mirror of
https://github.com/ptitSeb/Serious-Engine
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40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_TERRAIN_RENDER_H
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#define SE_INCL_TERRAIN_RENDER_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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// Prepare scene for terrain render
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void PrepareScene(CAnyProjection3D &apr, CDrawPort *pdp, CTerrain *ptrTerrain);
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// Render one terrain
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void RenderTerrain(void);
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// Render one terrain in wireframe mode
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void RenderTerrainWire(COLOR &colEdges);
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// Regenerate terrain tile
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void ReGenerateTile(INDEX itt);
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// Draw terrain quad tree
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void DrawQuadTree(void);
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// Draw box in wireframe
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void gfxDrawWireBox(FLOATaabbox3D &bbox, COLOR col);
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// Draw selected vertices
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void DrawSelectedVertices(GFXVertex *pavVertices, GFXColor *pacolColors, INDEX ctVertices);
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SLONG GetUsedMemoryForTileBatching(void);
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#endif
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