mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
123 lines
4.4 KiB
C++
123 lines
4.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
// DlgVideoQuality.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
|
|
#ifdef _DEBUG
|
|
#undef new
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgVideoQuality dialog
|
|
|
|
|
|
CDlgVideoQuality::CDlgVideoQuality(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CDlgVideoQuality::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CDlgVideoQuality)
|
|
m_radioObjectShadowQuality = -1;
|
|
m_radioTextureQuality = -1;
|
|
m_radioWorldShadowQuality = -1;
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CDlgVideoQuality::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
|
|
// if dialog is recieving data
|
|
if( pDX->m_bSaveAndValidate == FALSE)
|
|
{
|
|
// set current state of texture quality radio button
|
|
/* switch( Flesh.gm_tqTextureQuality)
|
|
{
|
|
case CGame::TQ_LOW: { m_radioTextureQuality = 0; break; }
|
|
case CGame::TQ_MEDIUM: { m_radioTextureQuality = 1; break; }
|
|
case CGame::TQ_HIGH: { m_radioTextureQuality = 2; break; }
|
|
default: { ASSERTALWAYS( "Illegal texture quality value found!"); }
|
|
}
|
|
// set current state of object shadow quality radio button
|
|
switch( Flesh.gm_osqObjectShadowQuality)
|
|
{
|
|
case CGame::OSQ_OFF: { m_radioObjectShadowQuality = 0; break; }
|
|
case CGame::OSQ_LOW: { m_radioObjectShadowQuality = 1; break; }
|
|
case CGame::OSQ_HIGH: { m_radioObjectShadowQuality = 2; break; }
|
|
default: { ASSERTALWAYS( "Illegal object shadow quality value found!"); }
|
|
}
|
|
// set current state of world shadow quality radio button
|
|
switch( Flesh.gm_wsqWorldShadowQuality)
|
|
{
|
|
case CGame::WSQ_LOW: { m_radioWorldShadowQuality = 0; break; }
|
|
case CGame::WSQ_MEDIUM: { m_radioWorldShadowQuality = 1; break; }
|
|
case CGame::WSQ_HIGH: { m_radioWorldShadowQuality = 2; break; }
|
|
default: { ASSERTALWAYS( "Illegal world shadow quality value found!"); }
|
|
}
|
|
*/
|
|
}
|
|
|
|
//{{AFX_DATA_MAP(CDlgVideoQuality)
|
|
DDX_Radio(pDX, IDC_OBJECT_SHADOW_QUALITY, m_radioObjectShadowQuality);
|
|
DDX_Radio(pDX, IDC_TEXTURE_QUALITY, m_radioTextureQuality);
|
|
DDX_Radio(pDX, IDC_WORLD_SHADOW_QUALITY, m_radioWorldShadowQuality);
|
|
//}}AFX_DATA_MAP
|
|
|
|
// if dialog is giving data
|
|
if( pDX->m_bSaveAndValidate != FALSE)
|
|
{
|
|
// pick up states of texture quality radio button
|
|
/* switch( m_radioTextureQuality)
|
|
{
|
|
case 0: { Flesh.gm_tqTextureQuality = CGame::TQ_LOW; break; }
|
|
case 1: { Flesh.gm_tqTextureQuality = CGame::TQ_MEDIUM; break; }
|
|
case 2: { Flesh.gm_tqTextureQuality = CGame::TQ_HIGH; break; }
|
|
default: { ASSERTALWAYS( "Illegal texture quality radio value found!"); }
|
|
}
|
|
// pick up states of object shadow quality radio button
|
|
switch( m_radioObjectShadowQuality)
|
|
{
|
|
case 0: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_OFF; break; }
|
|
case 1: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_LOW; break; }
|
|
case 2: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_HIGH; break; }
|
|
default: { ASSERTALWAYS( "Illegal object shadow quality radio value found!"); }
|
|
}
|
|
// pick up states of world shadow quality radio button
|
|
switch( m_radioWorldShadowQuality)
|
|
{
|
|
case 0: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_LOW; break; }
|
|
case 1: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_MEDIUM; break; }
|
|
case 2: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_HIGH; break; }
|
|
default: { ASSERTALWAYS( "Illegal world shadow quality radio value found!"); }
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDlgVideoQuality, CDialog)
|
|
//{{AFX_MSG_MAP(CDlgVideoQuality)
|
|
// NOTE: the ClassWizard will add message map macros here
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgVideoQuality message handlers
|