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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_DYNAMICLOADER_H
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#define SE_INCL_DYNAMICLOADER_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/*
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* This class handles DLL loading in a platform-abstracted manner.
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*/
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class ENGINE_API CDynamicLoader {
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public:
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// Construct a CDynamicLoader to handle symbol lookups in a shared lib.
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// (libname) is a platform-independent filename. If you specify "game",
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// then you get "Game.dll" on windows, and "libgame.so" on Linux.
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// You should ALWAYS use lowercase, unless you know what you're doing.
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static CDynamicLoader *GetInstance(const char *libname);
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// Convert a win32 DLL path to a platform-specific equivalent.
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// ("Bin\\Entities.dll" becomes "Bin/libEntities.so" on Linux, etc.)
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static CTFileName ConvertLibNameToPlatform(const char *libname);
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virtual ~CDynamicLoader(void) {}
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// Lookup (sym) and return a pointer to it.
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// Returns NULL on error/symbol not found.
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virtual void *FindSymbol(const char *sym) = 0;
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// return a human-readable error message. NULL if there's no error.
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virtual const char *GetError(void) = 0;
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protected:
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// use GetInstance(), instead.
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CDynamicLoader() {}
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};
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#endif
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// end of DynamicLoader.h ...
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