mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/FileName.h>
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#include <Engine/Base/Unzip.h>
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#include <Engine/Base/FileSystem.h>
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#include <Engine/Templates/DynamicStackArray.cpp>
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extern CDynamicStackArray<CTFileName> _afnmBaseBrowseInc;
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extern CDynamicStackArray<CTFileName> _afnmBaseBrowseExc;
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class CDirToRead {
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public:
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CListNode dr_lnNode;
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CTString dr_strDir;
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};
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int qsort_CompareCTFileName(const void *elem1, const void *elem2 )
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{
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const CTFileName &fnm1 = **(CTFileName **)elem1;
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const CTFileName &fnm2 = **(CTFileName **)elem2;
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return strcmp(fnm1, fnm2);
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}
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extern BOOL FileMatchesList(CDynamicStackArray<CTFileName> &afnm, const CTFileName &fnm);
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void FillDirList_internal(const CTFileName &fnmBasePath,
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CDynamicStackArray<CTFileName> &afnm, const CTFileName &fnmDir, const CTString &strPattern, BOOL bRecursive,
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CDynamicStackArray<CTFileName> *pafnmInclude, CDynamicStackArray<CTFileName> *pafnmExclude)
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{
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// add the directory to list of directories to search
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CListHead lhDirs;
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CDirToRead *pdrFirst = new CDirToRead;
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pdrFirst->dr_strDir = fnmDir;
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lhDirs.AddTail(pdrFirst->dr_lnNode);
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// while the list of directories is not empty
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while (!lhDirs.IsEmpty()) {
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// take the first one
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CDirToRead *pdr = LIST_HEAD(lhDirs, CDirToRead, dr_lnNode);
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CTFileName fnmDir = pdr->dr_strDir;
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delete pdr;
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// if the dir is not allowed
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if (pafnmInclude!=NULL &&
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(!FileMatchesList(*pafnmInclude, fnmDir) || FileMatchesList(*pafnmExclude, fnmDir)) ) {
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// skip it
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continue;
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}
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const char *dirsep = CFileSystem::GetDirSeparator();
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// start listing the directory
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CDynamicArray<CTString> *files;
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files = _pFileSystem->FindFiles(fnmBasePath+fnmDir, "*");
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int max = files->Count();
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// for each file in the directory
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for (int i = 0; i < max; i++) {
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const char *fname = (*files)[i];
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// if dummy dir (this dir, parent dir, or any dir starting with '.')
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if (_pFileSystem->IsDummyFile(fname)) {
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// skip it
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continue;
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}
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// get the file's filepath
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CTFileName fnm = fnmDir + fname;
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// if it is a directory
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if (_pFileSystem->IsDirectory(fnm)) {
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// if recursive reading
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if (bRecursive) {
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// add it to the list of directories to search
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CDirToRead *pdrNew = new CDirToRead;
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pdrNew->dr_strDir = fnm + dirsep;
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lhDirs.AddTail(pdrNew->dr_lnNode);
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}
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// if it matches the pattern
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} else if (strPattern=="" || fnm.Matches(strPattern)) {
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// add that file
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afnm.Push() = fnm;
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}
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}
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delete files;
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}
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}
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// make a list of all files in a directory
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ENGINE_API void MakeDirList(
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CDynamicStackArray<CTFileName> &afnmDir, const CTFileName &fnmDir, const CTFileName &fnmPattern, ULONG ulFlags)
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{
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afnmDir.PopAll();
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BOOL bRecursive = ulFlags&DLI_RECURSIVE;
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BOOL bSearchCD = ulFlags&DLI_SEARCHCD;
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// make one temporary array
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CDynamicStackArray<CTFileName> afnm;
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if (_fnmMod!="") {
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FillDirList_internal(_fnmUserDir, afnm, fnmDir, fnmPattern, bRecursive,
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&_afnmBaseBrowseInc, &_afnmBaseBrowseExc);
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FillDirList_internal(_fnmApplicationPath, afnm, fnmDir, fnmPattern, bRecursive,
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&_afnmBaseBrowseInc, &_afnmBaseBrowseExc);
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if (bSearchCD) {
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FillDirList_internal(_fnmCDPath, afnm, fnmDir, fnmPattern, bRecursive,
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&_afnmBaseBrowseInc, &_afnmBaseBrowseExc);
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}
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FillDirList_internal(_fnmUserDir+_fnmMod, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
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FillDirList_internal(_fnmApplicationPath+_fnmMod, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
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} else {
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FillDirList_internal(_fnmUserDir, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
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FillDirList_internal(_fnmApplicationPath, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
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if (bSearchCD) {
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FillDirList_internal(_fnmCDPath, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
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}
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}
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// for each file in zip archives
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CTString strDirPattern = fnmDir;
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INDEX ctFilesInZips = UNZIPGetFileCount();
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for(INDEX iFileInZip=0; iFileInZip<ctFilesInZips; iFileInZip++) {
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const CTFileName &fnm = UNZIPGetFileAtIndex(iFileInZip);
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// if not in this dir, skip it
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if (bRecursive) {
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if (!fnm.HasPrefix(strDirPattern)) {
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continue;
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}
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} else {
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if (fnm.FileDir()!=fnmDir) {
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continue;
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}
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}
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// if doesn't match pattern
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if (fnmPattern!="" && !fnm.Matches(fnmPattern)) {
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// skip it
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continue;
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}
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// if mod is active, and the file is not in mod
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if (_fnmMod!="" && !UNZIPIsFileAtIndexMod(iFileInZip)) {
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// if it doesn't match base browse path
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if ( !FileMatchesList(_afnmBaseBrowseInc, fnm) || FileMatchesList(_afnmBaseBrowseExc, fnm) ) {
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// skip it
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continue;
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}
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}
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// add that file
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afnm.Push() = fnm;
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}
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// if no files
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if (afnm.Count()==0) {
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// don't check for duplicates
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return;
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}
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// resort the array
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qsort(afnm.da_Pointers, afnm.Count(), sizeof(void*), qsort_CompareCTFileName);
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// for each file
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INDEX ctFiles = afnm.Count();
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for (INDEX iFile=0; iFile<ctFiles; iFile++) {
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// if not same as last one
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if (iFile==0 || afnm[iFile]!=afnm[iFile-1]) {
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// copy over to final array
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afnmDir.Push() = afnm[iFile];
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}
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}
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}
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