Serious-Engine/Sources/Engine/Ska/StringTable.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

79 lines
2.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Templates/StaticStackArray.h>
#include <Engine/Base/CTString.h>
#include <Engine/Ska/StringTable.h>
#include <Engine/Templates/StaticStackArray.cpp>
struct stTable
{
INDEX st_iID;
CTString strName;
};
CStaticStackArray<struct stTable> _arStringTable;
// add index in table
INDEX AddIndexToTable(CTString strName)
{
_arStringTable.Push();
INDEX ctStrings = _arStringTable.Count();
_arStringTable[ctStrings-1].strName = strName;
_arStringTable[ctStrings-1].st_iID = ctStrings;
return ctStrings-1;
}
// find string in table and return his index, if not found add new and return his index
INDEX ska_GetIDFromStringTable(CTString strName)
{
if(strName == "") return -1;
INDEX ctStrings = _arStringTable.Count();
for(INDEX i=0;i<ctStrings;i++)
{
if(_arStringTable[i].strName == strName)
{
return i;
}
}
return AddIndexToTable(strName);
}
// find string in table and return his index, if not found return -1
INDEX ska_FindStringInTable(CTString strName)
{
if(strName == "") return -1;
INDEX ctStrings = _arStringTable.Count();
for(INDEX i=0;i<ctStrings;i++)
{
if(_arStringTable[i].strName == strName)
{
return i;
}
}
return -1;
}
// return name for index iIndex
CTString ska_GetStringFromTable(INDEX iIndex)
{
INDEX ctStrings = _arStringTable.Count();
if((iIndex >= 0) && (iIndex <= ctStrings-1))
{
return _arStringTable[iIndex].strName;
}
return "";
}