243 lines
4.1 KiB
INI
243 lines
4.1 KiB
INI
|
|
||
|
!DEFAULT
|
||
|
{
|
||
|
color 1 1 1 1
|
||
|
fontsize 8 12
|
||
|
#font id; textstyle 1
|
||
|
font threewave
|
||
|
}
|
||
|
|
||
|
|
||
|
Console
|
||
|
{
|
||
|
rect 0 0 640 48
|
||
|
#monospace
|
||
|
time 3000
|
||
|
}
|
||
|
|
||
|
|
||
|
NetGraph
|
||
|
{
|
||
|
rect 592 432 48 48
|
||
|
bgcolor 0.25 0.25 0.25 0.25
|
||
|
fill
|
||
|
}
|
||
|
|
||
|
NetGraphPing
|
||
|
{
|
||
|
rect 592 432 48 12
|
||
|
textalign R
|
||
|
}
|
||
|
|
||
|
|
||
|
# the WeaponList has to get a little funky to be able to handle all the legacyhud tricks:
|
||
|
# W and H are the size of EACH weapon, not the total
|
||
|
# and for the horizontal weaponlist (textalign C) X is the point to center around
|
||
|
# setting "fill" on the weaponlist draws any weapon that you have OR have ammo for: very handy in TDM
|
||
|
|
||
|
WeaponList
|
||
|
{
|
||
|
rect 0 80 48 16
|
||
|
color 0.25 0.25 1 0.75
|
||
|
bgcolor 0.25 0.25 0.25 0.75
|
||
|
fontsize 12 16
|
||
|
}
|
||
|
|
||
|
|
||
|
StatusBar_HealthIcon
|
||
|
{
|
||
|
rect 260 420 24 24
|
||
|
model "models/players/mynx/head.md3"
|
||
|
image "models/players/mynx/head_pm.skin"
|
||
|
angles 0 180 0 0
|
||
|
offset -12 -0.5 -3
|
||
|
color 0.25 0.75 1 1
|
||
|
}
|
||
|
|
||
|
StatusBar_HealthCount
|
||
|
{
|
||
|
rect 240 448 48 24
|
||
|
font idblock
|
||
|
fontsize 16 24
|
||
|
textalign R
|
||
|
textstyle 1
|
||
|
}
|
||
|
|
||
|
|
||
|
StatusBar_AmmoIcon
|
||
|
{
|
||
|
rect 312 428 16 16
|
||
|
}
|
||
|
|
||
|
StatusBar_AmmoCount
|
||
|
{
|
||
|
rect 302 448 36 16
|
||
|
font idblock
|
||
|
fontsize 12 16
|
||
|
textalign C
|
||
|
textstyle 1
|
||
|
}
|
||
|
|
||
|
|
||
|
StatusBar_ArmorIcon
|
||
|
{
|
||
|
rect 352 420 24 24
|
||
|
#angles 0 180 0 0
|
||
|
#Draw3D
|
||
|
}
|
||
|
|
||
|
StatusBar_ArmorCount
|
||
|
{
|
||
|
rect 352 448 48 32
|
||
|
font idblock
|
||
|
fontsize 16 24
|
||
|
textstyle 1
|
||
|
}
|
||
|
|
||
|
|
||
|
FPS
|
||
|
{
|
||
|
rect 0 0 640 12
|
||
|
color 1 1 1 0.5
|
||
|
textalign R
|
||
|
}
|
||
|
|
||
|
|
||
|
GameTime
|
||
|
{
|
||
|
rect 0 24 640 16
|
||
|
fontsize 12 16
|
||
|
textalign R
|
||
|
monospace
|
||
|
}
|
||
|
|
||
|
|
||
|
GameType
|
||
|
{
|
||
|
rect 0 32 640 24
|
||
|
fontsize 16 24
|
||
|
textalign C
|
||
|
color 1 1 0.5 1
|
||
|
}
|
||
|
|
||
|
|
||
|
WarmupInfo
|
||
|
{
|
||
|
rect 0 64 640 16
|
||
|
fontsize 12 16
|
||
|
textalign C
|
||
|
}
|
||
|
|
||
|
|
||
|
SpecMessage
|
||
|
{
|
||
|
rect 0 80 640 16
|
||
|
fontsize 12 16
|
||
|
textalign C
|
||
|
}
|
||
|
|
||
|
|
||
|
FollowMessage
|
||
|
{
|
||
|
rect 0 16 640 12
|
||
|
textalign C
|
||
|
}
|
||
|
|
||
|
|
||
|
PlayerSpeed
|
||
|
{
|
||
|
rect 0 12 640 12
|
||
|
color 1 1 1 0.5
|
||
|
textalign R
|
||
|
}
|
||
|
|
||
|
|
||
|
TargetName
|
||
|
{
|
||
|
rect 0 256 640 12
|
||
|
textalign C
|
||
|
time 500
|
||
|
}
|
||
|
|
||
|
TargetStatus
|
||
|
{
|
||
|
rect 0 268 640 12
|
||
|
textalign C
|
||
|
time 500
|
||
|
color 0.5 1 1 1
|
||
|
}
|
||
|
|
||
|
|
||
|
VoteMessageArena
|
||
|
{
|
||
|
rect 0 60 640 16
|
||
|
fontsize 12 16
|
||
|
textalign C
|
||
|
}
|
||
|
|
||
|
|
||
|
VoteMessageWorld
|
||
|
{
|
||
|
rect 0 76 640 16
|
||
|
fontsize 12 16
|
||
|
textalign C
|
||
|
color 1 1 0 1
|
||
|
}
|
||
|
|
||
|
|
||
|
!DEFAULT { textalign R; fontsize 16 20; }
|
||
|
Score_Limit { rect 0 420 32 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
|
||
|
Score_OWN { rect 0 440 32 20; bgcolor 1 1 1 0.5; fill; }
|
||
|
Score_NME { rect 0 460 32 20; bgcolor 0 1 0 0.5; fill; }
|
||
|
|
||
|
|
||
|
!DEFAULT { textalign L; fontsize 8 12; }
|
||
|
Chat1 { rect 0 396 640 12; time 3000; }
|
||
|
Chat2 { rect 0 384 640 12; time 3000; }
|
||
|
Chat3 { rect 0 372 640 12; time 3000; }
|
||
|
Chat4 { rect 0 360 640 12; time 3000; }
|
||
|
Chat5 { rect 0 348 640 12; time 3000; }
|
||
|
Chat6 { rect 0 336 640 12; time 3000; }
|
||
|
Chat7 { rect 0 324 640 12; time 3000; }
|
||
|
Chat8 { rect 0 312 640 12; time 3000; }
|
||
|
|
||
|
|
||
|
# that's all the DM stuff
|
||
|
|
||
|
|
||
|
!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; }
|
||
|
Team1 { rect 0 396 640 12; monospace; }
|
||
|
Team2 { rect 0 384 640 12; monospace; }
|
||
|
Team3 { rect 0 372 640 12; monospace; }
|
||
|
Team4 { rect 0 360 640 12; monospace; }
|
||
|
Team5 { rect 0 348 640 12; monospace; }
|
||
|
Team6 { rect 0 336 640 12; monospace; }
|
||
|
Team7 { rect 0 324 640 12; monospace; }
|
||
|
Team8 { rect 0 312 640 12; monospace; }
|
||
|
|
||
|
!DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; }
|
||
|
|
||
|
PowerUp1_Icon { rect 608 264 32 32; } # also used for the O/D indicator in CTFS
|
||
|
PowerUp1_Time { rect 544 264 64 32; }
|
||
|
|
||
|
PowerUp2_Icon { rect 608 232 32 32; }
|
||
|
PowerUp2_Time { rect 544 232 64 32; }
|
||
|
|
||
|
PowerUp3_Icon { rect 608 200 32 32; }
|
||
|
PowerUp3_Time { rect 544 200 64 32; }
|
||
|
|
||
|
PowerUp4_Icon { rect 608 168 32 32; }
|
||
|
PowerUp4_Time { rect 544 168 64 32; }
|
||
|
|
||
|
|
||
|
FlagStatus_OWN { rect 40 440 20 20; color 1 1 1 1; }
|
||
|
FlagStatus_NME { rect 40 460 20 20; color 0 1 0 1; }
|
||
|
|
||
|
|
||
|
!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font threewave; fontsize 12 16; }
|
||
|
|
||
|
TeamCount_OWN { rect 620 48 20 20; fill; }
|
||
|
TeamIcon_OWN { rect 600 48 20 20; fill; image "models/players/mynx/icon_pm.tga"; }
|
||
|
TeamCount_NME { rect 620 72 20 20; fill; }
|
||
|
TeamIcon_NME { rect 600 72 20 20; fill; image "models/players/sarge/icon_pm.tga"; }
|