mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 23:54:50 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
841 lines
25 KiB
C++
841 lines
25 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include <Engine/StdH.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Math/Float.h>
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#include <Engine/World/World.h>
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#include <Engine/World/WorldEditingProfile.h>
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#include <Engine/World/WorldSettings.h>
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#include <Engine/Entities/EntityClass.h>
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#include <Engine/Entities/Precaching.h>
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#include <Engine/Templates/DynamicContainer.cpp>
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#include <Engine/Brushes/BrushArchive.h>
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#include <Engine/Terrain/TerrainArchive.h>
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#include <Engine/Base/ProgressHook.h>
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#include <Engine/Network/Network.h>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Terrain/Terrain.h>
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#define WORLDSTATEVERSION_NOCLASSCONTAINER 9
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#define WORLDSTATEVERSION_MULTITEXTURING 8
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#define WORLDSTATEVERSION_SHADOWSPERMIP 7
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#define WORLDSTATEVERSION_CURRENT WORLDSTATEVERSION_NOCLASSCONTAINER
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CWorld *_pwoCurrentLoading = NULL; // world that is currently loading
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BOOL _bReadEntitiesByID = FALSE;
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extern BOOL _bPortalSectorLinksPreLoaded;
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extern BOOL _bEntitySectorLinksPreLoaded;
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extern BOOL _bFileReplacingApplied;
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/*
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* Save entire world (both brushes current state).
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*/
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void CWorld::Save_t(const CTFileName &fnmWorld) // throw char *
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{
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// create the file
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CTFileStream strmFile;
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strmFile.Create_t(fnmWorld);
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// save engine build
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_pNetwork->WriteVersion_t(strmFile);
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// write the world to the file
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Write_t(&strmFile);
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}
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/*
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* Load entire world (both brushes and current state).
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*/
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void CWorld::Load_t(const CTFileName &fnmWorld) // throw char *
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{
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// remember the file
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wo_fnmFileName = fnmWorld;
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// open the file
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CTFileStream strmFile;
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strmFile.Open_t(fnmWorld);
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// check engine build allowing reinit
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BOOL bNeedsReinit;
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_pNetwork->CheckVersion_t(strmFile, TRUE, bNeedsReinit);
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// read the world from the file
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Read_t(&strmFile);
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// close the file
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strmFile.Close();
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// if reinit is needed
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if (bNeedsReinit) {
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// reinitialize
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SetProgressDescription(TRANS("converting from old version"));
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CallProgressHook_t(0.0f);
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ReinitializeEntities();
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CallProgressHook_t(1.0f);
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// reinitialize
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SetProgressDescription(TRANS("saving converted file"));
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CallProgressHook_t(0.0f);
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Save_t(fnmWorld);
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CallProgressHook_t(1.0f);
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}
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}
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/*
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* Write entire world (both brushes and current state).
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*/
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void CWorld::Write_t(CTStream *postrm) // throw char *
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{
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// need high FPU precision
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CSetFPUPrecision FPUPrecision(FPT_53BIT);
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// delete all predictor entities before saving
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UnmarkForPrediction();
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DeletePredictors();
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// lock all arrays and containers
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LockAll();
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postrm->WriteID_t("WRLD"); // 'world'
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// write the world brushes to the file
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WriteBrushes_t(postrm);
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// write current world state to the file
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WriteState_t(postrm);
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postrm->WriteID_t("WEND"); // 'world end'
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// unlock all arrays and containers
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UnlockAll();
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}
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/*
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* Read entire world (both brushes and current state).
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*/
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void CWorld::Read_t(CTStream *pistrm) // throw char *
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{
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_pfWorldEditingProfile.IncrementAveragingCounter();
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_bFileReplacingApplied = FALSE;
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// need high FPU precision
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CSetFPUPrecision FPUPrecision(FPT_53BIT);
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// clear eventual old data in the world
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Clear();
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// lock all arrays and containers
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LockAll();
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pistrm->ExpectID_t("WRLD"); // 'world'
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// read the world brushes from the file
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ReadBrushes_t(pistrm);
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// read current world state from the file
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ReadState_t(pistrm);
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pistrm->ExpectID_t("WEND"); // 'world end'
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// unlock all arrays and containers
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UnlockAll();
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if( _bFileReplacingApplied)
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WarningMessage("Some of files needed to load world have been replaced while loading");
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}
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/*
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* Load just world brushes from a file with entire world information.
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*/
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void CWorld::LoadBrushes_t(const CTFileName &fnmWorld) // throw char *
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{
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// remember the file
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wo_fnmFileName = fnmWorld;
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// open the file
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CTFileStream strmFile;
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strmFile.Open_t(fnmWorld);
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// check engine build disallowing reinit
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BOOL bNeedsReinit;
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_pNetwork->CheckVersion_t(strmFile, FALSE, bNeedsReinit);
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ASSERT(!bNeedsReinit);
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strmFile.ExpectID_t("WRLD"); // 'world'
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// read the world brushes from the file
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ReadBrushes_t(&strmFile);
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}
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/*
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* Read world brushes from stream.
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*/
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void CWorld::ReadBrushes_t( CTStream *istrm)// throw char *
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_READBRUSHES);
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// must be in 53bit mode when managing brushes
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CSetFPUPrecision FPUPrecision(FPT_53BIT);
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ReadInfo_t(istrm, FALSE);
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SetProgressDescription(TRANS("loading world textures"));
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CallProgressHook_t(0.0f);
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// read the brushes from the file
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_pwoCurrentLoading = this;
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istrm->DictionaryReadBegin_t();
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istrm->DictionaryPreload_t();
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CallProgressHook_t(1.0f);
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SetProgressDescription(TRANS("loading brushes"));
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CallProgressHook_t(0.0f);
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wo_baBrushes.Read_t(istrm);
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CallProgressHook_t(1.0f);
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// if there are some terrais in world
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if(istrm->PeekID_t()==CChunkID("TRAR")) { // 'terrain archive'
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SetProgressDescription(TRANS("loading terrains"));
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CallProgressHook_t(0.0f);
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wo_taTerrains.Read_t(istrm);
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CallProgressHook_t(1.0f);
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}
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istrm->DictionaryReadEnd_t();
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_pwoCurrentLoading = NULL;
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_READBRUSHES);
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}
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/*
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* Write world brushes to stream.
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*/
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void CWorld::WriteBrushes_t( CTStream *ostrm) // throw char *
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{
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WriteInfo_t(ostrm);
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// write the brushes to the file
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ostrm->DictionaryWriteBegin_t(CTString(""), 0);
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wo_baBrushes.Write_t(ostrm);
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wo_taTerrains.Write_t(ostrm);
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ostrm->DictionaryWriteEnd_t();
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}
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/*
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* Read current world state from stream.
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*/
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void CWorld::ReadState_t( CTStream *istr) // throw char *
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_READSTATE);
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// must be in 24bit mode when managing entities
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CSetFPUPrecision FPUPrecision(FPT_24BIT);
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CTmpPrecachingNow tpn;
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_bReadEntitiesByID = FALSE;
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SetProgressDescription(TRANS("loading models"));
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CallProgressHook_t(0.0f);
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wo_slStateDictionaryOffset = istr->DictionaryReadBegin_t();
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istr->DictionaryPreload_t();
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CallProgressHook_t(1.0f);
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istr->ExpectID_t("WSTA"); // world state
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// read the version number
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INDEX iSavedVersion;
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(*istr)>>iSavedVersion;
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// if the version number is the newest
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if(iSavedVersion==WORLDSTATEVERSION_CURRENT) {
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// read current version
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ReadState_new_t(istr);
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// if the version number is not the newest
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} else {
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// if the version can be converted
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if(iSavedVersion==WORLDSTATEVERSION_CURRENT-1) {
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// show warning
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// WarningMessage(
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// "World state version was %d (old).\n"
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// "Auto-converting to version %d.",
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// iSavedVersion, WORLDSTATEVERSION_CURRENT);
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// read previous version
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ReadState_old_t(istr);
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// if the version can be converted
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} else if(iSavedVersion==WORLDSTATEVERSION_CURRENT-2) {
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// show warning
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WarningMessage(
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TRANS("World state version was %d (very old).\n"
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"Auto-converting to version %d."),
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iSavedVersion, WORLDSTATEVERSION_CURRENT);
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// read previous version
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ReadState_veryold_t(istr);
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} else {
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// report error
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ThrowF_t(
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TRANS("World state version is %d (unsupported).\n"
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"Current supported version is %d."),
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iSavedVersion, WORLDSTATEVERSION_CURRENT);
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}
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}
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istr->DictionaryReadEnd_t();
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SetProgressDescription(TRANS("precaching"));
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CallProgressHook_t(0.0f);
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// precache data needed by entities
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if( gam_iPrecachePolicy==PRECACHE_SMART) {
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PrecacheEntities_t();
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}
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CallProgressHook_t(1.0f);
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_READSTATE);
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}
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/*
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* Read current world state from stream -- preprevious version.
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*/
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void CWorld::ReadState_veryold_t( CTStream *istr) // throw char *
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{
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// read the world description
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(*istr)>>wo_strDescription;
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// read the world background color
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(*istr)>>wo_colBackground;
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INDEX ienBackgroundViewer = -1;
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// if background viewer entity is saved here
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if (istr->PeekID_t() == CChunkID("BGVW")) {
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// read background viewer entity index
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istr->ExpectID_t("BGVW"); // background viewer
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(*istr)>>ienBackgroundViewer;
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} else {
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BOOL bUseBackgroundTexture;
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(*istr)>>(SLONG &)bUseBackgroundTexture;
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// read the world background texture name
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CTString strBackgroundTexture;
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(*istr)>>strBackgroundTexture; // saved as string to bypass dependency catcher
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// skip the 6 dummy texture names used for dependencies
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CTFileName fnmDummy;
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(*istr)>>fnmDummy>>fnmDummy>>fnmDummy
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>>fnmDummy>>fnmDummy>>fnmDummy;
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}
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// if backdrop image data is saved here
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if (istr->PeekID_t() == CChunkID("BRDP")) {
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// read backdrop image data
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istr->ExpectID_t("BRDP"); // backdrop
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(*istr)>>wo_strBackdropUp;
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(*istr)>>wo_strBackdropFt;
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(*istr)>>wo_strBackdropRt;
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(*istr)>>wo_fUpW>>wo_fUpL>>wo_fUpCX>>wo_fUpCZ;
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(*istr)>>wo_fFtW>>wo_fFtH>>wo_fFtCX>>wo_fFtCY;
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(*istr)>>wo_fRtL>>wo_fRtH>>wo_fRtCZ>>wo_fRtCY;
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}
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// if backdrop object name is saved here
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if (istr->PeekID_t() == CChunkID("BDRO")) {
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// read backdrop object name
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istr->ExpectID_t("BDRO"); // backdrop object
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(*istr)>>wo_strBackdropObject;
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}
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// if viewer position should be loaded
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if (istr->PeekID_t() == CChunkID("VWPS")) {
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istr->ExpectID_t("VWPS"); // viewer position
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(*istr)>>wo_plFocus;
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(*istr)>>wo_fTargetDistance;
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}
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istr->ExpectID_t("SHAN"); // shadow animations
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// for all anim objects
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{for(INDEX iao=0; iao<256; iao++) {
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// skip animation object
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CAnimObject ao;
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ao.Read_t(istr);
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}}
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istr->ExpectID_t("ECLs"); // entity classes
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// read number of entity classes
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INDEX ctEntityClasses;
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(*istr)>>ctEntityClasses;
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CStaticArray<CTFileName> cecClasses;
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cecClasses.New(ctEntityClasses);
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// for each entity class
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{for(INDEX iEntityClass=0; iEntityClass<ctEntityClasses; iEntityClass++) {
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// load filename
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(*istr)>>cecClasses[iEntityClass];
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}}
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/* NOTE: Entities must be loaded in two passes, since all entities must be created
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* before any entity pointer properties can be loaded.
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*/
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istr->ExpectID_t("ENTs"); // entities
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// read number of entities
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INDEX ctEntities;
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(*istr)>>ctEntities;
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// for each entity
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{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
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INDEX iEntityClass;
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CPlacement3D plPlacement;
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// read entity class index and entity placement
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(*istr)>>iEntityClass>>plPlacement;
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// create an entity of that class
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CEntity *penNew = CreateEntity_t(plPlacement, cecClasses[iEntityClass]);
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}}
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// for each entity
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{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
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// deserialize entity from stream
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wo_cenAllEntities[iEntity].Read_t(istr);
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}}
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// after all entities have been read, set the background viewer entity
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if (ienBackgroundViewer==-1) {
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SetBackgroundViewer(NULL);
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} else {
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SetBackgroundViewer(wo_cenAllEntities.Pointer(ienBackgroundViewer));
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}
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// for each entity
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{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
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CEntity &en = wo_cenAllEntities[iEntity];
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// if the entity is destroyed
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if (en.en_ulFlags&ENF_DELETED) {
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// remove the reference made by itself
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ASSERT(en.en_ctReferences>1); // must be referenced by someone else too
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en.RemReference();
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wo_cenEntities.Remove(&en);
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}
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}}
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// after all entities have been read and brushes are connected to entities,
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// calculate bounding boxes of all brushes
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wo_baBrushes.CalculateBoundingBoxes();
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// after all bounding boxes and BSP trees are created,
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// create links between portals and sectors on their other side
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wo_baBrushes.LinkPortalsAndSectors();
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wo_bPortalLinksUpToDate = TRUE;
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// create links between sectors and non-zoning entities in sectors
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LinkEntitiesToSectors();
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}
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/*
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* Read current world state from stream -- previous version.
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*/
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void CWorld::ReadState_old_t( CTStream *istr) // throw char *
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{
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// read the world description
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(*istr)>>wo_strDescription;
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// read the world background color
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(*istr)>>wo_colBackground;
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INDEX ienBackgroundViewer = -1;
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// read background viewer entity index
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istr->ExpectID_t("BGVW"); // background viewer
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(*istr)>>ienBackgroundViewer;
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// read backdrop image data
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istr->ExpectID_t("BRDP"); // backdrop
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(*istr)>>wo_strBackdropUp;
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(*istr)>>wo_strBackdropFt;
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(*istr)>>wo_strBackdropRt;
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(*istr)>>wo_fUpW>>wo_fUpL>>wo_fUpCX>>wo_fUpCZ;
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(*istr)>>wo_fFtW>>wo_fFtH>>wo_fFtCX>>wo_fFtCY;
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(*istr)>>wo_fRtL>>wo_fRtH>>wo_fRtCZ>>wo_fRtCY;
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// read backdrop object name
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istr->ExpectID_t("BDRO"); // backdrop object
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(*istr)>>wo_strBackdropObject;
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istr->ExpectID_t("VWPS"); // viewer position
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(*istr)>>wo_plFocus;
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(*istr)>>wo_fTargetDistance;
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// if thumbnail saving position should be loaded
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if (istr->PeekID_t() == CChunkID("TBPS")) {
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istr->ExpectID_t("TBPS"); // thumbnail position
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(*istr)>>wo_plThumbnailFocus;
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(*istr)>>wo_fThumbnailTargetDistance;
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}
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istr->ExpectID_t("SHAN"); // shadow animations
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// for all anim objects
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{for(INDEX iao=0; iao<256; iao++) {
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// skip animation object
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CAnimObject ao;
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ao.Read_t(istr);
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}}
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istr->ExpectID_t("ECLs"); // entity classes
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// read number of entity classes
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INDEX ctEntityClasses;
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(*istr)>>ctEntityClasses;
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CStaticArray<CTFileName> cecClasses;
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cecClasses.New(ctEntityClasses);
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// for each entity class
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{for(INDEX iEntityClass=0; iEntityClass<ctEntityClasses; iEntityClass++) {
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// load filename
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(*istr)>>cecClasses[iEntityClass];
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}}
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/* NOTE: Entities must be loaded in two passes, since all entities must be created
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* before any entity pointer properties can be loaded.
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*/
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istr->ExpectID_t("ENTs"); // entities
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// read number of entities
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INDEX ctEntities;
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(*istr)>>ctEntities;
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// for each entity
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{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
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INDEX iEntityClass;
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CPlacement3D plPlacement;
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// read entity class index and entity placement
|
|
(*istr)>>iEntityClass>>plPlacement;
|
|
// create an entity of that class
|
|
CEntity *penNew = CreateEntity_t(plPlacement, cecClasses[iEntityClass]);
|
|
}}
|
|
|
|
// for each entity
|
|
{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
|
|
// deserialize entity from stream
|
|
wo_cenAllEntities[iEntity].Read_t(istr);
|
|
}}
|
|
|
|
// after all entities have been read, set the background viewer entity
|
|
if (ienBackgroundViewer==-1) {
|
|
SetBackgroundViewer(NULL);
|
|
} else {
|
|
SetBackgroundViewer(wo_cenAllEntities.Pointer(ienBackgroundViewer));
|
|
}
|
|
|
|
// for each entity
|
|
{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
|
|
CEntity &en = wo_cenAllEntities[iEntity];
|
|
// if the entity is destroyed
|
|
if (en.en_ulFlags&ENF_DELETED) {
|
|
// remove the reference made by itself
|
|
ASSERT(en.en_ctReferences>1); // must be referenced by someone else too
|
|
en.RemReference();
|
|
wo_cenEntities.Remove(&en);
|
|
}
|
|
}}
|
|
|
|
// after all entities have been read and brushes are connected to entities,
|
|
// calculate bounding boxes of all brushes
|
|
wo_baBrushes.CalculateBoundingBoxes();
|
|
// after all bounding boxes and BSP trees are created,
|
|
// create links between portals and sectors on their other side if needed
|
|
if (!_bPortalSectorLinksPreLoaded) {
|
|
wo_baBrushes.LinkPortalsAndSectors();
|
|
}
|
|
wo_bPortalLinksUpToDate = TRUE;
|
|
_bPortalSectorLinksPreLoaded = FALSE;
|
|
// create links between sectors and non-zoning entities in sectors
|
|
LinkEntitiesToSectors();
|
|
}
|
|
|
|
/*
|
|
* Read current world state from stream -- current version.
|
|
*/
|
|
void CWorld::ReadState_new_t( CTStream *istr) // throw char *
|
|
{
|
|
// read the world info
|
|
ReadInfo_t(istr, TRUE);
|
|
|
|
// read the world background color
|
|
(*istr)>>wo_colBackground;
|
|
|
|
// read entity ID counter
|
|
if (istr->PeekID_t()==CChunkID("NFID")) {
|
|
istr->ExpectID_t("NFID");
|
|
(*istr)>>wo_ulNextEntityID;
|
|
} else {
|
|
wo_ulNextEntityID = 1;
|
|
}
|
|
|
|
INDEX ienBackgroundViewer = -1;
|
|
// read background viewer entity index
|
|
istr->ExpectID_t("BGVW"); // background viewer
|
|
(*istr)>>ienBackgroundViewer;
|
|
|
|
// read backdrop image data
|
|
istr->ExpectID_t("BRDP"); // backdrop
|
|
(*istr)>>wo_strBackdropUp;
|
|
(*istr)>>wo_strBackdropFt;
|
|
(*istr)>>wo_strBackdropRt;
|
|
(*istr)>>wo_fUpW>>wo_fUpL>>wo_fUpCX>>wo_fUpCZ;
|
|
(*istr)>>wo_fFtW>>wo_fFtH>>wo_fFtCX>>wo_fFtCY;
|
|
(*istr)>>wo_fRtL>>wo_fRtH>>wo_fRtCZ>>wo_fRtCY;
|
|
|
|
// read backdrop object name
|
|
istr->ExpectID_t("BDRO"); // backdrop object
|
|
(*istr)>>wo_strBackdropObject;
|
|
|
|
istr->ExpectID_t("VWPS"); // viewer position
|
|
(*istr)>>wo_plFocus;
|
|
(*istr)>>wo_fTargetDistance;
|
|
|
|
// if thumbnail saving position should be loaded
|
|
if (istr->PeekID_t() == CChunkID("TBPS")) {
|
|
istr->ExpectID_t("TBPS"); // thumbnail position
|
|
(*istr)>>wo_plThumbnailFocus;
|
|
(*istr)>>wo_fThumbnailTargetDistance;
|
|
}
|
|
|
|
/* NOTE: Entities must be loaded in two passes, since all entities must be created
|
|
* before any entity pointer properties can be loaded.
|
|
*/
|
|
if (istr->PeekID_t()== CChunkID("ENTs")) {
|
|
istr->ExpectID_t("ENTs"); // entities
|
|
} else {
|
|
istr->ExpectID_t("ENs2"); // entities v2
|
|
_bReadEntitiesByID = TRUE;
|
|
}
|
|
// read number of entities
|
|
INDEX ctEntities;
|
|
(*istr)>>ctEntities;
|
|
|
|
SetProgressDescription(TRANS("creating entities"));
|
|
CallProgressHook_t(0.0f);
|
|
// for each entity
|
|
{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
|
|
// read entity id if needed
|
|
ULONG ulID = 0;
|
|
if (_bReadEntitiesByID) {
|
|
(*istr)>>ulID;
|
|
}
|
|
// read entity class and entity placement
|
|
CTFileName fnmClass;
|
|
CPlacement3D plPlacement;
|
|
(*istr)>>fnmClass>>plPlacement;
|
|
// create an entity of that class
|
|
CEntity *penNew = CreateEntity_t(plPlacement, fnmClass);
|
|
// adjust id if needed
|
|
if (_bReadEntitiesByID) {
|
|
wo_ulNextEntityID--;
|
|
penNew->en_ulID = ulID;
|
|
}
|
|
CallProgressHook_t(FLOAT(iEntity)/ctEntities);
|
|
}}
|
|
CallProgressHook_t(1.0f);
|
|
|
|
SetProgressDescription(TRANS("loading entities"));
|
|
CallProgressHook_t(0.0f);
|
|
// for each entity
|
|
{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
|
|
// deserialize entity from stream
|
|
wo_cenAllEntities[iEntity].Read_t(istr);
|
|
CallProgressHook_t(FLOAT(iEntity)/ctEntities);
|
|
}}
|
|
CallProgressHook_t(1.0f);
|
|
|
|
// after all entities have been read, set the background viewer entity
|
|
if (ienBackgroundViewer==-1) {
|
|
SetBackgroundViewer(NULL);
|
|
} else {
|
|
CEntity *penBcg;
|
|
if (_bReadEntitiesByID) {
|
|
penBcg = EntityFromID(ienBackgroundViewer);
|
|
} else {
|
|
penBcg = wo_cenAllEntities.Pointer(ienBackgroundViewer);
|
|
}
|
|
SetBackgroundViewer(penBcg);
|
|
}
|
|
|
|
wo_cenEntities.Unlock();
|
|
// for each entity
|
|
{for(INDEX iEntity=0; iEntity<ctEntities; iEntity++) {
|
|
CEntity &en = wo_cenAllEntities[iEntity];
|
|
// if the entity is destroyed
|
|
if (en.en_ulFlags&ENF_DELETED) {
|
|
// remove the reference made by itself
|
|
ASSERT(en.en_ctReferences>1); // must be referenced by someone else too
|
|
en.RemReference();
|
|
wo_cenEntities.Remove(&en);
|
|
}
|
|
}}
|
|
wo_cenEntities.Lock();
|
|
|
|
// if version with entity order
|
|
if (istr->PeekID_t()==CChunkID("ENOR")) { // entity order
|
|
istr->ExpectID_t(CChunkID("ENOR")); // entity order
|
|
INDEX ctEntities;
|
|
*istr>>ctEntities;
|
|
wo_cenEntities.Clear();
|
|
// for each non-deleted entity
|
|
for(INDEX i=0; i<ctEntities; i++) {
|
|
ULONG ulID;
|
|
*istr>>ulID;
|
|
wo_cenEntities.Add(EntityFromID(ulID));
|
|
}
|
|
}
|
|
|
|
// some shadow layers might not have light sources, remove such to prevent crashes
|
|
wo_baBrushes.RemoveDummyLayers();
|
|
|
|
SetProgressDescription(TRANS("preparing world"));
|
|
CallProgressHook_t(0.0f);
|
|
// after all entities have been read and brushes are connected to entities,
|
|
// calculate bounding boxes of all brushes
|
|
wo_baBrushes.CalculateBoundingBoxes();
|
|
CallProgressHook_t(0.3f);
|
|
// after all bounding boxes and BSP trees are created,
|
|
// create links between portals and sectors on their other side if needed
|
|
if (!_bPortalSectorLinksPreLoaded) {
|
|
wo_baBrushes.LinkPortalsAndSectors();
|
|
}
|
|
wo_bPortalLinksUpToDate = TRUE;
|
|
// create links between sectors and non-zoning entities in sectors
|
|
wo_baBrushes.ReadEntitySectorLinks_t(*istr);
|
|
CallProgressHook_t(0.6f);
|
|
LinkEntitiesToSectors();
|
|
CallProgressHook_t(1.0f);
|
|
_bPortalSectorLinksPreLoaded = FALSE;
|
|
_bEntitySectorLinksPreLoaded = FALSE;
|
|
}
|
|
|
|
/*
|
|
* Write current world state to stream.
|
|
*/
|
|
void CWorld::WriteState_t( CTStream *ostr, BOOL bImportDictionary /* = FALSE */) // throw char *
|
|
{
|
|
// must be in 24bit mode when managing entities
|
|
CSetFPUPrecision FPUPrecision(FPT_24BIT);
|
|
|
|
// all predictors must be deleted
|
|
ASSERT(
|
|
wo_cenPredicted.Count()==0 &&
|
|
wo_cenPredictor.Count()==0 &&
|
|
wo_cenWillBePredicted.Count()==0);
|
|
|
|
if (bImportDictionary) {
|
|
ostr->DictionaryWriteBegin_t(wo_fnmFileName, wo_slStateDictionaryOffset);
|
|
} else {
|
|
ostr->DictionaryWriteBegin_t(CTString(""), 0);
|
|
}
|
|
(*ostr).WriteID_t("WSTA"); // world state
|
|
// write the world version
|
|
(*ostr)<<INDEX(WORLDSTATEVERSION_CURRENT);
|
|
|
|
// write the world description
|
|
WriteInfo_t(ostr);
|
|
|
|
// write the world background color
|
|
(*ostr)<<wo_colBackground;
|
|
|
|
// write entity ID counter
|
|
ostr->WriteID_t("NFID");
|
|
(*ostr)<<wo_ulNextEntityID;
|
|
|
|
// write background viewer entity if any
|
|
ostr->WriteID_t("BGVW"); // background viewer
|
|
CEntity *penBackgroundViewer = GetBackgroundViewer();
|
|
if (penBackgroundViewer==NULL) {
|
|
(*ostr)<<INDEX(-1);
|
|
} else {
|
|
(*ostr)<<penBackgroundViewer->en_ulID;
|
|
}
|
|
|
|
// write backdrop image data
|
|
ostr->WriteID_t("BRDP"); // backdrop
|
|
(*ostr)<<wo_strBackdropUp;
|
|
(*ostr)<<wo_strBackdropFt;
|
|
(*ostr)<<wo_strBackdropRt;
|
|
(*ostr)<<wo_fUpW<<wo_fUpL<<wo_fUpCX<<wo_fUpCZ;
|
|
(*ostr)<<wo_fFtW<<wo_fFtH<<wo_fFtCX<<wo_fFtCY;
|
|
(*ostr)<<wo_fRtL<<wo_fRtH<<wo_fRtCZ<<wo_fRtCY;
|
|
|
|
// write backdrop object name
|
|
ostr->WriteID_t("BDRO"); // backdrop object
|
|
(*ostr)<<wo_strBackdropObject;
|
|
|
|
// write viewer position
|
|
ostr->WriteID_t("VWPS"); // viewer placement
|
|
(*ostr)<<wo_plFocus;
|
|
(*ostr)<<wo_fTargetDistance;
|
|
// write thumbnail position
|
|
ostr->WriteID_t("TBPS"); // thumbnail placement
|
|
(*ostr)<<wo_plThumbnailFocus;
|
|
(*ostr)<<wo_fThumbnailTargetDistance;
|
|
|
|
/* NOTE: Entities must be saved in two passes, so that they can be loaded in two passes,
|
|
* since all entities must be created before any entity pointer properties can be loaded.
|
|
*/
|
|
ostr->WriteID_t("ENs2"); // entities
|
|
// write number of entities
|
|
(*ostr)<<wo_cenAllEntities.Count();
|
|
// for each entity
|
|
{FOREACHINDYNAMICCONTAINER(wo_cenAllEntities, CEntity, iten) {
|
|
CEntity &en = *iten;
|
|
// write the id, class and its placement
|
|
(*ostr)<<en.en_ulID<<en.en_pecClass->GetName()<<en.en_plPlacement;
|
|
}}
|
|
// for each entity
|
|
{FOREACHINDYNAMICCONTAINER(wo_cenAllEntities, CEntity, iten) {
|
|
// remember stream position
|
|
SLONG slOffset = ostr->GetPos_t();
|
|
// serialize entity into stream
|
|
iten->Write_t(ostr);
|
|
// save the size of data in start chunk, after chunkid and entity id
|
|
SLONG slOffsetAfter = ostr->GetPos_t();
|
|
ostr->SetPos_t(slOffset+2*sizeof(SLONG));
|
|
*ostr<<SLONG(slOffsetAfter-slOffset-3*sizeof(SLONG));
|
|
ostr->SetPos_t(slOffsetAfter);
|
|
}}
|
|
|
|
ostr->WriteID_t(CChunkID("ENOR")); // entity order
|
|
*ostr<<wo_cenEntities.Count();
|
|
// for each non-deleted entity
|
|
{FOREACHINDYNAMICCONTAINER(wo_cenEntities, CEntity, iten) {
|
|
// write its id
|
|
*ostr<<iten->en_ulID;
|
|
}}
|
|
|
|
wo_baBrushes.WriteEntitySectorLinks_t(*ostr);
|
|
|
|
ostr->DictionaryWriteEnd_t();
|
|
}
|
|
|
|
// read/write world information (description, name, flags...)
|
|
void CWorld::ReadInfo_t(CTStream *strm, BOOL bMaybeDescription) // throw char *
|
|
{
|
|
// if version with world info
|
|
if (strm->PeekID_t()==CChunkID("WLIF")) { // world info
|
|
strm->ExpectID_t(CChunkID("WLIF")); // world info
|
|
|
|
// skip eventual translation chunk
|
|
if (strm->PeekID_t()==CChunkID("DTRS")) {
|
|
strm->ExpectID_t("DTRS");
|
|
}
|
|
// read the name
|
|
(*strm)>>wo_strName;
|
|
// read the flags
|
|
(*strm)>>wo_ulSpawnFlags;
|
|
// read the world description
|
|
(*strm)>>wo_strDescription;
|
|
|
|
// if version with description only
|
|
} else if (bMaybeDescription) {
|
|
// read the world description
|
|
(*strm)>>wo_strDescription;
|
|
}
|
|
}
|
|
|
|
void CWorld::WriteInfo_t(CTStream *strm) // throw char *
|
|
{
|
|
strm->WriteID_t(CChunkID("WLIF")); // world info
|
|
// write the name
|
|
strm->WriteID_t(CChunkID("DTRS"));
|
|
(*strm)<<wo_strName;
|
|
// write the flags
|
|
(*strm)<<wo_ulSpawnFlags;
|
|
// write the world description
|
|
(*strm)<<wo_strDescription;
|
|
}
|