q3aServ/osp/Docs/osp-q3-Commands.txt

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2021-03-13 13:11:06 +01:00
// OSP Tourney DM/CA/CTF Commands for Quake3
// -----------------------------------------
// http://www.OrangeSmoothie.org
// rhea@OrangeSmoothie.org
// v(1.03)
// 23 Feb 03
The following descriptions give information on all available commands
(and their options) for OSP Tourney DM/CA/CTF for Quake3 for both
clients and the server console.
All commands that require a parameter can be issued without the
parameter to gain additional information on the command's current
setting even if the command itself is disabled.
The notation used in the commands described herein uses the common
Unix semantics in specifying if a parameter is optional or required:
- Any parameter description enclosed with < ... > is required.
- Any parameter description enclosed with [ ... ] is optional.
Some of the commands given below also specify "player_id" as an optional
or required parameter. This "player_id" information is the numeric ID
number assigned to a player when connecting to the server. To find
the associated player_id of a player, issue the "\players" command to
view a listing of all playernames and their associated "player_id".
Note: all of the commands listed below are in addition to the commands
that are shipped with the default Quake3 game.
==============================================
General available commands (all modes of play)
==============================================
autorecord Creates a demo that utilizes consistant and infor-
mative naming semantics (OSP clients only).
autoscreenshot Creates a screenshot that utilizes consistant and
informative naming semantics (OSP clients only).
bottomshots [wpn_abbr] Displays the WORST player accuracies for all weapons
who have fired a minimum of shots for a weapon.
If followed with a weapon abbreviation, the command
will show all qualifying player accuracies for that
particular weapon (MG, SG, GL, RL, LG, RG, PG, BFG).
+button5 Enables use of the hook/grapple, if the server
allows for its use.
callvote <params> Calls a vote. The list of available <parameters>
is given further in this document.
credits Cool intro to the people who have been a part of
OSP's development.
currenttime Displays current local time.
followpowerup Toggles auto-chase of powerup pickup (if in chase-
cam mode).
help List of available commands for the particular
mode of play on the server (Alias: commands).
menu Pulls up client cgame menu for OSP-specific
client tweaks. Use weapnext/weapprev to move
down/up through menu items, and menuleft/menuright
to toggle settings backward/forward.
motd Views server's current MOTD.
players Lists all active players and their server ID
(This ID is needed for other commands, as shown
below). Additional info on client is also given.
ref <password> Become a referee (admin access).
settings Shows current server settings. Green indicates a
default value, while red shows what has been changed
from default for the current gametype.
speconly Toggles client's involvement in the 1v1 queue.
If enabled, then clients will never join a 1v1
game. They will remain spectators the entire
time they are connected. Disabling "speconly"
will put the client back to the end of the queue
to begin playing again.
stats [player_ID] Shows weapon accuracy stats for a player. If no
ID is given, shows stats for the current player
(or if following a player, shows the stats of
the player being followed).
statsall Dumps the stats for all active players.
statsblue/statsred Dumps the stats for the entire blue/red team.
statsdump Dumps current stats/scores to a logfile:
<osp_root>/stats/<date>/<logname>.txt
team s Switches to spectator mode.
topshots [weapon_abbr] Displays the best player accuracies for all weapons
who have fired a minimum of shots for a weapon.
If followed with a weapon abbreviation, the command
will show all qualifying player accuracies for that
particular weapon (MG, SG, GL, RL, LG, RG, PG, BFG).
+wstats Dispalys current stats while playing or of the
player being followed (if a spectator). In
multiview, the stats of the player of the
highlighted window will be displayed.
vc_follow [player_ID] Puts viewcam in follow mode.
Player_ID is optional to follow a specific player.
vc_free Toggle viewcam between manual/automatic change
between players.
vc_view Toggle ViewCam between static/dynamic views
(whether or not the camera is fixed or follows
players within viewrange).
viewall Multiviews all active players on the server.
viewblue/viewred Multiviews the entire blue/red team.
viewcam Switches to cinematic camera mode.
viewadd <player_id> Adds in-game player pov to screen.
viewremove [player_id] Removes currently viewed player pov that is
highlighted. Using the optional player_id
field selects the specific player pov to remove.
viewfollow Viewer will move to chasecam follow mode of the
player in the highlighted view.
viewnone Removes all active views.
viewnext/ Moves forward/backward through views to select
viewprev which player to listen in on.
(Note: The follownext/followprev commands alias
to these commands while in multi-view mode).
viewcyclenext/ Cycles through a player's team members in
viewcycleprev the current view. If a member is in another
view, he/she will be skipped. For 1v1/FFA
modes, this will cycle through all active
(and unviewed) players.
--> Ideal key mappings for multi-view viewing:
bind "[" followprev
bind "]" follownext
bind ";" viewprev
bind "'" viewnext
bind "." viewcycleprev
bind "/" viewcyclenext
bind backspace viewremove
bind enter viewfollow
=====================================
Competition commands (g_doWarmup = 1)
=====================================
ready Sets player's status to "ready" to start a match.
notready Sets player's status to "not ready" to start a match.
time Call a timeout/timein for a team.
pause Pauses/unpauses a match (admin only).
==========================================================
Team-specific commands [general] (g_gametype = 3, 4, or 5)
==========================================================
captains Shows the names of both team captains.
coach Switches to "coach" specator mode (after being
invited to the team), or reinitializes coach's
multi-player view of the coached team. Coaches
can teamchat, issue timeouts, teamready, etc.
with or for the team just as if they were a
playing member of the team, but they can only
spectate the coached team.
coachdecline Declines a "coach" invitation, or resigns
coach status for a team if already a coach.
coachinvite <player_id> Invites a player to "coach" the team.
coachkick <player_id> Removes a previously invited coach from a team.
drop <item> Drops available weapon/ammo (TDM/CTF only) or
a carried flag (CTF). Type "\drop" by itself for
a list of available items to drop.
joincode [password] Shows current team joincode or used to join a
locked team by giving a team's joincode password.
lock Locks a player's team
scores Shows team stats for current match.
team <r|b|s|none> Chooses a team (r=red, b=blue, s=spectator) or
shows current team (if no param is given).
time Calls a timeout/timein (Alias: pause)
timein Calls a timein (Alias: unpause)
timeout Calls a timeout (Alias: pause)
unlock Unlocks a player's team
viewred/viewblue Adds views of the entire red/blue team. As
new players join or leave the team, your screen
will be updated.
==========================================================
Team-specific commands [captain] (g_gametype = 3, 4, or 5)
==========================================================
invite <player_id> Invites a player to join the captain's team.
(Alias: pickplayer)
remove <player_id> Removes a player from the captain's team.
(Alias: kickplayer)
resign [player_ID] Resigns team captainship. You can optionally
assign captainship to another teammate by
supplying the teammate's ID.
specinvite <player_id> Invites a player to spectate locked team.
speclock Toggles locking team from spectators.
teamready Readies all members on the team to start a match.
(Alias: readyteam)
========================
Referee (admin) commands
========================
ref <vote_option> <param> Works just like callvote settings and info.
r_abort Aborts a match in progress (primarily for CA)
r_allcaptain Gives all active players limited captain commands.
r_allready Readies all players to start match.
r_ban <player_id> Kicks and bans selected player from server.
r_help This command listing.
r_kick <player_id> Kicks selected player from server.
r_lock Locks both teams from more players joining.
(Alias: lock)
r_lockblue Locks the blue team
r_lockred Locks the red team
r_map <mapname> Loads selected map.
r_mutespecs Mutes/unmutes spectators.
r_pause Pauses/unpauses match. (Alias: pause)
r_promote <player_id> Promotes a player to captain status.
r_putblue <player_id> Puts specified player on the BLUE team.
r_putred <player_id> Puts specified player on the RED team.
r_remove <player_id> Removes selected player from team.
r_restart Reloads the current map.
r_speclock Enables spectator locking for both teams.
r_speclockblue Enables spectator locking for the blue team.
r_speclockred Enables spectator locking for the red team.
r_specunlock Disables spectator locking for both teams.
r_specunlockblue Disables spectator locking for the blue team.
r_specunlockred Disables spectator locking for the red team.
r_unlock Unlocks both teams to allow more players to join.
r_unlockblue Unlocks the blue team
r_unlockred Unlocks the red team
*NOTE*: All vote options are also available as anything a referee "votes"
upon will ALWAYS pass/fail. This allows the referee to modify
all server settings as shown in the \callvote list. Can optional
use the "ref" command to achieve the same effect.
========================
Viewcam Editing Commands
========================
Please refer to the osp-q3-Viewcam.txt file in the osp/Docs/ directory
for a description of the following commands:
range
snapshot
snapshotdump
vc_proximity
vc_info
======================
Decal Editing Commands
======================
Please refer to the osp-q3-Decal-Editing.txt file in the osp/Docs/
directory for usage information on the following commands:
decaladd - Adds a new decal. It will be created in DISABLED
mode. Enable it to begin editing its placement
and graphic.
decaldec - Decreases the size of the current decal.
decaldisable - Disables the current decal.
decaldump - Dumps the current set of ENABLED decals to
<Quake3_root/osp/decals/decal-<mapname>.txt
decaledit - Enables/disables decal editting mode.
decalenable - Enables the current decal.
decalgfxnext - Rotates the current decal's graphic to the next
defined custom graphic.
decalgfxprev - Rotates the current decal's graphic to the
previous defined custom graphic.
decalinc - Increases the size of the current decal.
decalnext - Moves to the next active decal.
decalprev - Moves to the previous active decal.
decalrotclock - Rotates current decal clockwise.
decalrotcounter - Rotates current decal counter-clockwise.
==========================
Voting Commands/Parameters
==========================
The following options are available under the "callvote" facility of OSP.
Most options are called with a parameter of "0" or "1" to signal "OFF" or
"ON" (0=OFF/DISABLE, 1=ON/ENABLE).
You can get a list of all votable options in the game by typing:
\callvote ?
by itself with no option name. This will list all available server
options to vote upon, based upon the current gametype being played on
the server.
You can also get the usage, description and current setting info of
most server variables by simply typing:
\callvote <option_name> ?
without any parameter. For example, you can get the server's current
setting for the BFG to see if it's enabled or disabled by typing:
\callvote bfg ?
Here is a list of all of the votable options:
---------------------------------------------
** General votable parameters **
altgraphics <0|1> Toggles clients' ability to use alternate
graphics for plasma and lightning guns.
capfps <0|1> Toggles the clamp on com_maxfps.
dropitems <0|1> Ability to drop weapons/ammo (Teamplay DM only)
or ability to drop a carried flag (CTF only)
instagib <0|1> Toggles "instagib" settings under the current
gametype. Instagib is a format where the map
is cleared of items, players spawn with a railgun
and gauntlet, and the railgun inflicts 400 points
of damage. This format works under all gametypes.
fallingdamage <0|1> Whether falling damage is enabled/disabled.
fastrail <0|1> Option under Promode (CPM) settings, where the
railgun *switching* delay can be set to either
the reload time of 1500ms (option 0), or a
quicker 1000ms (option 1).
hook <0|1> Toggles "hook" or "grapple" availability.
kick <player_id> Attempts to kick player from server.
lgcooldown <0|1> Option under Promode (CPM) settings, where the
LightningGun "cooldown" switching delay can be set
to either 0ms (option 0), or a slower 200ms (100ms
if fastrail is enabled) (option 1).
map <mapname|map_id> Votes for a new map to be loaded. For a list
of available maps to vote on, type:
\callvote map
Maps can be voted by name or id number (as
given in the map listing).
map_restart Restarts the current map.
maxpackets_min <value> Sets minimum cl_maxpackets setting for
clients (0 disables).
maxpackets_max <value> Sets maximum cl_maxpackets setting for
clients (0 disables).
mg_damage <value> Set damage for machinegun on a per bullet basis.
Maximum is 10, minium is 1.
mg_startammo <value> Sets amount of ammo a player spawns with the
machinegun (min = 0, max = 500).
mode <available_modes> Loads the specified server configuration,
if the server is properly configured. This
is usually to load a new game type (CTF, DM, etc.)
mutespecs <0|1> Enables/disables ability for spectators chat
to appear for players in the game.
nextmap Loads the next map in the map queue.
osphud <0|1> Toggles clients' ability to use cg_enableOSPHUD.
overtime <0|1|2|3> Sets overtime mode:
0 - Sudden Death (first score decides)
1 - Sudden Death-Timed Overtime
(sudden death after X rounds)
2 - No Overtime (can end in tie)
3 - Tie-Timed overtime (tie after X rounds)
pmove <0|1|2> Toggles client ability to utilize enahced
client sampling (pmove_fixed).
0 - pmove enhancements disabled
1 - id-based pmove enhancements
0 - Improved pmove enhancements
promode <0|1> Toggles faster-paced ProMode Quake3 settings.
qil|kit [mapname] mm,. Changes to default QIL TeamDM league settings.
Optional mapname specifies particular map to
change to on the mode switch.
referee <player> Elects a player to have admin abilities.
reload <100-5000> Sets railgun reload time (in ms). Available only
under instagib mode.
respawn <secs> Sets value of forced respawn delay.
set1v1 [mapname] Changes to default 1v1 mode settings. Optional
mapname specifies particular map to change to
on the mode switch.
setca [mapname] Changes to default Clan Arena mode settings.
Optional mapname specifies particular map to
change to on the mode switch.
setctf [mapname] Changes to default CTF mode settings. Optional
mapname specifies particular map to change to
on the mode switch.
setffa [mapname] Changes to default Free-For-All mode settings.
Optional mapname specifies particular map to
change to on the mode switch.
setft [mapname] Changes to default FreezeTag TDM mode settings.
(OSP-based settings)
Optional mapname specifies particular map to
change to on the mode switch.
setftv [mapname] Changes to default FreezeTag TDM mode settings.
(Vanilla 1.51b-based settings)
Optional mapname specifies particular map to
change to on the mode switch.
settdm [mapname] Changes to default Team Deathmatch mode settings.
Optional mapname specifies particular map to
change to on the mode switch.
thrufloors <0|1> Specifies if splash damage can transfer
through thin floors/walls (id default).
timenudge_min <value> Sets minimum cl_timenudge setting for
clients (0 disables).
timenudge_max <value> Sets maximum cl_timenudge setting for
clients (0 disables).
unreferee <player> Elects a player to have admin abilities removed.
cl/capturelimit <value> Changes the current Capturelimit (CTF only)
fl/fraglimit <value> Changes the current fraglimit
rl/roundlimit <time> Changes the current roundlimit (CA only)
tl/timelimit <time> Changes the current timelimit
** All modes except ClanArena parameters **
bfg <0|1> Enables/disables BFG weapon (not in CA mode).
bsuit <0|1> Enables/disables BattleSuit (not in CA mode).
invis <0|1> Enables/disables Invisibility (not in CA mode).
medkit <0|1> Enables/disables MedKit (not in CA mode).
quad <0|1> Enables/disables Quad Damage (not in CA mode).
regen <0|1> Enables/disables Regeneration (not in CA mode).
teleporter <0|1> Enables/disables teleporter (not in CA mode).
** ClanArena-based parameters **
armordamage <0|1> Specifies if personal armor is stripped on
self-inflicted damage (CA mode only).
startrespawn <0|1> Specifies if clients are respawned on round
start (CA mode only).
warmupfire <0|1> Specifies if players can shoot weapons during
warmup (CA mode only).
** Team-based parameters **
allcaptain <0|1> Specifies if all players on a team have most
commands available only to the actual team
"captain" (everything except remove player
power).
teamdamage <0|1> Toggles ability to hurt teammates.
===============
Server Commands
===============
The following command-list describes the commands available on the
server console. Note, all console commands that shipped with the
default Quake3 game are also available.
addbot If issued with a non-default quake3 bot name, OSP
will deterministically load a bot definition with
a determined skill level. This selection is based
on the bot's numeric representation of its name.
Thus, the same bot will be selected when its name
is given, every time.
allready Sets all clients in the game to "ready".
ban <player_id> Bans a player from the server.
filterlist Lists all current filters enabled on the server.
(Alias: banlist)
filterload Loads filter/ban list specified in the
filter_file and player_file server variables.
(Aliases: playernames, banload)
loadmaps Reloads the server's map queue.
pause Pauses a match in progress. (Alias: mpause)
players Gives player info just like the client "\players"
command.