Serious-Engine/Sources/Engine/Models/ModelProfile.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

108 lines
5.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Models/ModelProfile.h>
// profile form for profiling models
CModelProfile mpModelProfile;
CProfileForm &_pfModelProfile = mpModelProfile;
// override to provide external averaging from gfx profile
INDEX CModelProfile::GetAveragingCounter(void)
{
return _pfGfxProfile.GetAveragingCounter();
}
CModelProfile::CModelProfile(void)
: CProfileForm ("Model", "frames", CModelProfile::PCI_COUNT, CModelProfile::PTI_COUNT)
{
// initialize timers
SETTIMERNAME(PTI_INITMODELRENDERING, "InitModelRendering", "model");
SETTIMERNAME(PTI_INITPROJECTION, " InitProjection", "model");
SETTIMERNAME(PTI_INITSHADOWPROJECTION, " InitShadowprojection", "model");
SETTIMERNAME(PTI_INITATTACHMENTS, " InitAttachments", "attachment");
SETTIMERNAME(PTI_CREATEATTACHMENT, " CreateAttachment", "attachment");
SETTIMERNAME(PTI_RENDERMODEL, "RenderModel", "model");
SETTIMERNAME(PTI_RENDERSHADOW, "RenderShadow", "shadow");
SETTIMERNAME(PTI_RENDERSIMPLESHADOW, "RenderSimpleShadow", "shadow");
SETTIMERNAME(PTI_VIEW_PREPAREFORRENDERING, "View_PrepareForRendering", "");
SETTIMERNAME(PTI_VIEW_SETMODELVIEW, " View_SetModelView", "setting");
SETTIMERNAME(PTI_VIEW_INIT_UNPACK, "View_Init_Unpack", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_VERTICES, "View_Init_Vertices", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_FOG_MIP, "View_Init_Fog_mip ", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_HAZE_MIP, "View_Init_Haze_mip ", "vertex");
SETTIMERNAME(PTI_VIEW_RENDERMODEL, "View_RenderModel", "model");
SETTIMERNAME(PTI_VIEW_INIT_DIFF_SURF, " View_Init_Diff_surf", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_BUMP_SURF, " View_Init_Bump_surf", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_REFL_MIP , " View_Init_Refl_mip ", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_REFL_SURF, " View_Init_Refl_surf", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_SPEC_MIP, " View_Init_Spec_mip ", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_SPEC_SURF, " View_Init_Spec_surf", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_FOG_SURF, " View_Init_Fog_surf", "vertex");
SETTIMERNAME(PTI_VIEW_INIT_HAZE_SURF, " View_Init_Haze_surf", "vertex");
SETTIMERNAME(PTI_VIEW_ATTENUATE_SURF, " View_Attenuate_surf", "vertex");
SETTIMERNAME(PTI_VIEW_RENDER_DIFFUSE, " View_Render_Diffuse", "model");
SETTIMERNAME(PTI_VIEW_RENDER_BUMP, " View_Render_Bump", "model");
SETTIMERNAME(PTI_VIEW_RENDER_REFLECTIONS, " View_Render_Reflections", "model");
SETTIMERNAME(PTI_VIEW_RENDER_SPECULAR, " View_Render_Specular", "model");
SETTIMERNAME(PTI_VIEW_RENDER_FOG, " View_Render_Fog", "model");
SETTIMERNAME(PTI_VIEW_RENDER_HAZE, " View_Render_Haze", "model");
SETTIMERNAME(PTI_VIEW_SETTEXTURE, "View_Settexture", "setting");
SETTIMERNAME(PTI_VIEW_LOCKARRAYS, "View_Lockarrays", "vertex");
SETTIMERNAME(PTI_VIEW_DRAWELEMENTS, "View_Drawelements", "triangle");
SETTIMERNAME(PTI_VIEW_ONESIDE, "View_oneside", "side");
SETTIMERNAME(PTI_VIEW_ONESIDE_GLSETUP, " View_oneside_glSetup", "setup");
SETTIMERNAME(PTI_VIEW_RENDERPATCHES, "View_Renderpatches", "model");
SETTIMERNAME(PTI_VIEW_RENDERSHADOW, "View_Rendershadow", "shadow");
SETTIMERNAME(PTI_VIEW_SHAD_INIT_MIP, " View_Shad_Init_mip", "vertex");
SETTIMERNAME(PTI_VIEW_SHAD_INIT_SURF, " View_Shad_Init_surf", "vertex");
SETTIMERNAME(PTI_VIEW_SHAD_GLSETUP , " View_Shad_glSetup", "shadow");
SETTIMERNAME(PTI_VIEW_SHAD_RENDER , " View_Shad_Render", "triangle");
SETTIMERNAME(PTI_VIEW_RENDERSIMPLESHADOW, "View_RenderSimpleShadow", "shadow");
SETTIMERNAME(PTI_VIEW_SIMP_CALC, " View_Simp_calc", "shadow");
SETTIMERNAME(PTI_VIEW_SIMP_PREP, " View_Simp_prep", "shadow");
SETTIMERNAME(PTI_VIEW_SIMP_COPY , " View_Simp_copy", "shadow");
SETTIMERNAME(PTI_VIEW_SIMP_BATCHED, " View_Simp_batched", "batch");
SETTIMERNAME(PTI_MASK_INITMODELRENDERING, "Mask_InitModelRendering", "model");
SETTIMERNAME(PTI_MASK_RENDERMODEL, "Mask_RenderModel", "model");
// initialize counters
SETCOUNTERNAME(PCI_VERTICES_FIRSTMIP, "Vertices_firstmip");
SETCOUNTERNAME(PCI_VERTICES_USEDMIP, "Vertices_usedmip");
SETCOUNTERNAME(PCI_SURFACEVERTICES_FIRSTMIP, "SurfaceVertices_firstmip");
SETCOUNTERNAME(PCI_SURFACEVERTICES_USEDMIP, "SurfaceVertices_usedmip");
SETCOUNTERNAME(PCI_TRIANGLES_FIRSTMIP, "Triangles_firstmip");
SETCOUNTERNAME(PCI_TRIANGLES_USEDMIP, "Triangles_usedmip");
SETCOUNTERNAME(PCI_SHADOWVERTICES_FIRSTMIP, "ShadowVertices_firstmip");
SETCOUNTERNAME(PCI_SHADOWVERTICES_USEDMIP, "ShadowvVrtices_usedmip");
SETCOUNTERNAME(PCI_SHADOWSURFACEVERTICES_FIRSTMIP, "ShadowSurfaceVertices_firstmip");
SETCOUNTERNAME(PCI_SHADOWSURFACEVERTICES_USEDMIP, "ShadowSurfaceVertices_usedmip");
SETCOUNTERNAME(PCI_SHADOWTRIANGLES_FIRSTMIP, "ShadowTriangles_firstmip");
SETCOUNTERNAME(PCI_SHADOWTRIANGLES_USEDMIP, "ShadowTriangles_usedmip");
SETCOUNTERNAME(PCI_VIEW_TRIANGLES, "View_Triangles");
SETCOUNTERNAME(PCI_MASK_TRIANGLES, "Mask_Triangles");
SETCOUNTERNAME(PCI_MASK_POLYGONS, "Mask_Polygons");
};