount { rect 352 448 32 32 font idblock fontsize 16 24 } FPS { rect 0 0 640 12 color 1 1 1 0.5 textalign R } GameTime { rect 0 16 640 16 font id fontsize 12 16 textalign R monospace } GameType { rect 0 16 640 24 fontsize 20 textalign C color 1 1 0.5 1 } WarmupInfo { rect 0 40 640 24 fontsize 16 textalign C } FollowMessage { rect 0 466 640 12 textalign C } SpecMessage { rect 0 80 640 16 fontsize 12 16 textalign C } FragMessage { rect 0 80 640 16 fontsize 12 16 textalign C time 1500 fade 1 1 1 0.5 } RankMessage { rect 0 96 640 12 textalign C time 1500 fade 1 1 1 0.5 } #PlayerSpeed #{ # rect 0 386 640 12 # color 1 1 1 0.5 # textalign R #} ItemPickup { rect 24 384 640 16 fontsize 12 16 time 1500 #fade 1 1 1 0.5 } ItemPickupIcon { rect 0 384 16 16 time 1500 # fading an image requires an alpha channel which the icons don't have >:( #fade 1 1 1 0.5 } TargetName { rect 0 256 640 12 textalign C time 500 } TargetStatus { rect 0 268 640 12 textalign C time 500 color 0.5 1 1 1 } Chat1 { rect 0 372 640 12; time 3000; } Chat2 { rect 0 360 640 12; time 3000; } Chat3 { rect 0 348 640 12; time 3000; } Chat4 { rect 0 336 640 12; time 3000; } Chat5 { rect 0 324 640 12; time 3000; } Chat6 { rect 0 312 640 12; time 3000; } Chat7 { rect 0 300 640 12; time 3000; } Chat8 { rect 0 288 640 12; time 3000; } VoteMessageArena { rect 0 60 640 16 fontsize 12 16 textalign C } VoteMessageWorld { rect 0 76 640 16 fontsize 12 16 textalign C color 1 1 0 1 } Score_Limit { rect 0 420 32 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; } Score_OWN { rect 0 440 32 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; } Score_NME { rect 0 460 32 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; } # that's all the DM stuff !DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; } Team1 { rect 0 372 640 12; monospace; } Team2 { rect 0 360 640 12; monospace; } Team3 { rect 0 348 640 12; monospace; } Team4 { rect 0 336 640 12; monospace; } Team5 { rect 0 324 640 12; monospace; } Team6 { rect 0 312 640 12; monospace; } Team7 { rect 0 300 640 12; monospace; } Team8 { rect 0 288 640 12; monospace; } !DEFAULT { bgcolor 0 0 0 0; textalign L; } # PowerUp1_Icon is also used for the O/D indicator in CTFS PowerUp1_Icon { rect 608 264 32 32; } PowerUp1_Time { rect 544 264 64 32; textalign R; fontsize 24 32; } PowerUp2_Icon { rect 608 232 32 32; } PowerUp2_Time { rect 544 232 64 32; textalign R; fontsize 24 32; } PowerUp3_Icon { rect 608 200 32 32; } PowerUp3_Time { rect 544 200 64 32; textalign R; fontsize 24 32; } PowerUp4_Icon { rect 608 168 32 32; } PowerUp4_Time { rect 544 168 64 32; textalign R; fontsize 24 32; } FlagStatus_OWN { rect 608 400 32 32; color 1 1 1 1; } FlagStatus_NME { rect 568 400 32 32; color 0 1 0 1; } TeamCount_OWN { rect 620 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; } TeamIcon_OWN { rect 600 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "models/players/mynx/icon_pm.tga"; } TeamCount_NME { rect 620 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; } TeamIcon_NME { rect 600 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "models/players/sarge/icon_pm.tga"; }