mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
540 lines
16 KiB
C++
540 lines
16 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
304
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
%}
|
|
|
|
|
|
uses "EntitiesMP/EnemyBase";
|
|
uses "EntitiesMP/BasicEffects";
|
|
|
|
enum EnemySpawnerType {
|
|
0 EST_SIMPLE "Simple", // spawns on trigger
|
|
1 EST_RESPAWNER "Respawner", // respawn after death
|
|
2 EST_DESTROYABLE "Destroyable", // spawns untill killed
|
|
3 EST_TRIGGERED "Triggered", // spawn one group on each trigger
|
|
4 EST_TELEPORTER "Teleporter", // teleport the target instead copying it - usable only once
|
|
5 EST_RESPAWNERBYONE "OBSOLETE - Don't use!", // respawn only one (not entire group) after death
|
|
6 EST_MAINTAINGROUP "MaintainGroup", // respawn by need to maintain the number of active enemies
|
|
7 EST_RESPAWNGROUP "RespawnerByGroup", // respawn the whole group when it's destroyed
|
|
};
|
|
|
|
|
|
class CEnemySpawner: CRationalEntity {
|
|
name "Enemy Spawner";
|
|
thumbnail "Thumbnails\\EnemySpawner.tbn";
|
|
features "HasName", "HasTarget", "IsTargetable";
|
|
|
|
properties:
|
|
|
|
1 CEntityPointer m_penTarget "Template Target" 'T' COLOR(C_BLUE|0x20), // template entity to duplicate
|
|
2 CTString m_strDescription = "",
|
|
3 CTString m_strName "Name" 'N' = "Enemy spawner",
|
|
|
|
6 RANGE m_fInnerCircle "Circle inner" 'V' = 0.0f, // inner circle for creation
|
|
7 RANGE m_fOuterCircle "Circle outer" 'B' = 0.0f, // outer circle for creation
|
|
9 FLOAT m_tmDelay "Delay initial" 'W' = 0.0f, // how long to delay before spawning
|
|
16 FLOAT m_tmSingleWait "Delay single" 'O' = 0.1f, // delay inside one group
|
|
5 FLOAT m_tmGroupWait "Delay group" 'G' = 0.1f, // delay between two groups
|
|
17 INDEX m_ctGroupSize "Count group" = 1,
|
|
8 INDEX m_ctTotal "Count total" 'C' = 1, // max. number of spawned enemies
|
|
13 CEntityPointer m_penPatrol "Patrol target" 'P' COLOR(C_lGREEN|0xFF), // for spawning patrolling
|
|
15 enum EnemySpawnerType m_estType "Type" 'Y' = EST_SIMPLE, // type of spawner
|
|
18 BOOL m_bTelefrag "Telefrag" 'F' = FALSE, // telefrag when spawning
|
|
19 BOOL m_bSpawnEffect "SpawnEffect" 'S' = TRUE, // show effect and play sound
|
|
20 BOOL m_bDoubleInSerious "Double in serious mode" = FALSE,
|
|
21 CEntityPointer m_penSeriousTarget "Template for Serious" COLOR(C_RED|0x20),
|
|
22 BOOL m_bFirstPass = TRUE,
|
|
|
|
50 CSoundObject m_soSpawn, // sound channel
|
|
51 INDEX m_iInGroup=0, // in group counter for loops
|
|
52 INDEX m_iEnemiesTriggered=0, // number of times enemies triggered the spawner on death
|
|
|
|
60 CEntityPointer m_penTacticsHolder "Tactics Holder",
|
|
61 BOOL m_bTacticsAutostart "Tactics autostart" = TRUE,
|
|
|
|
|
|
|
|
components:
|
|
|
|
1 model MODEL_ENEMYSPAWNER "Models\\Editor\\EnemySpawner.mdl",
|
|
2 texture TEXTURE_ENEMYSPAWNER "Models\\Editor\\EnemySpawner.tex",
|
|
3 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
|
|
|
|
|
|
functions:
|
|
|
|
void Precache(void)
|
|
{
|
|
PrecacheClass(CLASS_BASIC_EFFECT, BET_TELEPORT);
|
|
}
|
|
|
|
|
|
const CTString &GetDescription(void) const
|
|
{
|
|
((CTString&)m_strDescription).PrintF("-><none>");
|
|
if (m_penTarget!=NULL) {
|
|
((CTString&)m_strDescription).PrintF("->%s", (const char *) m_penTarget->GetName());
|
|
if (m_penSeriousTarget!=NULL) {
|
|
((CTString&)m_strDescription).PrintF("->%s, %s",
|
|
(const char *) m_penTarget->GetName(), (const char *) m_penSeriousTarget->GetName());
|
|
}
|
|
}
|
|
((CTString&)m_strDescription) = EnemySpawnerType_enum.NameForValue(INDEX(m_estType))
|
|
+ m_strDescription;
|
|
return m_strDescription;
|
|
}
|
|
|
|
|
|
// check if one template is valid for this spawner
|
|
BOOL CheckTemplateValid(CEntity *pen)
|
|
{
|
|
if (pen==NULL || !IsDerivedFromClass(pen, "Enemy Base")) {
|
|
return FALSE;
|
|
}
|
|
if (m_estType==EST_TELEPORTER) {
|
|
return !(((CEnemyBase&)*pen).m_bTemplate);
|
|
} else {
|
|
return ((CEnemyBase&)*pen).m_bTemplate;
|
|
}
|
|
}
|
|
|
|
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
|
|
{
|
|
if( slPropertyOffset == _offsetof(CEnemySpawner, m_penTarget))
|
|
{
|
|
return CheckTemplateValid(penTarget);
|
|
}
|
|
else if( slPropertyOffset == _offsetof(CEnemySpawner, m_penPatrol))
|
|
{
|
|
return (penTarget!=NULL && IsDerivedFromClass(penTarget, "Enemy Marker"));
|
|
}
|
|
else if( slPropertyOffset == _offsetof(CEnemySpawner, m_penSeriousTarget))
|
|
{
|
|
return CheckTemplateValid(penTarget);
|
|
}
|
|
else if( slPropertyOffset == _offsetof(CEnemySpawner, m_penTacticsHolder))
|
|
{
|
|
if (IsOfClass(penTarget, "TacticsHolder")) { return TRUE; }
|
|
else { return FALSE; }
|
|
}
|
|
return CEntity::IsTargetValid(slPropertyOffset, penTarget);
|
|
}
|
|
|
|
|
|
/* Fill in entity statistics - for AI purposes only */
|
|
BOOL FillEntityStatistics(EntityStats *pes)
|
|
{
|
|
if (m_penTarget==NULL) { return FALSE; }
|
|
m_penTarget->FillEntityStatistics(pes);
|
|
pes->es_ctCount = m_ctTotal;
|
|
pes->es_strName += " (spawned)";
|
|
if (m_penSeriousTarget!=NULL) {
|
|
pes->es_strName += " (has serious)";
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// spawn new entity
|
|
void SpawnEntity(BOOL bCopy) {
|
|
// spawn new entity if of class basic enemy
|
|
if (CheckTemplateValid(m_penTarget)) {
|
|
|
|
CEntity *pen = NULL;
|
|
if (bCopy) {
|
|
// copy template entity
|
|
pen = GetWorld()->CopyEntityInWorld( *m_penTarget,
|
|
CPlacement3D(FLOAT3D(-32000.0f+FRnd()*200.0f, -32000.0f+FRnd()*200.0f, 0), ANGLE3D(0, 0, 0)) );
|
|
|
|
// change needed properties
|
|
pen->End();
|
|
CEnemyBase *peb = ((CEnemyBase*)pen);
|
|
peb->m_bTemplate = FALSE;
|
|
if (m_estType==EST_RESPAWNER /*|| m_estType==EST_RESPAWNERBYONE*/
|
|
|| m_estType==EST_MAINTAINGROUP || m_estType==EST_RESPAWNGROUP) {
|
|
peb->m_penSpawnerTarget = this;
|
|
}
|
|
if (m_penPatrol!=NULL) {
|
|
peb->m_penMarker = m_penPatrol;
|
|
}
|
|
pen->Initialize();
|
|
} else {
|
|
pen = m_penTarget;
|
|
m_penTarget = NULL;
|
|
}
|
|
|
|
// adjust circle radii to account for enemy size
|
|
FLOAT fEntityR = 0;
|
|
if (pen->en_pciCollisionInfo!=NULL) {
|
|
fEntityR = pen->en_pciCollisionInfo->GetMaxFloorRadius();
|
|
}
|
|
FLOAT fOuterCircle = ClampDn(m_fOuterCircle-fEntityR, 0.0f);
|
|
FLOAT fInnerCircle = ClampUp(m_fInnerCircle+fEntityR, fOuterCircle);
|
|
// calculate new position
|
|
FLOAT fR = fInnerCircle + FRnd()*(fOuterCircle-fInnerCircle);
|
|
FLOAT fA = FRnd()*360.0f;
|
|
|
|
// This line needs to be split up, since it triggers a bug in gcc 2.95.3. --ryan.
|
|
//CPlacement3D pl(FLOAT3D(CosFast(fA)*fR, 0.05f, SinFast(fA)*fR), ANGLE3D(0, 0, 0));
|
|
|
|
FLOAT3D f3d(CosFast(fA)*fR, 0.05f, SinFast(fA)*fR);
|
|
ANGLE3D a3d(0, 0, 0);
|
|
CPlacement3D pl(f3d, a3d);
|
|
|
|
pl.RelativeToAbsolute(GetPlacement());
|
|
|
|
// teleport back
|
|
pen->Teleport(pl, m_bTelefrag);
|
|
|
|
// spawn teleport effect
|
|
if (m_bSpawnEffect) {
|
|
ESpawnEffect ese;
|
|
ese.colMuliplier = C_WHITE|CT_OPAQUE;
|
|
ese.betType = BET_TELEPORT;
|
|
ese.vNormal = FLOAT3D(0,1,0);
|
|
FLOATaabbox3D box;
|
|
pen->GetBoundingBox(box);
|
|
FLOAT fEntitySize = box.Size().MaxNorm()*2;
|
|
ese.vStretch = FLOAT3D(fEntitySize, fEntitySize, fEntitySize);
|
|
CEntityPointer penEffect = CreateEntity(pl, CLASS_BASIC_EFFECT);
|
|
penEffect->Initialize(ese);
|
|
}
|
|
|
|
// initialize tactics
|
|
if (m_penTacticsHolder!=NULL) {
|
|
if (IsOfClass(m_penTacticsHolder, "TacticsHolder")) {
|
|
CEnemyBase *peb = ((CEnemyBase*)pen);
|
|
peb->m_penTacticsHolder = m_penTacticsHolder;
|
|
if (m_bTacticsAutostart) {
|
|
// start tactics
|
|
peb->StartTacticsNow();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
};
|
|
|
|
// Handle an event, return false if the event is not handled
|
|
BOOL HandleEvent(const CEntityEvent &ee)
|
|
{
|
|
if (ee.ee_slEvent==EVENTCODE_ETrigger)
|
|
{
|
|
ETrigger eTrigger = ((ETrigger &) ee);
|
|
if(IsDerivedFromClass(eTrigger.penCaused, "Enemy Base")
|
|
&& (m_estType==EST_MAINTAINGROUP || m_estType==EST_RESPAWNGROUP)) {
|
|
m_iEnemiesTriggered++;
|
|
}
|
|
}
|
|
return CRationalEntity::HandleEvent(ee);
|
|
}
|
|
|
|
|
|
// returns bytes of memory used by this object
|
|
SLONG GetUsedMemory(void)
|
|
{
|
|
// initial
|
|
SLONG slUsedMemory = sizeof(CEnemySpawner) - sizeof(CRationalEntity) + CRationalEntity::GetUsedMemory();
|
|
// add some more
|
|
slUsedMemory += m_strDescription.Length();
|
|
slUsedMemory += m_strName.Length();
|
|
slUsedMemory += 1* sizeof(CSoundObject);
|
|
return slUsedMemory;
|
|
}
|
|
|
|
procedures:
|
|
|
|
// spawn one group of entities
|
|
SpawnGroup()
|
|
{
|
|
// no enemies in group yet
|
|
m_iInGroup = 0;
|
|
// repeat forever
|
|
while(TRUE) {
|
|
|
|
// spawn one enemy
|
|
SpawnEntity(TRUE);
|
|
|
|
// count total enemies spawned
|
|
m_ctTotal--;
|
|
// if no more left
|
|
if (m_ctTotal<=0) {
|
|
// finish entire spawner
|
|
return EEnd();
|
|
}
|
|
|
|
// count enemies in group
|
|
m_iInGroup++;
|
|
// decrease the needed count
|
|
if (m_iEnemiesTriggered>0 && m_estType==EST_RESPAWNGROUP) {
|
|
if (!m_bFirstPass) {
|
|
m_iEnemiesTriggered--;
|
|
}
|
|
} else if (m_iEnemiesTriggered>0) {
|
|
m_iEnemiesTriggered--;
|
|
}
|
|
|
|
// if entire group spawned
|
|
if (m_iInGroup>=m_ctGroupSize) {
|
|
if (!(m_estType==EST_MAINTAINGROUP && m_iEnemiesTriggered>0)) {
|
|
// finish
|
|
return EReturn();
|
|
}
|
|
}
|
|
|
|
// wait between two entities in group
|
|
wait(m_tmSingleWait) {
|
|
on (EBegin) : { resume; }
|
|
on (ETimer) : { stop; }
|
|
otherwise() : { pass; }
|
|
}
|
|
}
|
|
}
|
|
|
|
// simple spawner
|
|
Simple()
|
|
{
|
|
// wait to be triggered
|
|
wait() {
|
|
on (EBegin) : { resume; }
|
|
on (ETrigger) : { stop; };
|
|
on (EStart) : { stop; };
|
|
otherwise() : { pass; }
|
|
}
|
|
|
|
// if should delay
|
|
if (m_tmDelay>0) {
|
|
// wait delay
|
|
autowait(m_tmDelay);
|
|
}
|
|
|
|
// repeat
|
|
while(TRUE) {
|
|
// spawn one group
|
|
autocall SpawnGroup() EReturn;
|
|
// delay between groups
|
|
autowait(m_tmGroupWait);
|
|
}
|
|
}
|
|
|
|
// teleports the template
|
|
Teleporter()
|
|
{
|
|
// wait to be triggered
|
|
wait() {
|
|
on (EBegin) : { resume; }
|
|
on (ETrigger) : { stop; };
|
|
on (EStart) : { stop; };
|
|
otherwise() : { pass; }
|
|
}
|
|
|
|
// if should delay
|
|
if (m_tmDelay>0) {
|
|
// wait delay
|
|
autowait(m_tmDelay);
|
|
}
|
|
|
|
// teleport it
|
|
SpawnEntity(FALSE);
|
|
|
|
// end the spawner
|
|
return EEnd();
|
|
}
|
|
|
|
// respawn enemies when killed
|
|
Respawner()
|
|
{
|
|
// repeat
|
|
while(TRUE) {
|
|
// wait to be triggered
|
|
wait() {
|
|
on (EBegin) : {
|
|
if (!m_bFirstPass && m_iEnemiesTriggered>0) {
|
|
stop;
|
|
}
|
|
resume;
|
|
}
|
|
on (ETrigger) : { stop; };
|
|
on (EStart) : { stop; };
|
|
otherwise() : { pass; }
|
|
}
|
|
|
|
// if should delay - only once, on beginning
|
|
if (m_tmDelay>0 && m_bFirstPass) {
|
|
// initial delay
|
|
autowait(m_tmDelay);
|
|
}
|
|
|
|
if (m_estType==EST_RESPAWNGROUP) {
|
|
if (m_bFirstPass) {
|
|
autocall SpawnGroup() EReturn;
|
|
} else if (m_iEnemiesTriggered>=m_ctGroupSize) {
|
|
if (m_tmGroupWait>0) { autowait(m_tmGroupWait); }
|
|
autocall SpawnGroup() EReturn;
|
|
}
|
|
} else if (TRUE) {
|
|
// spawn one group
|
|
if (m_tmGroupWait>0 && !m_bFirstPass) { autowait(m_tmGroupWait); }
|
|
autocall SpawnGroup() EReturn;
|
|
}
|
|
|
|
// if should continue respawning by one
|
|
/*if (m_estType==EST_RESPAWNERBYONE) {
|
|
// set group size to 1
|
|
if (m_tmGroupWait>0 && !m_bFirstPass) { autowait(m_tmGroupWait); }
|
|
m_ctGroupSize = 1;
|
|
}*/
|
|
|
|
// if should continue maintaining group
|
|
if (m_estType==EST_MAINTAINGROUP) {
|
|
// set group size to 1
|
|
m_ctGroupSize = 1;
|
|
}
|
|
|
|
// never do an initial delay again - set FirstPass to FALSE
|
|
m_bFirstPass = FALSE;
|
|
|
|
// wait a bit to recover
|
|
autowait(0.1f);
|
|
}
|
|
}
|
|
|
|
DestroyableInactive()
|
|
{
|
|
waitevent() EActivate;
|
|
jump DestroyableActive();
|
|
}
|
|
|
|
DestroyableActiveSpawning()
|
|
{
|
|
// repeat
|
|
while(TRUE) {
|
|
// spawn one group
|
|
autocall SpawnGroup() EReturn;
|
|
// delay between groups
|
|
autowait(m_tmGroupWait);
|
|
}
|
|
}
|
|
DestroyableActive()
|
|
{
|
|
autocall DestroyableActiveSpawning() EDeactivate;
|
|
jump DestroyableInactive();
|
|
}
|
|
|
|
// spawn new entities until you are stopped
|
|
Destroyable()
|
|
{
|
|
// start in inactive state and do until stopped
|
|
autocall DestroyableInactive() EStop;
|
|
// finish
|
|
return EEnd();
|
|
}
|
|
|
|
Main() {
|
|
// init as nothing
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_ENEMYSPAWNER);
|
|
SetModelMainTexture(TEXTURE_ENEMYSPAWNER);
|
|
|
|
if (m_tmSingleWait<=0.0f) { m_tmSingleWait=0.05f; }
|
|
if (m_tmGroupWait<=0.0f) { m_tmGroupWait=0.05f; }
|
|
|
|
// set range
|
|
if (m_fInnerCircle > m_fOuterCircle) {
|
|
m_fInnerCircle = m_fOuterCircle;
|
|
}
|
|
|
|
if (m_estType==EST_RESPAWNERBYONE) {
|
|
m_estType=EST_MAINTAINGROUP;
|
|
}
|
|
|
|
// check target
|
|
if (m_penTarget!=NULL) {
|
|
if (!IsDerivedFromClass(m_penTarget, "Enemy Base")) {
|
|
WarningMessage("Target '%s' is of wrong class!", (const char *) m_penTarget->GetName());
|
|
m_penTarget = NULL;
|
|
}
|
|
}
|
|
if (m_penSeriousTarget!=NULL) {
|
|
if (!IsDerivedFromClass(m_penSeriousTarget, "Enemy Base")) {
|
|
WarningMessage("Target '%s' is of wrong class!", (const char *) m_penSeriousTarget->GetName());
|
|
m_penSeriousTarget = NULL;
|
|
}
|
|
}
|
|
|
|
// never start ai in wed
|
|
autowait(_pTimer->TickQuantum);
|
|
|
|
// destroy self if this is a multiplayer-only spawner, and flags indicate no extra enemies
|
|
if ( !GetSP()->sp_bUseExtraEnemies && !GetSP()->sp_bSinglePlayer
|
|
&& !(GetSpawnFlags()&SPF_SINGLEPLAYER)) {
|
|
Destroy();
|
|
return;
|
|
}
|
|
|
|
if (m_bDoubleInSerious && GetSP()->sp_gdGameDifficulty==CSessionProperties::GD_EXTREME) {
|
|
m_ctGroupSize*=2;
|
|
m_ctTotal*=2;
|
|
}
|
|
if (m_penSeriousTarget!=NULL && GetSP()->sp_gdGameDifficulty==CSessionProperties::GD_EXTREME) {
|
|
m_penTarget = m_penSeriousTarget;
|
|
}
|
|
|
|
if (m_estType==EST_MAINTAINGROUP) {
|
|
m_iEnemiesTriggered = m_ctGroupSize;
|
|
}
|
|
|
|
m_bFirstPass = TRUE;
|
|
|
|
wait() {
|
|
on(EBegin) : {
|
|
if(m_estType==EST_SIMPLE) {
|
|
call Simple();
|
|
} else if(m_estType==EST_TELEPORTER) {
|
|
call Teleporter();
|
|
} else if(m_estType==EST_RESPAWNER /*|| m_estType==EST_RESPAWNERBYONE*/
|
|
|| m_estType==EST_TRIGGERED || m_estType==EST_RESPAWNGROUP) {
|
|
call Respawner();
|
|
} else if(m_estType==EST_MAINTAINGROUP) {
|
|
m_ctGroupSize = 1;
|
|
call Respawner();
|
|
}
|
|
else if(m_estType==EST_DESTROYABLE) {
|
|
call Destroyable();
|
|
}
|
|
}
|
|
on(EDeactivate) : {
|
|
stop;
|
|
}
|
|
on(EStop) : {
|
|
stop;
|
|
}
|
|
on(EEnd) : {
|
|
stop;
|
|
}
|
|
}
|
|
|
|
Destroy();
|
|
|
|
return;
|
|
};
|
|
};
|