q3aServ/cpma/docs/Commands.txt

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2021-03-13 13:10:51 +01:00
Challenge ProMode Arena: Commands
---------------------------------
Date: 22 Jun 03
This document gives information on all available commands (and their
options) for CPMA, for both clients and at the server console.
All commands that require a parameter can be issued without the
parameter to gain additional information on the command's current
setting even if the command itself is disabled.
The notation used in the commands described herein uses the common
Unix semantics in specifying if a parameter is optional or required:
- Any parameter description enclosed with < ... > is required.
- Any parameter description enclosed with [ ... ] is optional.
Some of the commands given below also specify "player_id" as an optional
or required parameter. This "player_id" information is the numeric ID
number assigned to a player when connecting to the server. To find
the associated player_id of a player, issue the "\players" command to
view a listing of all playernames and their associated "player_id".
Note: all of the commands listed below are in addition to the commands
that are shipped with the default Quake3 game.
====================================
General commands (all modes of play)
====================================
accuracy Shows best player for each weapon. Adding
<weapon_id> shows all player stats for that
specific weapon. (Alias: topshots)
autorecord Creates demo with consistant naming scheme
+button5 Use the offhand hook/grapple, if the server allows it.
callvote <params> Calls a vote. The list of available <parameters>
is given later in this document.
currenttime/time Displays current local time.
help List of available commands for the particular
mode of play on the server (Alias: commands).
maplist Display available maps for current mode
motd Views server's current MOTD.
mvd Create a multiview demo (all players POVs).
players Lists all active players and their server ID
(This ID is needed for other commands, as shown
below). Additional info on client is also given.
ref <password> Become a referee (admin access).
scores Shows match stats
speconly Toggles client's involvement in the 1v1 queue.
If enabled, then clients will never join a 1v1
game. They will remain spectators the entire
time they are connected. Disabling "speconly"
will put the client back to the end of the queue
to begin playing again.
stats [player_ID] Shows weapon accuracy stats for a player. If no
ID is given, shows stats for the current player
(or if following a player, shows the stats of
the player being followed).
statsall Shows weapon accuracy stats for all players.
statsblue Shows weapon accuracy stats for the blue team.
statsred Shows weapon accuracy stats for the red team.
viewall Multiviews all active players.
viewnone Removes all active views.
+wstats Displays current stats while playing or of the
player being followed (if a spectator). In
multiview, the stats of the player of the
highlighted window will be displayed.
===========================================
Competition commands (warmup-enabled modes)
===========================================
ready Sets player's status to "ready" to start a match.
notready Sets player's status to "not ready" to start a match.
pause/timeout/timein Call or cancel a timeout.
==========================
Teamplay-specific commands
==========================
coach Switches to "coach" specator mode (after being
invited to the team), or reinitializes coach's
multi-player view of the coached team. Coaches
can teamchat, issue timeouts, teamready, etc.
with or for the team just as if they were a
playing member of the team, but they can only
spectate the coached team.
coachdecline Declines a "coach" invitation, or resigns
coach status for a team if already a coach.
coachinvite <player_id> Invites a player to "coach" the team.
coachkick <player_id> Removes a previously invited coach from a team.
drop <item> Drops available weapon/ammo (TDM/CTF only) or
a carried flag (CTF). Type "\drop" by itself to
drop the current weapon.
team <r|b|s|none> Chooses a team (r=red, b=blue, s=spectator) or
shows current team (if no param is given).
lock Locks a player's team
unlock Unlocks a player's team
captains Shows the names of both team captains.
viewred/viewblue Adds views of the entire red/blue team. As
new players join or leave the team, your screen
will be updated.
say_teamnl Removes the (location) part of a teamchat.
==========================================
Teamplay-specific commands [captains only]
==========================================
speclock Toggles locking team from spectators.
specinvite <player_id> Invites a player to spectate locked team.
teamready Readies all members on the team to start a match.
(Alias: readyteam)
invite <player_id> Invites a player to join the captain's team.
(Alias: pickplayer)
remove <player_id> Removes a player from the captain's team.
(Alias: kickplayer)
resign [player_ID] Resigns team captaincy. You can optionally
assign captaincy to another teammate by
supplying the teammate's ID.
teamname <name> Sets a team name for the scoreboard etc to use.
========================
Referee (admin) commands
========================
ref <password> Become a referee/admin.
ref <vote> <param> Works just like callvote settings and info.
abort Aborts a match that is underway.
allready Forces all players to start match.
ban <player_id> Temporarily bans selected player from server.
help List referee commands.
ip Shows players' names and IP addresses.
kick <player_id> Kicks selected player from server.
lock Locks both teams from more players joining.
lockblue Locks the blue team
lockred Locks the red team
promote <player_id> Promotes a player to captain status.
putblue <player_id> Puts specified player on the BLUE team.
putred <player_id> Puts specified player on the RED team.
remove <player_id> Removes selected player from team.
speclock Enables spectator locking for both teams.
speclockblue Enables spectator locking for the blue team.
speclockred Enables spectator locking for the red team.
unlock Unlocks both teams to allow more players to join.
unlockblue Unlocks the blue team.
unlockred Unlocks the red team.
specunlock Disables spectator locking for both teams.
specunlockblue Disables spectator locking for the blue team.
specunlockred Disables spectator locking for the red team.
*NOTE*: All vote options are also available, as any vote a referee calls
will ALWAYS pass immediately. This allows the referee to modify
all server settings shown in the \callvote list.
The "ref" command can be used to achieve the same effect.
==========================
Voting Commands/Parameters
==========================
The following options are available under the "callvote" facility of CPMA.
Most options are called with a parameter of "0" or "1" to signal "OFF" or
"ON" (0=OFF/DISABLE, 1=ON/ENABLE).
You can get a list of all votable options in the game by typing:
\callvote ?
by itself with no option name. This will list all available server
options to vote upon, based upon the current gametype being played on
the server.
You can also get the usage, description and current setting info of
most server variables by simply typing:
\callvote <option_name> ?
without any parameter. For example, you can get the server's current
settings to see which items and weapons are enabled or disabled by typing:
\callvote items ?
See the docs/Server.txt file for details of all the votes.
===============
Server Commands
===============
The following command-list describes the commands available on the
server console. Note, all console commands that shipped with the
default Quake3 game are available.
addbot If issued with a non-default quake3 bot name, CPMA
will deterministically load a bot definition with
a determined skill level. This selection is based
on the bot's numeric representation of its name.
Thus, the same bot will be selected when its name
is given, every time.
filterlist Lists all current filters enabled on the server.
(Alias: banlist)
filterload Loads filter/ban list specified in the
filter_file and player_file server variables.
(Aliases: playernames, banload)
ban <player_id> Bans a player from the server.