Serious-Engine/Sources/SeriousSkaStudio/SeriousSkaStudioView.h
2016-03-11 18:20:51 -06:00

179 lines
5.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// SeriousSkaStudioView.h : interface of the CSeriousSkaStudioView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERIOUSSKASTUDIOVIEW_H__49B41950_735D_4A07_AAF6_29D528FBF35C__INCLUDED_)
#define AFX_SERIOUSSKASTUDIOVIEW_H__49B41950_735D_4A07_AAF6_29D528FBF35C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ChildFrm.h"
class CSeriousSkaStudioView : public CView
{
protected: // create from serialization only
CSeriousSkaStudioView();
DECLARE_DYNCREATE(CSeriousSkaStudioView)
// Attributes
public:
CSeriousSkaStudioDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSeriousSkaStudioView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
protected:
virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSeriousSkaStudioView();
void RenderView(CDrawPort *pdp);
void RenderLightModels(CDrawPort *pdp,CPlacement3D &pl);
INDEX TestRayCastHit(CPoint &pt);
void SetProjectionData( CPerspectiveProjection3D &prProjection, CDrawPort *pDP);
void FastZoomIn();
void FastZoomOut();
void AddTexture(CTFileName &fnFull);
void BrowseTexture(CTString strTextureDir);
public:
void OnIdle(void);
CDrawPort *m_pdpDrawPort;
CViewPort *m_pvpViewPort;
CPoint m_pntLastMouse;
FLOAT m_fFOV;
ANGLE3D m_angViewerOrientation;
FLOAT m_fTargetDistance;
FLOAT3D m_vTarget;
ANGLE3D m_angModelAngle;
FLOAT m_fLightDistance;
CPlacement3D m_plLightPlacement;
INDEX m_iViewSize;
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
private:
//{{AFX_MSG(CSeriousSkaStudioView)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnResetView();
afx_msg void OnShowWireframe();
afx_msg void OnShowSkeleton();
afx_msg void OnShowTexture();
afx_msg void OnAddMeshlod();
afx_msg void OnAddAnimation();
afx_msg void OnAddSkeletonlod();
afx_msg void OnDeleteselected();
afx_msg void OnAddAnimset();
afx_msg BOOL OnAddMeshlist();
afx_msg void OnAddSkeletonlist();
afx_msg void OnAddTexture();
afx_msg void OnAddChildModelInstance();
afx_msg void OnAddColisionbox();
afx_msg void OnAnimStop();
afx_msg void OnAnimSync();
afx_msg void OnAutoMiping();
afx_msg void OnUpdateAutoMiping(CCmdUI* pCmdUI);
afx_msg void OnShowGround();
afx_msg void OnUpdateShowGround(CCmdUI* pCmdUI);
afx_msg void OnUpdateShowSkeleton(CCmdUI* pCmdUI);
afx_msg void OnUpdateShowTexture(CCmdUI* pCmdUI);
afx_msg void OnUpdateShowWireframe(CCmdUI* pCmdUI);
afx_msg void OnShowAnimQueue();
afx_msg void OnUpdateShowAnimQueue(CCmdUI* pCmdUI);
afx_msg void OnFileSaveModel();
afx_msg void OnShowNormals();
afx_msg void OnUpdateShowNormals(CCmdUI* pCmdUI);
afx_msg void OnShowLights();
afx_msg void OnUpdateShowLights(CCmdUI* pCmdUI);
afx_msg void OnChangeAmbientcolor();
afx_msg void OnChangeLightcolor();
afx_msg void OnAnimLoop();
afx_msg void OnUpdateAnimLoop(CCmdUI* pCmdUI);
afx_msg void OnAnimPause();
afx_msg void OnUpdateAnimPause(CCmdUI* pCmdUI);
afx_msg void OnShowColision();
afx_msg void OnUpdateShowColision(CCmdUI* pCmdUI);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnFileSavemiAs();
afx_msg void OnFileRecreatetexture();
afx_msg void OnUpdateFileRecreatetexture(CCmdUI* pCmdUI);
afx_msg void OnVkDown();
afx_msg void OnVkUp();
afx_msg void OnVkEscape();
afx_msg void OnCreateAddTexture();
afx_msg void OnAddTextureBump();
afx_msg void OnAddTextureReflection();
afx_msg void OnAddTextureSpecular();
afx_msg void OnShowActiveSkeleton();
afx_msg void OnUpdateShowActiveSkeleton(CCmdUI* pCmdUI);
afx_msg void OnShowAllFramesBbox();
afx_msg void OnUpdateShowAllFramesBbox(CCmdUI* pCmdUI);
afx_msg void OnModelinstanceSavewithoffset();
afx_msg void OnVkLeft();
afx_msg void OnVkRight();
afx_msg void OnVkLeftWithCtrl();
afx_msg void OnVkRightWithCtrl();
afx_msg void OnConvertSelected();
afx_msg void OnResetColisionbox();
afx_msg void OnAllFramesRecalc();
afx_msg void OnReloadTexture();
afx_msg void OnRecreateTexture();
afx_msg void OnBrowseTexture();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in SeriousSkaStudioView.cpp
inline CSeriousSkaStudioDoc* CSeriousSkaStudioView::GetDocument()
{ return (CSeriousSkaStudioDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERIOUSSKASTUDIOVIEW_H__49B41950_735D_4A07_AAF6_29D528FBF35C__INCLUDED_)