660 lines
30 KiB
Plaintext
660 lines
30 KiB
Plaintext
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================================================================================
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Voodoo Stats by myrddin & react
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================================================================================
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Voodoo Stats is a log analyzer for quake III arena. It can analyze both
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client side (qconsole.log) logs as well as server side (games.log) logs.
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It reads the log files generated by quake III and displays various game stats
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in html format.
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Credits:
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---------
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Lead Programming/Design : myrddin (myrdd1n@hotmail.com)
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Programming : react (r3act@hotmail.com)
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Additional coding/suggestions/advise : phred (greg@price.org)
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Additional testing/suggestions/p.r. : gouki (gouki9@yahoo.com)
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Website : http://www.clanavl.com/voodoo/
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http://www.clanavl.com
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Irc : #avalanche, #voodoopeople, #^oo^
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on irc.enterthegame.com
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Thanks to:
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----------
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rhea and the osp team : For creating the best competition mod for quake3.
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n8dawg : For helping us out with ummm... stuff/code ;)
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grunge : For setting us up with a test server in linux.
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lunk : For providing a linux shell account with mysql/php/www.
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fia & hifi : For helping me sort out browser compatiblities on macs.
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all the peeps in avl : Default Pimpage.
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and anyone else i forgot to mention...
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________________________________________________________________________________
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================================================================================
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Pimpage:
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================================================================================
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Clan Avalanche : http://www.clanavl.com
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#avalanche on irc.enterthegame.com
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Orange Smoothie Productions (OSP) : http://www.orangesmoothie.com
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#osp on irc.enterthegame.com
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Server Config Generator for OSP : http://www.clanavl.com/OSPConfig
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Brought to you by phred ( greg@price.org )
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Coderz : #coderz on irc.enterthegame.com
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________________________________________________________________________________
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================================================================================
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About this document:
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================================================================================
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This ReadME is a generic document and contains information on all the different
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releases of voodoostats (linux and windows), so ignore the information that does
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not refer to the release that you have downloaded.
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This document is written from a windows/dos perspective, so linux users should
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use the equivalent commands/methods if its not the same.
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ex: In windows directories are delimited by \
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In linux directories are delimited by /
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voodoostats(xx)-c and voodoostats(xx)-s
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---------------------------------------
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The (xx) here refers to the current version of voodoostats.
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Ex: If you have downloaded voodoostats version 4.0, then
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voodoostats(xx)-c means voodoostats40-c and
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voodoostats(xx)-s means voodoostats40-s
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voodoostats(xx)-c = analyzes log files and generates html stats.
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voodoostats(xx)-s = analyzes log files and updates mysql database with stats.
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________________________________________________________________________________
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================================================================================
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Installation and Usage Instructions:
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================================================================================
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Client Side version
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-------------------
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This version is mainly for players who just want to see stats of the games
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they play online. The stats are generated from qconsole.log
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1. Extract the downloaded .zip file into a directory of your choice.
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Linux specific: You may have to do a "chmod u+x" on the following files:
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voodoostats(xx)-c
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vs-preparse
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2. To analyze a log file and generate html stats:
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Lets say your qconsole.log file is in c:\games\quake iii arena\baseq3\
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To analyze this file, go to the dir where you unzipped voodoostats and
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type:
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voodoostats(xx)-c "c:\games\quake iii arena\baseq3\qconsole.log" <mycfg.cfg>
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NOTE: mycfg.cfg is optional. If you do not specify a cfg file then
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voodoostats will read all the info from c-default.cfg. You can make
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several different cfg files with different settings etc, and
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tell voodoostats to read your preference from that cfg file.
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A description of what each setting mean in the cfg can be found
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in c-default.cfg
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Also, the config file must have .cfg as its extension.
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You need the double quotes if the directory path has spaces in it.
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Server Side version (includes client side as well)
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-------------------
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This version is mainly for q3 server admins who wants to generate stats
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for all the players that join their server and keep a cumulative record
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of the stats stored in a database. The stats are generated from games.log
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The server side version uses mysql and php to store and retrieve the stats,
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so you need to install both mysql and php on your server/system.
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You may also need a webserver that is compatible with php if you dont
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already have one.
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Both mysql and php can be downloaded and used for free.
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Download the latest version of the webserver, mysql and php.
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You can get a free webserver from http://www.xitami.com
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mysql can be downloaded from http://www.mysql.com
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php can be downloaded from http://www.php.net
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Install the webserver first. In windows, PHP can automatically detect the
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webserver and configure it accordingly.
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Install mysql and php on your system.
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Check the installation instructions that comes with mysql and php.
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1. mysql setup
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-----------
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a. Add the mysql command path (c:\mysql\bin\ is the default) to your
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evironment variable PATH.
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In windows 2000 you can specify the PATH in
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start->
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settings->
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control panel->
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system->
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advanced->
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environment variables->
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user variables->
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PATH
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In win9x versions, you can specify the PATH in autoexec.bat:
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Path=C:\Windows;C:\Windows\Command;c:\mysql\bin
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i.e, when you type mysql from the command prompt (from any directory), it
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should go to the mysql> prompt.
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Test it! Open up a dos window and from C:\ or any other directory, type
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mysql and press enter. It should go to the mysql> prompt. type QUIT in the
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mysql> prompt to return to the command prompt.
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b. Read the section (section 4?) that deals with MySQL Database
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Administration from the mysql manual which can be found C:\mysql\Docs
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This section deals with user priveleges and tells you how to make mysql
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more secure and add a new user etc.
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You need to setup a user AND a password in mysql. If you are planning
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to run mysql as user 'root' then you have to set up a password for user
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'root' if it isnt already setup.
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The following is from the mysql documentation,
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The default privileges on Windows give all local users full
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privileges to all databases. To make MySQL more secure, you should
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set a password for all users and remove the row in the mysql.user
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table that has Host='localhost' and User=''.
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You should also add a password for the root user.
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(The following example starts by removing the anonymous user, that
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allows anyone to access the 'test' database.):
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C:\mysql\bin> mysql mysql
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mysql> DELETE FROM user WHERE Host='localhost' AND User='';
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mysql> QUIT
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C:\mysql\bin> mysqladmin reload
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C:\mysql\bin> mysqladmin -u root password your_password
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If you are running mysql as root, you *MUST* have a root password set up
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as indicated above, otherwise voodoostats will stall when updating
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the mysql database.
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Test to see if you can load up mysql with the username and the password
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you have set up as following:
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mysql -u Username -pPassword
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Note: Username = your username
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Password = your password
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There is no space between the -p and your password
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If it goes to the mysql> prompt, mysql is properly set up on your system.
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Quit mysql by typing QUIT in the mysql> prompt and that should return to the
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command prompt.
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mysql> QUIT
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Close the dos window.
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2. php setup
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---------
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a. Make sure you have configured your webserver to intercept .php files.
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This should automatically be done by the php installation program. Read
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the ReadMe file that comes with php. You may have to configure some things
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manually depending on the webserver you have on your system.
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*WARNING* If php is not set up properly, your username/password for mysql
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may be compromised!
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There is a file called test.php in this distribution under the html
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sub-folder. After setting up php, start your webserver and configure it
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to give public access to the html folder. Then load up the test.php file
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using your internet browser. If php is set up properly, you should see
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a whole lot of tables with variables and its values. If instead you see a
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line saying that "php is not set up properly" followed by "phpinfo();",
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then php is not set up properly!
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3. voodoostats setup
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-----------------
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If you installed mysql, php or a webserver or made any changes to your
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system configuration, its a good idea to reboot your system before you
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continue any further.
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a. Extract the downloaded .zip file to a directory of your choice.
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Linux specific: You may have to do a "chmod u+x" on the following files:
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voodoostats(xx)-s
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voodoostats(xx)-c
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vs-preparse
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DetectTags
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b. Open up the s-default.cfg file using a text editor and specify your
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mysql database username, password and other preferences.
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Further decription of what each setting in the cfg file mean, can be
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found in s-default.cfg itself. These settings are used by voodoostats
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to update the mysql database.
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c. Open up cfg-default.php under the html sub-folder using a text editor and
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specify your mysql database username, password and other preferences.
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Further decription of what each setting in the config file mean, can
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be found in cfg-default.php itself. These settings are used by php to
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retrieve the data from the mysql database.
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d. To analyze a log file and generate html stats:
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Lets say your games.log file is in c:\games\quake iii arena\osp\
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To analyze this file, go to the dir where you unzipped voodoostats
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and type:
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voodoostats(xx)-s "c:\games\quake iii arena\osp\games.log" <mycfg.cfg>
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NOTE: mycfg.cfg is optional. If you do not specify a cfg file then
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voodoostats will read all the info from s-default.cfg. You can make
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several different cfg files with different database settings etc,
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and tell voodoostats to read your preference from that cfg file.
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Also, the config file must have .cfg as its extension.
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You need the double quotes if the directory path has spaces in it.
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e. If you want to access your stats from the www, give public access to the
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html subfolder including its sub-directories using your webserver.
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index.php is the main stats webpage. If no config file is specified,
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index.php reads cfg-default.php and uses the information in that to access
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the mysql stats database. You can make several different php config files
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with different database settings and other preferences and tell index.php
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to read your preferences from the specified config file.
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ex: If you have a config file called cfg-myconfig.php with your
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preferences, then you can tell index.php to read from that config
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file by accessing:
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index.php?config=cfg-myconfig.php
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________________________________________________________________________________
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================================================================================
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Frequently Asked Questions (F.A.Q.)
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================================================================================
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Visit http://www.clanavl.com/voodoo/ for updated FAQ and additional help.
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--------------------------------------------------------------------------------
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Q. Where the can i find this so called "qconsole.log" file
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Quake III does not generate this file by default. You have to type
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"set logfile 1" in the quake III console inorder to get this file. It is a good
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idea to add that command to you "autoexec.cfg" file in "./baseq3/".
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The "qconsole.log" file is created in the ./baseq3/ folder by default.
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If its not there, check the ./OSP/ folder
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--------------------------------------------------------------------------------
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Q. Where are all the html files generated by Voodoo Stats
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All the html files generated by Voodoo Stats can be found in the "html"
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sub-folder.
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--------------------------------------------------------------------------------
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Q. Will the html files get over-written everytime the program runs?
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No. The html files generated will always have a unique filename based on the
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current time and date, so you dont have to worry about it getting over-written
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or deleted. This also means that you will be incharge of manually deleting the
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html files if you dont need them.
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--------------------------------------------------------------------------------
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Q. How come the accuracy stats dont display properly on client logs?
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You have to enable dumping of accuracy stats by OSP. You can do this by setting
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cg_autoaction "16" or adding 16 to your already existing cg_autoaction value.
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This will enable automatic "/statsall" after the game ends.
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--------------------------------------------------------------------------------
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Q. How can I setup a shortcut for easy access to generate the stats?
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Edit the voodoostats-c.bat file provided with voodoostats to match your settings.
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and create a shortcut on your desktop to voodoostats-c.bat
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Alternatively, You can create a batch file with the extension .bat with the
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voodoostats command in it.
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Lets say your games.log file is in c:\games\quake iii arena\baseq3\
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Open up any text editor (notepad etc.) and type the following:
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voodoostats(xx)-c "c:\games\quake iii arena\baseq3\qconsole.log" c-default.cfg
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Save the file now as voodoostats.bat in the directory where you extracted
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voodoostats into.
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Now create a shortcut on your desktop to point to voodoostats.bat
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Now you can generate the stats by just clicking on the shortcut you made.
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Obviously, you may have to replace c:\games\quake iii arena\baseq3\qconsole.log
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with the pathname of where your qconsole.log is located and replace
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c-default.cfg with the custom cfg file name you are using.
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--------------------------------------------------------------------------------
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Q. Anything else ?
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A neat way of generating the stats is to create a batch file with the
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quake3 command followed by the VoodooStats command. This way, once you exit
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quake III, the html stats will be created from your latest "qconsole.log"
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--------------------------------------------------------------------------------
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" feel da jungle vibe bebe! "
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The Prodigy ownz all!
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________________________________________________________________________________
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================================================================================
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History:
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================================================================================
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23 Jan 2002 - 4.2
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-------------------
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- Add: OSP logging format for qconsole.log was changed slightly in 1.01 for
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weapon accuracies and damages in stats dump. Changed the code to read
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that format now.
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- Add: Updated levelshots for OSP 1.01.
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- Fix: Win9x cant recognize certain output redirection like 2>>
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I used that to append errors to errors_sql.txt. Apparently win9x versions
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dont recognize that and comes out with odd errors like Unknown DB '2'
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when used to update DB from external file.
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This affected the server side version voodoostats(xx)-s on win9x machines
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Thanks to Crypto for helping me find this problem.
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I removed these now and hopefully it should work in win9x.
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18 Jan 2002 - 4.1
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-------------------
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- Add: OSP rgb color code is filtered out in php/html output.
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- Add: Threewave map detection. Requires version 1.1 and up.
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- Add: Detects FC defends in 3wave.
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- Fix: fclose() performed on a file twice may cause undefined behaviour in
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linux! If you were running voodoostats under linux, you may have
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experienced an issue where some game stats were missing because I
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accidently closed a file twice and the pre-parser would crash sometimes.
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Thanks to [VP]Tommy for helping me sort out this issue. Hopefully, its
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fixed now.
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- Fix: Ignores warmup games in non-osp mods as well.
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Must have keyword " Warmup:" in log.
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- Fix: Better detection for OSP games. Warmups on OSP servers spoofed as baseq3
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are detected properly and ignored hopefully.
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- Fix: Player quotes that have 'rcon' and 'pass' in it are ignored.
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- Fix: Parsing errors in sql statements when player names have a single quote.
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- Fix: Minor fixes and cleanup in php
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01 Oct 2001 - 4.0
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-------------------
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- Add: Server side stats using mysql/php! This ownz ;)
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If you use server side stats on your q3 server, let me know!
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I will put up a list of servers running voodoo stats on the webpage.
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- Add: Support for Threewave mod. Full support will be added later with the
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release of the next Threewave patch, hopefully.
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- Add: More awards on the client side.
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- Add: Displays weapon accuracy info and total damage given/recvd for all
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players on the client side . This is only possible in OSP 0.99v4 and up.
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You have to add the /statsall command to the cg_autoaction bitmask
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cvar to enable this feature in OSP. cg_autoaction "16" should enable
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this or add 16 to your existing cg_autoaction value.
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- Add: Support for client side (qconsole.log) CA games.
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- Add: TDM games are now supported.
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- Add: A whole lot of map images.
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- Add: Html is now generated using style sheets, so it should be
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much more customizable now. Modify c-voodoo.css (default) to customize.
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- Add: Random quotes for players (limited to 60 characters max for now).
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||
|
- Add: Config file support for the html generator. You can specify certain
|
||
|
options in a .cfg file like file extension for the generated html,
|
||
|
the stylesheet to be used for the generated html, enable/disable
|
||
|
weapon stats generation, etc.
|
||
|
- Add: Header/Footer support for the generated html.
|
||
|
|
||
|
- Fix: Fixed selector names in css to conform to standard naming format.
|
||
|
i.e., no underscodes are used in the selectors anymore.
|
||
|
- Fix: Score calculations were wrong if there were any team kills.
|
||
|
TeleFragging your own team-mate in CTF can cause this.
|
||
|
Hopefully it is fixed now with OSP 0.99v1 and later since
|
||
|
it adds team join messages to the console so teams are now
|
||
|
detected in the beginning of the game itself rather than
|
||
|
waiting till a ctf event occurs.
|
||
|
- Fix: Fixed assist award to count capture assists rather than FC defends.
|
||
|
- Fix: Fixed lots of html formatting errors.
|
||
|
- Fix: Erroneous calculations due to a variable that was not
|
||
|
initialized.
|
||
|
- Fix: Fixed up some suicides being missed because of a period in it.
|
||
|
killed itself. melted itself. etc.
|
||
|
- Fix: Fixed up some MAJOR memory leaks which eluded me in all the
|
||
|
previous releases. gg me!. Anyways, the program shouldn't be
|
||
|
much of a resource hog anymore and should run much faster.
|
||
|
- Fix: A whole lot of other crap i dont remember.
|
||
|
|
||
|
- Mod: The generated files are named using only alphanumeric characters
|
||
|
and underscode(_). This is to ensure compatibility over database
|
||
|
apps since some of them may have trouble with non-alphanumeric
|
||
|
characters.
|
||
|
- Mod: For team games, players on unknown teams are not displayed by
|
||
|
default. You can enable this in the .cfg file.
|
||
|
- Mod: Removed full names of maps. The reason for this was that the
|
||
|
full map names were hard-coded and it meant that everytime a
|
||
|
new map was added, i had to update the code with the name of the map.
|
||
|
I know a better way to support this by having a text file with
|
||
|
map names and its full name and reading from that. I may implement
|
||
|
this some time in the future if i have time.
|
||
|
Now its also possible to add other custom map images yourself.
|
||
|
Just save a .jpg file with the short map name in ./html/images/maps/
|
||
|
and it will load the map image for that map.
|
||
|
ex: If there is a new map with short name q3ctf8, you can save a
|
||
|
screenshot of the map as q3ctf8.jpg in ./html/images/maps/
|
||
|
- Mod: Removed every trace of the map guessing feature (based on location).
|
||
|
|
||
|
|
||
|
09 Jun 2001 - 3.5
|
||
|
------------------
|
||
|
|
||
|
- Fix: Fixed a nasty bug that happened when using certain logs files.
|
||
|
It was caused by CARRIAGE RETURN characters.
|
||
|
Thanks to React for finding it!
|
||
|
ASIDE: React is busy workin on server logs!
|
||
|
I'm trying to get the database going.
|
||
|
So what does that mean?
|
||
|
Voodoo Stats server side is in the works!
|
||
|
- Fix: Now detects suicides strings based on drowning under water.
|
||
|
'sank like a rock.'
|
||
|
- Fix: Now detects suicides strings based on deaths in the slime.
|
||
|
'melted.'
|
||
|
- Fix: Fixed OSP warmup detection bug when player is ready! and is kicked
|
||
|
out of server before game starts.
|
||
|
|
||
|
- Mod: Skill point for flag hold kills has been reduced from 2.0 to 1.8
|
||
|
- Mod: Map guessing has been disabled.
|
||
|
|
||
|
|
||
|
02 Jun 2001 - 3.4
|
||
|
-------------------
|
||
|
|
||
|
- Add: Support for regular id dm and tourney maps, and threewave compilation
|
||
|
pack 1 maps.
|
||
|
- Add: OSP map detection. OSP version 0.99u and later prints out the map
|
||
|
names onto the console so detection is trivial now. Thanks to Rhea!
|
||
|
|
||
|
- Fix: Fixed printing of map name without an image for that map.
|
||
|
- Fix: Score calculation is finally accurate! Hopefully...
|
||
|
|
||
|
- Mod: Changed the map image dimensions.
|
||
|
|
||
|
|
||
|
19 May 2001 - 3.3
|
||
|
-------------------
|
||
|
|
||
|
- Fix: Certain Player-name merges that was missed in the previous releases
|
||
|
is fixed now.
|
||
|
- Fix: Fixed tag detection bug that occured when player-names were merged.
|
||
|
|
||
|
|
||
|
14 May 2001 - 3.2
|
||
|
-------------------
|
||
|
|
||
|
- Add: Detects player disconnects that happens when 'Lost reliable commands'
|
||
|
|
||
|
- Fix: Fixed Player merges and Player disconnect issues that was broken
|
||
|
in the 3.1 release.
|
||
|
- Fix: Fixed image for crewctf map which was missing in previous releases.
|
||
|
- Fix: Fixed erroneous 'Flag Hold Kills'.
|
||
|
|
||
|
- Mod: Players are now added based on their color coded name. So for example,
|
||
|
A playername in RED color is now different from the same playername in
|
||
|
a different color.
|
||
|
|
||
|
|
||
|
13 May 2001 - 3.1
|
||
|
-------------------
|
||
|
|
||
|
- Add: "Guess-timates" teams for left-over players in CTF games.
|
||
|
Players who are assigned teams in this way are marked with a '~'
|
||
|
|
||
|
- Fix: Fixed problem when log file had the ascii character 27 (one of the
|
||
|
fun name characters). Woo this was one annoying bug!
|
||
|
Thanks to KI|N8_Dawg!
|
||
|
- Fix: Clicking on the main player name in the weapon stats goes back to the
|
||
|
main stats properly now. The link was broken in the previous release.
|
||
|
- Fix: Bugs in the markers (Disconnects, Team Changes and Playername Merges)
|
||
|
are fixed now, hopefully.
|
||
|
- Fix: Multiple games in the same log file which are incomplete games are
|
||
|
detected properly now.
|
||
|
- Fix: Server changes/reconnects are detected now. If a server change is
|
||
|
detected, the stats will be generated upto the point where server
|
||
|
was changed.
|
||
|
- Fix: Score calculation has been fixed a little bit, still not 100% accurate.
|
||
|
- Fix: Fixed OSP warm-up detection bug when player readys up, disconnects,
|
||
|
reconnects and then readys up again, before game starts.
|
||
|
- Fix: Fixed display of player names that ended with '^'.
|
||
|
- Fix: Player names with just spaces or invisible characters in them are
|
||
|
clickable now. The player names of such "k3wl" people are marked with
|
||
|
a '_' to make them "unk3wl" like the rest of us.
|
||
|
|
||
|
- Mod: 'Frags' is replaced with 'Score'
|
||
|
- Mod: 'Score' is now displayed on the main player listing in CTF games.
|
||
|
Its still not 100% accurate, but close enough?.
|
||
|
- Mod: Made the BLUE color a little brighter so its easier to read.
|
||
|
|
||
|
|
||
|
03 May 2001 - 3.0
|
||
|
-------------------
|
||
|
|
||
|
- Add: Complete stats for DM games. Lookin good!
|
||
|
- Add: Bloodlust award given to the player with most kill streak.
|
||
|
For da horde!
|
||
|
- Add: Clan tag detection! The html files will now be named according to the
|
||
|
clan tags in the player names.
|
||
|
- Add: Markers.
|
||
|
Players that disconnected before the game ended are marked with x
|
||
|
Players that were merged due to identical names are marked with +
|
||
|
Players that rejoined a game are marked with a number beside name
|
||
|
- Add: Error warning for improper termination of program due to the fun-name
|
||
|
ascii character 27 (Dont use that fun-name character!) in player name.
|
||
|
If you need to generate the stats for a log file with this fun-name,
|
||
|
then open the log file using a decent text editor and do a 'replace all'
|
||
|
on that player name with something else, and run voodoo stats again.
|
||
|
|
||
|
- Fix: The last character in certain player names is displayed properly now.
|
||
|
- Fix: Map played is properly detected now.
|
||
|
- Fix: Better team detection for players in CTF.
|
||
|
- Fix: Fixed player name detection issues that occured in certain lines.
|
||
|
- Fix: Fixed points that were not calculated properly before due to suicides.
|
||
|
- Fix: Fixed errors that occured when total number of players exceeded MAX.
|
||
|
- Fix: Detects "was squished." and "does a back flip into the lava." as
|
||
|
suicides now.
|
||
|
|
||
|
- Mod: The stats filename format has been changed to include date, time,
|
||
|
game-id, mod-type, team-name, game-type.
|
||
|
- Mod: The executable name now includes the version number.
|
||
|
- Mod: Initial assumption of easiest prey and worst enemy is the player
|
||
|
itself rather than the first player.
|
||
|
- Mod: Merged players with almost identical names.
|
||
|
This is really an issue with the q3 log file, qconsole.log.
|
||
|
This is a partial work-around which seems to be working so far.
|
||
|
- Mod: Stats are now generated in two seperate files. The weapon stats
|
||
|
tends to get considerably large for big pub games and dm games.
|
||
|
Now the main stats is generated in a seperate html to reduce
|
||
|
download time. Weapon stats are still available on demand.
|
||
|
This also introduces a problem. If you decide to rename the html
|
||
|
stat files, then the links within the main stats html that point
|
||
|
to the weapon stats html, will get broken. Hrms...
|
||
|
If you do decide to rename the html files then you have to update
|
||
|
the html links manually to point to the renamed files.
|
||
|
|
||
|
|
||
|
24 Apr 2001 - 2.2
|
||
|
-------------------
|
||
|
|
||
|
- Fix: Kill Streak and Death Streak is fixed now, hopefully.
|
||
|
|
||
|
- Add: Alternate Stats for DM games (alpha).
|
||
|
|
||
|
- Mod: Generate html only if there are at least 2 players in game.
|
||
|
- Mod: Deadliness Points System tweaked.
|
||
|
|
||
|
|
||
|
22 Apr 2001 - 2.1
|
||
|
-------------------
|
||
|
|
||
|
- Bug: If a player name uses the 'fun-name' ascii character 27 (escape key),
|
||
|
then the log file cannot be read properly.
|
||
|
|
||
|
- Fix: Better OSP Warm-up time detection.
|
||
|
- Fix: Fixed a bug that occured when player name had the letters "ate" in it.
|
||
|
- Fix: detects BFG lines properly now. This was a bug that was introduced in
|
||
|
the 2.0 release when i did a 'search and replace'.
|
||
|
|
||
|
- Mod: Skill Points System tweaked.
|
||
|
|
||
|
|
||
|
17 Apr 2001 - 2.0
|
||
|
-------------------
|
||
|
|
||
|
- Bug: Frags are still not calculated accurately.
|
||
|
The problem might be that Q3/OSP does not log all the defense/assist
|
||
|
points in client log.
|
||
|
|
||
|
- Fix: Various bugs in version 1.0
|
||
|
|
||
|
- Add: Map Detection based on player team chat messages.
|
||
|
Supported maps - id ctf, threewave ctf, threewave compilation (selected
|
||
|
maps)
|
||
|
|
||
|
- Mod: Skill Points System tweaked.
|
||
|
- Mod: Ignore Stats Generation during OSP warm-up.
|
||
|
- Mod: Force Stats Generation for incomplete games.
|
||
|
|
||
|
|
||
|
13 Apr 2001 - 1.0
|
||
|
-------------------
|
||
|
|
||
|
- Initial Public Release
|
||
|
|
||
|
|
||
|
30 Mar 2001 - beta
|
||
|
-------------------
|
||
|
|
||
|
- Initial Public Beta
|
||
|
|
||
|
________________________________________________________________________________
|
||
|
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
Disclaimer/Legal mumbo jumbo:
|
||
|
================================================================================
|
||
|
|
||
|
Use this program at your own risk. Absolutely no warranty what-so-ever.
|
||
|
This program is free as long as its not for commercial use.
|
||
|
If you use this program for a sponsored/commercial event/website, you have to
|
||
|
get consent from the author (myrdd1n@hotmail.com). Just let me know that you
|
||
|
are going to use it, it should still be free ;).
|
||
|
|
||
|
________________________________________________________________________________
|