mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
256 lines
7.0 KiB
C++
256 lines
7.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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237
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%{
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#include "StdH.h"
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%}
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enum EnvironmentParticlesHolderType {
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0 EPTH_NONE "None",
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1 EPTH_GROWTH "Growth",
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2 EPTH_RAIN "Rain",
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3 EPTH_SNOW "Snow",
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};
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class CEnvironmentParticlesHolder: CRationalEntity {
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name "EnvironmentParticlesHolder";
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thumbnail "Thumbnails\\EnvironmentParticlesHolder.tbn";
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features "IsTargetable", "HasName", "HasDescription", "IsImportant";
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properties:
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1 CTString m_strName "Name" 'N' = "Env. particles holder", // class name
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6 CTString m_strDescription = "",
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2 CTFileName m_fnHeightMap "Height map" 'R' = CTString(""),
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3 FLOATaabbox3D m_boxHeightMap "Height map box" 'B' = FLOATaabbox3D(FLOAT3D(0,0,0), FLOAT3D(1,1,1)),
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4 enum EnvironmentParticlesHolderType m_eptType "Type" 'Y' = EPTH_NONE,
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5 CEntityPointer m_penNextHolder "Next env. particles holder" 'T',
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10 FLOAT m_tmRainStart = -1.0f, // Rain start time
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11 FLOAT m_tmRainEnd = -1.0f, // Rain end time
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12 FLOAT m_tmSnowStart = -1.0f, // Snow start time
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13 FLOAT m_tmSnowEnd = -1.0f, // Snow end time
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20 CModelObject m_moHeightMapHolder,
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22 CModelObject m_moParticleTextureHolder,
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// particle type specific properties
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// shared particles texture
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40 CTFileName m_fnTexture "Particle Texture" = CTString(""),
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// growth
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50 FLOAT m_fGrowthRenderingStep "Growth frequency" = 1.0f,
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51 FLOAT m_fGrowthRenderingRadius "Growth radius" = 50,
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52 FLOAT m_fGrowthRenderingRadiusFade "Growth fade radius" = 50,
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53 BOOL m_bGrowthHighresMap "Growth high res map" = TRUE,
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54 INDEX m_iGrowthMapX "Growth map tiles X" = 1,
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55 INDEX m_iGrowthMapY "Growth map tiles Y" = 1,
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56 FLOAT m_fGrowthMinSize "Growth min. size" = 1.0f,
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57 FLOAT m_fGrowthMaxSize "Growth max. size" = 1.0f,
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58 FLOAT m_fParticlesSinkFactor "Growth sink factor" = 0.0,
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// rain
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70 FLOAT m_fRainAppearLen "Rain start duration" = 10.0f,
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71 FLOAT m_fSnowAppearLen "Snow start duration" = 10.0f,
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{
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// linked list of growth caches
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CListHead lhCache;
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}
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components:
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1 model MODEL_ENVIRONMENT_PARTICLES_HOLDER "ModelsMP\\Editor\\EnvironmentParticlesHolder.mdl",
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2 texture TEXTURE_ENVIRONMENT_PARTICLES_HOLDER "ModelsMP\\Editor\\EnvironmentParticlesHolder.tex"
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functions:
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void Precache(void)
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{
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CTextureData *ptdHeightMap = (CTextureData *) m_moHeightMapHolder.mo_toTexture.GetData();
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if( ptdHeightMap!=NULL) {
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ptdHeightMap->Force(TEX_CONSTANT|TEX_STATIC|TEX_KEEPCOLOR);
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}
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}
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BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
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{
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if( slPropertyOffset == offsetof(CEnvironmentParticlesHolder, m_penNextHolder))
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{
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if (IsOfClass(penTarget, "EnvironmentParticlesHolder")) { return TRUE; }
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else { return FALSE; }
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}
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return CEntity::IsTargetValid(slPropertyOffset, penTarget);
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}
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FLOAT GetRainFactor(void)
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{
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FLOAT fRainFactor = 0.0f;
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TIME tmNow = _pTimer->GetLerpedCurrentTick();
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// if we have Rain
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if( tmNow>m_tmRainStart && tmNow<m_tmRainEnd+m_fRainAppearLen)
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{
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// Rain is on
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if( tmNow>m_tmRainStart+m_fRainAppearLen && tmNow<m_tmRainEnd)
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{
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fRainFactor = 1.0f;
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}
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// Rain is turning off
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else if( tmNow>m_tmRainEnd)
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{
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fRainFactor = 1.0f-(tmNow-m_tmRainEnd)/m_fRainAppearLen;
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}
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// Rain is turning on
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else
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{
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fRainFactor = (tmNow-m_tmRainStart)/m_fRainAppearLen;
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}
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}
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return fRainFactor;
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}
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FLOAT GetSnowFactor(void)
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{
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FLOAT fSnowFactor = 0.0f;
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TIME tmNow = _pTimer->GetLerpedCurrentTick();
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// if we have Snow
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if( tmNow>m_tmSnowStart && tmNow<m_tmSnowEnd+m_fSnowAppearLen)
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{
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// Snow is on
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if( tmNow>m_tmSnowStart+m_fSnowAppearLen && tmNow<m_tmSnowEnd)
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{
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fSnowFactor = 1.0f;
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}
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// Snow is turning off
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else if( tmNow>m_tmSnowEnd)
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{
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fSnowFactor = 1.0f-(tmNow-m_tmSnowEnd)/m_fSnowAppearLen;
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}
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// Snow is turning on
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else
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{
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fSnowFactor = (tmNow-m_tmSnowStart)/m_fSnowAppearLen;
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}
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}
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return fSnowFactor;
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}
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void GetHeightMapData(CTextureData *&ptdHeightMap, FLOATaabbox3D &boxHeightMap)
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{
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ptdHeightMap = (CTextureData *) m_moHeightMapHolder.mo_toTexture.GetData();
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if (ptdHeightMap!=NULL) {
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ptdHeightMap->Force(TEX_CONSTANT|TEX_STATIC|TEX_KEEPCOLOR);
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}
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boxHeightMap = m_boxHeightMap;
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boxHeightMap += GetPlacement().pl_PositionVector;
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}
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void GetParticleTexture()
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{
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}
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procedures:
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Main(EVoid)
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{
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// set appearance
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// try to obtain height map
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if( m_fnHeightMap != CTString(""))
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{
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try
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{
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m_moHeightMapHolder.mo_toTexture.SetData_t(m_fnHeightMap);
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} catch (char *strError) {
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WarningMessage(strError);
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}
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}
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if( m_fnTexture != CTString(""))
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{
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try
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{
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m_moParticleTextureHolder.mo_toTexture.SetData_t(m_fnTexture);
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} catch (char *strError) {
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WarningMessage(strError);
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}
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}
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// validate parameters
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if (m_fGrowthRenderingRadius < m_fGrowthRenderingRadiusFade) {
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m_fGrowthRenderingRadiusFade = m_fGrowthRenderingRadius;
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}
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m_fParticlesSinkFactor = Clamp(m_fParticlesSinkFactor, 0.0f, 1.0f);
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// set appearance
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SetModel(MODEL_ENVIRONMENT_PARTICLES_HOLDER);
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SetModelMainTexture(TEXTURE_ENVIRONMENT_PARTICLES_HOLDER);
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m_tmRainStart = 1e5-1.0f;
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m_tmRainEnd = 1e5;
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m_tmSnowStart = 1e5-1.0f;
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m_tmSnowEnd = 1e5;
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switch(m_eptType) {
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case EPTH_GROWTH:
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m_strDescription = "Growth";
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break;
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case EPTH_RAIN:
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m_strDescription = "Rain";
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break;
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case EPTH_NONE:
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m_strDescription = "None";
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break;
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}
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wait() {
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on (EBegin) :
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{
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resume;
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}
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on (EStart) :
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{
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TIME tmNow = _pTimer->CurrentTick();
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m_tmRainStart = tmNow;
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m_tmRainEnd = 1e6;
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m_tmSnowStart = tmNow;
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m_tmSnowEnd = 1e6;
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resume;
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}
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on (EStop) :
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{
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TIME tmNow = _pTimer->CurrentTick();
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m_tmRainEnd = tmNow;
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m_tmSnowEnd = tmNow;
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resume;
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}
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}
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// do nothing
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return;
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}
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}; |