mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
405 lines
13 KiB
C++
405 lines
13 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgTerrainProperties.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgTerrainProperties.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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static INDEX _iShadowMapShift=0;
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static INDEX _iShadingMapShift=1;
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static PIX _pixGlobalPretenderTextureWidth=64;
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/////////////////////////////////////////////////////////////////////////////
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// CDlgTerrainProperties dialog
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CDlgTerrainProperties::CDlgTerrainProperties(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgTerrainProperties::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgTerrainProperties)
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m_strHeightmapSize = _T("");
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m_strShadowMapSize = _T("");
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m_strTerrainPretender = _T("");
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m_strTilePretender = _T("");
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m_fTerrainLength = 0.0f;
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m_fTerrainHeight = 0.0f;
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m_fTerrainWidth = 0.0f;
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m_fLODSwitch = 0.0f;
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m_strShadingMapSize = _T("");
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m_strMemoryConsumption = _T("");
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m_strLayerMemory = _T("");
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m_strEdgeMap = _T("");
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//}}AFX_DATA_INIT
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CTerrain *ptrTerrain=GetTerrain();
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if(ptrTerrain==NULL) return;
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_iShadowMapShift=ptrTerrain->tr_iShadowMapSizeAspect;
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_iShadingMapShift=ptrTerrain->tr_iShadingMapSizeAspect;
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_pixGlobalPretenderTextureWidth=ptrTerrain->tr_pixTopMapWidth;
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}
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void CDlgTerrainProperties::DoDataExchange(CDataExchange* pDX)
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{
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CTString strTemp;
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CTerrain *ptrTerrain=GetTerrain();
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if(ptrTerrain==NULL) return;
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE && IsWindow(m_ctrlShadowMapSlider))
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{
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m_fTerrainWidth =ptrTerrain->tr_vTerrainSize(1);
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m_fTerrainHeight=ptrTerrain->tr_vTerrainSize(2);
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m_fTerrainLength=ptrTerrain->tr_vTerrainSize(3);
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INDEX iItemW=m_ctrlHeightMapWidth.GetCurSel();
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PIX pixW=m_ctrlHeightMapWidth.GetItemData( iItemW);
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INDEX iItemH=m_ctrlHeightMapHeight.GetCurSel();
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PIX pixH=m_ctrlHeightMapHeight.GetItemData( iItemH);
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INDEX iMemHeightMap=pixW*pixH*sizeof(UWORD)/1024;
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strTemp.PrintF("Height map size: %d x %d, Memory: %d KB", pixW, pixH, iMemHeightMap);
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m_strHeightmapSize=strTemp;
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PrepareGlobalPretenderCombo();
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INDEX iShadowMapShift=m_ctrlShadowMapSlider.GetPos();
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PIX pixSwW=Clamp(PIX((pixW-1)*pow(2.0f,iShadowMapShift)),PIX(4),PIX(2048));
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PIX pixSwH=Clamp(PIX((pixH-1)*pow(2.0f,iShadowMapShift)),PIX(4),PIX(2048));
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INDEX iMemShadowMap=pixSwW*pixSwH*sizeof(COLOR)/1024*1.333f;
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strTemp.PrintF("Size: %d x %d, Memory: %d KB", pixSwW, pixSwH, iMemShadowMap);
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m_strShadowMapSize=strTemp;
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INDEX iShadingMapShift=10-m_ctrlShadingMapSlider.GetPos();
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PIX pixSdW=Clamp(PIX(pixSwW*pow(2.0f,-iShadingMapShift)),PIX(4),PIX(pixSwW));
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PIX pixSdH=Clamp(PIX(pixSwH*pow(2.0f,-iShadingMapShift)),PIX(4),PIX(pixSwH));
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INDEX iMemShadingMap=pixSdW*pixSdW*sizeof(UWORD)/1024;
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strTemp.PrintF("Size: %d x %d, Memory: %d KB", pixSdW, pixSdH, iMemShadingMap);
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m_strShadingMapSize=strTemp;
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INDEX iGlobalPretender=m_ctrlGlobalPretenderTexture.GetCurSel();
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INDEX pixSize=m_ctrlGlobalPretenderTexture.GetItemData(iGlobalPretender);
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INDEX iMemTerrainPretender=pixSize*pixSize*sizeof(UWORD)/1024*1.333f;
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strTemp.PrintF("Size: %d x %d, Memory: %d KB", pixSize, pixSize, iMemTerrainPretender);
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m_strTerrainPretender=strTemp;
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INDEX iTlp=m_ctrlTilePretender.GetCurSel();
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PIX pixTlpW=m_ctrlTilePretender.GetItemData( iTlp);
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INDEX iMemTilePretender=pixTlpW*pixTlpW*sizeof(UWORD)/1024*1.333f;
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strTemp.PrintF("Tile pretender texture (%d KB)", iMemTilePretender);
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m_strTilePretender=strTemp;
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INDEX ctLayers=ptrTerrain->tr_atlLayers.Count();
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INDEX iMemLayers=(pixW*pixH*ctLayers)/1024;
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strTemp.PrintF("Layer memory consumption (%d layers): %d KB", ctLayers, iMemLayers);
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m_strLayerMemory=strTemp;
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INDEX iMemEdgeMap=(pixW*pixH)/1024;
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strTemp.PrintF("Edge map memory consumption: %d KB", iMemEdgeMap);
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m_strEdgeMap=strTemp;
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strTemp.PrintF("Terrain total uncompressed static data memory consumption (without tile pretender textures and geometry): %d KB",
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iMemHeightMap+iMemShadowMap+iMemShadingMap+iMemTerrainPretender+iMemLayers+iMemEdgeMap);
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m_strMemoryConsumption=strTemp;
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m_fLODSwitch=ptrTerrain->tr_fDistFactor;
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}
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgTerrainProperties)
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DDX_Control(pDX, IDC_GLOBAL_PRETENDER, m_ctrlGlobalPretenderTexture);
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DDX_Control(pDX, IDC_TILE_PRETENDER, m_ctrlTilePretender);
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DDX_Control(pDX, IDC_SHADING_MAP, m_ctrlShadingMapSlider);
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DDX_Control(pDX, IDC_TERRAIN_QUADS_PER_TILE, m_ctrlQuadsPerTile);
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DDX_Control(pDX, IDC_TERRAIN_HM_WIDTH, m_ctrlHeightMapWidth);
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DDX_Control(pDX, IDC_TERRAIN_HM_HEIGHT, m_ctrlHeightMapHeight);
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DDX_Control(pDX, IDC_SHADOW_MAP, m_ctrlShadowMapSlider);
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DDX_Text(pDX, IDC_HEIGHTIMAP_SIZE_T, m_strHeightmapSize);
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DDX_Text(pDX, IDC_SHADOW_MAP_T, m_strShadowMapSize);
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DDX_Text(pDX, IDC_TERRAIN_PRETENDER_T, m_strTerrainPretender);
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DDX_Text(pDX, IDC_TILE_PRETENDER_T, m_strTilePretender);
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DDX_Text(pDX, IDC_TERRAIN_LENGTH, m_fTerrainLength);
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DDV_MinMaxFloat(pDX, m_fTerrainLength, 0.f, 1.e+007f);
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DDX_Text(pDX, IDC_TERRAIN_HEIGHT, m_fTerrainHeight);
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DDV_MinMaxFloat(pDX, m_fTerrainHeight, 0.f, 1.e+007f);
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DDX_Text(pDX, IDC_TERRAIN_WIDTH, m_fTerrainWidth);
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DDV_MinMaxFloat(pDX, m_fTerrainWidth, 0.f, 1.e+007f);
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DDX_Text(pDX, IDC_TERRAIN_LOD_SWITCH, m_fLODSwitch);
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DDV_MinMaxFloat(pDX, m_fLODSwitch, 0.f, 1.e+007f);
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DDX_Text(pDX, IDC_SHADING_MAP_T, m_strShadingMapSize);
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DDX_Text(pDX, IDC_TERRAIN_MEMORY_T, m_strMemoryConsumption);
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DDX_Text(pDX, IDC_LAYER_MEMORY_T, m_strLayerMemory);
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DDX_Text(pDX, IDC_TERRAIN_EDGE_MEMORY_T, m_strEdgeMap);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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BOOL bUpdateTerrain=FALSE;
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// handle heightmap size change
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INDEX iItemW=m_ctrlHeightMapWidth.GetCurSel();
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PIX pixW=m_ctrlHeightMapWidth.GetItemData( iItemW);
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INDEX iItemH=m_ctrlHeightMapHeight.GetCurSel();
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PIX pixH=m_ctrlHeightMapHeight.GetItemData( iItemH);
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if( ptrTerrain->tr_pixHeightMapWidth != pixW ||
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ptrTerrain->tr_pixHeightMapHeight!= pixH )
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{
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ptrTerrain->ReAllocateHeightMap(pixW, pixH);
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bUpdateTerrain=TRUE;
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}
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// handle terrain size change
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if( ptrTerrain->tr_vTerrainSize(1)!=m_fTerrainWidth ||
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ptrTerrain->tr_vTerrainSize(2)!=m_fTerrainHeight||
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ptrTerrain->tr_vTerrainSize(3)!=m_fTerrainLength)
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{
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ptrTerrain->SetTerrainSize(FLOAT3D(m_fTerrainWidth,m_fTerrainHeight,m_fTerrainLength));
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bUpdateTerrain=TRUE;
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}
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// handle tile pretender texture size change
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INDEX iTlp=m_ctrlTilePretender.GetCurSel();
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PIX pixTlpW=m_ctrlTilePretender.GetItemData( iTlp);
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if( ptrTerrain->tr_pixFirstMipTopMapWidth != pixTlpW)
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{
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ptrTerrain->SetTileTopMapSize(pixTlpW);
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bUpdateTerrain=TRUE;
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}
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// handle quads per tile change
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INDEX iQuadItem=m_ctrlQuadsPerTile.GetCurSel();
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INDEX ctQuads=m_ctrlQuadsPerTile.GetItemData( iQuadItem);
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if(ctQuads!=ptrTerrain->tr_ctQuadsInTileRow)
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{
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ptrTerrain->SetQuadsPerTileRow(ctQuads);
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bUpdateTerrain=TRUE;
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}
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// handle LOD distance change
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if( m_fLODSwitch!=ptrTerrain->tr_fDistFactor)
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{
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ptrTerrain->SetLodDistanceFactor(m_fLODSwitch);
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}
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// handle global pretender texture change
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INDEX iGlobalPretender=m_ctrlGlobalPretenderTexture.GetCurSel();
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INDEX pixSize=m_ctrlGlobalPretenderTexture.GetItemData(iGlobalPretender);
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if(pixSize!=ptrTerrain->tr_pixTopMapWidth)
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{
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ptrTerrain->SetGlobalTopMapSize(pixSize);
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bUpdateTerrain=TRUE;
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}
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// handle shadow changes
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if( (m_ctrlShadowMapSlider.GetPos()!=_iShadowMapShift) ||
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(m_ctrlShadingMapSlider.GetPos()!=10-_iShadingMapShift) )
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{
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_iShadowMapShift=m_ctrlShadowMapSlider.GetPos();
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_iShadingMapShift=10-m_ctrlShadingMapSlider.GetPos();
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ptrTerrain->SetShadowMapsSize(_iShadowMapShift,_iShadingMapShift);
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bUpdateTerrain=TRUE;
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}
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// update terrain
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if(bUpdateTerrain)
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{
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ptrTerrain->tr_penEntity->TerrainChangeNotify();
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GenerateLayerDistribution(-1);
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ptrTerrain->RefreshTerrain();
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ptrTerrain->UpdateShadowMap();
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theApp.m_ctTerrainPage.MarkChanged();
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgTerrainProperties, CDialog)
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//{{AFX_MSG_MAP(CDlgTerrainProperties)
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ON_WM_HSCROLL()
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ON_CBN_SELCHANGE(IDC_TERRAIN_HM_WIDTH, OnSelchangeTerrainHmWidth)
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ON_CBN_SELCHANGE(IDC_TERRAIN_HM_HEIGHT, OnSelchangeTerrainHmHeight)
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ON_CBN_SELCHANGE(IDC_TILE_PRETENDER, OnSelchangeTilePretender)
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ON_CBN_SELCHANGE(IDC_GLOBAL_PRETENDER, OnSelchangeGlobalPretender)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgTerrainProperties message handlers
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void CDlgTerrainProperties::InitComboBoxes(void)
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{
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INDEX iToSelect, iWidth;
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CTerrain *ptrTerrain=GetTerrain();
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if(ptrTerrain==NULL) return;
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// prepare quads per tile combo box
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m_ctrlQuadsPerTile.ResetContent();
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iToSelect=3;
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for(INDEX iQuads=4; iQuads<=2048; iQuads*=2)
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{
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CTString strItem;
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strItem.PrintF("%d x %d", iQuads, iQuads);
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INDEX iAddedAs=m_ctrlQuadsPerTile.AddString(CString(strItem));
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m_ctrlQuadsPerTile.SetItemData(iAddedAs,iQuads);
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if(ptrTerrain->tr_ctQuadsInTileRow==iQuads)
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{
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iToSelect=iAddedAs;
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}
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}
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m_ctrlQuadsPerTile.SetCurSel(iToSelect);
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// prepare heightmap size combo boxes
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m_ctrlHeightMapWidth.ResetContent();
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m_ctrlHeightMapHeight.ResetContent();
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INDEX iToSelectW=3;
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INDEX iToSelectH=3;
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for(iWidth=32; iWidth<=2048; iWidth*=2)
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{
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CTString strItem;
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strItem.PrintF("%d", iWidth+1);
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// width
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INDEX iW=m_ctrlHeightMapWidth.AddString(CString(strItem));
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m_ctrlHeightMapWidth.SetItemData(iW,iWidth+1);
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if(ptrTerrain->tr_pixHeightMapWidth==iWidth+1) iToSelectW=iW;
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// height
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INDEX iH=m_ctrlHeightMapHeight.AddString(CString(strItem));
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m_ctrlHeightMapHeight.SetItemData(iH,iWidth+1);
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if(ptrTerrain->tr_pixHeightMapHeight==iWidth+1) iToSelectH=iH;
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}
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m_ctrlHeightMapWidth.SetCurSel( iToSelectW);
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m_ctrlHeightMapHeight.SetCurSel(iToSelectH);
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PrepareTilePretenderCombo();
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PrepareGlobalPretenderCombo();
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}
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// prepare tile pretender combo boxes
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void CDlgTerrainProperties::PrepareTilePretenderCombo(void)
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{
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CTerrain *ptrTerrain=GetTerrain();
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if(ptrTerrain==NULL) return;
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m_ctrlTilePretender.ResetContent();
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INDEX iToSelect=6;
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for(INDEX iWidth=4; iWidth<=2048; iWidth*=2)
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{
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CTString strItem;
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strItem.PrintF("%d x %d", iWidth, iWidth);
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INDEX iAddedAs=m_ctrlTilePretender.AddString(CString(strItem));
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m_ctrlTilePretender.SetItemData(iAddedAs, iWidth);
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if(ptrTerrain->tr_pixFirstMipTopMapWidth==iWidth)
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{
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iToSelect=iAddedAs;
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}
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}
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m_ctrlTilePretender.SetCurSel(iToSelect);
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}
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// prepare tile pretender combo boxes
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void CDlgTerrainProperties::PrepareGlobalPretenderCombo(void)
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{
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CTerrain *ptrTerrain=GetTerrain();
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if(ptrTerrain==NULL) return;
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INDEX iHeightMapWidthItem=m_ctrlHeightMapWidth.GetCurSel();
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PIX pixHeightMapWidth=m_ctrlHeightMapWidth.GetItemData(iHeightMapWidthItem);
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INDEX iHeightMapHeightItem=m_ctrlHeightMapHeight.GetCurSel();
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PIX pixHeightMapHeight=m_ctrlHeightMapHeight.GetItemData(iHeightMapHeightItem);
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m_ctrlGlobalPretenderTexture.ResetContent();
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INDEX iToSelect=_pixGlobalPretenderTextureWidth;
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FLOAT fAspect=FLOAT(pixHeightMapWidth-1)/(pixHeightMapHeight-1);
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for(INDEX iWidth=4; iWidth<=2048; iWidth*=2)
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{
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CTString strItem;
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strItem.PrintF("%d x %d", iWidth, INDEX(iWidth/fAspect));
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INDEX iAddedAs=m_ctrlGlobalPretenderTexture.AddString(CString(strItem));
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m_ctrlGlobalPretenderTexture.SetItemData(iAddedAs, iWidth);
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if(_pixGlobalPretenderTextureWidth==iWidth)
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{
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iToSelect=iAddedAs;
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}
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}
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m_ctrlGlobalPretenderTexture.SetCurSel(iToSelect);
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}
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BOOL CDlgTerrainProperties::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// initialize combo boxes
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InitComboBoxes();
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m_ctrlShadowMapSlider.SetRange(-10, 10, TRUE);
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m_ctrlShadingMapSlider.SetRange(0, 10, TRUE);
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m_ctrlShadowMapSlider.SetPos(_iShadowMapShift);
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m_ctrlShadowMapSlider.Invalidate(FALSE);
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m_ctrlShadingMapSlider.SetPos(10-_iShadingMapShift);
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m_ctrlShadingMapSlider.Invalidate(FALSE);
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UpdateData(FALSE);
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return TRUE;
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}
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BOOL _bUpdateDlg=TRUE;
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void CDlgTerrainProperties::OnSelchangeTerrainHmWidth()
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{
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if(_bUpdateDlg)
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{
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_bUpdateDlg=FALSE;
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m_ctrlHeightMapHeight.SetCurSel(m_ctrlHeightMapWidth.GetCurSel());
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PrepareGlobalPretenderCombo();
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UpdateData(FALSE);
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_bUpdateDlg=TRUE;
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}
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}
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void CDlgTerrainProperties::OnSelchangeTerrainHmHeight()
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{
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if(_bUpdateDlg)
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{
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_bUpdateDlg=FALSE;
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m_ctrlHeightMapWidth.SetCurSel(m_ctrlHeightMapHeight.GetCurSel());
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PrepareGlobalPretenderCombo();
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UpdateData(FALSE);
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_bUpdateDlg=TRUE;
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}
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}
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void CDlgTerrainProperties::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
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{
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UpdateData( FALSE);
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}
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void CDlgTerrainProperties::OnOK()
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{
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CDialog::OnOK();
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}
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void CDlgTerrainProperties::OnSelchangeTilePretender()
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{
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UpdateData( FALSE);
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}
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void CDlgTerrainProperties::OnSelchangeGlobalPretender()
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{
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INDEX iItem=m_ctrlGlobalPretenderTexture.GetCurSel();
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PIX pixValue=m_ctrlGlobalPretenderTexture.GetItemData(iItem);
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_pixGlobalPretenderTextureWidth=pixValue;
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}
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