Serious-Engine/Sources/Engine/Base/Memory.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

195 lines
4.6 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Base/Memory.h>
#include <Engine/Base/Translation.h>
#include <Engine/Base/ErrorReporting.h>
/* rcg10282005 "new.h" is deprecated in newer C++ standards... --ryan. */
#ifdef _MSC_VER
#include <new.h>
#else
#include <new>
#endif
FLOAT _bCheckAllAllocations = FALSE;
#ifdef PLATFORM_WIN32
/*
* Declarations for setting up the 'new_handler'.
*/
_CRTIMP int __cdecl _query_new_mode( void );
_CRTIMP int __cdecl _set_new_mode( int );
#ifndef _PNH_DEFINED
typedef int (__cdecl * _PNH)( size_t );
#define _PNH_DEFINED
#endif
/*_CRTIMP _PNH __cdecl _query_new_handler( void );
_CRTIMP _PNH __cdecl _set_new_handler( _PNH );*/
#ifndef NDEBUG
// include this for debug version of operator new
#pragma comment (lib, "msvcrtd.lib")
#endif
// include user32 library (because of message box)
#pragma comment (lib, "user32.lib")
#endif
// if not enough memory
#ifdef _MSC_VER
int NewHandler(size_t size)
{
// terminate program
FatalError(TRANS("Not enough memory (%d bytes needed)!"), size);
return 0;
}
#else
void NewHandler(void)
{
// terminate program
FatalError(TRANS("Not enough memory!"));
}
#define _CrtCheckMemory()
#endif
/* Static class used for initializing memory handlers. */
static class CMemHandlerInit {
public:
// constructor
CMemHandlerInit(void);
} MemHandlerInit;
CMemHandlerInit::CMemHandlerInit(void)
{
// set our not-enough-memory handler
_set_new_handler(NewHandler);
// make malloc use that handler
#ifdef _MSC_VER
_set_new_mode(1);
#endif
}
#undef AllocMemory
void *AllocMemory( SLONG memsize )
{
void *pmem;
ASSERTMSG(memsize>0, "AllocMemory: Block size is less or equal zero.");
if (_bCheckAllAllocations) {
_CrtCheckMemory();
}
pmem = malloc( memsize);
// memory handler asures no null results here?!
if (pmem==NULL) {
_CrtCheckMemory();
FatalError(TRANS("Not enough memory (%d bytes needed)!"), memsize);
}
return pmem;
}
#ifdef _MSC_VER
#ifndef NDEBUG
void *_debug_AllocMemory( SLONG memsize, int iType, const char *strFile, int iLine)
{
void *pmem;
ASSERTMSG(memsize>0, "AllocMemory: Block size is less or equal zero.");
if (_bCheckAllAllocations) {
_CrtCheckMemory();
}
pmem = _malloc_dbg( memsize, iType, strFile, iLine);
// memory handler asures no null results here?!
if (pmem==NULL) {
_CrtCheckMemory();
FatalError(TRANS("Not enough memory (%d bytes needed)!"), memsize);
}
return pmem;
}
#endif
#endif
void *AllocMemoryAligned( SLONG memsize, SLONG slAlignPow2)
{
ULONG ulMem = (ULONG)AllocMemory(memsize+slAlignPow2*2);
ULONG ulMemAligned = ((ulMem+slAlignPow2-1) & ~(slAlignPow2-1)) + slAlignPow2;
((ULONG *)ulMemAligned)[-1] = ulMem;
return (void*)ulMemAligned;
}
void FreeMemoryAligned( void *memory)
{
FreeMemory((void*) ( ( (ULONG*)memory )[-1] ) );
}
void FreeMemory( void *memory )
{
ASSERTMSG(memory!=NULL, "FreeMemory: NULL pointer input.");
free( (char *)memory);
}
void ResizeMemory( void **ppv, SLONG slSize )
{
if (_bCheckAllAllocations) {
_CrtCheckMemory();
}
void *pv = realloc(*ppv, slSize);
// memory handler asures no null results here?!
if (pv==NULL) {
_CrtCheckMemory();
FatalError(TRANS("Not enough memory (%d bytes needed)!"), slSize);
}
*ppv = pv;
}
void GrowMemory( void **ppv, SLONG newSize )
{
ResizeMemory(ppv, newSize);
}
void ShrinkMemory( void **ppv, SLONG newSize )
{
ResizeMemory(ppv, newSize);
}
/*
* Allocate a copy of a string. - fatal error if not enough memory.
*/
char *StringDuplicate(const char *strOriginal) {
// get the size
SLONG slSize = strlen(strOriginal)+1;
// allocate that much memory
char *strCopy = (char *)AllocMemory(slSize);
// copy it there
memcpy(strCopy, strOriginal, slSize);
// result is the pointer to the copied string
return strCopy;
}
// return position where we encounter zero byte or iBytes
INDEX FindZero( UBYTE *pubMemory, INDEX iBytes)
{
for( INDEX i=0; i<iBytes; i++) if( pubMemory[i]==0) return i;
return iBytes;
}