mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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227
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%{
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#include "StdH.h"
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%}
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uses "EntitiesMP/Marker";
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event EChangeGravity {
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CEntityPointer penNewGravity,
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};
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class CGravityRouter: CMarker {
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name "Gravity Router";
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thumbnail "Thumbnails\\GravityRouter.tbn";
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features "IsImportant";
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properties:
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components:
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1 model MODEL_MARKER "Models\\Editor\\GravityRouter.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\GravityRouter.tex"
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functions:
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/* Get force type name, return empty string if not used. */
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const CTString &GetForceName(INDEX i)
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{
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return m_strName;
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}
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/* Get force in given point. */
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void GetForce(INDEX i, const FLOAT3D &vPoint,
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CForceStrength &fsGravity, CForceStrength &fsField)
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{
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if( (m_penTarget != NULL) && (IsOfClass( m_penTarget, "Gravity Marker")))
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{
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m_penTarget->GetForce(i, vPoint, fsGravity, fsField);
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}
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}
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/* Get entity that controls the force, used for change notification checking. */
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CEntity *GetForceController(INDEX iForce)
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{
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return this;
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}
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/* Handle an event, return false if the event is not handled. */
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BOOL HandleEvent(const CEntityEvent &ee)
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{
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if( ((EChangeGravity &) ee).ee_slEvent==EVENTCODE_EChangeGravity)
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{
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m_penTarget = ((EChangeGravity &) ee).penNewGravity;
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// notify engine that gravity defined by this entity has changed
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NotifyGravityChanged();
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return TRUE;
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}
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return FALSE;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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// set name
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if (m_strName=="Marker") {
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m_strName = "Gravity Router";
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}
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if( m_penTarget!=NULL && !IsOfClass( m_penTarget, "Gravity Marker")) {
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WarningMessage( "Entity '%s' is not of Gravity Marker class!", m_penTarget);
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m_penTarget = NULL;
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}
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return;
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}
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};
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