mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
287 lines
8.8 KiB
C++
287 lines
8.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include <Engine/StdH.h>
|
|
#include "Skeleton.h"
|
|
|
|
#include <Engine/Graphics/DrawPort.h>
|
|
#include <Engine/Math/Projection.h>
|
|
#include <Engine/Ska/StringTable.h>
|
|
#include <Engine/Ska/Render.h>
|
|
#include <Engine/Base/Stream.h>
|
|
#include <Engine/Templates/DynamicContainer.cpp>
|
|
|
|
#define SKELETON_VERSION 6
|
|
#define SKELETON_ID "SKEL"
|
|
|
|
static CStaticArray<struct SkeletonBone> _aSortArray;
|
|
INDEX ctSortBones;
|
|
|
|
CSkeleton::CSkeleton()
|
|
{
|
|
}
|
|
|
|
CSkeleton::~CSkeleton()
|
|
{
|
|
}
|
|
// Find bone in skeleton lod
|
|
INDEX CSkeleton::FindBoneInLOD(INDEX iBoneID,INDEX iSkeletonLod)
|
|
{
|
|
ASSERT(iSkeletonLod>=0);
|
|
INDEX ctslods = skl_aSkeletonLODs.Count();
|
|
if(ctslods < 1) return -1;
|
|
|
|
SkeletonLOD &slod = skl_aSkeletonLODs[iSkeletonLod];
|
|
INDEX ctb = slod.slod_aBones.Count();
|
|
// for each bone in skeleton
|
|
for(INDEX isb=0;isb<ctb;isb++) {
|
|
// if bone id match
|
|
if(slod.slod_aBones[isb].sb_iID == iBoneID) {
|
|
// return index in array of bones
|
|
return isb;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// Sorts bones in skeleton so parent bones are allways before child bones in array
|
|
void CSkeleton::SortSkeleton()
|
|
{
|
|
// sort each lod in skeleton
|
|
INDEX ctslods = skl_aSkeletonLODs.Count();
|
|
// for each lod in skeleton
|
|
for(INDEX islod=0;islod<ctslods;islod++)
|
|
{
|
|
// create SkeletonBones array for sorting array
|
|
_aSortArray.New(skl_aSkeletonLODs[islod].slod_aBones.Count());
|
|
// start sort for parent bone
|
|
SortSkeletonRecursive(-1,islod);
|
|
// just copy sorted array
|
|
skl_aSkeletonLODs[islod].slod_aBones.CopyArray(_aSortArray);
|
|
// clear array
|
|
_aSortArray.Clear();
|
|
// calculate abs transforms for bones in this lod
|
|
CalculateAbsoluteTransformations(islod);
|
|
}
|
|
}
|
|
|
|
// Sort skeleton bones in lod so parent bones are before child bones in array
|
|
void CSkeleton::SortSkeletonRecursive(INDEX iParentID, INDEX iSkeletonLod)
|
|
{
|
|
// reset global counter for sorted bones if this bone is parent bone
|
|
if(iParentID == (-1)) ctSortBones = 0;
|
|
SkeletonLOD &slod = skl_aSkeletonLODs[iSkeletonLod];
|
|
INDEX ctsb = slod.slod_aBones.Count();
|
|
// for each bone in lod
|
|
for(INDEX isb=0;isb<ctsb;isb++)
|
|
{
|
|
SkeletonBone &sb = slod.slod_aBones[isb];
|
|
if(sb.sb_iParentID == iParentID)
|
|
{
|
|
// just copy data to _aSortArray
|
|
_aSortArray[ctSortBones].sb_iID = sb.sb_iID;
|
|
_aSortArray[ctSortBones].sb_iParentID = sb.sb_iParentID;
|
|
_aSortArray[ctSortBones].sb_fBoneLength = sb.sb_fBoneLength;
|
|
memcpy(&_aSortArray[ctSortBones].sb_mAbsPlacement,&sb.sb_mAbsPlacement,sizeof(float)*12);
|
|
memcpy(&_aSortArray[ctSortBones].sb_qvRelPlacement,&sb.sb_qvRelPlacement,sizeof(QVect));
|
|
_aSortArray[ctSortBones].sb_fOffSetLen = sb.sb_fOffSetLen;
|
|
// increase couter for sorted bones
|
|
ctSortBones++;
|
|
}
|
|
}
|
|
// sort children bones
|
|
for(INDEX icsb=0;icsb<ctsb;icsb++) {
|
|
SkeletonBone &sb = slod.slod_aBones[icsb];
|
|
if(sb.sb_iParentID == iParentID) {
|
|
SortSkeletonRecursive(sb.sb_iID,iSkeletonLod);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate absolute transformations for all bones in this lod
|
|
void CSkeleton::CalculateAbsoluteTransformations(INDEX iSkeletonLod)
|
|
{
|
|
INDEX ctbones = skl_aSkeletonLODs[iSkeletonLod].slod_aBones.Count();
|
|
SkeletonLOD &slod = skl_aSkeletonLODs[iSkeletonLod];
|
|
// for each bone
|
|
for(INDEX isb=0; isb<ctbones; isb++) {
|
|
SkeletonBone &sb = slod.slod_aBones[isb];
|
|
INDEX iParentID = sb.sb_iParentID;
|
|
INDEX iParentIndex = FindBoneInLOD(iParentID,iSkeletonLod);
|
|
if(iParentID > (-1)) {
|
|
SkeletonBone &sbParent = slod.slod_aBones[iParentIndex];
|
|
MatrixMultiplyCP(sb.sb_mAbsPlacement,sbParent.sb_mAbsPlacement,sb.sb_mAbsPlacement);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add skeleton lod to skeleton
|
|
void CSkeleton::AddSkletonLod(SkeletonLOD &slod)
|
|
{
|
|
INDEX ctlods = skl_aSkeletonLODs.Count();
|
|
skl_aSkeletonLODs.Expand(ctlods+1);
|
|
skl_aSkeletonLODs[ctlods] = slod;
|
|
}
|
|
|
|
// Remove skleton lod form skeleton
|
|
void CSkeleton::RemoveSkeletonLod(SkeletonLOD *pslodRemove)
|
|
{
|
|
INDEX ctslod = skl_aSkeletonLODs.Count();
|
|
// create temp space for skeleton lods
|
|
CStaticArray<struct SkeletonLOD> aTempSLODs;
|
|
aTempSLODs.New(ctslod-1);
|
|
INDEX iIndexSrc=0;
|
|
|
|
// for each skeleton lod in skeleton
|
|
for(INDEX islod=0;islod<ctslod;islod++) {
|
|
SkeletonLOD *pslod = &skl_aSkeletonLODs[islod];
|
|
// copy all skeleton lods except the selected one
|
|
if(pslod != pslodRemove) {
|
|
aTempSLODs[iIndexSrc] = *pslod;
|
|
iIndexSrc++;
|
|
}
|
|
}
|
|
// copy temp array of skeleton lods back in skeleton
|
|
skl_aSkeletonLODs.CopyArray(aTempSLODs);
|
|
// clear temp skleletons lods array
|
|
aTempSLODs.Clear();
|
|
}
|
|
|
|
// write to stream
|
|
void CSkeleton::Write_t(CTStream *ostrFile)
|
|
{
|
|
INDEX ctslods = skl_aSkeletonLODs.Count();
|
|
// write id
|
|
ostrFile->WriteID_t(CChunkID(SKELETON_ID));
|
|
// write version
|
|
(*ostrFile)<<(INDEX)SKELETON_VERSION;
|
|
// write lods count
|
|
(*ostrFile)<<ctslods;
|
|
// for each lod in skeleton
|
|
for(INDEX islod=0;islod<ctslods;islod++)
|
|
{
|
|
SkeletonLOD &slod = skl_aSkeletonLODs[islod];
|
|
// write source file name
|
|
(*ostrFile)<<slod.slod_fnSourceFile;
|
|
// write MaxDistance
|
|
(*ostrFile)<<slod.slod_fMaxDistance;
|
|
|
|
// write bone count
|
|
INDEX ctb = slod.slod_aBones.Count();
|
|
(*ostrFile)<<ctb;
|
|
// write skeleton bones
|
|
for(INDEX ib=0;ib<ctb;ib++) {
|
|
CTString strNameID = ska_GetStringFromTable(slod.slod_aBones[ib].sb_iID);
|
|
CTString strParentID = ska_GetStringFromTable(slod.slod_aBones[ib].sb_iParentID);
|
|
SkeletonBone &sb = slod.slod_aBones[ib];
|
|
// write ID
|
|
(*ostrFile)<<strNameID;
|
|
// write Parent ID
|
|
(*ostrFile)<<strParentID;
|
|
//(*ostrFile)<<slod.slod_aBones[ib].sb_iParentIndex;
|
|
// write AbsPlacement matrix
|
|
ostrFile->Write_t(&sb.sb_mAbsPlacement,sizeof(FLOAT)*12);
|
|
// write RelPlacement Qvect stuct
|
|
ostrFile->Write_t(&sb.sb_qvRelPlacement,sizeof(QVect));
|
|
// write offset len
|
|
(*ostrFile)<<sb.sb_fOffSetLen;
|
|
// write bone length
|
|
(*ostrFile)<<sb.sb_fBoneLength;
|
|
}
|
|
}
|
|
}
|
|
|
|
// read from stream
|
|
void CSkeleton::Read_t(CTStream *istrFile)
|
|
{
|
|
INDEX iFileVersion;
|
|
INDEX ctslods;
|
|
// read chunk id
|
|
istrFile->ExpectID_t(CChunkID(SKELETON_ID));
|
|
// check file version
|
|
(*istrFile)>>iFileVersion;
|
|
if(iFileVersion != SKELETON_VERSION) {
|
|
ThrowF_t(TRANS("File '%s'.\nInvalid skeleton file version.\nExpected Ver \"%d\" but found \"%d\"\n"),
|
|
(const char*)istrFile->GetDescription(),SKELETON_VERSION,iFileVersion);
|
|
}
|
|
// read skeleton lod count
|
|
(*istrFile)>>ctslods;
|
|
|
|
if(ctslods>0) {
|
|
skl_aSkeletonLODs.Expand(ctslods);
|
|
}
|
|
// for each skeleton lod
|
|
for(INDEX islod=0;islod<ctslods;islod++) {
|
|
SkeletonLOD &slod = skl_aSkeletonLODs[islod];
|
|
// read source file name
|
|
(*istrFile)>>slod.slod_fnSourceFile;
|
|
// read MaxDistance
|
|
(*istrFile)>>slod.slod_fMaxDistance;
|
|
// read bone count
|
|
INDEX ctb;
|
|
(*istrFile)>>ctb;
|
|
// create bone array
|
|
slod.slod_aBones.New(ctb);
|
|
// read skeleton bones
|
|
for(INDEX ib=0;ib<ctb;ib++) {
|
|
CTString strNameID;
|
|
CTString strParentID;
|
|
SkeletonBone &sb = slod.slod_aBones[ib];
|
|
// read ID
|
|
(*istrFile)>>strNameID;
|
|
// read Parent ID
|
|
(*istrFile)>>strParentID;
|
|
//(*istrFile)>>slod.slod_aBones[ib].sb_iParentIndex ;
|
|
sb.sb_iID = ska_GetIDFromStringTable(strNameID);
|
|
sb.sb_iParentID = ska_GetIDFromStringTable(strParentID);
|
|
// read AbsPlacement matrix
|
|
for (int i = 0; i < 12; i++)
|
|
(*istrFile)>>sb.sb_mAbsPlacement[i];
|
|
// read RelPlacement Qvect stuct
|
|
(*istrFile)>>sb.sb_qvRelPlacement;
|
|
// read offset len
|
|
(*istrFile)>>sb.sb_fOffSetLen;
|
|
// read bone length
|
|
(*istrFile)>>sb.sb_fBoneLength;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Clear skeleton
|
|
void CSkeleton::Clear(void)
|
|
{
|
|
// for each LOD
|
|
for (INDEX islod=0; islod<skl_aSkeletonLODs.Count(); islod++) {
|
|
// clear bones array
|
|
skl_aSkeletonLODs[islod].slod_aBones.Clear();
|
|
}
|
|
// clear all lods
|
|
skl_aSkeletonLODs.Clear();
|
|
}
|
|
|
|
// Count used memory
|
|
SLONG CSkeleton::GetUsedMemory(void)
|
|
{
|
|
SLONG slMemoryUsed = sizeof(*this);
|
|
INDEX ctslods = skl_aSkeletonLODs.Count();
|
|
// for each skeleton lods
|
|
for(INDEX islod=0;islod<ctslods;islod++) {
|
|
SkeletonLOD &slod = skl_aSkeletonLODs[islod];
|
|
slMemoryUsed += sizeof(slod);
|
|
slMemoryUsed += slod.slod_aBones.Count() * sizeof(SkeletonBone);
|
|
}
|
|
return slMemoryUsed;
|
|
}
|