q3aServ/cpma/hud/old.cfg

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2021-03-13 13:10:51 +01:00
!DEFAULT
{
fontsize 6 10
font id
textstyle 1
monospace
}
NetGraph
{
rect 592 432 48 48
bgcolor 0.25 0.25 0.25 0.25
fill
}
NetGraphPing
{
rect 592 432 48 12
textalign C
}
WeaponList
{
rect 0 80 60 16
color 0.25 0.25 1 0.75
fontsize 12 16
}
StatusBar_HealthIcon
{
rect 280 440 40 40
image "models/players/mynx/icon_pm.tga"
}
StatusBar_HealthCount
{
rect 320 440 40 40
font idblock
fontsize 32 40
textstyle 0
}
StatusBar_ArmorIcon
{
rect 440 440 40 40
}
StatusBar_ArmorCount
{
rect 480 440 40 40
font idblock
fontsize 32 40
textstyle 0
}
StatusBar_AmmoIcon
{
rect 80 440 40 40
}
StatusBar_AmmoCount
{
rect 120 440 40 40
font idblock
fontsize 32 40
textstyle 0
}
FPS
{
rect 0, 20, 640, 12
color 1, 1, 1, 1
fontsize 12 16
textalign R
color 0, 0, 0, 0 # disabled
}
GameTime
{
rect 0, 0, 640, 16
fontsize 12 16
textalign R
monospace
}
GameType
{
rect 0, 16, 640, 24
fontsize 20
textalign C
color 1, 1, 0, 1
}
WarmupInfo
{
rect 0, 40, 640, 24
fontsize 14
textalign C
color 1, 0, 0, 1
}
FollowMessage
{
rect 0, 64, 640, 12
textalign C
}
SpecMessage
{
rect 0, 80, 640, 16
fontsize 16
textalign C
}
FragMessage
{
rect 0, 80, 640, 16
fontsize 16
textalign C
time 1500
fade 1, 1, 1, 0.5
}
RankMessage
{
rect 0, 96, 640, 12
textalign C
time 1500
fade 1, 1, 1, 0.5
}
PlayerSpeed
{
color 0, 0, 0, 0 # disabled
}
ItemPickup
{
color 0, 0, 0, 0 # disabled
}
ItemPickupIcon
{
color 0, 0, 0, 0 # disabled
}
TargetName
{
color 0, 0, 0, 0 # disabled
}
TargetStatus
{
color 0, 0, 0, 0 # disabled
}
Chat1 { rect 0, 372, 640, 12; time 3000; }
Chat2 { rect 0, 360, 640, 12; time 3000; }
Chat3 { rect 0, 348, 640, 12; time 3000; }
Chat4 { rect 0, 336, 640, 12; time 3000; }
# disabled Chat5 { }
# disabled Chat6 { }
# disabled Chat7 { }
# disabled Chat8 { }
VoteMessageArena
{
rect 0, 60, 640, 16
fontsize 6
textalign C
}
VoteMessageWorld
{
rect 0, 76, 640, 16
fontsize 6
textalign C
color 1, 1, 0, 1
}
Score_Limit { rect 0, 420, 32, 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
Score_OWN { rect 0, 440, 32, 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; color T; }
Score_NME { rect 0, 460, 32, 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; color E; }
# that's all the DM stuff
!DEFAULT { bgcolor 0.5 0.5 0.5 0.25; textalign R; fontsize 8 12; }
Team1 { rect 0, 372, 640, 12; color T; }
Team2 { rect 0, 360, 640, 12; color T; }
Team3 { rect 0, 348, 640, 12; color T; }
Team4 { rect 0, 336, 640, 12; color T; }
Team5 { rect 0, 324, 640, 12; color T; }
Team6 { rect 0, 312, 640, 12; color T; }
Team7 { rect 0, 300, 640, 12; color T; }
Team8 { rect 0, 288, 640, 12; color T; }
!DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; }
PowerUp1_Icon { rect 608, 264, 32, 32; } # also used for the O/D indicator in CTFS
PowerUp1_Time { rect 544, 264, 64, 32; }
PowerUp2_Icon { rect 608, 232, 32, 32; }
PowerUp2_Time { rect 544, 232, 64, 32; }
PowerUp3_Icon { rect 608, 200, 32, 32; }
PowerUp3_Time { rect 544, 200, 64, 32; }
PowerUp4_Icon { rect 608, 168, 32, 32; }
PowerUp4_Time { rect 544, 168, 64, 32; }
# note: team coloring for images needs BGCOLOR alpha to be non-zero
FlagStatus_OWN { rect 608 400 32 32; bgcolor 1 1 1 1; color T; }
FlagStatus_NME { rect 568 400 32 32; bgcolor 1 1 1 1; color E; }
!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font id; fontsize 12 16; }
TeamCount_OWN { rect 620, 40, 20, 20; color T; fill; }
TeamIcon_OWN { rect 600, 40, 20, 20; image "models/players/mynx/icon_pm.tga"; }
TeamCount_NME { rect 620, 64, 20, 20; color E; fill; }
TeamIcon_NME { rect 600, 64, 20, 20; image "models/players/sarge/icon_pm.tga"; }