238 lines
3.8 KiB
INI
238 lines
3.8 KiB
INI
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!DEFAULT
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{
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color 1 1 1 1
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fontsize 8 12
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font cpma
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textstyle 1
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}
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Console
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{
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rect 0 0 640 48
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#monospace
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time 3000
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font threewave
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}
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WeaponList
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{
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rect 0 64 48 16
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color 0.2 0.2 0.7 0.75
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font id
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fontsize 12 16
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}
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StatusBar_HealthIcon
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{
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rect 200 448 24 24
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image "models/players/mynx/icon_pm.tga"
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}
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StatusBar_HealthCount
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{
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rect 240 448 48 24
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font idblock
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fontsize 16 24
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textalign R
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}
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StatusBar_ArmorIcon
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{
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rect 420 448 24 24
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}
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StatusBar_ArmorCount
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{
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rect 352 448 32 32
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font idblock
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fontsize 16 24
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}
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FPS
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{
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rect 0 0 640 12
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color 1 1 1 0.5
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textalign R
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}
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GameTime
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{
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rect 0 16 640 16
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font id
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fontsize 12 16
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textalign R
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monospace
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}
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GameType
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{
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rect 0 16 640 24
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fontsize 20
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textalign C
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color 1 1 0.5 1
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}
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WarmupInfo
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{
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rect 0 40 640 24
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fontsize 16
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textalign C
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}
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FollowMessage
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{
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rect 0 466 640 12
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textalign C
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}
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SpecMessage
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{
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rect 0 80 640 16
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fontsize 12 16
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textalign C
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}
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FragMessage
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{
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rect 0 80 640 16
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fontsize 12 16
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textalign C
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time 1500
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fade 1 1 1 0.5
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}
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RankMessage
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{
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rect 0 96 640 12
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textalign C
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time 1500
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fade 1 1 1 0.5
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}
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#PlayerSpeed
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#{
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# rect 0 386 640 12
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# color 1 1 1 0.5
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# textalign R
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#}
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ItemPickup
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{
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rect 24 384 640 16
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fontsize 12 16
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time 1500
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#fade 1 1 1 0.5
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}
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ItemPickupIcon
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{
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rect 0 384 16 16
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time 1500
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# fading an image requires an alpha channel which the icons don't have >:(
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#fade 1 1 1 0.5
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}
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TargetName
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{
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rect 0 256 640 12
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textalign C
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time 500
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}
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TargetStatus
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{
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rect 0 268 640 12
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textalign C
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time 500
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color 0.5 1 1 1
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}
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Chat1 { rect 0 372 640 12; time 3000; }
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Chat2 { rect 0 360 640 12; time 3000; }
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Chat3 { rect 0 348 640 12; time 3000; }
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Chat4 { rect 0 336 640 12; time 3000; }
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Chat5 { rect 0 324 640 12; time 3000; }
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Chat6 { rect 0 312 640 12; time 3000; }
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Chat7 { rect 0 300 640 12; time 3000; }
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Chat8 { rect 0 288 640 12; time 3000; }
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VoteMessageArena
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{
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rect 0 60 640 16
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fontsize 12 16
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textalign C
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}
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VoteMessageWorld
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{
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rect 0 76 640 16
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fontsize 12 16
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textalign C
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color 1 1 0 1
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}
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Score_Limit { rect 0 420 32 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
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Score_OWN { rect 0 440 32 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; }
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Score_NME { rect 0 460 32 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; }
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# that's all the DM stuff
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!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; }
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Team1 { rect 0 372 640 12; monospace; }
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Team2 { rect 0 360 640 12; monospace; }
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Team3 { rect 0 348 640 12; monospace; }
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Team4 { rect 0 336 640 12; monospace; }
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Team5 { rect 0 324 640 12; monospace; }
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Team6 { rect 0 312 640 12; monospace; }
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Team7 { rect 0 300 640 12; monospace; }
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Team8 { rect 0 288 640 12; monospace; }
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!DEFAULT { bgcolor 0 0 0 0; textalign L; }
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# PowerUp1_Icon is also used for the O/D indicator in CTFS
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PowerUp1_Icon { rect 608 264 32 32; }
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PowerUp1_Time { rect 544 264 64 32; textalign R; fontsize 24 32; }
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PowerUp2_Icon { rect 608 232 32 32; }
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PowerUp2_Time { rect 544 232 64 32; textalign R; fontsize 24 32; }
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PowerUp3_Icon { rect 608 200 32 32; }
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PowerUp3_Time { rect 544 200 64 32; textalign R; fontsize 24 32; }
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PowerUp4_Icon { rect 608 168 32 32; }
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PowerUp4_Time { rect 544 168 64 32; textalign R; fontsize 24 32; }
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FlagStatus_OWN { rect 608 400 32 32; color 1 1 1 1; }
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FlagStatus_NME { rect 568 400 32 32; color 0 1 0 1; }
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TeamCount_OWN { rect 620 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
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TeamIcon_OWN { rect 600 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "models/players/mynx/icon_pm.tga"; }
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TeamCount_NME { rect 620 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
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TeamIcon_NME { rect 600 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "models/players/sarge/icon_pm.tga"; }
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