mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 19:00:27 +01:00
60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MSplitScreen.h"
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void CSplitScreenMenu::Initialize_t(void)
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{
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// intialize split screen menu
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("SPLIT SCREEN");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgStart.mg_bfsFontSize = BFS_LARGE;
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gm_mgStart.mg_boxOnScreen = BoxBigRow(0);
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gm_mgStart.mg_pmgUp = &gm_mgLoad;
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gm_mgStart.mg_pmgDown = &gm_mgQuickLoad;
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gm_mgStart.mg_strText = TRANS("NEW GAME");
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gm_mgStart.mg_strTip = TRANS("start new split-screen game");
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gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
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gm_mgStart.mg_pActivatedFunction = NULL;
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gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(1);
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gm_mgQuickLoad.mg_pmgUp = &gm_mgStart;
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gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
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gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
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gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
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gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
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gm_mgQuickLoad.mg_pActivatedFunction = NULL;
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gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgLoad.mg_boxOnScreen = BoxBigRow(2);
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gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
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gm_mgLoad.mg_pmgDown = &gm_mgStart;
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gm_mgLoad.mg_strText = TRANS("LOAD");
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gm_mgLoad.mg_strTip = TRANS("load a saved split-screen game");
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gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
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gm_mgLoad.mg_pActivatedFunction = NULL;
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}
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void CSplitScreenMenu::StartMenu(void)
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{
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CGameMenu::StartMenu();
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} |