Serious-Engine/Sources/EntitiesMP/Common/PathFinding.h
2016-03-11 15:57:17 +02:00

43 lines
1.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_PATHFINDING_H
#define SE_INCL_PATHFINDING_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
// temporary structure used for path finding
class DECL_DLL CPathNode {
public:
// cunstruction/destruction
CPathNode(class CNavigationMarker *penMarker);
~CPathNode(void);
// get name of this node
const CTString &GetName(void);
// get link with given index or null if no more (for iteration along the graph)
CPathNode *GetLink(INDEX i);
class CNavigationMarker *pn_pnmMarker; // the marker itself
CListNode pn_lnInOpen; // for linking in open/closed lists
CListNode pn_lnInClosed;
CPathNode *pn_ppnParent; // best found parent in path yet
FLOAT pn_fG; // total cost to get here through the best parent
FLOAT pn_fH; // estimate of distance to the goal
FLOAT pn_fF; // total quality of the path going through this node
};
// find first marker for path navigation
DECL_DLL void PATH_FindFirstMarker(
CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
// find next marker for path navigation
DECL_DLL void PATH_FindNextMarker(
CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
#endif /* include-once check. */