mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
177 lines
4.8 KiB
C++
177 lines
4.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
616
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
#define RAND_05 (FLOAT(rand())/RAND_MAX-0.5f)
|
|
#define LAUNCH_SPEED 32.0f
|
|
%}
|
|
|
|
class CFireworks : CRationalEntity {
|
|
name "Fireworks";
|
|
thumbnail "Thumbnails\\Eruptor.tbn";
|
|
features "IsTargetable", "HasName";
|
|
|
|
properties:
|
|
|
|
1 RANGE m_rRndRadius "Random radius" = 50.0f,
|
|
10 CSoundObject m_soFly,
|
|
11 CSoundObject m_soExplosion,
|
|
12 FLOAT m_tmActivated=0.0f,
|
|
|
|
20 CTString m_strName "Name" 'N' ="",
|
|
|
|
50 FLOAT m_tmLastAnimation=0.0f,
|
|
|
|
{
|
|
CEmiter m_emEmiter;
|
|
}
|
|
|
|
components:
|
|
|
|
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
|
|
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex",
|
|
3 sound SOUND_FLY "SoundsMP\\Misc\\Whizz.wav",
|
|
4 sound SOUND_EXPLODE "SoundsMP\\Misc\\Firecrackers.wav",
|
|
|
|
functions:
|
|
void Read_t( CTStream *istr) // throw char *
|
|
{
|
|
CRationalEntity::Read_t(istr);
|
|
m_emEmiter.Read_t(*istr);
|
|
}
|
|
|
|
void Write_t( CTStream *istr) // throw char *
|
|
{
|
|
CRationalEntity::Write_t(istr);
|
|
m_emEmiter.Write_t(*istr);
|
|
}
|
|
|
|
void RenderParticles(void)
|
|
{
|
|
FLOAT tmNow = _pTimer->CurrentTick();
|
|
if( tmNow>m_tmLastAnimation)
|
|
{
|
|
FLOAT fRatio=CalculateRatio(m_tmActivated-tmNow,0.0f,6.0f,1,0);
|
|
FLOAT fGPower=(Min(fRatio,0.5f)-0.5f)*2.0f*10.0f;
|
|
m_emEmiter.em_vG=FLOAT3D(0, fGPower, 0);
|
|
m_emEmiter.AnimateParticles();
|
|
m_tmLastAnimation=tmNow;
|
|
|
|
for(INDEX i=0; i<m_emEmiter.em_aepParticles.Count(); i++)
|
|
{
|
|
CEmittedParticle &ep=m_emEmiter.em_aepParticles[i];
|
|
if(ep.ep_tmEmitted<0) {continue;};
|
|
FLOAT fLiving=tmNow-ep.ep_tmEmitted;
|
|
FLOAT fSpeed=0.0f;
|
|
|
|
if( fLiving>=6.0f)
|
|
{
|
|
fSpeed=0.0f;
|
|
}
|
|
else
|
|
{
|
|
//fSpeed=(0.996f+0.387f*fLiving-0.158f*fLiving*fLiving)*LAUNCH_SPEED;
|
|
|
|
fSpeed=(1.77f*pow(0.421f,fLiving))*LAUNCH_SPEED;
|
|
/*
|
|
FLOAT fSpeedRatio=1.0f-(Clamp(fLiving,2.0f,4.0f)-2.0f)/2.0f;
|
|
fSpeed=fSpeedRatio*LAUNCH_SPEED;
|
|
*/
|
|
}
|
|
FLOAT3D vNormalized=ep.ep_vSpeed;
|
|
vNormalized.Normalize();
|
|
ep.ep_vSpeed=vNormalized*(4.0f+fSpeed);
|
|
}
|
|
}
|
|
m_emEmiter.RenderParticles();
|
|
}
|
|
|
|
procedures:
|
|
SpawnFireworks()
|
|
{
|
|
PlaySound(m_soFly, SOUND_FLY, 0);
|
|
autowait(GetSoundLength(SOUND_FLY));
|
|
PlaySound(m_soExplosion, SOUND_EXPLODE, 0);
|
|
|
|
// add emited firework sparks
|
|
FLOAT3D vRndPos=FLOAT3D( RAND_05, RAND_05, RAND_05)*m_rRndRadius;
|
|
FLOAT3D vPos=GetPlacement().pl_PositionVector+vRndPos;
|
|
|
|
m_emEmiter.em_vG=FLOAT3D(0,0,0);
|
|
m_emEmiter.em_iGlobal=(INDEX) (FRnd()*16);
|
|
|
|
UBYTE ubRndH = UBYTE( FRnd()*255);
|
|
UBYTE ubRndS = UBYTE( 255);
|
|
UBYTE ubRndV = UBYTE( 255);
|
|
m_emEmiter.em_colGlobal=C_WHITE|CT_OPAQUE;//HSVToColor(ubRndH, ubRndS, ubRndV)|CT_OPAQUE;
|
|
|
|
FLOAT tmNow = _pTimer->CurrentTick();
|
|
m_tmActivated=tmNow;
|
|
INDEX ctSparks=128;
|
|
for( INDEX iSpark=0; iSpark<ctSparks; iSpark++)
|
|
{
|
|
FLOAT tmBirth=tmNow+(iSpark+RAND_05)*_pTimer->TickQuantum/ctSparks*2.0f;
|
|
FLOAT fLife=4.0f+RAND_05*2.0f;
|
|
FLOAT fStretch=(1.0f+RAND_05*0.25f)*2.5f;
|
|
FLOAT3D vSpeed=FLOAT3D( RAND_05, RAND_05, RAND_05);
|
|
vSpeed=vSpeed.Normalize()*LAUNCH_SPEED;
|
|
FLOAT fRotSpeed=RAND_05*360.0f;
|
|
|
|
/*
|
|
UBYTE ubRndH = UBYTE( FRnd()*16);
|
|
UBYTE ubRndS = UBYTE( 255);
|
|
UBYTE ubRndV = UBYTE( 255);
|
|
COLOR col=HSVToColor(ubRndH, ubRndS, ubRndV)|CT_OPAQUE;
|
|
*/
|
|
COLOR col=C_WHITE|CT_OPAQUE;
|
|
m_emEmiter.AddParticle(vPos, vSpeed, RAND_05*360.0f, fRotSpeed, tmBirth, fLife, fStretch, col);
|
|
}
|
|
return EReturn();
|
|
}
|
|
|
|
Main()
|
|
{
|
|
// init model
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_MARKER);
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
GetModelObject()->StretchModel(FLOAT3D(4.0f, 4.0f, 4.0f));
|
|
|
|
autowait(_pTimer->TickQuantum);
|
|
|
|
m_emEmiter.Initialize(this);
|
|
m_emEmiter.em_etType=ET_FIREWORKS01;
|
|
|
|
// wait to be triggered
|
|
wait() {
|
|
on (EBegin) : { resume; }
|
|
on (ETrigger) :
|
|
{
|
|
call SpawnFireworks();
|
|
}
|
|
otherwise (): { resume; }
|
|
}
|
|
|
|
return;
|
|
}
|
|
};
|
|
|