mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
254 lines
8.2 KiB
C++
254 lines
8.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// DlgTEOperationSettings.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgTEOperationSettings.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgTEOperationSettings dialog
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CDlgTEOperationSettings::CDlgTEOperationSettings(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgTEOperationSettings::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgTEOperationSettings)
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m_fClampAltitude = 0.0f;
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m_fNoiseAltitude = 0.0f;
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m_fPaintPower = 0.0f;
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m_fPosterizeStep = 0.0f;
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m_fSmoothPower = 0.0f;
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m_fFilterPower = 0.0f;
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m_strContinousNoiseTexture = _T("");
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m_strDistributionNoiseTexture = _T("");
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//}}AFX_DATA_INIT
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}
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void CDlgTEOperationSettings::DoDataExchange(CDataExchange* pDX)
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{
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// if dialog is recieving data
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if(pDX->m_bSaveAndValidate == FALSE)
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{
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m_strDistributionNoiseTexture=theApp.m_fnDistributionNoiseTexture.FileName();
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m_strContinousNoiseTexture=theApp.m_fnContinousNoiseTexture.FileName();
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CTerrain *ptrTerrain=GetTerrain();
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if(ptrTerrain!=NULL)
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{
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GetDlgItem(IDC_EQUALIZE_VALUE)->EnableWindow( TRUE);
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m_fClampAltitude=FLOAT(theApp.m_uwEditAltitude)/65535*ptrTerrain->tr_vTerrainSize(2);
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}
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else
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{
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GetDlgItem(IDC_EQUALIZE_VALUE)->EnableWindow( FALSE);
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m_fClampAltitude=0;
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}
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m_fPaintPower=theApp.m_fPaintPower*100.0f;
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m_fSmoothPower=theApp.m_fSmoothPower*100.0f;
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m_fFilterPower=theApp.m_fFilterPower*100.0f;
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m_fPosterizeStep=theApp.m_fPosterizeStep;
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m_fNoiseAltitude=theApp.m_fNoiseAltitude;
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}
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgTEOperationSettings)
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DDX_Control(pDX, IDC_GENERATION_ALGORITHM, m_ctrlGenerationMethod);
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DDX_Control(pDX, IDC_FILTER_COMBO, m_ctrlFilter);
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DDX_Text(pDX, IDC_EQUALIZE_VALUE, m_fClampAltitude);
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DDV_MinMaxFloat(pDX, m_fClampAltitude, 0.f, 65535.f);
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DDX_Text(pDX, IDC_NOISE_STRENGTH, m_fNoiseAltitude);
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DDV_MinMaxFloat(pDX, m_fNoiseAltitude, 0.f, 65535.f);
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DDX_Text(pDX, IDC_PAINT_POWER, m_fPaintPower);
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DDV_MinMaxFloat(pDX, m_fPaintPower, 0.f, 10000.f);
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DDX_Text(pDX, IDC_POSTERIZE_STEP, m_fPosterizeStep);
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DDV_MinMaxFloat(pDX, m_fPosterizeStep, 0.f, 65535.f);
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DDX_Text(pDX, IDC_SMOOTH_POWER, m_fSmoothPower);
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DDV_MinMaxFloat(pDX, m_fSmoothPower, 0.f, 10000.f);
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DDX_Text(pDX, IDC_FILTER_POWER, m_fFilterPower);
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DDX_Text(pDX, IDC_CONTINOUS_NOISE_T, m_strContinousNoiseTexture);
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DDX_Text(pDX, IDC_DISTRIBUTION_NOISE_T, m_strDistributionNoiseTexture);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if(pDX->m_bSaveAndValidate != FALSE)
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{
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CTerrain *ptrTerrain=GetTerrain();
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if(ptrTerrain!=NULL)
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{
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theApp.m_uwEditAltitude=m_fClampAltitude/ptrTerrain->tr_vTerrainSize(2)*65535;
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}
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theApp.m_fPaintPower=m_fPaintPower/100.0f;
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theApp.m_fSmoothPower=m_fSmoothPower/100.0f;
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INDEX iSelectedItem=iSelectedItem=m_ctrlFilter.GetCurSel();
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theApp.m_iFilter=m_ctrlFilter.GetItemData(iSelectedItem);
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theApp.m_fFilterPower=m_fFilterPower/100.0f;
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theApp.m_fPosterizeStep=m_fPosterizeStep;
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theApp.m_fNoiseAltitude=m_fNoiseAltitude;
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theApp.m_iTerrainGenerationMethod=m_ctrlGenerationMethod.GetCurSel();
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}
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}
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BEGIN_MESSAGE_MAP(CDlgTEOperationSettings, CDialog)
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//{{AFX_MSG_MAP(CDlgTEOperationSettings)
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ON_BN_CLICKED(IDC_VIEW_NOISE_TEXTURE, OnViewNoiseTexture)
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ON_BN_CLICKED(IDC_BROWSE_CONTINOUS_NOISE, OnBrowseContinousNoise)
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ON_BN_CLICKED(IDC_BROWSE_DISTRIBUTION_NOISE, OnBrowseDistributionNoise)
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ON_BN_CLICKED(IDC_VIEW_DISTRIBUTION_NOISE_TEXTURE, OnViewDistributionNoiseTexture)
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ON_BN_CLICKED(IDC_GENERATION_SETTINGS, OnGenerationSettings)
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ON_CBN_DROPDOWN(IDC_GENERATION_ALGORITHM, OnDropdownGenerationAlgorithm)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgTEOperationSettings message handlers
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CTString GetFilterName(INDEX iFilter)
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{
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if(iFilter==FLT_SHARPEN) return "Sharpen";
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if(iFilter==FLT_FINEBLUR) return "Fine blur";
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if(iFilter==FLT_EMBOSS) return "Emboss";
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if(iFilter==FLT_EDGEDETECT) return "Edge detect";
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return "Unknown";
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}
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BOOL CDlgTEOperationSettings::OnInitDialog()
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{
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CDialog::OnInitDialog();
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if( IsWindow( m_ctrlFilter.m_hWnd))
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{
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INDEX iItem;
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iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_SHARPEN)));
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m_ctrlFilter.SetItemData(iItem,FLT_SHARPEN);
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if(theApp.m_iFilter==FLT_SHARPEN) m_ctrlFilter.SetCurSel(iItem);
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iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_FINEBLUR)));
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m_ctrlFilter.SetItemData(iItem,FLT_FINEBLUR);
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if(theApp.m_iFilter==FLT_FINEBLUR) m_ctrlFilter.SetCurSel(iItem);
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iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_EMBOSS)));
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m_ctrlFilter.SetItemData(iItem,FLT_EMBOSS);
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if(theApp.m_iFilter==FLT_EMBOSS) m_ctrlFilter.SetCurSel(iItem);
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iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_EDGEDETECT)));
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m_ctrlFilter.SetItemData(iItem,FLT_EDGEDETECT);
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if(theApp.m_iFilter==FLT_EDGEDETECT) m_ctrlFilter.SetCurSel(iItem);
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m_ctrlGenerationMethod.AddString(L"Subdivide and displace");
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m_ctrlGenerationMethod.AddString(L"Fractal Brownian motion (FBM)");
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m_ctrlGenerationMethod.SetCurSel(theApp.m_iTerrainGenerationMethod);
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgTEOperationSettings::OnViewNoiseTexture()
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{
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if(!SetupContinousNoiseTexture()) return;
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POINT pt;
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GetCursorPos(&pt);
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CTString strText1=_ptdContinousRandomNoise->GetName();
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CTString strText2=_ptdContinousRandomNoise->GetDescription();
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CWndDisplayTexture *pDisplay=new CWndDisplayTexture;
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pDisplay->Initialize(pt.x, pt.y, _ptdContinousRandomNoise, strText1, strText2);
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FreeContinousNoiseTexture();
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}
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void CDlgTEOperationSettings::OnViewDistributionNoiseTexture()
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{
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if(!SetupDistributionNoiseTexture()) return;
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POINT pt;
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GetCursorPos(&pt);
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CTString strText1=_ptdDistributionRandomNoise->GetName();
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CTString strText2=_ptdDistributionRandomNoise->GetDescription();
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CWndDisplayTexture *pDisplay=new CWndDisplayTexture;
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pDisplay->Initialize(pt.x, pt.y, _ptdDistributionRandomNoise, strText1, strText2);
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FreeDistributionNoiseTexture();
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}
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void CDlgTEOperationSettings::OnBrowseContinousNoise()
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{
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CTFileName fnNoise=_EngineGUI.FileRequester(
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"Noise texture", FILTER_TEX FILTER_ALL FILTER_END,
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"Noise texture directory", "Textures\\");
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if( fnNoise=="") return;
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if(!SetupContinousNoiseTexture()) return;
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theApp.m_fnContinousNoiseTexture=fnNoise;
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FreeContinousNoiseTexture();
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UpdateData(FALSE);
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}
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void CDlgTEOperationSettings::OnBrowseDistributionNoise()
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{
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CTFileName fnNoise=_EngineGUI.FileRequester(
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"Noise texture", FILTER_TEX FILTER_ALL FILTER_END,
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"Noise texture directory", "Textures\\");
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if( fnNoise=="") return;
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if(!SetupDistributionNoiseTexture()) return;
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theApp.m_fnDistributionNoiseTexture=fnNoise;
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FreeDistributionNoiseTexture();
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UpdateData(FALSE);
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}
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void CDlgTEOperationSettings::OnGenerationSettings()
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{
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INDEX iItem=m_ctrlGenerationMethod.GetCurSel();
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switch(iItem)
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{
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case 0:
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{
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CDlgEditFloat dlg(this);
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dlg.m_fEditFloat=theApp.m_iRNDSubdivideAndDisplaceItterations;
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dlg.m_strVarName = "Random itterations";
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dlg.m_strTitle = "Subdivide and displace";
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if(dlg.DoModal()!=IDOK)
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{
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return;
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}
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theApp.m_iRNDSubdivideAndDisplaceItterations=dlg.m_fEditFloat;
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break;
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}
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case 1:
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{
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CDlgGenerateFBM dlg(this);
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dlg.DoModal();
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break;
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}
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}
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}
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void CDlgTEOperationSettings::OnDropdownGenerationAlgorithm()
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{
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m_ctrlGenerationMethod.SetDroppedWidth( 256);
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}
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