106 lines
4.1 KiB
Plaintext
106 lines
4.1 KiB
Plaintext
|
OSP - Server-enabled Graphics
|
||
|
=============================
|
||
|
14 Dec 01
|
||
|
rhea@OrangeSmoothie.org
|
||
|
http://www.OrangeSmoothie.org
|
||
|
|
||
|
|
||
|
OSP Tourney DM/CA/CTF allows server operators to set up custom
|
||
|
graphics for display to clients while they are connected to the
|
||
|
server. The motivation here is to allow clans, communities and/or
|
||
|
tournament organizations to implement additional graphics in the
|
||
|
game for demo/screenshot enhancements.
|
||
|
|
||
|
In no way will these additional graphics interfere with normal
|
||
|
gameplay, as they are displayed in only two places:
|
||
|
- On the level screenshot page seen while connecting to
|
||
|
a server.
|
||
|
- On the end-level scoreboard after a match has been
|
||
|
played and before the map is restarted or the next
|
||
|
map loaded.
|
||
|
|
||
|
The format for customization is rather straight-forward. I've
|
||
|
also included an example in the main OSP-Q3 distribution for
|
||
|
reference in case things dont seem to go well:
|
||
|
|
||
|
1. Collect the graphics that you want to display. These
|
||
|
graphics should be targa (.tga) format of type 6(?) or
|
||
|
type 10(?) for maximum compatibility (i.e. for transparency
|
||
|
layers). JPEG (.jpg) format may work, but it is unsupported
|
||
|
at this time in OSP.
|
||
|
|
||
|
2. Create a new .pk3 file and add these graphics to the path:
|
||
|
|
||
|
gfx\2d\
|
||
|
|
||
|
3. Name these graphics in the following manner:
|
||
|
|
||
|
customXX.tga (where XX is from 1 to 16)
|
||
|
|
||
|
This naming scheme MUST be monotmically increasing, starting
|
||
|
at "1". In other words, name your first graphic "custom1.tga",
|
||
|
the next one "custom2.tga", and so forth for all your graphics
|
||
|
*UP TO* 16. OSP supports only 16 custom graphics.
|
||
|
|
||
|
4. When complete, place this .pk3 in your server's osp/ directory.
|
||
|
You should name the .pk3 with a your own name, starting with
|
||
|
a "z-" prefix, to ensure proper "sv_pure 1" semantics.
|
||
|
|
||
|
5. Enable sv_pure 1 and sv_allowDownload 1 on the server to ensure
|
||
|
that clients can download the custom graphics .pk3 file.
|
||
|
|
||
|
6. Create a gfx specification file that defines the position and
|
||
|
size for each of the graphics for both the connect splash
|
||
|
screen, and the end-level scoreboard. The format for this is
|
||
|
as follows:
|
||
|
|
||
|
x y w h:x y w h
|
||
|
|
||
|
- x = the X (horizontal) coordinate (from the left)
|
||
|
- y = the Y (vertical) coordinate (from the top)
|
||
|
- w = width of graphic
|
||
|
- h = height of graphic
|
||
|
|
||
|
----> Note: The X coordinate must be between 0 and 640,
|
||
|
while the Y coordinate must be between 0 and 480.
|
||
|
Don't worry about people with larger or smaller
|
||
|
screens, OSP will scale the graphics to the
|
||
|
client's resolution appropriately.
|
||
|
|
||
|
As you can see, there are two sets of coordinates defined
|
||
|
on each line, seperated by a ":". Each line represents the
|
||
|
coordinates for one of the graphics, with the first set
|
||
|
specifying the connect-screen position/size of the graphic,
|
||
|
and the second set representing the end-level scoreboard
|
||
|
position/size for the graphic.
|
||
|
|
||
|
The graphic specified is implied by the line number that
|
||
|
defines position/size. In other words, the first line
|
||
|
corresponds to the positioning information for the
|
||
|
"custom1.tga" graphic, the second line specifying info
|
||
|
for "custom2.tga" graphic, etc.
|
||
|
|
||
|
To suppress the display of a graphic on one of the screens
|
||
|
(i.e. show only on connect, but not on end-level), then
|
||
|
substitute "-1" for all "x y w h" info bits.
|
||
|
|
||
|
Specify only the number of lines equal to the number of
|
||
|
"customXX.tga" graphic files that you provide in your
|
||
|
custom graphic .pk3.
|
||
|
|
||
|
7. Define "server_gfxspecfile" with the path/name to the graphics
|
||
|
specification file you just made in the server's main .cfg
|
||
|
file.
|
||
|
|
||
|
8. Restart the server and BAM! your in business.
|
||
|
|
||
|
9. If you're having trouble, take a look at the example I have
|
||
|
in cfg-gfxexample. Just copy these two file into the main
|
||
|
osp/ directory, and add the following line to your server's
|
||
|
config:
|
||
|
|
||
|
set server_gfxspecfile "gfxdef.cfg"
|
||
|
|
||
|
Upon connect, clients should see 3 additional blenders in
|
||
|
the corners of varying sizes.
|