83 lines
2.8 KiB
Plaintext
83 lines
2.8 KiB
Plaintext
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# Below is a description of how to use map .cfg files. The example here
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# is for the "ffamaps.txt" configuration.
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#
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#
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# "ffamaps.txt"
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# -------------
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# Example of the format of the text file used for specifying maps under
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# OSP Tourney DM for Quake3.
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#
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# Format:
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#
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# <mapname> <min_players> <max_players> <fraglimit> <capturelimit> <timelimit> <roundlimit>
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#
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# Note: A value < 0 for any of the fl, tl, or cl means to use current
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# server settings
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#
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# The map queue will only load a map if its min/max active player counts on
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# the current level are within its bounds. Otherwise, the map will NOT be loaded.
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#
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# If you dont want any limits on each map, just specify the map with no min/max
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# values on each line.
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#
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# We use a trick here... only load usual maps between level loads.
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# In the case of some of the maps, it unlikely that there are 99 people
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# in a match watching, but they ARE available for voting reasons.
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#
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# Use a min of 0 for maps that should be rotated through when there is
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# nobody on and playing. Probably should use popular maps for quick
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# pickup games when people connect initially.
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#
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# Also, there is an alternate format that can be used if one wishes to
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# change more than just fl/tl/cl/rl:
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#
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# configmap <mapname> <min_players> <max_players> <config_to_exec>
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#
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# The config_to_exec file will be executed from the fs_game directory
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# (osp/ if osp_gamename is 1, or baseq3/ if osp_gamename is 0).
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#
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#
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# If you dont feel like setting up any maplists, OSP can automatically create
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# one for you! The "map_autoload 1" setting will dynamically create a map-
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# list, based on information about maps in their respective .arena file
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# specification. OSP will pick up maps in either the osp/ or baseq3/
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# directories, and add them to the map list *if* they specify the current
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# gametype in their .arena specification (usually included within the
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# map's .pk3.
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#
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# However, there may be some maps you DON'T want to include. OSP provides
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# another use for the maplist file in that you can specify maps to NOT
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# include. The format is simple:
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#
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# deletemap <mapname>
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#
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# Any maps that would be dynamically added that are specified in a deletemap
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# entry will NOT be added to the maplist.
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#
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q3dm1 00 06 20 0 20 -1
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# "configmap" example:
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configmap q3dm1 00 06 mapq3dm1.cfg
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q3dm2 00 07 25 0 20 -1
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q3dm3 00 08 25 0 20 -1
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q3dm4 00 06 25 0 15 -1
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q3dm5 00 06 25 0 15 -1
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q3dm6 04 14 25 0 20 -1
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q3dm7 04 99 30 0 20 -1
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q3dm8 02 14
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q3dm9 02 14
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q3dm10 03 14
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q3dm11 03 14
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q3dm12 04 99 25 0 20 -1
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q3dm13 04 10 30 0 20 -1
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q3dm14 04 14
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q3dm15 04 14
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q3dm16 03 99
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q3dm17 04 99
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q3dm18 99 99 20 0 20 -1
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q3dm19 99 99 20 0 20 -1
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q3tourney2 00 06 20 0 10 -1
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q3tourney3 00 07 20 0 10 -1
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q3tourney4 00 07 20 0 10 -1
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q3tourney5 00 05 20 0 10 -1
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deletemap q3tourney1
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deletemap q3tourney6
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