Serious-Engine/Sources/EntitiesMP/ShipMarker.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

62 lines
1.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
104
%{
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";
class CShipMarker: CMarker {
name "Ship Marker";
thumbnail "Thumbnails\\ShipMarker.tbn";
properties:
1 BOOL m_bHarbor "Harbor" 'H' = FALSE,
2 FLOAT m_fSpeed "Speed [m/s]" 'S' = -1.0f,
3 FLOAT m_fRotation "Rotation [deg/s]" 'R' = -1.0f,
4 FLOAT m_fAcceleration "Acceleration" 'C' = 10.0f,
5 FLOAT m_fRockingV "Rocking V" 'V' = -1.0f,
6 FLOAT m_fRockingA "Rocking A" 'A' = -1.0f,
7 FLOAT m_tmRockingChange "Rocking Change Time" = 3.0f,
components:
1 model MODEL_MARKER "Models\\Editor\\ShipMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\ShipMarker.tex"
functions:
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\ShipMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
return;
}
};