mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 19:00:27 +01:00
223 lines
5.7 KiB
C++
223 lines
5.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/Base/KeyNames.h>
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#include <Engine/CurrentVersion.h>
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#include <GameMP/LCDDrawing.h>
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#include "MGKeyDefinition.h"
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extern CSoundData *_psdSelect;
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extern CSoundData *_psdPress;
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extern BOOL _bDefiningKey;
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CMGKeyDefinition::CMGKeyDefinition(void)
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{
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mg_iState = DOING_NOTHING;
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}
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void CMGKeyDefinition::OnActivate(void)
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{
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PlayMenuSound(_psdPress);
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IFeel_PlayEffect("Menu_press");
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SetBindingNames(/*bDefining=*/TRUE);
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mg_iState = RELEASE_RETURN_WAITING;
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}
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BOOL CMGKeyDefinition::OnKeyDown(int iVKey)
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{
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// if waiting for a key definition
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if (mg_iState == PRESS_KEY_WAITING) {
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// do nothing
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return TRUE;
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}
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// if backspace pressed
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if (iVKey == VK_BACK) {
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// clear both keys
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DefineKey(KID_NONE);
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// message is processed
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return TRUE;
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}
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return CMenuGadget::OnKeyDown(iVKey);
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}
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// set names for both key bindings
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void CMGKeyDefinition::SetBindingNames(BOOL bDefining)
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{
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// find the button
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INDEX ict = 0;
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INDEX iDik = 0;
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FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
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if (ict == mg_iControlNumber) {
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CButtonAction &ba = *itba;
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// get the current bindings and names
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INDEX iKey1 = ba.ba_iFirstKey;
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INDEX iKey2 = ba.ba_iSecondKey;
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BOOL bKey1Bound = iKey1 != KID_NONE;
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BOOL bKey2Bound = iKey2 != KID_NONE;
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CTString strKey1 = _pInput->GetButtonTransName(iKey1);
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CTString strKey2 = _pInput->GetButtonTransName(iKey2);
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// if defining
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if (bDefining) {
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// if only first key is defined
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if (bKey1Bound && !bKey2Bound) {
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// put question mark for second key
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mg_strBinding = strKey1 + TRANS(" or ") + "?";
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// otherwise
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} else {
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// put question mark only
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mg_strBinding = "?";
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}
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// if not defining
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}
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else {
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// if second key is defined
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if (bKey2Bound) {
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// add both
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mg_strBinding = strKey1 + TRANS(" or ") + strKey2;
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// if second key is undefined
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} else {
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// display only first one
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mg_strBinding = strKey1;
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}
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}
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return;
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}
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ict++;
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}
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// if not found, put errorneous string
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mg_strBinding = "???";
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}
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void CMGKeyDefinition::Appear(void)
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{
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SetBindingNames(/*bDefining=*/FALSE);
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CMenuGadget::Appear();
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}
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void CMGKeyDefinition::Disappear(void)
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{
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CMenuGadget::Disappear();
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}
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void CMGKeyDefinition::DefineKey(INDEX iDik)
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{
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// for each button in controls
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INDEX ict = 0;
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FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
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CButtonAction &ba = *itba;
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// if it is this one
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if (ict == mg_iControlNumber) {
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// if should clear
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if (iDik == KID_NONE) {
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// unbind both
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ba.ba_iFirstKey = KID_NONE;
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ba.ba_iSecondKey = KID_NONE;
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}
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// if first key is unbound, or both keys are bound
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if (ba.ba_iFirstKey == KID_NONE || ba.ba_iSecondKey != KID_NONE) {
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// bind first key
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ba.ba_iFirstKey = iDik;
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// clear second key
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ba.ba_iSecondKey = KID_NONE;
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// if only first key bound
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} else {
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// bind second key
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ba.ba_iSecondKey = iDik;
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}
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// if it is not this one
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} else {
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// clear bindings that contain this key
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if (ba.ba_iFirstKey == iDik) {
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ba.ba_iFirstKey = KID_NONE;
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}
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if (ba.ba_iSecondKey == iDik) {
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ba.ba_iSecondKey = KID_NONE;
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}
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}
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ict++;
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}
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SetBindingNames(/*bDefining=*/FALSE);
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}
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void CMGKeyDefinition::Think(void)
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{
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if (mg_iState == RELEASE_RETURN_WAITING)
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{
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_bDefiningKey = TRUE;
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extern BOOL _bMouseUsedLast;
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_bMouseUsedLast = FALSE;
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_pInput->SetJoyPolling(TRUE);
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_pInput->GetInput(FALSE);
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if (_pInput->IsInputEnabled() &&
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!_pInput->GetButtonState(KID_ENTER) &&
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!_pInput->GetButtonState(KID_MOUSE1))
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{
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mg_iState = PRESS_KEY_WAITING;
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}
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}
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else if (mg_iState == PRESS_KEY_WAITING)
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{
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_pInput->SetJoyPolling(TRUE);
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_pInput->GetInput(FALSE);
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for (INDEX iDik = 0; iDik<MAX_OVERALL_BUTTONS; iDik++)
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{
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if (_pInput->GetButtonState(iDik))
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{
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// skip keys that cannot be defined
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if (iDik == KID_TILDE) {
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continue;
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}
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// if escape not pressed
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if (iDik != KID_ESCAPE) {
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// define the new key
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DefineKey(iDik);
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// if escape pressed
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} else {
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// undefine the key
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DefineKey(KID_NONE);
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}
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// end defining loop
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mg_iState = DOING_NOTHING;
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_bDefiningKey = FALSE;
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// refresh all buttons
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pgmCurrentMenu->FillListItems();
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break;
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}
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}
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}
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}
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void CMGKeyDefinition::Render(CDrawPort *pdp)
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{
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SetFontMedium(pdp);
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PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
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PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
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PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
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PIX pixJ = box.Min()(2);
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COLOR col = GetCurrentColor();
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pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
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pdp->PutText(mg_strBinding, pixIR, pixJ, col);
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} |