mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
1018 lines
30 KiB
C++
1018 lines
30 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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101
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%{
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#include "StdH.h"
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%}
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uses "EntitiesMP/MovingBrushMarker";
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uses "EntitiesMP/SoundHolder";
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uses "EntitiesMP\MirrorMarker";
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uses "EntitiesMP/Debris";
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event EHit {
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};
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event EBrushDestroyed { // sent to all children of a moving brush when it is destroyed
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};
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enum BlockAction {
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0 BA_NONE "None", // continue moving
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1 BA_BOUNCE "Bounce", // bounce when obstructed
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2 BA_SKIPMARKER "Skip marker", // skip moving to next marker
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};
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enum TouchOrDamageEvent {
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0 TDE_TOUCHONLY "Touch Only",
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1 TDE_DAMAGEONLY "Damage Only",
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2 TDE_BOTH "Both",
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};
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%{
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static const float TRANSLATION_EPSILON=0.05f;
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static const float ROTATION_EPSILON=0.05f;
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extern void GetDefaultForce(INDEX iForce, const FLOAT3D &vPoint,
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CForceStrength &fsGravity, CForceStrength &fsField);
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%}
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class CMovingBrush : CMovableBrushEntity {
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name "Moving Brush";
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thumbnail "Thumbnails\\MovingBrush.tbn";
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features "HasName", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "Moving Brush",
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2 CTString m_strDescription = "",
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3 CEntityPointer m_penTarget "Target" 'T' COLOR(C_BLUE|0xFF),
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4 BOOL m_bAutoStart "Auto start" 'A' = FALSE,
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5 FLOAT m_fSpeed "Speed" 'S' = 1.0f,
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6 FLOAT m_fWaitTime "Wait time" 'W' = 0.0f,
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7 BOOL m_bMoveOnTouch "Move on touch" 'M' = FALSE,
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8 enum BlockAction m_ebaAction "Block action" 'B' = BA_NONE,
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9 FLOAT m_fBlockDamage "Block damage" 'D' = 10.0f,
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10 BOOL m_bPlayersOnly "Players Only" 'P' = TRUE,
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11 BOOL m_bDynamicShadows "Dynamic shadows" = FALSE,
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12 BOOL m_bVeryBigBrush "Very Big Brush" = FALSE,
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// send event on touch
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13 enum EventEType m_eetTouchEvent "Touch Event - Type" 'U' = EET_IGNORE, // type of event to send
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14 CEntityPointer m_penTouchEvent "Touch Event - Target" 'I' COLOR(C_dCYAN|0xFF), // target to send event to
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19 enum TouchOrDamageEvent m_tdeSendEventOnDamage "Send touch event on damage" = TDE_TOUCHONLY,
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15 CEntityPointer m_penSwitch "Switch", // for switch relaying
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// send event on marker
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16 enum EventEType m_eetMarkerEvent = EET_IGNORE,
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17 CEntityPointer m_penMarkerEvent,
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// rotation
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18 FLOAT m_tmBankingRotation "Banking rotation speed" = 0.0f, // set if only banking rotation
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// class properties
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20 BOOL m_bMoving = FALSE, // the brush is moving
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78 BOOL m_bRotating = FALSE, // the brush is rotating
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79 BOOL m_bForceStop = FALSE, // the brush should stop immediately
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80 BOOL m_bNoRotation = FALSE, // don't rotate to marker orientation
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21 FLOAT3D m_vDesiredTranslation = FLOAT3D(0,0,0), // desired translation
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22 ANGLE3D m_aDesiredRotation = FLOAT3D(0,0,0), // desired rotation
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23 BOOL m_bInverseRotate = FALSE, // use inverse rotation to target
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24 BOOL m_bStopMoving = FALSE, // stop moving brush on next target
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25 BOOL m_bMoveToMarker = FALSE, // PerMoving acknowledge od brush moving
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26 BOOL m_bSkipMarker = FALSE, // when obstructed skip next marker (actually stop moving)
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27 BOOL m_bValidMarker = FALSE, // internal for moving through valid markers
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// moving limits
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30 FLOAT m_fXLimitSign = 0.0f,
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31 FLOAT m_fYLimitSign = 0.0f,
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32 FLOAT m_fZLimitSign = 0.0f,
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33 ANGLE m_aHLimitSign = 0.0f,
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34 ANGLE m_aPLimitSign = 0.0f,
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35 ANGLE m_aBLimitSign = 0.0f,
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// continuous speed change
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40 FLOAT3D m_vStartTranslation = FLOAT3D(0,0,0), // start translation
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41 ANGLE3D m_aStartRotation = ANGLE3D(0,0,0), // start rotation
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42 FLOAT m_fCourseLength = 0.0f, // course length
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43 ANGLE m_aHeadLenght = 0.0f, // head lenght
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44 ANGLE m_aPitchLenght = 0.0f, // pitch lenght
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45 ANGLE m_aBankLenght = 0.0f, // bank lenght
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// sound target
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50 CEntityPointer m_penSoundStart "Sound start entity" 'Q', // sound start entity
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51 CEntityPointer m_penSoundStop "Sound stop entity" 'Z', // sound stop entity
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52 CEntityPointer m_penSoundFollow "Sound follow entity" 'F', // sound follow entity
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53 CSoundObject m_soStart,
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54 CSoundObject m_soStop,
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55 CSoundObject m_soFollow,
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60 CEntityPointer m_penMirror0 "Mirror 0" 'M',
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61 CEntityPointer m_penMirror1 "Mirror 1",
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62 CEntityPointer m_penMirror2 "Mirror 2",
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63 CEntityPointer m_penMirror3 "Mirror 3",
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64 CEntityPointer m_penMirror4 "Mirror 4",
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65 FLOAT m_fHealth "Health" 'H' = -1.0f,
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66 BOOL m_bBlowupByBull "Blowup by Bull" = FALSE, // special feature for bull crushing doors
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// send event on touch
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67 enum EventEType m_eetBlowupEvent "Blowup Event - Type" = EET_IGNORE, // type of event to send
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68 CEntityPointer m_penBlowupEvent "Blowup Event - Target" COLOR(C_BLACK|0xFF), // target to send event to
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69 BOOL m_bZoning "Zoning" 'Z' =FALSE,
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70 BOOL m_bMoveOnDamage "Move on damage" = FALSE, // move when recive damage
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71 FLOAT m_fTouchDamage "Touch damage" = 0.0f,
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72 COLOR m_colDebrises "Color of debrises" = C_WHITE,
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74 INDEX m_ctDebrises "Debris count" = 12,
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75 FLOAT m_fCandyEffect "Debris blow power" = 0.0f,
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76 FLOAT m_fCubeFactor "Cube factor" = 1.0f,
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77 BOOL m_bBlowupByDamager "Blowup by Damager" = FALSE, // if only damager can destroy brush
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81 flags ClasificationBits m_cbClassificationBits "Clasification bits" 'C' = 0,
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82 flags VisibilityBits m_vbVisibilityBits "Visibility bits" 'V' = 0,
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components:
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// ************** STONE PARTS **************
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14 model MODEL_STONE "Models\\Effects\\Debris\\Stone\\Stone.mdl",
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15 texture TEXTURE_STONE "Models\\Effects\\Debris\\Stone\\Stone.tex",
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16 class CLASS_DEBRIS "Classes\\Debris.ecl",
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4 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
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functions:
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// get visibility tweaking bits
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ULONG GetVisTweaks(void)
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{
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return m_cbClassificationBits|m_vbVisibilityBits;
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}
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void Precache(void)
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{
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PrecacheClass(CLASS_DEBRIS);
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PrecacheModel(MODEL_STONE);
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PrecacheTexture(TEXTURE_STONE);
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}
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/* Get force in given point. */
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void GetForce(INDEX iForce, const FLOAT3D &vPoint,
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CForceStrength &fsGravity, CForceStrength &fsField)
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{
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GetDefaultForce(iForce, vPoint, fsGravity, fsField);
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}
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/* Receive damage */
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void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
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FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
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{
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if( m_bMoveOnDamage)
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{
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EHit eHit;
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SendEvent( eHit);
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return;
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}
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// send event on damage
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if(m_tdeSendEventOnDamage!=TDE_TOUCHONLY && CanReactOnEntity(penInflictor)) {
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SendToTarget(m_penTouchEvent, m_eetTouchEvent, penInflictor);
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}
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// if not destroyable
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if(m_fHealth<0) {
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// ignore damages
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return;
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}
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// if special feature for bull crushing doors
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if (m_bBlowupByBull)
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{
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// if impact by bull
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if( dmtType == DMT_IMPACT && IsOfClass(penInflictor, "Werebull"))
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{
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// receive the damage so large to blowup
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CMovableBrushEntity::ReceiveDamage(penInflictor, dmtType, m_fHealth*2, vHitPoint, vDirection);
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// kill the bull in place, but make sure it doesn't blow up
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((CLiveEntity*)penInflictor)->SetHealth(0.0f);
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InflictDirectDamage(penInflictor, this, DMT_IMPACT, 1.0f,
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GetPlacement().pl_PositionVector, FLOAT3D(0,1,0));
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}
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}
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else if(m_bBlowupByDamager)
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{
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if( dmtType == DMT_DAMAGER)
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{
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CMovableBrushEntity::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
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}
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}
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else
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{
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// react only on explosions
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if( (dmtType == DMT_EXPLOSION) ||
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(dmtType == DMT_PROJECTILE) ||
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(dmtType == DMT_CANNONBALL) )
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{
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CMovableBrushEntity::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
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}
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}
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};
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// adjust angle
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void AdjustAngle(ANGLE &a) {
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if (m_bInverseRotate) {
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if (a>0) { a = a - 360; }
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else if (a<0) { a = 360 + a; }
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}
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};
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/* Check if entity is moved on a route set up by its targets. */
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BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
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strTargetProperty = "Target";
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return TRUE;
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};
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
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fnmMarkerClass = CTFILENAME("Classes\\MovingBrushMarker.ecl");
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strTargetProperty = "Target";
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return TRUE;
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}
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const CTString &GetDescription(void) const {
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((CTString&)m_strDescription).PrintF("-><none>");
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if (m_penTarget!=NULL) {
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((CTString&)m_strDescription).PrintF("->%s", m_penTarget->GetName());
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}
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return m_strDescription;
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}
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/* Get mirror type name, return empty string if not used. */
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const CTString &GetMirrorName(INDEX iMirror)
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{
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static const CTString strDummyName("");
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static const CTString strMarkerUnused("Marker not set");
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if (iMirror==0) {
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return strDummyName;
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}
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switch (iMirror) {
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case 1: { static const CTString str("std mirror 1"); return str; }; break;
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case 2: { static const CTString str("std mirror 2"); return str; }; break;
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case 3: { static const CTString str("std mirror 3"); return str; }; break;
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case 4: { static const CTString str("std mirror 4"); return str; }; break;
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case 5: { static const CTString str("std mirror 5"); return str; }; break;
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case 6: { static const CTString str("std mirror 6"); return str; }; break;
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case 7: { static const CTString str("std mirror 7"); return str; }; break;
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case 8: { static const CTString str("std mirror 8"); return str; }; break;
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default: {
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iMirror-=9;
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INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0;
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if (iMirror<ctMirrorMarkers){
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CMirrorMarker *pfm = (CMirrorMarker *)&*(&m_penMirror0)[iMirror];
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if (pfm != NULL) {
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return pfm->GetMirrorName();
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} else {
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return strMarkerUnused;
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}
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}
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}
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}
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return strDummyName;
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}
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/* Get mirror, return FALSE for none. */
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BOOL GetMirror(INDEX iMirror, class CMirrorParameters &mpMirror)
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{
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if (iMirror==0) {
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return FALSE;
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}
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if (iMirror>=1 && iMirror<=8) {
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mpMirror.mp_ulFlags = 0;
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return TRUE;
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}
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iMirror-=9;
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INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0;
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if (iMirror<ctMirrorMarkers){
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CMirrorMarker *pmm = (CMirrorMarker *)&*(&m_penMirror0)[iMirror];
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if (pmm != NULL) {
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pmm->GetMirror(mpMirror);
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return TRUE;
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}
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}
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return FALSE;
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}
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// pre moving
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void PreMoving() {
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if (m_bMoveToMarker) {
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const FLOAT3D &vTarget = m_penTarget->GetPlacement().pl_PositionVector;
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const ANGLE3D &aTarget = m_penTarget->GetPlacement().pl_OrientationAngle;
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const FLOAT3D &vSource = GetPlacement().pl_PositionVector;
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const ANGLE3D &aSource = GetPlacement().pl_OrientationAngle;
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// translation
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FLOAT3D vSpeed = (vTarget-vSource)/_pTimer->TickQuantum;
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// X axis
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if (Abs(vSpeed(1))<TRANSLATION_EPSILON) {
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vSpeed(1) = 0.0f;
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} else if ((vSpeed(1)-m_vDesiredTranslation(1))*m_fXLimitSign>0) {
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vSpeed(1) = m_vDesiredTranslation(1);
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}
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// Y axis
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if (Abs(vSpeed(2))<TRANSLATION_EPSILON) {
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vSpeed(2) = 0.0f;
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} else if ((vSpeed(2)-m_vDesiredTranslation(2))*m_fYLimitSign>0) {
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vSpeed(2) = m_vDesiredTranslation(2);
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}
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// Z axis
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if (Abs(vSpeed(3))<TRANSLATION_EPSILON) {
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vSpeed(3) = 0.0f;
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} else if ((vSpeed(3)-m_vDesiredTranslation(3))*m_fZLimitSign>0) {
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vSpeed(3) = m_vDesiredTranslation(3);
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}
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// rotation
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ANGLE3D aSpeed;
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aSpeed(1) = NormalizeAngle(aTarget(1)-aSource(1)); // normalize angle
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AdjustAngle(aSpeed(1)); // adjust angle (inverse rotation)
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aSpeed(1) = Abs(aSpeed(1)) * m_aHLimitSign; // set sign (direction)
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aSpeed(1) /= _pTimer->TickQuantum; // transform to tick speed
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aSpeed(2) = NormalizeAngle(aTarget(2)-aSource(2));
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AdjustAngle(aSpeed(2));
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aSpeed(2) = Abs(aSpeed(2)) * m_aPLimitSign;
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aSpeed(2) /= _pTimer->TickQuantum;
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aSpeed(3) = NormalizeAngle(aTarget(3)-aSource(3));
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AdjustAngle(aSpeed(3));
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aSpeed(3) = Abs(aSpeed(3)) * m_aBLimitSign;
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aSpeed(3) /= _pTimer->TickQuantum;
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// Heading
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if (Abs(aSpeed(1))<ROTATION_EPSILON) {
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aSpeed(1) = 0.0f;
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} else if ((aSpeed(1)-m_aDesiredRotation(1))*m_aHLimitSign>0) {
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aSpeed(1) = m_aDesiredRotation(1);
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}
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// Pitch
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if (Abs(aSpeed(2))<ROTATION_EPSILON) {
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aSpeed(2) = 0.0f;
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} else if ((aSpeed(2)-m_aDesiredRotation(2))*m_aPLimitSign>0) {
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aSpeed(2) = m_aDesiredRotation(2);
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}
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// Banking
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if (Abs(aSpeed(3))<ROTATION_EPSILON) {
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aSpeed(3) = 0.0f;
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} else if ((aSpeed(3)-m_aDesiredRotation(3))*m_aBLimitSign>0) {
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aSpeed(3) = m_aDesiredRotation(3);
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}
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// stop moving ?
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if (vSpeed(1)==0.0f && vSpeed(2)==0.0f && vSpeed(3)==0.0f
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&& ((m_tmBankingRotation!=0 || m_bNoRotation)||(aSpeed(1)==0.0f && aSpeed(2)==0.0f && aSpeed(3)==0.0f)) )
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{
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// stop brush
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ForceFullStop();
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// stop PreMoving check
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m_bMoveToMarker = FALSE;
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// this EEnd event will end MoveToMarker autowait() and return to MoveBrush
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SendEvent(EEnd());
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// move brush
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} else {
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SetDesiredTranslation(vSpeed);
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if (m_bRotating) {
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MaybeActivateRotation();
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} else if (!m_tmBankingRotation && !m_bNoRotation) {
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SetDesiredRotation(aSpeed);
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} else {
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SetDesiredRotation(ANGLE3D(0,0,0));
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}
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}
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}
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CMovableBrushEntity::PreMoving();
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};
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// load marker parameters
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BOOL LoadMarkerParameters() {
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if (m_penTarget==NULL) {
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return FALSE;
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}
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if (!IsOfClass(m_penTarget, "Moving Brush Marker")) {
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WarningMessage("Entity '%s' is not of Moving Brush Marker class!", m_penTarget->GetName());
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return FALSE;
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}
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CMovingBrushMarker &mbm = (CMovingBrushMarker&) *m_penTarget;
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if (mbm.m_penTarget==NULL) {
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return FALSE;
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}
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// speed
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if (mbm.m_fSpeed > 0.0f) { m_fSpeed = mbm.m_fSpeed; }
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// wait time
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if (mbm.m_fWaitTime >= 0.0f) { m_fWaitTime = mbm.m_fWaitTime; }
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// inverse rotate
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m_bInverseRotate = mbm.m_bInverseRotate;
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// move on touch
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SetBoolFromBoolEType(m_bMoveOnTouch, mbm.m_betMoveOnTouch);
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// stop moving
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m_bStopMoving = mbm.m_bStopMoving;
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// block damage
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if (mbm.m_fBlockDamage >= 0.0f) {
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m_fBlockDamage = mbm.m_fBlockDamage;
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}
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// touch event
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if (mbm.m_penTouchEvent != NULL) {
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m_penTouchEvent = mbm.m_penTouchEvent;
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m_eetTouchEvent = mbm.m_eetTouchEvent;
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}
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// marker event -> SEND ALWAYS (if target is valid) !!!
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SendToTarget(mbm.m_penMarkerEvent, mbm.m_eetMarkerEvent);
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// sound entity
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if (mbm.m_penSoundStart!=NULL) {
|
|
m_penSoundStart = mbm.m_penSoundStart;
|
|
}
|
|
if (mbm.m_penSoundStop!=NULL) {
|
|
m_penSoundStop = mbm.m_penSoundStop;
|
|
}
|
|
if (mbm.m_penSoundFollow!=NULL) {
|
|
m_penSoundFollow = mbm.m_penSoundFollow;
|
|
}
|
|
|
|
m_bNoRotation = mbm.m_bNoRotation;
|
|
|
|
if (mbm.m_tmBankingRotation>=0.0f) {
|
|
m_tmBankingRotation = mbm.m_tmBankingRotation;
|
|
if (!mbm.m_bBankingClockwise) {
|
|
m_tmBankingRotation *= -1;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
};
|
|
|
|
|
|
// test if this door reacts on this entity
|
|
BOOL CanReactOnEntity(CEntity *pen)
|
|
{
|
|
if (pen==NULL) {
|
|
return FALSE;
|
|
}
|
|
// never react on non-live or dead entities
|
|
if (!(pen->GetFlags()&ENF_ALIVE)) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (m_bPlayersOnly && !IsDerivedFromClass(pen, "Player")) {
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// play start sound
|
|
void PlayStartSound(void) {
|
|
// if sound entity exists
|
|
if (m_penSoundStart!=NULL) {
|
|
CSoundHolder &sh = (CSoundHolder&)*m_penSoundStart;
|
|
m_soStart.Set3DParameters(FLOAT(sh.m_rFallOffRange), FLOAT(sh.m_rHotSpotRange), sh.m_fVolume, 1.0f);
|
|
PlaySound(m_soStart, sh.m_fnSound, sh.m_iPlayType);
|
|
}
|
|
};
|
|
|
|
// play stop sound
|
|
void PlayStopSound(void) {
|
|
// if sound entity exists
|
|
if (m_penSoundStop!=NULL) {
|
|
CSoundHolder &sh = (CSoundHolder&)*m_penSoundStop;
|
|
m_soStop.Set3DParameters(FLOAT(sh.m_rFallOffRange), FLOAT(sh.m_rHotSpotRange), sh.m_fVolume, 1.0f);
|
|
PlaySound(m_soStop, sh.m_fnSound, sh.m_iPlayType);
|
|
}
|
|
};
|
|
|
|
// play follow sound
|
|
void PlayFollowSound(void) {
|
|
// if sound entity exists
|
|
if (m_penSoundFollow!=NULL) {
|
|
CSoundHolder &sh = (CSoundHolder&)*m_penSoundFollow;
|
|
m_soFollow.Set3DParameters(FLOAT(sh.m_rFallOffRange), FLOAT(sh.m_rHotSpotRange), sh.m_fVolume, 1.0f);
|
|
PlaySound(m_soFollow, sh.m_fnSound, sh.m_iPlayType);
|
|
}
|
|
};
|
|
|
|
// stop follow sound
|
|
void StopFollowSound(void) {
|
|
m_soFollow.Stop();
|
|
};
|
|
|
|
|
|
void MovingOn(void)
|
|
{
|
|
if (m_bMoving) {
|
|
return;
|
|
}
|
|
if (m_bVeryBigBrush) {
|
|
SetCollisionFlags(ECF_BRUSH|ECF_IGNOREMODELS);
|
|
}
|
|
m_bMoving = TRUE;
|
|
}
|
|
void MovingOff(void)
|
|
{
|
|
if (!m_bMoving) {
|
|
return;
|
|
}
|
|
if (m_bVeryBigBrush) {
|
|
SetCollisionFlags(ECF_BRUSH);
|
|
}
|
|
m_bMoving = FALSE;
|
|
}
|
|
|
|
void MaybeActivateRotation(void)
|
|
{
|
|
if (m_tmBankingRotation!=0) {
|
|
m_bRotating = TRUE;
|
|
SetDesiredRotation(ANGLE3D(0.0f,0.0f,360.0f/m_tmBankingRotation));
|
|
}
|
|
else {
|
|
m_bRotating = FALSE;
|
|
}
|
|
}
|
|
|
|
void DeactivateRotation(void)
|
|
{
|
|
m_bRotating = FALSE;
|
|
SetDesiredRotation(ANGLE3D(0.0f,0.0f,0.0f));
|
|
}
|
|
|
|
void SetCombinedRotation(ANGLE3D aRotAngle, ANGLE3D aAddAngle)
|
|
{
|
|
aRotAngle(1) += aAddAngle(1);
|
|
aRotAngle(2) += aAddAngle(2);
|
|
aRotAngle(3) += aAddAngle(3);
|
|
}
|
|
|
|
|
|
// returns bytes of memory used by this object
|
|
SLONG GetUsedMemory(void)
|
|
{
|
|
// initial
|
|
SLONG slUsedMemory = sizeof(CMovingBrush) - sizeof(CMovableBrushEntity) + CMovableBrushEntity::GetUsedMemory();
|
|
// add some more
|
|
slUsedMemory += m_strName.Length();
|
|
slUsedMemory += m_strDescription.Length();
|
|
slUsedMemory += 3* sizeof(CSoundObject); // 3 of them
|
|
return slUsedMemory;
|
|
}
|
|
|
|
|
|
|
|
procedures:
|
|
|
|
|
|
MoveToMarker() {
|
|
// move to target
|
|
const FLOAT3D &vTarget = m_penTarget->GetPlacement().pl_PositionVector;
|
|
const ANGLE3D &aTarget = m_penTarget->GetPlacement().pl_OrientationAngle;
|
|
const FLOAT3D &vSource = GetPlacement().pl_PositionVector;
|
|
const ANGLE3D &aSource = GetPlacement().pl_OrientationAngle;
|
|
|
|
// set new translation
|
|
m_vDesiredTranslation = (vTarget-vSource)/m_fSpeed;
|
|
m_fXLimitSign = Sgn(vTarget(1)-vSource(1));
|
|
m_fYLimitSign = Sgn(vTarget(2)-vSource(2));
|
|
m_fZLimitSign = Sgn(vTarget(3)-vSource(3));
|
|
|
|
// set new rotation
|
|
// heading
|
|
ANGLE aDelta = NormalizeAngle(aTarget(1)-aSource(1));
|
|
AdjustAngle(aDelta);
|
|
m_aDesiredRotation(1) = aDelta/m_fSpeed;
|
|
m_aHLimitSign = Sgn(aDelta);
|
|
// pitch
|
|
aDelta = NormalizeAngle(aTarget(2)-aSource(2));
|
|
AdjustAngle(aDelta);
|
|
m_aDesiredRotation(2) = aDelta/m_fSpeed;
|
|
m_aPLimitSign = Sgn(aDelta);
|
|
// banking
|
|
aDelta = NormalizeAngle(aTarget(3)-aSource(3));
|
|
AdjustAngle(aDelta);
|
|
m_aDesiredRotation(3) = aDelta/m_fSpeed;
|
|
m_aBLimitSign = Sgn(aDelta);
|
|
|
|
// start moving
|
|
m_bMoveToMarker = TRUE;
|
|
SetDesiredTranslation(m_vDesiredTranslation);
|
|
if (m_bRotating) {
|
|
MaybeActivateRotation();
|
|
} else if (!m_tmBankingRotation) {
|
|
SetDesiredRotation(m_aDesiredRotation);
|
|
}
|
|
|
|
// PreMoving will send EEnd event to end
|
|
wait() {
|
|
on (EBegin) : { resume; }
|
|
on (EStop) : {
|
|
//SetCollisionFlags(ECF_IMMATERIAL);
|
|
SetDesiredTranslation(FLOAT3D(0.0f, 0.0f, 0.0f));
|
|
if (m_tmBankingRotation==0) {
|
|
SetDesiredRotation(ANGLE3D(0.0f, 0.0f, 0.0f));
|
|
}
|
|
m_bForceStop = TRUE;
|
|
// stop PreMoving check
|
|
m_bMoveToMarker = FALSE;
|
|
m_bStopMoving = TRUE;
|
|
|
|
return EEnd();
|
|
}
|
|
// move is obstructed
|
|
on (EBlock eBlock) : {
|
|
// inflict damage to entity that block brush
|
|
InflictDirectDamage(eBlock.penOther, this, DMT_BRUSH, m_fBlockDamage,
|
|
FLOAT3D(0.0f,0.0f,0.0f), (FLOAT3D &)eBlock.plCollision);
|
|
if (m_ebaAction == BA_BOUNCE) {
|
|
// change direction for two ticks
|
|
SetDesiredTranslation(-m_vDesiredTranslation);
|
|
if (m_bRotating) {
|
|
MaybeActivateRotation();
|
|
} else if (!m_tmBankingRotation) {
|
|
SetDesiredRotation(-m_aDesiredRotation);
|
|
}
|
|
// wait for two ticks and reset direction
|
|
call BounceObstructed();
|
|
} else if (m_ebaAction == BA_SKIPMARKER) {
|
|
// stop moving brush
|
|
ForceFullStop();
|
|
// stop PreMoving check
|
|
m_bMoveToMarker = FALSE;
|
|
// skip this marker and move to next one
|
|
m_bSkipMarker = TRUE;
|
|
return EEnd();
|
|
}
|
|
resume;
|
|
}
|
|
}
|
|
}
|
|
|
|
BounceObstructed() {
|
|
autowait(0.2f);
|
|
// return to standard direction
|
|
SetDesiredTranslation(m_vDesiredTranslation);
|
|
if (m_bRotating) {
|
|
SetDesiredRotation(ANGLE3D(0.0f, 0.0f, 360.0f/m_tmBankingRotation));
|
|
} else if (!m_tmBankingRotation) {
|
|
SetDesiredRotation(m_aDesiredRotation);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*Rotating()
|
|
{
|
|
if (m_bAutoStart) {
|
|
jump RotActive();
|
|
} else {
|
|
jump RotInactive();
|
|
}
|
|
}
|
|
|
|
RotInactive()
|
|
{
|
|
SetDesiredRotation(ANGLE3D(0,0,0));
|
|
wait() {
|
|
on (EActivate) : {
|
|
jump RotActive();
|
|
}
|
|
otherwise() : {
|
|
resume;
|
|
}
|
|
};
|
|
}
|
|
|
|
RotActive()
|
|
{
|
|
SetDesiredRotation(ANGLE3D(0,0,360.0f/m_tmBankingRotation));
|
|
|
|
wait() {
|
|
on (EDeactivate) : {
|
|
jump RotInactive();
|
|
}
|
|
otherwise() : {
|
|
resume;
|
|
}
|
|
};
|
|
}*/
|
|
|
|
// move brush
|
|
MoveBrush()
|
|
{
|
|
if (m_penTarget==NULL) {
|
|
MovingOff();
|
|
return;
|
|
}
|
|
|
|
MovingOn();
|
|
|
|
// move through markers
|
|
do {
|
|
|
|
if (m_bForceStop==FALSE)
|
|
{
|
|
// new moving target
|
|
m_penTarget = m_penTarget->GetTarget();
|
|
}
|
|
else {
|
|
m_bForceStop=FALSE;
|
|
}
|
|
|
|
if (m_penTarget==NULL) {
|
|
MovingOff();
|
|
return EVoid();
|
|
}
|
|
|
|
// skip this marker / ignore wait time
|
|
if (m_bSkipMarker) {
|
|
m_bSkipMarker = FALSE;
|
|
// wait for a while
|
|
} else if (m_fWaitTime > 0.0f) {
|
|
//autowait(m_fWaitTime);
|
|
wait(m_fWaitTime) {
|
|
on (EBegin) : { resume; }
|
|
on (EStop) : {
|
|
//SetCollisionFlags(ECF_IMMATERIAL);
|
|
SetDesiredTranslation(FLOAT3D(0.0f, 0.0f, 0.0f));
|
|
if (m_tmBankingRotation==0) {
|
|
SetDesiredRotation(ANGLE3D(0.0f, 0.0f, 0.0f));
|
|
}
|
|
m_bForceStop = TRUE;
|
|
// stop PreMoving check
|
|
m_bMoveToMarker = FALSE;
|
|
m_bStopMoving = TRUE;
|
|
|
|
resume; }//return; }
|
|
on (ETimer) : { stop; }
|
|
}
|
|
}
|
|
|
|
if (!m_bForceStop) {
|
|
MaybeActivateRotation();
|
|
|
|
PlayStartSound();
|
|
PlayFollowSound();
|
|
autocall MoveToMarker() EEnd;
|
|
StopFollowSound();
|
|
PlayStopSound();
|
|
}
|
|
|
|
// load marker parameters or stop moving if there is no marker
|
|
if (!m_bForceStop) {
|
|
m_bValidMarker = LoadMarkerParameters();
|
|
}
|
|
|
|
// skip this marker / ignore stop moving
|
|
if (m_bSkipMarker) {
|
|
m_bStopMoving = FALSE;
|
|
}
|
|
} while (!m_bStopMoving && m_bValidMarker && !m_bForceStop);
|
|
MovingOff();
|
|
return;
|
|
}
|
|
|
|
TeleportToStopMarker()
|
|
{
|
|
MovingOn();
|
|
|
|
INDEX ctMarkers=0;
|
|
// new moving target
|
|
CMovingBrushMarker *pmbm = (CMovingBrushMarker *) &*m_penTarget;
|
|
while( pmbm!=NULL && IsOfClass(pmbm->m_penTarget, "Moving Brush Marker") && !pmbm->m_bStopMoving && ctMarkers<50)
|
|
{
|
|
pmbm = (CMovingBrushMarker *) &*pmbm->m_penTarget;
|
|
ctMarkers++;
|
|
}
|
|
|
|
if( pmbm!=NULL && IsOfClass(pmbm, "Moving Brush Marker") && ctMarkers<50)
|
|
{
|
|
SetPlacement(pmbm->GetPlacement());
|
|
en_plLastPlacement=pmbm->GetPlacement();
|
|
ForceFullStop();
|
|
m_soStart.Stop();
|
|
m_soStop.Stop();
|
|
m_soFollow.Stop();
|
|
}
|
|
|
|
// stop PreMoving check
|
|
m_bMoveToMarker = FALSE;
|
|
MovingOff();
|
|
return EReturn();
|
|
}
|
|
|
|
Main() {
|
|
// declare yourself as a brush
|
|
InitAsBrush();
|
|
SetPhysicsFlags(EPF_BRUSH_MOVING);
|
|
SetCollisionFlags(ECF_BRUSH);
|
|
SetHealth(m_fHealth);
|
|
|
|
// set zoning flag
|
|
if (m_bZoning) {
|
|
SetFlags(GetFlags()|ENF_ZONING);
|
|
} else {
|
|
SetFlags(GetFlags()&~ENF_ZONING);
|
|
}
|
|
|
|
|
|
// set dynamic shadows as needed
|
|
if (m_bDynamicShadows) {
|
|
SetFlags(GetFlags()|ENF_DYNAMICSHADOWS);
|
|
} else {
|
|
SetFlags(GetFlags()&~ENF_DYNAMICSHADOWS);
|
|
}
|
|
|
|
// stop moving brush
|
|
ForceFullStop();
|
|
|
|
autowait(0.1f);
|
|
|
|
// load marker parameters
|
|
m_bValidMarker = LoadMarkerParameters();
|
|
|
|
/*if (m_tmBankingRotation!=0) {
|
|
jump Rotating();
|
|
}*/
|
|
|
|
// start moving
|
|
wait() {
|
|
on (EBegin) : {
|
|
if (m_bAutoStart) {
|
|
// if not already moving and have target
|
|
MaybeActivateRotation();
|
|
if(!m_bMoving && m_bValidMarker) {
|
|
call MoveBrush();
|
|
}
|
|
}
|
|
resume;
|
|
}
|
|
on (EHit eHit) : {
|
|
if (!m_bMoving) {
|
|
MaybeActivateRotation();
|
|
call MoveBrush();
|
|
}
|
|
resume;
|
|
}
|
|
// move on touch
|
|
on (ETouch eTouch) : {
|
|
// inflict damage if required
|
|
if( m_fTouchDamage != 0.0f)
|
|
{
|
|
InflictDirectDamage( eTouch.penOther, this, DMT_SPIKESTAB, m_fTouchDamage,
|
|
eTouch.penOther->GetPlacement().pl_PositionVector, eTouch.plCollision);
|
|
}
|
|
// send event on touch
|
|
if(m_tdeSendEventOnDamage!=TDE_DAMAGEONLY && CanReactOnEntity(eTouch.penOther)) {
|
|
SendToTarget(m_penTouchEvent, m_eetTouchEvent);
|
|
}
|
|
// if not already moving
|
|
if(!m_bMoving) {
|
|
// move brush
|
|
if (m_bMoveOnTouch && CanReactOnEntity(eTouch.penOther) && m_bValidMarker) {
|
|
MaybeActivateRotation();
|
|
call MoveBrush();
|
|
}
|
|
}
|
|
// if special feature for bull crushing doors
|
|
if (m_bBlowupByBull) {
|
|
// if hit by bull
|
|
if (IsOfClass(eTouch.penOther, "Werebull")) {
|
|
// calculate speed along impact normal
|
|
FLOAT fImpactSpeed =
|
|
((CMovableEntity&)*eTouch.penOther).en_vCurrentTranslationAbsolute%
|
|
-(FLOAT3D&)eTouch.plCollision;
|
|
|
|
// if strong collision
|
|
if (fImpactSpeed>m_fHealth) {
|
|
// receive artificial impact damage
|
|
ReceiveDamage(eTouch.penOther, DMT_IMPACT, m_fHealth*2,
|
|
FLOAT3D(0,0,0), FLOAT3D(0,0,0));
|
|
}
|
|
}
|
|
}
|
|
resume;
|
|
}
|
|
on (EBlock eBlock) : {
|
|
// inflict damage to entity that block brush
|
|
InflictDirectDamage(eBlock.penOther, this, DMT_BRUSH, m_fBlockDamage,
|
|
FLOAT3D(0.0f,0.0f,0.0f), (FLOAT3D &)eBlock.plCollision);
|
|
if (m_ebaAction == BA_BOUNCE) {
|
|
// change direction for two ticks
|
|
SetDesiredTranslation(-m_vDesiredTranslation);
|
|
if (m_bRotating) {
|
|
SetDesiredRotation(-ANGLE3D(0.0f, 0.0f, 360.0f/m_tmBankingRotation));
|
|
} else if (!m_tmBankingRotation) {
|
|
SetDesiredRotation(-m_aDesiredRotation);
|
|
}
|
|
|
|
// wait for two ticks and reset direction
|
|
call BounceObstructed();
|
|
}
|
|
resume;
|
|
}
|
|
// move on start (usually trigger)
|
|
on (EStart) : {
|
|
// if not already moving and have target
|
|
if(!m_bMoving && m_bValidMarker) {
|
|
call MoveBrush();
|
|
}
|
|
resume;
|
|
}
|
|
on (EStop) : {
|
|
//SetCollisionFlags(ECF_IMMATERIAL);
|
|
resume;
|
|
}
|
|
on (ETeleportMovingBrush) : {
|
|
call TeleportToStopMarker();
|
|
resume;
|
|
}
|
|
on (ETrigger) : {
|
|
// if not already moving and have target
|
|
if(!m_bMoving && m_bValidMarker) {
|
|
call MoveBrush();
|
|
}
|
|
resume;
|
|
}
|
|
on (EActivate) : {
|
|
if (!m_bRotating) {
|
|
MaybeActivateRotation();
|
|
}
|
|
resume;
|
|
}
|
|
on (EDeactivate) : {
|
|
DeactivateRotation();
|
|
resume;
|
|
}
|
|
on (EDeath eDeath) : {
|
|
// get your size
|
|
FLOATaabbox3D box;
|
|
GetSize(box);
|
|
if( m_ctDebrises>0)
|
|
{
|
|
FLOAT fEntitySize = pow(box.Size()(1)*box.Size()(2)*box.Size()(3)/m_ctDebrises, 1.0f/3.0f)*m_fCubeFactor;
|
|
|
|
Debris_Begin(EIBT_ROCK, DPT_NONE, BET_NONE, fEntitySize, FLOAT3D(1.0f,2.0f,3.0f),
|
|
FLOAT3D(0,0,0), 1.0f+m_fCandyEffect/2.0f, m_fCandyEffect, m_colDebrises);
|
|
for(INDEX iDebris = 0; iDebris<m_ctDebrises; iDebris++) {
|
|
Debris_Spawn(this, this, MODEL_STONE, TEXTURE_STONE, 0, 0, 0, IRnd()%4, 1.0f,
|
|
FLOAT3D(FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f));
|
|
}
|
|
}
|
|
|
|
// notify children
|
|
FOREACHINLIST( CEntity, en_lnInParent, en_lhChildren, iten) {
|
|
iten->SendEvent( EBrushDestroyed());
|
|
}
|
|
// send event to blowup target
|
|
SendToTarget(m_penBlowupEvent, m_eetBlowupEvent, eDeath.eLastDamage.penInflictor);
|
|
|
|
// make sure it doesn't loop with destroying itself
|
|
m_tdeSendEventOnDamage = TDE_TOUCHONLY;
|
|
m_fHealth = -1;
|
|
m_bMoveOnDamage = FALSE;
|
|
ForceFullStop();
|
|
SetDefaultProperties();
|
|
|
|
// notify engine to kickstart entities that are cached in stationary position,
|
|
// before we turn off, so they can fall
|
|
NotifyCollisionChanged();
|
|
|
|
SetFlags( GetFlags()|ENF_HIDDEN);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// for each child of this entity
|
|
{FOREACHINLIST(CEntity, en_lnInParent, en_lhChildren, itenChild) {
|
|
// send it destruction event
|
|
itenChild->SendEvent(ERangeModelDestruction());
|
|
}}
|
|
|
|
stop;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
};
|