mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
584 lines
16 KiB
C++
584 lines
16 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Timer.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Base/Translation.h>
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#include <Engine/Base/ThreadLocalStorage.h> //rcg10242001
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#include <Engine/Base/Registry.h>
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#include <Engine/Base/Profiling.h>
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#include <Engine/Base/ErrorReporting.h>
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#include <Engine/Base/Statistics_Internal.h>
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#include <Engine/Base/ListIterator.inl>
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#include <Engine/Base/Priority.inl>
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// !!! FIXME: use SDL timer code instead and rdtsc never?
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#if (USE_PORTABLE_C)
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#define USE_GETTIMEOFDAY 1
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#endif
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#if USE_GETTIMEOFDAY
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#include <sys/time.h>
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#endif
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// Read the Pentium TimeStampCounter (or something like that).
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static inline __int64 ReadTSC(void)
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{
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#if USE_GETTIMEOFDAY
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#ifdef PLATFORM_PANDORA
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struct timespec tp;
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clock_gettime(CLOCK_MONOTONIC, &tp);
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return( (((__int64) tp.tv_sec) * 1000000000LL) + ((__int64) tp.tv_nsec));
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#else
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return( (((__int64) tv.tv_sec) * 1000000) + ((__int64) tv.tv_usec) );
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#endif
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#elif (defined __MSVC_INLINE__)
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__int64 mmRet;
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__asm {
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rdtsc
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mov dword ptr [mmRet+0],eax
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mov dword ptr [mmRet+4],edx
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}
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return mmRet;
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#elif (defined __GNU_INLINE__)
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__int64 mmRet;
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__asm__ __volatile__ (
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"rdtsc \n\t"
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"movl %%eax, 0(%%esi) \n\t"
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"movl %%edx, 4(%%esi) \n\t"
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:
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: "S" (&mmRet)
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: "memory", "eax", "edx"
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);
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return(mmRet);
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#else
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#error Please implement for your platform/compiler.
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#endif
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}
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// link with Win-MultiMedia
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#ifdef _MSC_VER
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#pragma comment(lib, "winmm.lib")
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#endif
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// current game time always valid for the currently active task
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THREADLOCAL(TIME, _CurrentTickTimer, 0.0f);
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// CTimer implementation
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// pointer to global timer object
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CTimer *_pTimer = NULL;
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const TIME CTimer::TickQuantum = TIME(1/20.0); // 20 ticks per second
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/*
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* Timer interrupt callback function.
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*/
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/*
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NOTE:
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This function is a bit more complicated than it could be, because
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it has to deal with a feature in the windows multimedia timer that
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is undesired here.
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That is the fact that, if the timer function is stalled for a while,
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because some other thread or itself took too much time, the timer function
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is called more times to catch up with the hardware clock.
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This can cause complete lockout if timer handlers constantly consume more
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time than is available between two calls of timer function.
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As a workaround, this function measures hardware time and refuses to call
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the handlers if it is not on time.
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In effect, if some timer handler starts spending too much time, the
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handlers are called at lower frequency until the application (hopefully)
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stabilizes.
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When such a catch-up situation occurs, 'real time' timer still keeps
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more or less up to date with the hardware time, but the timer handlers
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skip some ticks. E.g. if timer handlers start spending twice more time
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than is tick quantum, they get called approx. every two ticks.
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EXTRA NOTE:
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Had to disable that, because it didn't work well (caused jerking) on
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Win95 osr2 with no patches installed!
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*/
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void CTimer_TimerFunc_internal(void)
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{
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// Access to stream operations might be invoked in timer handlers, but
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// this is disabled for now. Should also synchronize access to list of
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// streams and to group file before enabling that!
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// CTSTREAM_BEGIN {
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#ifdef SINGLE_THREADED
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// rcg10272001 experimenting here...
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static CTimerValue highResQuantum((double) _pTimer->TickQuantum);
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CTimerValue upkeep = _pTimer->GetHighPrecisionTimer() - _pTimer->tm_InitialTimerUpkeep;
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TIME t = upkeep.GetSeconds();
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if (t < _pTimer->TickQuantum) // not time to do an update, yet.
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return;
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while (t >= _pTimer->TickQuantum) {
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_pTimer->tm_InitialTimerUpkeep += highResQuantum;
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_pTimer->tm_RealTimeTimer += _pTimer->TickQuantum;
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t -= _pTimer->TickQuantum;
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}
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#else
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// increment the 'real time' timer
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_pTimer->tm_RealTimeTimer += _pTimer->TickQuantum;
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#endif
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// get the current time for real and in ticks
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CTimerValue tvTimeNow = _pTimer->GetHighPrecisionTimer();
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TIME tmTickNow = _pTimer->tm_RealTimeTimer;
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// calculate how long has passed since we have last been on time
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TIME tmTimeDelay = (TIME)(tvTimeNow - _pTimer->tm_tvLastTimeOnTime).GetSeconds();
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TIME tmTickDelay = (tmTickNow - _pTimer->tm_tmLastTickOnTime);
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_sfStats.StartTimer(CStatForm::STI_TIMER);
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// if we are keeping up to time (more or less)
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// if (tmTimeDelay>=_pTimer->TickQuantum*0.9f) {
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// for all hooked handlers
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FOREACHINLIST(CTimerHandler, th_Node, _pTimer->tm_lhHooks, itth) {
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// handle
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itth->HandleTimer();
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}
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// }
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_sfStats.StopTimer(CStatForm::STI_TIMER);
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// remember that we have been on time now
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_pTimer->tm_tvLastTimeOnTime = tvTimeNow;
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_pTimer->tm_tmLastTickOnTime = tmTickNow;
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// } CTSTREAM_END;
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}
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// !!! FIXME : rcg10192001 Abstract this!
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#if (!defined SINGLE_THREADED)
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#ifdef PLATFORM_WIN32
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void __stdcall CTimer_TimerFunc(UINT uID, UINT uMsg, ULONG dwUser, ULONG dw1, ULONG dw2)
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{
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// access to the list of handlers must be locked
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CTSingleLock slHooks(&_pTimer->tm_csHooks, TRUE);
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// handle all timers
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CTimer_TimerFunc_internal();
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}
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#elif (defined PLATFORM_UNIX)
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#include "SDL.h"
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Uint32 CTimer_TimerFunc_SDL(Uint32 interval)
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{
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// access to the list of handlers must be locked
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CTSingleLock slHooks(&_pTimer->tm_csHooks, TRUE);
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// handle all timers
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CTimer_TimerFunc_internal();
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return(interval);
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}
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#endif
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#endif
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#pragma inline_depth()
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#define MAX_MEASURE_TRIES 5
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static INDEX _aiTries[MAX_MEASURE_TRIES];
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// Get processor speed in Hertz
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static __int64 GetCPUSpeedHz(void)
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{
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#ifdef PLATFORM_WIN32
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// get the frequency of the 'high' precision timer
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__int64 llTimerFrequency;
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BOOL bPerformanceCounterPresent = QueryPerformanceFrequency((LARGE_INTEGER*)&llTimerFrequency);
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// fail if the performance counter is not available on this system
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if( !bPerformanceCounterPresent) {
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CPrintF( TRANS("PerformanceTimer is not available!\n"));
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return 1;
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}
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INDEX iSpeed, iTry;
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INDEX ctTotalFaults=0;
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__int64 llTimeLast, llTimeNow;
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__int64 llCPUBefore, llCPUAfter;
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__int64 llTimeBefore, llTimeAfter;
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__int64 llSpeedMeasured;
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// try to measure 10 times
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for( INDEX iSet=0; iSet<10; iSet++)
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{ // one time has several tries
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for( iTry=0; iTry<MAX_MEASURE_TRIES; iTry++)
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{ // wait the state change on the timer
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QueryPerformanceCounter((LARGE_INTEGER*)&llTimeNow);
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do {
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llTimeLast = llTimeNow;
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QueryPerformanceCounter((LARGE_INTEGER*)&llTimeNow);
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} while( llTimeLast==llTimeNow);
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// wait for some time, and count the CPU clocks passed
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llCPUBefore = ReadTSC();
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llTimeBefore = llTimeNow;
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llTimeAfter = llTimeNow + llTimerFrequency/4;
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do {
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QueryPerformanceCounter((LARGE_INTEGER*)&llTimeNow);
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} while( llTimeNow<llTimeAfter );
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llCPUAfter = ReadTSC();
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// calculate the CPU clock frequency from gathered data
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llSpeedMeasured = (llCPUAfter-llCPUBefore)*llTimerFrequency / (llTimeNow-llTimeBefore);
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_aiTries[iTry] = llSpeedMeasured/1000000;
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}
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// see if we had good measurement
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INDEX ctFaults = 0;
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iSpeed = _aiTries[0];
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const INDEX iTolerance = iSpeed *1/100; // %1 tolerance should be enough
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for( iTry=1; iTry<MAX_MEASURE_TRIES; iTry++) {
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if( abs(iSpeed-_aiTries[iTry]) > iTolerance) ctFaults++;
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}
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// done if no faults
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if( ctFaults==0) break;
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Sleep(1000);
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}
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// fail if couldn't readout CPU speed
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if( iSet==10) {
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CPrintF( TRANS("PerformanceTimer is not vaild!\n"));
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//return 1;
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// NOTE: this function must never fail, or the engine will crash!
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// if this failed, the speed will be read from registry (only happens on Win2k)
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}
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// keep readout speed and read speed from registry
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const SLONG slSpeedRead = _aiTries[0];
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SLONG slSpeedReg = 0;
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BOOL bFoundInReg = REG_GetLong("HKEY_LOCAL_MACHINE\\HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0\\~MHz", (ULONG&)slSpeedReg);
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// if not found in registry
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if( !bFoundInReg) {
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// use measured
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CPrintF(TRANSV(" CPU speed not found in registry, using calculated value\n\n"));
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return (__int64)slSpeedRead*1000000;
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// if found in registry
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} else {
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// if different than measured
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const INDEX iTolerance = slSpeedRead *1/100; // %1 tolerance should be enough
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if( abs(slSpeedRead-slSpeedReg) > iTolerance) {
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// report warning and use registry value
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CPrintF(TRANSV(" WARNING: calculated CPU speed different than stored in registry!\n\n"));
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return (__int64)slSpeedReg*1000000;
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}
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// use measured value
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return (__int64)slSpeedRead*1000000;
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}
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#else
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STUBBED("I hope this isn't critical...");
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return(1);
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#endif
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}
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#if PLATFORM_MACOSX
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extern "C" { signed int GetCPUSpeed(void); } // carbon function, avoid header.
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#endif
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/*
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* Constructor.
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*/
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CTimer::CTimer(BOOL bInterrupt /*=TRUE*/)
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{
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#if (defined SINGLE_THREADED)
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bInterrupt = FALSE;
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#endif
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tm_csHooks.cs_iIndex = 1000;
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// set global pointer
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ASSERT(_pTimer == NULL);
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_pTimer = this;
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tm_bInterrupt = bInterrupt;
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#if USE_GETTIMEOFDAY
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// just use gettimeofday.
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#ifdef PLATFORM_PANDORA
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tm_llCPUSpeedHZ = tm_llPerformanceCounterFrequency = 1000000000LL;
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#else
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tm_llCPUSpeedHZ = tm_llPerformanceCounterFrequency = 1000000;
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#endif
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#elif PLATFORM_WIN32
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{ // this part of code must be executed as precisely as possible
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CSetPriority sp(REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_TIME_CRITICAL);
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tm_llCPUSpeedHZ = GetCPUSpeedHz();
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tm_llPerformanceCounterFrequency = tm_llCPUSpeedHZ;
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// measure profiling errors and set epsilon corrections
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CProfileForm::CalibrateProfilingTimers();
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}
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#elif PLATFORM_MACOSX
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tm_llPerformanceCounterFrequency = tm_llCPUSpeedHZ = ((__int64) GetCPUSpeed()) * 1000000;
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#else
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// !!! FIXME : This is an ugly hack.
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double mhz = 0.0;
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const char *envmhz = getenv("SERIOUS_MHZ");
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if (envmhz != NULL)
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{
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mhz = atof(envmhz);
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}
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else
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{
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FILE *fp = fopen("/proc/cpuinfo", "rb");
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if (fp != NULL)
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{
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char *buf = (char *) malloc(10240); // bleh.
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if (buf != NULL)
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{
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fread(buf, 10240, 1, fp);
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char *ptr = strstr(buf, "cpu MHz");
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if (ptr != NULL)
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{
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ptr = strchr(ptr, ':');
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if (ptr != NULL)
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{
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do
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{
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ptr++;
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} while ((*ptr == '\t') || (*ptr == ' '));
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mhz = atof(ptr);
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}
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}
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free(buf);
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}
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fclose(fp);
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}
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}
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if (mhz == 0.0) {
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FatalError("Can't get CPU speed. Please set SERIOUS_MHZ environment variable.");
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}
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tm_llPerformanceCounterFrequency = tm_llCPUSpeedHZ = (__int64) (mhz * 1000000.0);
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#endif
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// clear counters
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_CurrentTickTimer = TIME(0);
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tm_RealTimeTimer = TIME(0);
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tm_tmLastTickOnTime = TIME(0);
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tm_tvLastTimeOnTime = GetHighPrecisionTimer();
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// disable lerping by default
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tm_fLerpFactor = 1.0f;
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tm_fLerpFactor2 = 1.0f;
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// start interrupt (eventually)
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#if (defined SINGLE_THREADED)
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tm_InitialTimerUpkeep = GetHighPrecisionTimer();
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#else
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if( tm_bInterrupt)
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{
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// !!! FIXME : rcg10192001 Abstract this!
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#ifdef PLATFORM_WIN32
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tm_TimerID = timeSetEvent(
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ULONG(TickQuantum*1000.0f), // period value [ms]
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0, // resolution (0==max. possible)
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&CTimer_TimerFunc, // callback
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0, // user
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TIME_PERIODIC); // event type
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// check that interrupt was properly started
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if( tm_TimerID==NULL) FatalError(TRANS("Cannot initialize multimedia timer!"));
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#else
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if (SDL_Init(SDL_INIT_TIMER) == -1) FatalError(TRANS("Cannot initialize multimedia timer!"));
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SDL_SetTimer(ULONG(TickQuantum*1000.0f), CTimer_TimerFunc_SDL);
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#endif
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// make sure that timer interrupt is ticking
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INDEX iTry;
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for(iTry=1; iTry<=3; iTry++) {
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const TIME tmTickBefore = GetRealTimeTick();
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Sleep(1000* iTry*3 *TickQuantum);
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const TIME tmTickAfter = GetRealTimeTick();
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ASSERT(tmTickBefore <= tmTickAfter);
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if( tmTickBefore!=tmTickAfter) break;
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Sleep(1000*iTry);
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}
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// report fatal
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if( iTry>3) FatalError(TRANS("Problem with initializing multimedia timer - please try again."));
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}
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#endif // !defined SINGLE_THREADED
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}
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/*
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* Destructor.
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*/
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CTimer::~CTimer(void)
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{
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// !!! FIXME : abstract this.
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#if (!defined SINGLE_THREADED)
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#ifdef PLATFORM_WIN32
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ASSERT(_pTimer == this);
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// destroy timer
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if (tm_bInterrupt) {
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ASSERT(tm_TimerID);
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ULONG rval = timeKillEvent(tm_TimerID);
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ASSERT(rval == TIMERR_NOERROR);
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}
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// check that all handlers have been removed
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ASSERT(tm_lhHooks.IsEmpty());
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#else
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SDL_SetTimer(0, NULL);
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#endif
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#endif
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// clear global pointer
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_pTimer = NULL;
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}
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/*
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* Add a timer handler.
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*/
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void CTimer::AddHandler(CTimerHandler *pthNew)
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{
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// access to the list of handlers must be locked
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CTSingleLock slHooks(&tm_csHooks, TRUE);
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ASSERT(this!=NULL);
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tm_lhHooks.AddTail(pthNew->th_Node);
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}
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/*
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* Remove a timer handler.
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*/
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void CTimer::RemHandler(CTimerHandler *pthOld)
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{
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// access to the list of handlers must be locked
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CTSingleLock slHooks(&tm_csHooks, TRUE);
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ASSERT(this!=NULL);
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pthOld->th_Node.Remove();
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}
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/* Handle timer handlers manually. */
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void CTimer::HandleTimerHandlers(void)
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{
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// access to the list of handlers must be locked
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CTSingleLock slHooks(&_pTimer->tm_csHooks, TRUE);
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// handle all timers
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CTimer_TimerFunc_internal();
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}
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/*
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* Get current timer value of high precision timer.
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*/
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CTimerValue CTimer::GetHighPrecisionTimer(void)
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{
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return ReadTSC();
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}
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/*
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* Set the real time tick value.
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*/
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void CTimer::SetRealTimeTick(TIME tNewRealTimeTick)
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{
|
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ASSERT(this!=NULL);
|
|
tm_RealTimeTimer = tNewRealTimeTick;
|
|
}
|
|
|
|
/*
|
|
* Get the real time tick value.
|
|
*/
|
|
TIME CTimer::GetRealTimeTick(void) const
|
|
{
|
|
ASSERT(this!=NULL);
|
|
return tm_RealTimeTimer;
|
|
}
|
|
|
|
/*
|
|
* Set the current game tick used for time dependent tasks (animations etc.).
|
|
*/
|
|
void CTimer::SetCurrentTick(TIME tNewCurrentTick) {
|
|
ASSERT(this!=NULL);
|
|
_CurrentTickTimer = tNewCurrentTick;
|
|
}
|
|
|
|
/*
|
|
* Get current game time, always valid for the currently active task.
|
|
*/
|
|
const TIME CTimer::CurrentTick(void) const {
|
|
ASSERT(this!=NULL);
|
|
return _CurrentTickTimer;
|
|
}
|
|
const TIME CTimer::GetLerpedCurrentTick(void) const {
|
|
ASSERT(this!=NULL);
|
|
return _CurrentTickTimer+tm_fLerpFactor*TickQuantum;
|
|
}
|
|
// Set factor for lerping between ticks.
|
|
void CTimer::SetLerp(FLOAT fFactor) // sets both primary and secondary
|
|
{
|
|
ASSERT(this!=NULL);
|
|
tm_fLerpFactor = fFactor;
|
|
tm_fLerpFactor2 = fFactor;
|
|
}
|
|
void CTimer::SetLerp2(FLOAT fFactor) // sets only secondary
|
|
{
|
|
ASSERT(this!=NULL);
|
|
tm_fLerpFactor2 = fFactor;
|
|
}
|
|
// Disable lerping factor (set both factors to 1)
|
|
void CTimer::DisableLerp(void)
|
|
{
|
|
ASSERT(this!=NULL);
|
|
tm_fLerpFactor =1.0f;
|
|
tm_fLerpFactor2=1.0f;
|
|
}
|
|
|
|
// convert a time value to a printable string (hh:mm:ss)
|
|
CTString TimeToString(FLOAT fTime)
|
|
{
|
|
CTString strTime;
|
|
int iSec = (int) floor(fTime);
|
|
int iMin = iSec/60;
|
|
iSec = iSec%60;
|
|
int iHou = iMin/60;
|
|
iMin = iMin%60;
|
|
strTime.PrintF("%02d:%02d:%02d", iHou, iMin, iSec);
|
|
return strTime;
|
|
}
|