mirror of
https://github.com/ptitSeb/Serious-Engine
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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// VirtualTreeNode.h : main header file for the Virtual Tree Class
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//
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#ifndef VIRTUALTREENODE_H
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#define VIRTUALTREENODE_H 1
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enum BrowsingMode {
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BM_ICONS_SMALL = 0,
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BM_ICONS_MEDIUM,
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BM_ICONS_LARGE,
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BM_DESCRIPTION,
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BM_FILENAME,
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BM_ICONS_MICRO,
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};
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#define NO_OF_ICONS 16
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class CDropVirtualTreeNode {
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public:
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char dvtn_chrDragName[256];
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};
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class CVirtualTreeNode {
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public:
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BOOL vtn_bIsDirectory; // set if this is directory
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CListNode vtn_lnInDirectory;
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CListHead vtn_lhChildren; // valid if this is a directory
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CVirtualTreeNode *vnt_pvtnParent; // NULL if this is root
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ULONG vtn_Handle; // internaly use ULONG, later cast to HTREEITEM
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INDEX vtn_itIconType; // INDEX of representing icon in list of icons
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enum BrowsingMode vtn_bmBrowsingMode;// how to display items - as icons, text, ...
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BOOL vtn_bSelected; // (if item) is this item curently selected
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CTextureData *vtn_pTextureData; // here we will load textures or thumb nails
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CTString vtn_strName; // (if directory) name in virtual tree
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CTFileName vtn_fnItem; // (if item) file name
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// Functions
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CVirtualTreeNode(); // constructor and
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~CVirtualTreeNode(); // destructor
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void MakeRoot(void);
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void Dump(CTStream *pFile);
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void Read_t( CTStream *pFile, CVirtualTreeNode* pParent); // read function
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void Write_t( CTStream *pFile); // write function
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void MoveToDirectory(CVirtualTreeNode *pVTNDst);
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};
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#endif // VIRTUALTREENODE_H
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