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33 lines
982 B
C
33 lines
982 B
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define HEADMANTEST_ANIM_DEFAULT_ANIMATION 0
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#define HEADMANTEST_ANIM_COMPUTER 1
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#define HEADMANTEST_ANIM_COMPUTERKAMIKAZE 2
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#define HEADMANTEST_ANIM_FIRECRACKER_ATTACK 3
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#define HEADMANTEST_ANIM_ROCKETMAN_ATTACK 4
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#define HEADMANTEST_ANIM_BOMBERMAN_ATTACK 5
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#define HEADMANTEST_ANIM_KAMIKAZE_ATTACK 6
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#define HEADMANTEST_ANIM_DEATH_FALL_BACK 7
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#define HEADMANTEST_ANIM_DEATH_FALL_ON_KNEES 8
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#define HEADMANTEST_ANIM_DEATH_EASY_FALL_FORWARD 9
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#define HEADMANTEST_ANIM_DEATH_EASY_FALL_BACK 10
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#define HEADMANTEST_ANIM_WOUND1 11
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#define HEADMANTEST_ANIM_WOUND2 12
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#define HEADMANTEST_ANIM_RUN 13
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#define HEADMANTEST_ANIM_IDLE_FIGHT 14
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#define HEADMANTEST_ANIM_IDLE_PATROL 15
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#define HEADMANTEST_ANIM_WALK 16
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// Color names
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// Patch names
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// Names of collision boxes
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#define HEADMANTEST_COLLISION_BOX_DEFAULT 0
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#define HEADMANTEST_COLLISION_BOX_DEATH 1
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// Attaching position names
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// Sound names
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