Serious-Engine/Sources/SeriousSam/MGFileButton.h
zcaliptium a84fb76883 Game executable: Separate MenuGadgets(.h/.cpp)
MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00

43 lines
1.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_MENU_GADGET_FILEBUTTON_H
#define SE_INCL_MENU_GADGET_FILEBUTTON_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "MGEdit.h"
// file button states
#define FBS_NORMAL 0 // normal active state
#define FBS_SAVENAME 1 // typing in the save name
#define FBS_RENAME 2 // renaming existing file
class CMGFileButton : public CMGEdit {
public:
CMGFileButton(void);
CTFileName mg_fnm;
CTString mg_strDes; // entire description goes here
CTString mg_strInfo; // info part of text to print above the gadget tip
INDEX mg_iState;
// refresh current text from description
void RefreshText(void);
// save description to disk
void SaveDescription(void);
void SaveYes(void);
void DoSave(void);
void DoLoad(void);
void StartEdit(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
void OnActivate(void);
void OnSetFocus(void);
void OnKillFocus(void);
// overrides from edit gadget
void OnStringChanged(void);
void OnStringCanceled(void);
void Render(CDrawPort *pdp);
};
#endif /* include-once check. */