Serious-Engine/Sources/Engine/Sound/SoundProfile.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

43 lines
1.6 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Sound/SoundProfile.h>
// profile form for profiling sounds
CSoundProfile _spSoundProfile;
CProfileForm &_pfSoundProfile = _spSoundProfile;
/////////////////////////////////////////////////////////////////////
// CSoundProfile
CSoundProfile::CSoundProfile(void)
: CProfileForm ("Sound", "updates",
CSoundProfile::PCI_COUNT, CSoundProfile::PTI_COUNT)
{
SETTIMERNAME( PTI_MIXSOUNDS, "MixSounds()", "");
SETTIMERNAME( PTI_DECODESOUND, " DecodeSound()", "");
SETTIMERNAME( PTI_MIXSOUND, " MixSound()", "");
SETTIMERNAME( PTI_RAWMIXER, " Raw Mixer Loop", "");
SETTIMERNAME( PTI_UPDATESOUNDS, "UpdateSounds()", "");
SETCOUNTERNAME( PCI_MIXINGS, "number of mixings");
SETCOUNTERNAME( PCI_SOUNDSMIXED, "sounds mixed");
SETCOUNTERNAME( PCI_SOUNDSSKIPPED, "sounds skipped for low volume");
SETCOUNTERNAME( PCI_SOUNDSDELAYED, "sounds delayed for sound speed latency");
SETCOUNTERNAME( PCI_SAMPLES, "samples mixed");
}