mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
195 lines
4.6 KiB
C++
195 lines
4.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Memory.h>
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#include <Engine/Base/Translation.h>
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#include <Engine/Base/ErrorReporting.h>
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/* rcg10282005 "new.h" is deprecated in newer C++ standards... --ryan. */
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#ifdef _MSC_VER
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#include <new.h>
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#else
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#include <new>
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#endif
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FLOAT _bCheckAllAllocations = FALSE;
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#ifdef PLATFORM_WIN32
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/*
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* Declarations for setting up the 'new_handler'.
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*/
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_CRTIMP int __cdecl _query_new_mode( void );
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_CRTIMP int __cdecl _set_new_mode( int );
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#ifndef _PNH_DEFINED
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typedef int (__cdecl * _PNH)( size_t );
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#define _PNH_DEFINED
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#endif
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/*_CRTIMP _PNH __cdecl _query_new_handler( void );
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_CRTIMP _PNH __cdecl _set_new_handler( _PNH );*/
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#ifndef NDEBUG
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// include this for debug version of operator new
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#pragma comment (lib, "msvcrtd.lib")
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#endif
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// include user32 library (because of message box)
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#pragma comment (lib, "user32.lib")
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#endif
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// if not enough memory
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#ifdef _MSC_VER
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int NewHandler(size_t size)
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{
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// terminate program
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FatalError(TRANS("Not enough memory (%d bytes needed)!"), size);
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return 0;
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}
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#else
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void NewHandler(void)
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{
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// terminate program
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FatalError(TRANS("Not enough memory!"));
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}
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#endif
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/* Static class used for initializing memory handlers. */
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static class CMemHandlerInit {
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public:
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// constructor
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CMemHandlerInit(void);
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} MemHandlerInit;
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CMemHandlerInit::CMemHandlerInit(void)
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{
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// set our not-enough-memory handler
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_set_new_handler(NewHandler);
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// make malloc use that handler
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#ifdef _MSC_VER
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_set_new_mode(1);
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#endif
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}
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#undef AllocMemory
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void *AllocMemory( SLONG memsize )
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{
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void *pmem;
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ASSERTMSG(memsize>0, "AllocMemory: Block size is less or equal zero.");
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if (_bCheckAllAllocations) {
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_CrtCheckMemory();
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}
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pmem = malloc( memsize);
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// memory handler asures no null results here?!
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if (pmem==NULL) {
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_CrtCheckMemory();
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FatalError(TRANS("Not enough memory (%d bytes needed)!"), memsize);
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}
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return pmem;
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}
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#ifdef _MSC_VER
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#ifndef NDEBUG
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void *_debug_AllocMemory( SLONG memsize, int iType, const char *strFile, int iLine)
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{
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void *pmem;
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ASSERTMSG(memsize>0, "AllocMemory: Block size is less or equal zero.");
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if (_bCheckAllAllocations) {
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_CrtCheckMemory();
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}
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pmem = _malloc_dbg( memsize, iType, strFile, iLine);
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// memory handler asures no null results here?!
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if (pmem==NULL) {
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_CrtCheckMemory();
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FatalError(TRANS("Not enough memory (%d bytes needed)!"), memsize);
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}
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return pmem;
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}
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#endif
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#endif
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void *AllocMemoryAligned( SLONG memsize, SLONG slAlignPow2)
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{
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ASSERT(slAlignPow2 >= (sizeof (void*) * 2));
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size_t ulMem = (size_t)AllocMemory(memsize+slAlignPow2*2);
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size_t ulMemAligned = ((ulMem+slAlignPow2-1) & ~(slAlignPow2-1)) + slAlignPow2;
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((size_t *)ulMemAligned)[-1] = ulMem;
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return (void*)ulMemAligned;
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}
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void FreeMemoryAligned( void *memory)
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{
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FreeMemory((void*) ( ( (size_t*)memory )[-1] ) );
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}
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void FreeMemory( void *memory )
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{
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ASSERTMSG(memory!=NULL, "FreeMemory: NULL pointer input.");
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free( (char *)memory);
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}
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void ResizeMemory( void **ppv, SLONG slSize )
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{
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if (_bCheckAllAllocations) {
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_CrtCheckMemory();
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}
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void *pv = realloc(*ppv, slSize);
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// memory handler asures no null results here?!
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if (pv==NULL) {
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_CrtCheckMemory();
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FatalError(TRANS("Not enough memory (%d bytes needed)!"), slSize);
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}
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*ppv = pv;
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}
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void GrowMemory( void **ppv, SLONG newSize )
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{
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ResizeMemory(ppv, newSize);
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}
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void ShrinkMemory( void **ppv, SLONG newSize )
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{
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ResizeMemory(ppv, newSize);
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}
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/*
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* Allocate a copy of a string. - fatal error if not enough memory.
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*/
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char *StringDuplicate(const char *strOriginal) {
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// get the size
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SLONG slSize = strlen(strOriginal)+1;
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// allocate that much memory
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char *strCopy = (char *)AllocMemory(slSize);
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// copy it there
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memcpy(strCopy, strOriginal, slSize);
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// result is the pointer to the copied string
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return strCopy;
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}
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// return position where we encounter zero byte or iBytes
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INDEX FindZero( UBYTE *pubMemory, INDEX iBytes)
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{
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for( INDEX i=0; i<iBytes; i++) if( pubMemory[i]==0) return i;
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return iBytes;
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}
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