mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
531 lines
20 KiB
C++
531 lines
20 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Brushes/Brush.h>
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#include <Engine/Brushes/BrushTransformed.h>
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#include <Engine/Entities/ShadingInfo.h>
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#include <Engine/Templates/BSP_internal.h>
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#include <Engine/Base/ListIterator.inl>
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#include <Engine/Templates/DynamicArray.cpp>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Math/Float.h>
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#include <Engine/Entities/Entity.h>
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#include <Engine/Templates/Selection.cpp>
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template class CStaticArray<CBrushPolygonEdge>;
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template class CStaticArray<CBrushPolygon>;
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template class CStaticArray<long>;
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// set new absolute position for the vertex
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void CBrushVertex::SetAbsolutePosition(const DOUBLE3D &vAbsolute)
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{
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// get its brush entity
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CEntity *pen = bvx_pbscSector->bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
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if (pen==NULL) {
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ASSERT(FALSE);
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return;
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}
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// back-transform to relative coordinates
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DOUBLE3D vRelative = vAbsolute-FLOATtoDOUBLE(pen->en_plPlacement.pl_PositionVector);
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vRelative *= FLOATtoDOUBLE(!pen->en_mRotation);
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// remember new coordinates
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bvx_vdPreciseRelative = vRelative;
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bvx_vAbsolute = DOUBLEtoFLOAT(vAbsolute);
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bvx_vRelative = DOUBLEtoFLOAT(vRelative);
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if(bvx_pwvxWorking!=NULL)
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{
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bvx_pwvxWorking->wvx_vRelative = bvx_vRelative;
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}
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}
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/*
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* Calculate bounding box of this polygon.
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*/
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void CBrushPolygon::CalculateBoundingBox(void)
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{
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// NOTE: vertices are already transformed to absolute space
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// discard portal-sector links to this polygon
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extern BOOL _bDontDiscardLinks;
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if (!(bpo_pbscSector->bsc_ulTempFlags&BSCTF_PRELOADEDLINKS)&&!_bDontDiscardLinks) {
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bpo_rsOtherSideSectors.Clear();
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}
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// clear the bounding box
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bpo_boxBoundingBox = FLOATaabbox3D();
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// for all edges in polygon
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{FOREACHINSTATICARRAY(bpo_abpePolygonEdges, CBrushPolygonEdge, itbpe) {
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// add the edges vertices to the bounding box
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bpo_boxBoundingBox |= itbpe->bpe_pbedEdge->bed_pbvxVertex0->bvx_vAbsolute;
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bpo_boxBoundingBox |= itbpe->bpe_pbedEdge->bed_pbvxVertex1->bvx_vAbsolute;
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}}
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}
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/* Create a BSP polygon from this polygon. */
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void CBrushPolygon::CreateBSPPolygon(BSPPolygon<DOUBLE, 3> &bspo)
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{
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ASSERT(GetFPUPrecision()==FPT_53BIT);
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CBrushPolygon &brpo = *this;
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// set the plane of the bsp polygon
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((DOUBLEplane3D &)bspo) = *brpo.bpo_pbplPlane->bpl_ppldPreciseAbsolute;
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bspo.bpo_ulPlaneTag = (ULONG)brpo.bpo_pbscSector->bsc_abplPlanes.Index(brpo.bpo_pbplPlane);
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// create the array of edges in the bsp polygon
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INDEX ctEdges = brpo.bpo_abpePolygonEdges.Count();
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bspo.bpo_abedPolygonEdges.New(ctEdges);
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// for all edges in the polygon
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bspo.bpo_abedPolygonEdges.Lock();
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{for(INDEX iEdge=0; iEdge<ctEdges; iEdge++){
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CBrushPolygonEdge &brped = brpo.bpo_abpePolygonEdges[iEdge];
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BSPEdge<DOUBLE, 3> &bed = bspo.bpo_abedPolygonEdges[iEdge];
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// create the bsp edge in the bsp polygon
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brped.GetVertexCoordinatesPreciseAbsolute(bed.bed_vVertex0, bed.bed_vVertex1);
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}}
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bspo.bpo_abedPolygonEdges.Unlock();
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}
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void CBrushPolygon::CreateBSPPolygonNonPrecise(BSPPolygon<DOUBLE, 3> &bspo)
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{
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CBrushPolygon &brpo = *this;
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// offset for epsilon testing
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const DOUBLE fOffset = -0.01;
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// set the plane of the bsp polygon
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((DOUBLEplane3D &)bspo) = FLOATtoDOUBLE(brpo.bpo_pbplPlane->bpl_plAbsolute);
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bspo.bpo_ulPlaneTag = (ULONG)brpo.bpo_pbscSector->bsc_abplPlanes.Index(brpo.bpo_pbplPlane);
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// calculate offset for points
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DOUBLE3D vOffset = FLOATtoDOUBLE(((FLOAT3D&)brpo.bpo_pbplPlane->bpl_plAbsolute))*-fOffset;
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// offset the plane
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bspo.Offset(fOffset);
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// create the array of edges in the bsp polygon
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INDEX ctEdges = brpo.bpo_abpePolygonEdges.Count();
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bspo.bpo_abedPolygonEdges.New(ctEdges);
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// for all edges in the polygon
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bspo.bpo_abedPolygonEdges.Lock();
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{for(INDEX iEdge=0; iEdge<ctEdges; iEdge++){
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CBrushPolygonEdge &brped = brpo.bpo_abpePolygonEdges[iEdge];
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BSPEdge<DOUBLE, 3> &bed = bspo.bpo_abedPolygonEdges[iEdge];
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// create the offseted bsp edge in the bsp polygon
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FLOAT3D v0, v1;
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brped.GetVertexCoordinatesAbsolute(v0, v1);
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bed.bed_vVertex0 = FLOATtoDOUBLE(v0)+vOffset;
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bed.bed_vVertex1 = FLOATtoDOUBLE(v1)+vOffset;
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}}
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bspo.bpo_abedPolygonEdges.Unlock();
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}
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/*
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* Select adjacent polygons with same color as this one.
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*/
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void CBrushPolygon::SelectSimilarByColor(CBrushPolygonSelection &selbpoSimilar)
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{
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// if this polygon is not selected
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if (!IsSelected(BPOF_SELECTED)) {
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// select this polygon
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selbpoSimilar.Select(*this);
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}
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// for all other unselected walls in brush mip that have same color
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FOREACHINDYNAMICARRAY(bpo_pbscSector->bsc_pbmBrushMip->bm_abscSectors, CBrushSector, itbsc) {
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FOREACHINSTATICARRAY(itbsc->bsc_abpoPolygons, CBrushPolygon, itbpoOther) {
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if ((!(itbpoOther->bpo_ulFlags&BPOF_PORTAL)||(itbpoOther->bpo_ulFlags&(BPOF_TRANSLUCENT|BPOF_TRANSPARENT))) &&
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!itbpoOther->IsSelected(BPOF_SELECTED) &&
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itbpoOther->bpo_colColor == bpo_colColor) {
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// if the other polygon touches this one
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if (TouchesInAnySector(*itbpoOther)) {
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// recursively select the other polygon
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itbpoOther->SelectSimilarByColor(selbpoSimilar);
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}
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}
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}
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}
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}
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/*
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* Select adjacent polygons with same texture as this one.
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*/
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void CBrushPolygon::SelectSimilarByTexture(
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CBrushPolygonSelection &selbpoSimilar, INDEX iTexture)
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{
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// if this polygon is not selected
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if (!IsSelected(BPOF_SELECTED)) {
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// select this polygon
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selbpoSimilar.Select(*this);
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}
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// for all other unselected walls in brush mip that have same texture
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FOREACHINDYNAMICARRAY(bpo_pbscSector->bsc_pbmBrushMip->bm_abscSectors, CBrushSector, itbsc) {
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FOREACHINSTATICARRAY(itbsc->bsc_abpoPolygons, CBrushPolygon, itbpoOther) {
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if ((!(itbpoOther->bpo_ulFlags&BPOF_PORTAL)||(itbpoOther->bpo_ulFlags&(BPOF_TRANSLUCENT|BPOF_TRANSPARENT))) &&
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!itbpoOther->IsSelected(BPOF_SELECTED) &&
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itbpoOther->bpo_abptTextures[iTexture].bpt_toTexture.GetData()
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== bpo_abptTextures[iTexture].bpt_toTexture.GetData()) {
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// if the other polygon touches this one
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if (TouchesInAnySector(*itbpoOther)) {
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// recursively select the other polygon
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itbpoOther->SelectSimilarByTexture(selbpoSimilar, iTexture);
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}
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}
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}
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}
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}
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/*
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* Select all polygons in sector with same texture as this one.
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*/
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void CBrushPolygon::SelectByTextureInSector(CBrushPolygonSelection &selbpoSimilar, INDEX iTexture)
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{
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// for all other unselected walls in sector that have same texture
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FOREACHINSTATICARRAY(bpo_pbscSector->bsc_abpoPolygons, CBrushPolygon, itbpo) {
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if ((!(itbpo->bpo_ulFlags&BPOF_PORTAL)||(itbpo->bpo_ulFlags&(BPOF_TRANSLUCENT|BPOF_TRANSPARENT)))&&
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!itbpo->IsSelected(BPOF_SELECTED) &&
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itbpo->bpo_abptTextures[iTexture].bpt_toTexture.GetData()
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== bpo_abptTextures[iTexture].bpt_toTexture.GetData())
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{
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// select this polygon
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selbpoSimilar.Select(*itbpo);
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}
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}
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}
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/*
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* Select all polygons in sector with same color as this one.
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*/
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void CBrushPolygon::SelectByColorInSector(CBrushPolygonSelection &selbpoSimilar)
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{
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// for all other unselected walls in sector that have same color
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FOREACHINSTATICARRAY(bpo_pbscSector->bsc_abpoPolygons, CBrushPolygon, itbpo) {
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if ((!(itbpo->bpo_ulFlags&BPOF_PORTAL)||(itbpo->bpo_ulFlags&(BPOF_TRANSLUCENT|BPOF_TRANSPARENT))) &&
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!itbpo->IsSelected(BPOF_SELECTED) &&
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itbpo->bpo_colColor == bpo_colColor)
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{
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// select this polygon
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selbpoSimilar.Select(*itbpo);
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}
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}
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}
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/* Clear the object. */
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void CBrushPolygon::Clear(void)
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{
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bpo_abpePolygonEdges.Clear();
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bpo_smShadowMap.Clear();
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bpo_abptTextures[0].Clear();
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bpo_abptTextures[1].Clear();
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bpo_abptTextures[2].Clear();
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DiscardShadingInfos();
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};
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// discard all cached shading info for models
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void CBrushPolygon::DiscardShadingInfos(void)
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{
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FORDELETELIST( CShadingInfo, si_lnInPolygon, bpo_lhShadingInfos, itsi) {
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itsi->si_penEntity->en_ulFlags &= ~ENF_VALIDSHADINGINFO;
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itsi->si_lnInPolygon.Remove();
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itsi->si_pbpoPolygon = NULL;
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}
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}
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/*
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* Copy polygon within same sector.
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*/
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void CBrushPolygon::CopyFromSameSector(CBrushPolygon &bpoOriginal)
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{
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// copy simple data
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bpo_pbplPlane = bpoOriginal.bpo_pbplPlane;
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bpo_colColor = bpoOriginal.bpo_colColor;
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bpo_ulFlags = bpoOriginal.bpo_ulFlags;
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BOOL bCopyMapping = TRUE;
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bpo_abptTextures[0].CopyTextureProperties( bpoOriginal.bpo_abptTextures[0], bCopyMapping);
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bpo_abptTextures[1].CopyTextureProperties( bpoOriginal.bpo_abptTextures[1], bCopyMapping);
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bpo_abptTextures[2].CopyTextureProperties( bpoOriginal.bpo_abptTextures[2], bCopyMapping);
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bpo_mdShadow = bpoOriginal.bpo_mdShadow;
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bpo_pbscSector = bpoOriginal.bpo_pbscSector;
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// copy all edges
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bpo_abpePolygonEdges = bpoOriginal.bpo_abpePolygonEdges;
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}
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/* Copy polygon properties */
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CBrushPolygon &CBrushPolygon::CopyProperties(CBrushPolygon &bpoOther, BOOL bCopyMapping) {
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bpo_ulFlags &= ~BPOF_MASK_FOR_COPYING;
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bpo_ulFlags |= (bpoOther.bpo_ulFlags&BPOF_MASK_FOR_COPYING);
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bpo_bppProperties = bpoOther.bpo_bppProperties;
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bpo_colShadow = bpoOther.bpo_colShadow;
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bpo_abptTextures[0].CopyTextureProperties( bpoOther.bpo_abptTextures[0], bCopyMapping);
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bpo_abptTextures[1].CopyTextureProperties( bpoOther.bpo_abptTextures[1], bCopyMapping);
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bpo_abptTextures[2].CopyTextureProperties( bpoOther.bpo_abptTextures[2], bCopyMapping);
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return *this;
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};
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/* Copy polygon properties without texture */
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CBrushPolygon &CBrushPolygon::CopyPropertiesWithoutTexture(CBrushPolygon &bpoOther) {
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bpo_ulFlags &= ~BPOF_MASK_FOR_COPYING;
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bpo_ulFlags |= (bpoOther.bpo_ulFlags&BPOF_MASK_FOR_COPYING);
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bpo_bppProperties = bpoOther.bpo_bppProperties;
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bpo_colShadow = bpoOther.bpo_colShadow;
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return *this;
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};
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/* Copy polygon's textures */
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CBrushPolygon &CBrushPolygon::CopyTextures(CBrushPolygon &bpoOther) {
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bpo_abptTextures[0].CopyTextureProperties( bpoOther.bpo_abptTextures[0], TRUE);
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bpo_abptTextures[1].CopyTextureProperties( bpoOther.bpo_abptTextures[1], TRUE);
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bpo_abptTextures[2].CopyTextureProperties( bpoOther.bpo_abptTextures[2], TRUE);
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return *this;
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};
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/*
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* Calculate area of the polygon.
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*/
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DOUBLE CBrushPolygon::CalculateArea(void)
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{
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ASSERT(GetFPUPrecision()==FPT_53BIT);
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DOUBLE3D vArea = DOUBLE3D(0.0, 0.0, 0.0);
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// for each polygon edge
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{FOREACHINSTATICARRAY(bpo_abpePolygonEdges, CBrushPolygonEdge, itbpe) {
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DOUBLE3D v0, v1;
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itbpe->GetVertexCoordinatesPreciseRelative(v0, v1);
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// add the area of triangle that the edge closes with the origin
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vArea += v0*v1;
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}}
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return ( ((DOUBLE3D&)bpo_pbplPlane->bpl_pldPreciseRelative)%vArea ) / 2.0;
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}
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// move edges from another polygon into this one
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void CBrushPolygon::MovePolygonEdges(CBrushPolygon &bpoSource)
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{
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ASSERT(bpo_pbplPlane==bpoSource.bpo_pbplPlane);
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INDEX ctEdgesThis = bpo_abpePolygonEdges.Count();
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INDEX ctEdgesSource = bpoSource.bpo_abpePolygonEdges.Count();
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// create an array to hold all edges
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CStaticArray<CBrushPolygonEdge> abpeNew;
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abpeNew.New(ctEdgesThis+ctEdgesSource);
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INDEX ibpeNew = 0;
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// copy edges of this polygon
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{for(INDEX ibpeThis=0; ibpeThis<ctEdgesThis; ibpeThis++) {
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abpeNew[ibpeNew] = bpo_abpePolygonEdges[ibpeThis];
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ibpeNew++;
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}}
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// copy edges of source polygon
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{for(INDEX ibpeSource=0; ibpeSource<ctEdgesSource; ibpeSource++) {
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abpeNew[ibpeNew] = bpoSource.bpo_abpePolygonEdges[ibpeSource];
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ibpeNew++;
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}}
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// use the new array of edges instead old one
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bpo_abpePolygonEdges.MoveArray(abpeNew);
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}
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/* Test if this edge touches another one. */
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#define TOUCHEPSILON 0.001f
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extern INDEX wed_bIgnoreTJunctions;
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BOOL CBrushEdge::TouchesInSameSector(CBrushEdge &bedOther)
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{
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// if they have some common vertices
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if (
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bed_pbvxVertex0==bedOther.bed_pbvxVertex0 ||
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bed_pbvxVertex0==bedOther.bed_pbvxVertex1 ||
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bed_pbvxVertex1==bedOther.bed_pbvxVertex0 ||
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bed_pbvxVertex1==bedOther.bed_pbvxVertex1) {
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// they touch
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return TRUE;
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// if they have no common vertices
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} else if( !wed_bIgnoreTJunctions) {
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// test if some vertex is on the other edge
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FLOAT fA0A1 = (bed_pbvxVertex0->bvx_vRelative-bed_pbvxVertex1->bvx_vRelative).Length();
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FLOAT fB0B1 = (bedOther.bed_pbvxVertex0->bvx_vRelative-bedOther.bed_pbvxVertex1->bvx_vRelative).Length();
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FLOAT fA0B0 = (bed_pbvxVertex0->bvx_vRelative-bedOther.bed_pbvxVertex0->bvx_vRelative).Length();
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FLOAT fA0B1 = (bed_pbvxVertex0->bvx_vRelative-bedOther.bed_pbvxVertex1->bvx_vRelative).Length();
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FLOAT fA1B0 = (bed_pbvxVertex1->bvx_vRelative-bedOther.bed_pbvxVertex0->bvx_vRelative).Length();
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FLOAT fA1B1 = (bed_pbvxVertex1->bvx_vRelative-bedOther.bed_pbvxVertex1->bvx_vRelative).Length();
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FLOAT fB0A0 = (bedOther.bed_pbvxVertex0->bvx_vRelative-bed_pbvxVertex0->bvx_vRelative).Length();
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FLOAT fB0A1 = (bedOther.bed_pbvxVertex0->bvx_vRelative-bed_pbvxVertex1->bvx_vRelative).Length();
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FLOAT fB1A0 = (bedOther.bed_pbvxVertex1->bvx_vRelative-bed_pbvxVertex0->bvx_vRelative).Length();
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FLOAT fB1A1 = (bedOther.bed_pbvxVertex1->bvx_vRelative-bed_pbvxVertex1->bvx_vRelative).Length();
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return
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Abs(fB0B1-fA0B0-fA0B1)<TOUCHEPSILON||
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Abs(fB0B1-fA1B0-fA1B1)<TOUCHEPSILON||
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Abs(fA0A1-fB0A0-fB0A1)<TOUCHEPSILON||
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Abs(fA0A1-fB1A0-fB1A1)<TOUCHEPSILON;
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}
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return FALSE;
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}
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BOOL CBrushEdge::TouchesInAnySector(CBrushEdge &bedOther)
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{
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// if they have some common vertices
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if (
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// they touch
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bed_pbvxVertex0->bvx_vRelative==bedOther.bed_pbvxVertex0->bvx_vRelative ||
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bed_pbvxVertex0->bvx_vRelative==bedOther.bed_pbvxVertex1->bvx_vRelative ||
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bed_pbvxVertex1->bvx_vRelative==bedOther.bed_pbvxVertex0->bvx_vRelative ||
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bed_pbvxVertex1->bvx_vRelative==bedOther.bed_pbvxVertex1->bvx_vRelative) {
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return TRUE;
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// if they have no common vertices
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} else if( !wed_bIgnoreTJunctions) {
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// test if some vertex is on the other edge
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FLOAT fA0A1 = (bed_pbvxVertex0->bvx_vRelative-bed_pbvxVertex1->bvx_vRelative).Length();
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FLOAT fB0B1 = (bedOther.bed_pbvxVertex0->bvx_vRelative-bedOther.bed_pbvxVertex1->bvx_vRelative).Length();
|
|
FLOAT fA0B0 = (bed_pbvxVertex0->bvx_vRelative-bedOther.bed_pbvxVertex0->bvx_vRelative).Length();
|
|
FLOAT fA0B1 = (bed_pbvxVertex0->bvx_vRelative-bedOther.bed_pbvxVertex1->bvx_vRelative).Length();
|
|
FLOAT fA1B0 = (bed_pbvxVertex1->bvx_vRelative-bedOther.bed_pbvxVertex0->bvx_vRelative).Length();
|
|
FLOAT fA1B1 = (bed_pbvxVertex1->bvx_vRelative-bedOther.bed_pbvxVertex1->bvx_vRelative).Length();
|
|
FLOAT fB0A0 = (bedOther.bed_pbvxVertex0->bvx_vRelative-bed_pbvxVertex0->bvx_vRelative).Length();
|
|
FLOAT fB0A1 = (bedOther.bed_pbvxVertex0->bvx_vRelative-bed_pbvxVertex1->bvx_vRelative).Length();
|
|
FLOAT fB1A0 = (bedOther.bed_pbvxVertex1->bvx_vRelative-bed_pbvxVertex0->bvx_vRelative).Length();
|
|
FLOAT fB1A1 = (bedOther.bed_pbvxVertex1->bvx_vRelative-bed_pbvxVertex1->bvx_vRelative).Length();
|
|
|
|
return
|
|
Abs(fB0B1-fA0B0-fA0B1)<TOUCHEPSILON||
|
|
Abs(fB0B1-fA1B0-fA1B1)<TOUCHEPSILON||
|
|
Abs(fA0A1-fB0A0-fB0A1)<TOUCHEPSILON||
|
|
Abs(fA0A1-fB1A0-fB1A1)<TOUCHEPSILON;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/* Test if this polygon touches another one. */
|
|
BOOL CBrushPolygon::TouchesInAnySector(CBrushPolygon &bpoOther)
|
|
{
|
|
INDEX ctEdgesThis = bpo_abpePolygonEdges.Count();
|
|
INDEX ctEdgesOther = bpoOther.bpo_abpePolygonEdges.Count();
|
|
// for each edge in this polygon
|
|
{for(INDEX ibpeThis=0; ibpeThis<ctEdgesThis; ibpeThis++) {
|
|
CBrushEdge &bedThis = *bpo_abpePolygonEdges[ibpeThis].bpe_pbedEdge;
|
|
// for each edge in other polygon
|
|
{for(INDEX ibpeOther=0; ibpeOther<ctEdgesOther; ibpeOther++) {
|
|
CBrushEdge &bedOther = *bpoOther.bpo_abpePolygonEdges[ibpeOther].bpe_pbedEdge;
|
|
// if they touch
|
|
if (bedThis.TouchesInAnySector(bedOther)) {
|
|
// polygons touch
|
|
return TRUE;
|
|
}
|
|
}}
|
|
}}
|
|
// if no two edges touch, the polygons don't touch
|
|
return FALSE;
|
|
}
|
|
BOOL CBrushPolygon::TouchesInSameSector(CBrushPolygon &bpoOther)
|
|
{
|
|
INDEX ctEdgesThis = bpo_abpePolygonEdges.Count();
|
|
INDEX ctEdgesOther = bpoOther.bpo_abpePolygonEdges.Count();
|
|
// for each edge in this polygon
|
|
{for(INDEX ibpeThis=0; ibpeThis<ctEdgesThis; ibpeThis++) {
|
|
CBrushEdge &bedThis = *bpo_abpePolygonEdges[ibpeThis].bpe_pbedEdge;
|
|
// for each edge in other polygon
|
|
{for(INDEX ibpeOther=0; ibpeOther<ctEdgesOther; ibpeOther++) {
|
|
CBrushEdge &bedOther = *bpoOther.bpo_abpePolygonEdges[ibpeOther].bpe_pbedEdge;
|
|
// if they touch
|
|
if (bedThis.TouchesInSameSector(bedOther)) {
|
|
// polygons touch
|
|
return TRUE;
|
|
}
|
|
}}
|
|
}}
|
|
// if no two edges touch, the polygons don't touch
|
|
return FALSE;
|
|
}
|
|
|
|
// find minimum distance of a given point from the polygon edges
|
|
// see comp.graphics.algorithms.faq 1.02
|
|
FLOAT CBrushPolygon::GetDistanceFromEdges(const FLOAT3D &vC)
|
|
{
|
|
INDEX ctEdges = bpo_abpePolygonEdges.Count();
|
|
// start with infinite squared distance (all is calculated in squared distances!)
|
|
FLOAT fMinD2 = +1E20f;
|
|
// for each edge
|
|
{for(INDEX ibpe=0; ibpe<ctEdges; ibpe++) {
|
|
// for all edges in the polygon
|
|
FOREACHINSTATICARRAY(bpo_abpePolygonEdges, CBrushPolygonEdge, itbpePolygonEdge) {
|
|
// get edge vertices (edge direction is irrelevant here!)
|
|
const FLOAT3D &vA = itbpePolygonEdge->bpe_pbedEdge->bed_pbvxVertex0->bvx_vAbsolute;
|
|
const FLOAT3D &vB = itbpePolygonEdge->bpe_pbedEdge->bed_pbvxVertex1->bvx_vAbsolute;
|
|
// compute general vectors needed
|
|
FLOAT3D vAC = vC-vA;
|
|
FLOAT3D vAB = vB-vA;
|
|
// get parameter of the P - orthogonal projection of C onto AB
|
|
FLOAT fR = (vAC%vAB)/(vAB%vAB);
|
|
FLOAT fD2 = 0.0f;
|
|
// if before A
|
|
if (fR<0) {
|
|
// get squared distance AC
|
|
fD2 = vAC%vAC;
|
|
// if after B
|
|
} else if (fR>1) {
|
|
// get squared distance BC
|
|
FLOAT3D vBC = vC-vB;
|
|
fD2 = vBC%vBC;
|
|
// if between
|
|
} else {
|
|
// find PC
|
|
FLOAT3D vBC = vC-vB;
|
|
FLOAT3D vPC = vAC+(vBC-vAC)*fR;
|
|
// get squared distance PC
|
|
fD2 = vPC%vPC;
|
|
}
|
|
// update minimal squared distance
|
|
if (fD2<fMinD2) {
|
|
fMinD2=fD2;
|
|
}
|
|
}
|
|
}}
|
|
|
|
// return square root of the minimum squared distance
|
|
return Sqrt(fMinD2);
|
|
}
|
|
|
|
CBrushPolygon &CBrushPolygon::CopyPolygon(CBrushPolygon &bp)
|
|
{
|
|
bpo_pbplPlane=bp.bpo_pbplPlane;
|
|
bpo_abpePolygonEdges.MoveArray(bp.bpo_abpePolygonEdges);
|
|
bpo_apbvxTriangleVertices.MoveArray(bp.bpo_apbvxTriangleVertices);
|
|
bpo_aiTriangleElements.MoveArray(bp.bpo_aiTriangleElements);
|
|
CopyTextures(bp);
|
|
bpo_colColor=bp.bpo_colColor;
|
|
bpo_ulFlags=bp.bpo_ulFlags;
|
|
bpo_colShadow=bp.bpo_colShadow;
|
|
bpo_mdShadow=bp.bpo_mdShadow;
|
|
bpo_bppProperties=bp.bpo_bppProperties;
|
|
bpo_pspoScreenPolygon=NULL;
|
|
bpo_boxBoundingBox=bp.bpo_boxBoundingBox;
|
|
bpo_pbscSector=bp.bpo_pbscSector;
|
|
bpo_rsOtherSideSectors.Clear();
|
|
bpo_lhShadingInfos;
|
|
bpo_iInWorld=bp.bpo_iInWorld;
|
|
return *this;
|
|
}
|
|
|
|
|
|
// get amount of memory used by this object
|
|
SLONG CBrushPolygon::GetUsedMemory(void)
|
|
{
|
|
// basic size of class
|
|
SLONG slUsedMemory = sizeof(CBrushPolygon);
|
|
// add arrays
|
|
slUsedMemory += bpo_abpePolygonEdges.sa_Count * sizeof(CBrushPolygonEdge);
|
|
slUsedMemory += bpo_apbvxTriangleVertices.sa_Count * sizeof(CBrushVertex*);
|
|
slUsedMemory += bpo_aiTriangleElements.sa_Count * sizeof(INDEX);
|
|
slUsedMemory += bpo_rsOtherSideSectors.Count() * sizeof(CRelationSrc);
|
|
// done
|
|
return slUsedMemory;
|
|
}
|