Serious-Engine/Sources/Engine/World/WorldCollisionGrid.cpp

471 lines
14 KiB
C++
Executable File

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include <Engine/StdH.h>
//#pragma GCC optimize 0
#include <Engine/World/World.h>
#include <Engine/World/PhysicsProfile.h>
#include <Engine/Templates/StaticStackArray.cpp>
#include <Engine/Templates/AllocationArray.h>
#include <Engine/Templates/AllocationArray.cpp>
#define DEBUG_COLLIDEWITHALL 0
#if DEBUG_COLLIDEWITHALL
#include <Engine/Templates/DynamicContainer.h>
#include <Engine/Templates/DynamicContainer.cpp>
#endif
// allowed grid dimensions (meters)
#define GRID_MIN (-32000)
#define GRID_MAX (+32000)
#define GRID_CELLSIZE 2.0 // size of one grid cell (meters)
// number of hash table entries for grid cells
#define GRID_HASHTABLESIZE_LOG2 12 // must be even for bit-shuffling
#define GRID_HASHTABLESIZE (1<<GRID_HASHTABLESIZE_LOG2)
//#pragma inline_depth(0)
// find grid box from float coordinates
static inline void BoxToGrid(
const FLOATaabbox3D &boxEntity, INDEX &iMinX, INDEX &iMaxX, INDEX &iMinZ, INDEX &iMaxZ)
{
FLOAT fMinX = boxEntity.Min()(1);
FLOAT fMinZ = boxEntity.Min()(3);
FLOAT fMaxX = boxEntity.Max()(1);
FLOAT fMaxZ = boxEntity.Max()(3);
#ifdef __arm__
#ifdef PANDORA
#define Isinf(a) (((*(unsigned int*)&a)&0x7fffffff)==0x7f800000)
#else
#define Isinf insif
#endif
iMinX = (Isinf(fMinX))?INDEX(GRID_MIN):Clamp(INDEX(floor(fMinX/GRID_CELLSIZE)), (INDEX)GRID_MIN, (INDEX)GRID_MAX);
iMinZ = (Isinf(fMinZ))?INDEX(GRID_MIN):Clamp(INDEX(floor(fMinZ/GRID_CELLSIZE)), (INDEX)GRID_MIN, (INDEX)GRID_MAX);
iMaxX = (Isinf(fMaxX))?INDEX(GRID_MIN):Clamp(INDEX(ceil(fMaxX/GRID_CELLSIZE)), (INDEX)GRID_MIN, (INDEX)GRID_MAX);
iMaxZ = (Isinf(fMaxZ))?INDEX(GRID_MIN):Clamp(INDEX(ceil(fMaxZ/GRID_CELLSIZE)), (INDEX)GRID_MIN, (INDEX)GRID_MAX);
#else
iMinX = INDEX(floor(fMinX/GRID_CELLSIZE));
iMinZ = INDEX(floor(fMinZ/GRID_CELLSIZE));
iMaxX = INDEX(ceil(fMaxX/GRID_CELLSIZE));
iMaxZ = INDEX(ceil(fMaxZ/GRID_CELLSIZE));
iMinX = Clamp(iMinX, (INDEX)GRID_MIN, (INDEX)GRID_MAX);
iMinZ = Clamp(iMinZ, (INDEX)GRID_MIN, (INDEX)GRID_MAX);
iMaxX = Clamp(iMaxX, (INDEX)GRID_MIN, (INDEX)GRID_MAX);
iMaxZ = Clamp(iMaxZ, (INDEX)GRID_MIN, (INDEX)GRID_MAX);
#endif
}
// key calculations
static inline ULONG MakeCode(INDEX iX, INDEX iZ)
{
return (iX<<16)|(iZ&0xffff);
}
static inline INDEX MakeKey(INDEX iX, INDEX iZ)
{
//INDEX iKey = (iX+iZ)&(GRID_HASHTABLESIZE-1); // x+z
// use absolute x and z, swap upper and lower bits in z, xor x and z
INDEX iZ2 = abs(iZ);
INDEX iKey = (iZ2>>(GRID_HASHTABLESIZE_LOG2/2));
iKey |= ((iZ2&(GRID_HASHTABLESIZE/2-1))<<(GRID_HASHTABLESIZE_LOG2/2));
iKey ^= abs(iX);
iKey &= (GRID_HASHTABLESIZE-1);
return iKey;
}
static inline INDEX MakeKeyFromCode(ULONG ulCode)
{
INDEX iX = SLONG(ulCode)>>16;
INDEX iZ = SLONG(SWORD(ulCode&0xffff));
return MakeKey(iX, iZ);
}
// collision grid classes
class CGridCell {
public:
ULONG gc_ulCode; // 32 bit uid of the cell (from its coordinates in grid)
INDEX gc_iNextCell; // next cell with this hash code
INDEX gc_iFirstEntry; // first entry in this cell
};
class CGridEntry {
public:
CEntity *ge_penEntity; // entity pointed to
INDEX ge_iNextEntry; // next entry in same cell
};
class CCollisionGrid {
public:
CStaticArray<INDEX> cg_aiFirstCells; // first cell for each hash entry
CAllocationArray<CGridCell> cg_agcCells; // all cells
CAllocationArray<CGridEntry> cg_ageEntries; // all entries
CCollisionGrid(void);
~CCollisionGrid(void);
void Clear(void);
// create a new grid cell in given hash table entry
INDEX CreateCell(INDEX iKey, ULONG ulCode);
// remove a cell
void RemoveCell(INDEX igc);
// get grid cell for its coordinates
INDEX FindCell(INDEX iX, INDEX iZ, BOOL bCreate);
// add entry to a given cell
void AddEntry(INDEX igc, CEntity *pen);
// remove entry from a given cell
void RemoveEntry(INDEX igc, CEntity *pen);
};
// collision grid class implementation
CCollisionGrid::CCollisionGrid(void)
{
Clear();
}
CCollisionGrid::~CCollisionGrid(void)
{
Clear();
}
void CCollisionGrid::Clear(void)
{
cg_aiFirstCells.Clear();
cg_agcCells.Clear();
cg_ageEntries.Clear();
cg_aiFirstCells.New(GRID_HASHTABLESIZE);
cg_agcCells.SetAllocationStep(1024);
cg_ageEntries.SetAllocationStep(1024);
// mark all cells as unused
for(INDEX iKey=0; iKey<GRID_HASHTABLESIZE; iKey++) {
cg_aiFirstCells[iKey] = -1;
}
}
// create a new grid cell in given hash table entry
INDEX CCollisionGrid::CreateCell(INDEX iKey, ULONG ulCode)
{
// find an empty cell
INDEX igc = cg_agcCells.Allocate();
CGridCell &gc = cg_agcCells[igc];
// set up the cell
gc.gc_ulCode = ulCode;
gc.gc_iFirstEntry = -1;
// link it by hash key
gc.gc_iNextCell = cg_aiFirstCells[iKey];
cg_aiFirstCells[iKey] = igc;
return igc;
}
// remove a cell
void CCollisionGrid::RemoveCell(INDEX igc)
{
// get key of the cell
CGridCell &gc = cg_agcCells[igc];
INDEX iKey = MakeKeyFromCode(gc.gc_ulCode);
// find the cell's index pointer
INDEX *pigc = &cg_aiFirstCells[iKey];
ASSERT(*pigc>=0);
while(*pigc>=0) {
CGridCell &gc = cg_agcCells[*pigc];
if (*pigc==igc) {
*pigc = gc.gc_iNextCell;
gc.gc_iNextCell = -2;
gc.gc_iFirstEntry = -1;
gc.gc_ulCode = 0x12345678;
cg_agcCells.Free(igc);
return;
}
pigc = &gc.gc_iNextCell;
}
ASSERT(FALSE);
}
// get grid cell for its coordinates
INDEX CCollisionGrid::FindCell(INDEX iX, INDEX iZ, BOOL bCreate)
{
// make uid of the cell
ASSERT(iX>=GRID_MIN && iX<=GRID_MAX);
ASSERT(iZ>=GRID_MIN && iZ<=GRID_MAX);
ULONG ulCode = MakeCode(iX, iZ);
// get the hash key for the cell
INDEX iKey = MakeKey(iX, iZ); // x+z, use lower bits
ASSERT(iKey==MakeKeyFromCode(ulCode));
// find the cell in list of cells with that key
INDEX igcFound = -1;
for (INDEX igc=cg_aiFirstCells[iKey]; igc>=0; igc = cg_agcCells[igc].gc_iNextCell) {
if (cg_agcCells[igc].gc_ulCode==ulCode) {
igcFound = igc;
break;
}
}
// if the cell is found
if (igcFound>=0) {
// use existing one
return igcFound;
// if the cell is not found
} else {
// if new one may be created
if (bCreate) {
// create a new one
return CreateCell(iKey, ulCode);
// if new one may not be created
} else {
// return nothing
return -1;
}
}
}
// add entry to a given cell
void CCollisionGrid::AddEntry(INDEX igc, CEntity *pen)
{
// find an empty entry
INDEX ige = cg_ageEntries.Allocate();
CGridEntry &ge = cg_ageEntries[ige];
// init the entry and link it in its cell
ge.ge_penEntity = pen;
CGridCell &gc = cg_agcCells[igc];
ge.ge_iNextEntry = gc.gc_iFirstEntry;
gc.gc_iFirstEntry = ige;
}
// remove entry from a given cell
void CCollisionGrid::RemoveEntry(INDEX igc, CEntity *pen)
{
CGridCell &gc = cg_agcCells[igc];
// find the entry's index pointer
INDEX *pige = &gc.gc_iFirstEntry;
ASSERT(*pige>=0);
while(*pige>=0) {
CGridEntry &ge = cg_ageEntries[*pige];
if (ge.ge_penEntity==pen) {
// remove the entry from the list
cg_ageEntries.Free(*pige);
*pige = ge.ge_iNextEntry;
ge.ge_iNextEntry = -2;
ge.ge_penEntity = NULL;
// if the cell becomes empty
if (gc.gc_iFirstEntry<0) {
// remove the cell
RemoveCell(igc);
}
return;
}
pige = &ge.ge_iNextEntry;
}
ASSERT(FALSE);
}
/* Initialize collision grid. */
void CWorld::InitCollisionGrid(void)
{
wo_pcgCollisionGrid = new CCollisionGrid;
}
/* Destroy collision grid. */
void CWorld::DestroyCollisionGrid(void)
{
delete wo_pcgCollisionGrid;
wo_pcgCollisionGrid = NULL;
}
// clear collision grid
void CWorld::ClearCollisionGrid(void)
{
wo_pcgCollisionGrid->Clear();
}
/* Add an entity to cell(s) in collision grid. */
void CWorld::AddEntityToCollisionGrid(CEntity *pen, const FLOATaabbox3D &boxEntity)
{
_pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_ADDENTITYTOGRID);
// find grid coordinates
INDEX iMinX, iMaxX, iMinZ, iMaxZ;
BoxToGrid(boxEntity, iMinX, iMaxX, iMinZ, iMaxZ);
// for each cell spanned by the entity
for(INDEX iX=iMinX; iX<=iMaxX; iX++) {
for(INDEX iZ=iMinZ; iZ<=iMaxZ; iZ++) {
// find that cell
INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, TRUE);
// add the entity to the cell
wo_pcgCollisionGrid->AddEntry(igc, pen);
}
}
_pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_ADDENTITYTOGRID);
}
/* Remove an entity from cell(s) in collision grid. */
void CWorld::RemoveEntityFromCollisionGrid(CEntity *pen, const FLOATaabbox3D &boxEntity)
{
_pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_REMENTITYFROMGRID);
// find grid coordinates
INDEX iMinX, iMaxX, iMinZ, iMaxZ;
BoxToGrid(boxEntity, iMinX, iMaxX, iMinZ, iMaxZ);
// for each cell spanned by the entity
for(INDEX iX=iMinX; iX<=iMaxX; iX++) {
for(INDEX iZ=iMinZ; iZ<=iMaxZ; iZ++) {
// find that cell
INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, FALSE);
ASSERT(igc>=0);
// remove the entity from the cell
if (igc>=0) {
wo_pcgCollisionGrid->RemoveEntry(igc, pen);
}
}
}
_pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_REMENTITYFROMGRID);
}
/* Move an entity inside cell(s) in collision grid. */
void CWorld::MoveEntityInCollisionGrid(CEntity *pen,
const FLOATaabbox3D &boxOld, const FLOATaabbox3D &boxNew)
{
_pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_MOVEENTITYINGRID);
// find grid coordinates
INDEX iOldMinX, iOldMaxX, iOldMinZ, iOldMaxZ;
BoxToGrid(boxOld, iOldMinX, iOldMaxX, iOldMinZ, iOldMaxZ);
INDEX iNewMinX, iNewMaxX, iNewMinZ, iNewMaxZ;
BoxToGrid(boxNew, iNewMinX, iNewMaxX, iNewMinZ, iNewMaxZ);
// for each cell spanned by the entity before moving but not after moving
{for(INDEX iX=iOldMinX; iX<=iOldMaxX; iX++) {
for(INDEX iZ=iOldMinZ; iZ<=iOldMaxZ; iZ++) {
if (iX>=iNewMinX && iX<=iNewMaxX
&&iZ>=iNewMinZ && iZ<=iNewMaxZ) {
continue;
}
// find that cell
INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, FALSE);
ASSERT(igc>=0);
// remove the entity from the cell
if (igc>=0) {
wo_pcgCollisionGrid->RemoveEntry(igc, pen);
}
}
}}
// for each cell spanned by the entity after moving but not before moving
{for(INDEX iX=iNewMinX; iX<=iNewMaxX; iX++) {
for(INDEX iZ=iNewMinZ; iZ<=iNewMaxZ; iZ++) {
if (iX>=iOldMinX && iX<=iOldMaxX
&&iZ>=iOldMinZ && iZ<=iOldMaxZ) {
continue;
}
// find that cell
INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, TRUE);
wo_pcgCollisionGrid->AddEntry(igc, pen);
}
}}
_pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_MOVEENTITYINGRID);
}
/* Find all entities in collision grid near given box. */
void CWorld::FindEntitiesNearBox(const FLOATaabbox3D &boxNear,
CStaticStackArray<CEntity*> &apenNearEntities)
{
#if DEBUG_COLLIDEWITHALL
apenNearEntities.PopAll();
// for each entity
{FOREACHINDYNAMICCONTAINER(wo_cenEntities, CEntity, iten) {
CEntity &en = *iten;
if (en.GetRenderType()==CEntity::RT_MODEL && en.en_pciCollisionInfo!=NULL) {
apenNearEntities.Push() = &en;
}
}}
return;
#endif
_pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_FINDENTITIESNEARBOX);
_pfPhysicsProfile.IncrementCounter(CPhysicsProfile::PCI_FINDINGNEARENTITIES);
// find grid coordinates
INDEX iMinX, iMaxX, iMinZ, iMaxZ;
BoxToGrid(boxNear, iMinX, iMaxX, iMinZ, iMaxZ);
apenNearEntities.PopAll();
// for each cell spanned by the box
{for(INDEX iX=iMinX; iX<=iMaxX; iX++) {
for(INDEX iZ=iMinZ; iZ<=iMaxZ; iZ++) {
_pfPhysicsProfile.IncrementCounter(CPhysicsProfile::PCI_NEARCELLSFOUND);
// find that cell
INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, FALSE);
// if the cell is empty
if (igc<0) {
// skip it
continue;
}
_pfPhysicsProfile.IncrementCounter(CPhysicsProfile::PCI_NEAROCCUPIEDCELLSFOUND);
// for each entity in the cell
for(INDEX iEntry = wo_pcgCollisionGrid->cg_agcCells[igc].gc_iFirstEntry;
iEntry>=0;
iEntry = wo_pcgCollisionGrid->cg_ageEntries[iEntry].ge_iNextEntry) {
CEntity *penEntity = wo_pcgCollisionGrid->cg_ageEntries[iEntry].ge_penEntity;
// if it is not already found
if (!(penEntity->en_ulFlags&ENF_FOUNDINGRIDSEARCH)) {
// add it
apenNearEntities.Push() = penEntity;
// mark it as found
penEntity->en_ulFlags|=ENF_FOUNDINGRIDSEARCH;
}
}
}
}}
_pfPhysicsProfile.IncrementCounter(
CPhysicsProfile::PCI_NEARENTITIESFOUND, apenNearEntities.Count());
// for each of the found entities
for(INDEX ienFound=0; ienFound<apenNearEntities.Count(); ienFound++) {
// clear found flag
apenNearEntities[ienFound]->en_ulFlags&=~ENF_FOUNDINGRIDSEARCH;
}
_pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_FINDENTITIESNEARBOX);
}
// get amount of memory used by this object
extern SLONG GetCollisionGridMemory( CCollisionGrid *pcg)
{
// no collision grid?
if( pcg==NULL) return 0;
// phew, it's here!
SLONG slUsedMemory = pcg->cg_aiFirstCells.Count() * sizeof(INDEX);
slUsedMemory += pcg->cg_agcCells.Count() * sizeof(CGridCell);
slUsedMemory += pcg->cg_ageEntries.Count() * sizeof(CGridEntry);
slUsedMemory += pcg->cg_agcCells.aa_aiFreeElements.sa_Count * sizeof(INDEX);
slUsedMemory += pcg->cg_ageEntries.aa_aiFreeElements.sa_Count * sizeof(INDEX);
return slUsedMemory;
}