Serious-Engine/Sources/EntitiesMP/Damager.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

98 lines
3.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
229
%{
#include "EntitiesMP/StdH/StdH.h"
%}
class CDamager: CRationalEntity {
name "Damager";
thumbnail "Thumbnails\\Damager.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "Damager",
2 CTString m_strDescription = "",
3 enum DamageType m_dmtType "Type" 'Y' = DMT_ABYSS, // type of damage
4 FLOAT m_fAmmount "Ammount" 'A' = 1000.0f, // ammount of damage
5 CEntityPointer m_penToDamage "Entity to Damage" 'E', // entity to damage, NULL to damage the triggerer
6 BOOL m_bDamageFromTriggerer "DamageFromTriggerer" 'S' = FALSE, // make the triggerer inflictor of the damage
10 CEntityPointer m_penLastDamaged,
11 FLOAT m_tmLastDamage = 0.0f,
components:
1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl",
2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex",
functions:
const CTString &GetDescription(void) const {
return m_strDescription;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_TELEPORT);
SetModelMainTexture(TEXTURE_TELEPORT);
((CTString&)m_strDescription).PrintF("%s:%g",
DamageType_enum.NameForValue(INDEX(m_dmtType)), m_fAmmount);
while (TRUE) {
// wait for someone to trigger you and then damage it
wait() {
on (ETrigger eTrigger) : {
CEntity *penInflictor = this;
if (m_bDamageFromTriggerer) {
penInflictor = eTrigger.penCaused;
}
CEntity *penVictim = NULL;
if (m_penToDamage!=NULL) {
penVictim = m_penToDamage;
} else if (eTrigger.penCaused!=NULL) {
penVictim = eTrigger.penCaused;
}
if (penVictim!=NULL) {
if (!(penVictim==m_penLastDamaged && _pTimer->CurrentTick()<m_tmLastDamage+0.1f))
{
InflictDirectDamage(penVictim, penInflictor, m_dmtType, m_fAmmount,
penVictim->GetPlacement().pl_PositionVector, FLOAT3D(0,1,0));
m_penLastDamaged = penVictim;
m_tmLastDamage = _pTimer->CurrentTick();
}
}
stop;
}
otherwise() : {
resume;
};
};
// wait a bit to recover
// autowait(0.1f);
}
}
};