Serious-Engine/Sources/SeriousSam/GUI/Menus/MSplitScreen.cpp
2016-04-01 01:12:10 +03:00

60 lines
2.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MSplitScreen.h"
void CSplitScreenMenu::Initialize_t(void)
{
// intialize split screen menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("SPLIT SCREEN");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_boxOnScreen = BoxBigRow(0);
gm_mgStart.mg_pmgUp = &gm_mgLoad;
gm_mgStart.mg_pmgDown = &gm_mgQuickLoad;
gm_mgStart.mg_strText = TRANS("NEW GAME");
gm_mgStart.mg_strTip = TRANS("start new split-screen game");
gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
gm_mgStart.mg_pActivatedFunction = NULL;
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(1);
gm_mgQuickLoad.mg_pmgUp = &gm_mgStart;
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(2);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgStart;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_strTip = TRANS("load a saved split-screen game");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pActivatedFunction = NULL;
}
void CSplitScreenMenu::StartMenu(void)
{
CGameMenu::StartMenu();
}