171 lines
7.3 KiB
Plaintext
171 lines
7.3 KiB
Plaintext
|
|
||
|
Challenge ProMode Arena
|
||
|
-----------------------
|
||
|
Date: 22 Sep 06
|
||
|
|
||
|
WWW: http://www.promode.org
|
||
|
IRC: #promode on irc.quakenet.org
|
||
|
|
||
|
|
||
|
Installation:
|
||
|
|
||
|
Unzip this archive in the root Quake3/ directory, with folders enabled.
|
||
|
You should have a newly created directory named "cpma" with these files:
|
||
|
|
||
|
readme.txt - this file
|
||
|
changelog.txt - a very terse list of additions, changes, and bugfixes
|
||
|
it is however BY FAR the most important of the docs, so READ IT!
|
||
|
description.txt - the entry for the mods menu
|
||
|
z-cpma-pak<version>.pk3
|
||
|
docs/<various>.txt
|
||
|
and a few standard configuration dirs (modes, cfg-maps, classes, etc)
|
||
|
|
||
|
Note: you should NEVER change any of the files installed by CPMA: they
|
||
|
will almost certainly be overwritten by future releases. If you want
|
||
|
to customise things like modes, use a different name for your versions.
|
||
|
|
||
|
Read the docs. There's a lot of useful information in them. :)
|
||
|
For quick start advice on player configs, see the end of this file.
|
||
|
|
||
|
|
||
|
To start up a DEDICATED CPMA server, just type:
|
||
|
-----------------------------------------------
|
||
|
quake3 +set dedicated 2 +set com_hunkmegs <n> +set sv_pure 1
|
||
|
+set fs_game cpma +set vm_game 2 +exec <cfg-name>.cfg
|
||
|
|
||
|
----> IF YOU'RE UPGRADING FROM A PREVIOUS VERSION OF CPMA:
|
||
|
Delete ALL old z-cpma-client-XXX.pk3 files in your server's
|
||
|
cpma/ directory. Dedicated servers should only have a single
|
||
|
z-cpma-pakXXX.pk3 file in the cpma/ directory to prevent
|
||
|
unnecessary .pk3 downloads and confusion (especially on
|
||
|
Linux/BSD-based servers).
|
||
|
|
||
|
The value for com_hunkmegs really depends on how many clients you want
|
||
|
to support and the type of maps you're going to run.
|
||
|
For 1v1/FFA/TDM/CTF maps, 24-32 should be fine. For multiarena maps
|
||
|
like MAP-CPMAx and RA3MAPx you'll want to bump it to 48-64.
|
||
|
|
||
|
|
||
|
To start up a LISTEN CPMA server (where a client and server
|
||
|
run in the same machine), type:
|
||
|
-----------------------------------------------------------
|
||
|
quake3 +set fs_game cpma +set vm_game 2
|
||
|
|
||
|
Note: You may also need to set sv_pure 0 for the listen server,
|
||
|
if you experience crashes or Q3 decides to unload the mod
|
||
|
on map changes: these are known bugs in the Q3 engine.
|
||
|
|
||
|
|
||
|
** Linux admins: Replace "quake3" with "q3ded" in the above examples.
|
||
|
** Also make sure to add "+set fs_basepath <dir>" that
|
||
|
** points to your root Quake3 directory to properly
|
||
|
** enable server downloads. Also, add a +set vm_game 2
|
||
|
** to the command-line to ensure full compatibility.
|
||
|
|
||
|
|
||
|
This document was blatantly ripped off from the one Rhea wrote for OSP. :)
|
||
|
|
||
|
|
||
|
|
||
|
-----------------------------
|
||
|
Config Tips - Getting Started
|
||
|
Swelt, 3 Jan 02
|
||
|
-----------------------------
|
||
|
|
||
|
All the info in here is taken from the Client.txt file in the cpma/docs/
|
||
|
directory. This section is just intended to make getting started that little
|
||
|
bit easier. Described below are a number of the most commonly used settings and
|
||
|
commands used by CPMA players. At the end, we'll be putting this into a config
|
||
|
file... more on this later.
|
||
|
|
||
|
Models and skins:
|
||
|
-----------------
|
||
|
To start, you'll want to choose a model for yourself. As in vQ3, the setting
|
||
|
is "set model [model]/[skin]". CPMA has a set of special skins for better
|
||
|
visibility: to use these, choose your skins as "pm" (eg "set model doom/pm").
|
||
|
If you have chosen to use ProMode skins, you should now choose your colors.
|
||
|
The setting is "color", and has 4 numbers: [rail core] [head] [shirt] [legs].
|
||
|
So you could set your rail core to be green (2), head and shirt to be yellow (3)
|
||
|
and legs to be red (1) with this: "set color 2331".
|
||
|
Note that you can customise your own model setup in the game using the GUI.
|
||
|
Press Escape and choose Player Setup. There you can customise your personal
|
||
|
colors, and see it as they change.
|
||
|
|
||
|
If you are playing team modes and want all your team mates to be the same color
|
||
|
as you, use the setting cg_forcecolors 1. cg_forcemodel 1 will force your team
|
||
|
to use the same model as you.
|
||
|
|
||
|
Now that your own model and team are decided, you can set up how you want the
|
||
|
opposing team to appear. The command is cg_EnemyModel model/skin. To make
|
||
|
the most out of this you should use ProMode skins - fullbright custom colour
|
||
|
enemies rule! Again, select pm as the skin. You can customise the colour with
|
||
|
cg_EnemyColors ####
|
||
|
|
||
|
eg:
|
||
|
cg_enemymodel keel/pm
|
||
|
cg_enemycolors iiii
|
||
|
|
||
|
Bright Green Keel sir? Suits you, sir!
|
||
|
|
||
|
|
||
|
The HUD (Heads Up Display):
|
||
|
---------------------------
|
||
|
This has a document all to itself these days: docs/HUD.txt
|
||
|
|
||
|
|
||
|
Weapon Stuff:
|
||
|
-------------
|
||
|
There are a few neeto little tweaks to the weapons. Most of these will again be
|
||
|
familiar to those with OSP experience.
|
||
|
|
||
|
cg_truelightning [Value 0 - 1]
|
||
|
Most people find that 0.5 allows them better LG aim on the net. The same code
|
||
|
has now been used by id in Quake3.
|
||
|
|
||
|
cg_smokeradius_rl and cg_smokegrowth_rl
|
||
|
Customise the size of your rocket trails, or simply turn them off. Setting both
|
||
|
to 0 will completely remove the trail. You can do the same for the grenade trail
|
||
|
( _gl rather than _rl).
|
||
|
|
||
|
|
||
|
Misc. Stuff:
|
||
|
------------
|
||
|
Joining the game. After connecting to a server, the next step depends on the
|
||
|
game type. For most gametypes, you will initially spawn as a spectator.
|
||
|
To join the game, either press Escape and select a team or join game.
|
||
|
For multi arenas (maps with several seperate playing areas) hit escape and
|
||
|
select Choose Arena. The list of arenas are marked DA for Duel Arena (1v1) or
|
||
|
CA for Clan Arena. If an arena has CPM in red after the name, this signifies
|
||
|
that it is using ProMode settings. Once you are in the arena you want to be,
|
||
|
hit escape again to select a team, or type /team r or /team b to join up.
|
||
|
|
||
|
CPMA uses specially tweaked prediction code, to offer the best gameplay online.
|
||
|
There are two settings which were tweaks to vanilla Q3 which can interfere with
|
||
|
this. In your config, you may find it best to set cg_smoothclients 0 and
|
||
|
cl_timenudge 0
|
||
|
|
||
|
Configs:
|
||
|
--------
|
||
|
The easiest way to give Quake3 a bunch of config settings is to write a config
|
||
|
file. This is a simple text file which you can execute within the game to pass
|
||
|
quake3 all the settings it contains. To create a new config file, create a new
|
||
|
blank text file and enter a list of settings. Save this file in either the
|
||
|
baseq3 or cpma directory. This file should end ".cfg". For instance, I would
|
||
|
create a file called swelt.cfg. To apply the settings in the config, type
|
||
|
"/exec config" (eg exec swelt) at the console. No need to type the ".cfg" at
|
||
|
the end. (Note thats swelt.cfg not swelt.cfg.txt - god bless MS)
|
||
|
|
||
|
For more advice on configs check one of these websites:
|
||
|
http://www.planetquake.com/thebind/
|
||
|
http://ucguides.savagehelp.com/Quake3/AquaQuake3Guide.html
|
||
|
http://netsites.barrysworld.net/guides/quake3/
|
||
|
_______________________________________________________________________________
|
||
|
|
||
|
The cpma/cfg directory includes a simplified version of arQon's config,
|
||
|
which is a good reference for some of the more technical settings: if you don't
|
||
|
understand what a certain cvar does or you aren't familiar with some of the
|
||
|
enhanced and new CPMA ones and don't want to look it up, odds are whatever is
|
||
|
in there is the best setting for it. :)
|
||
|
If you're new to CPMA, you should probably use "exec cfg/arqon" FIRST to set up
|
||
|
some good defaults, then modify those rather than start from scratch.
|