Serious-Engine/Sources/GameMP/LCDDrawing.h
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

29 lines
908 B
C

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_LCDDRAWING_H
#define SE_INCL_LCDDRAWING_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
extern void _LCDInit(void);
extern void _LCDEnd(void);
extern void _LCDPrepare(FLOAT fFade);
extern void _LCDSetDrawport(CDrawPort *pdp);
extern void _LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col);
extern void _LCDScreenBox(COLOR col);
extern void _LCDScreenBoxOpenLeft(COLOR col);
extern void _LCDScreenBoxOpenRight(COLOR col);
extern void _LCDRenderClouds1(void);
extern void _LCDRenderClouds2(void);
extern void _LCDRenderClouds2Light(void);
extern void _LCDRenderGrid(void);
extern void _LCDDrawPointer(PIX pixI, PIX pixJ);
extern COLOR _LCDGetColor(COLOR colDefault, const char *strName);
extern COLOR _LCDFadedColor(COLOR col);
extern COLOR _LCDBlinkingColor(COLOR col0, COLOR col1);
#endif /* include-once check. */